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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: REAL New Combo Artifacts
Thread: REAL New Combo Artifacts
somebody613
somebody613


Hired Hero
posted November 17, 2010 11:19 PM

REAL New Combo Artifacts

How do you make ones???
Even in those scripts it's only AS IF, they're NOT really artifacts, just check-results...
ANY help on this???

!!UN:Ax/4(or)5/12+
eg.
!!UN:A97/5/12;
!!UN:A98/5/12;
!!UN:A99/4/12;
Which should mean "97 and 98 combine into 99 that is a new combo number 12"...
...does NOT work!!!
It results in them "combining" into a Spell Book aka disappearing for good...

Can I somehow make use of the BLANK artifacts???
We're supposed to be able..!

Thanks.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 18, 2010 12:10 AM
Edited by Salamandre at 00:34, 18 Nov 2010.

Example:

!#VRz40:S^Surcoat of the padawan scripter^;
!#VRz41:S^{Surcoat of the padawan scripter}
Worn on the shoulders, this artefact grants you awesome ERM skills, for one second^;

!#UN:A168/9/40;
!#UN:A168/10/41;

!#UN:A13/168/78/93/92; new combo #13 is formed of Cape of Conjuring (78),
** Orb of Vulnerability (93), and Sphere of Permanence (92),
** and represented by surcoat #168<--- blank artefact
____________
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somebody613
somebody613


Hired Hero
posted November 18, 2010 08:11 AM
Edited by somebody613 at 08:52, 18 Nov 2010.

Wow!
Thanks, gonna test it yet.

I'm SOOO stupid - there IS a "combo" part in the ERM help file at UN:A... (even shows "new" there)...
But anyways, BIG thanks to you too.

Now gonna try making "upgradable" artifacts like combo of a few combos.
Not sure it would work...

THANKS!!!

EDIT:

WOW!!!
I ended up with THIS:

!#UN:A13/8/7/144;
!#UN:A14/46/144/144;

Looks simple, eh???
But it's SO useful in scenarios!
You can make the task to find "Blackshard of the Dead Knight" #8 (banned of course) - and you give the hero a "Clover of Fortune" #46 and a "Centaur Axe" #7.
NOW, you give a hint, something like: "If you polish the axe with some magical potion made from the clover, it shall magically change."
And it does!!!

ACTION:
"Dissolve" the equipped clover => gives you a "shiny space" aka "magic potion".
Equip the axe, and then "combine" it with that "magic potion"!!!
And you've GOT the blacky!!!
NIIICE!!!
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somebody613
somebody613


Hired Hero
posted November 18, 2010 09:04 AM

WOW!!!
Turns the clover into a shield WITHOUT anything else!!!
Put TWO clovers on the map and you can make it THIS way:
1. clover => potion => shield
2. clover => potion; + axe => sword1
3. sword1 + shield  => sword2
OR
multiple-choice artifacts!!!

!#UN:A13/8/7/144;
!#UN:A14/46/144/144;
!#UN:A15/14/144/144;
!#UN:A16/11/14/8;

NIIIIICCCEEE!!!
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somebody613
somebody613


Hired Hero
posted November 18, 2010 05:03 PM

Wow-wow-wow!!!

!#UN:A13/14/13/13;
!#UN:A14/15/14/14;
!#UN:A15/16/15/15;
!#UN:A16/17/16/16;

Makes UP-gradable artifacts!

CONS:
13=>14 won't let you do 14=>15 unless you re-pick that artifact.
Cons-Counter:
Simply force your hero to re-pick it, say by seer huts that take AND give back 14 etc.
("Brave hero, let me polish your singed shield." VOILA!)

PROS:
You can reverse the order in COMBOs and only give the LAST one, so you get 13=>14=>15=>16=>17 by DISASSEMBLE.
Now you get 17=>...=>13 only.


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