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Heroes Community > Heroes 7+ Altar of Wishes > Thread: a very wild stab in the dark
Thread: a very wild stab in the dark
bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted November 27, 2010 01:06 PM

a very wild stab in the dark

oh my god, I've just killed kenny

no, this is my guess for one of the factions in heroes 6, the nagary/watery Palace faction.

the Palace

we all must follow one path to achieve enlightenment

Aka: the Nagas
Associated colour: Blue, green and gold.
Worship: Shalassa, the dragon goddess of water. they also worship the founders of the paths, 8 ancient naga who established the ways that the naga society runs.
core philosophy: we all must follow our own path to achieve enlightenment. you must show discipline, honour and devotion to your path. you may waver, for good or bad reasons, but you will always come back to your path.
Kingdom: Hashima, the land of water
capitol: Nariya, the paths end, which is home to the naga empress, Mizuminato.
symbols: yin and yang, the Chi long

the naga are the elder race of Shalassa, the dragon of water. they're way of life is based around following a path, on which they dedicate themselves to that path with heart and soul. the Path can be one of 8, the paths of the warrior, engineer, diplomat, seer, artisan, entertainer, explorer and agriculturist. they are serpentine creatures, the upper portion of their body is of a human, with four arms, whilst the bottom has a snakes tail. they often have webbed hands, and they always have slitted eyes.  
the current rulling of the naga is as follows:
its a matriarch. however, many male naga follow paths of there own, though can never acheive the higher ranks.
its ruler is Empress mizuminato, a naga whose "Laughter is like a gushing stream and whose wrath is like a storm"
along with Empress Mizuminato, there is the holy court, who advise her about subjects. these are made up of generals, farseers and many others, all pinacle points in the paths, known as the Daimyo class. this includes a number of the highest regarded members of the empire, the Sennin, or the enlightened.
the other two factions are the sisterhood of the snake and Mizuminato's handmaidens. the sisterhood, who is made up of medusa (which in the naga tongue means pessimist, or realist) are the more warlike, and intertwine their hair with snakes so that they may be blessed by the water dragon. Mizuminato's handmaidens, made up of sirens (which means naive, or bloody stupid to the medusas) don't fight, as they believe that it is something the males do, and they are above that.
every naga follows her or his own way. the most popular is the way of the warrior, the way of the artisan, the way of the diplomat or the way of the seer. medusas are heavily warrior dominant. The ninth path, the path of the enlightened, is only avialabe for citizens who have completed two of the other eight. since most people dedicate their life to their one path, it is little surprise why there are so few who are trully considered enlightened. however, those they do have are great indead, able to match any wizard in magic arts. they can make enemies run around in circles for hours, fire imagined balls of fire at the enemy, convince allies that they are able to do the impossible, or simply to make an enemy so scared they curl up into a ball, wishing for it to stop.  
the servants of the naga include the froglike gamabanti. Hashima is littered with kappa colonies, however, kappa warriors are rare, as they are a largely peaceful race who don't attack unless attacked. the nagas respect this, as it is their way of life.
Hashima is also home to the giant tortoises. these lumbering sentient creatures ponder the mysteries of the universe, often coming to the conclusion that it has something to do with waves, tiny objects, the cosmic egg and the theory of enthropy. the naga respect these creatures as well, as they share a lot in common, as the tortoises believe in the following of one path.
the final inhabitant of Hashima is the mighty blue kirin. these serpentine creatures move through the water, their shiny scales creating dancing reflections underneath the waters surface. the naga worship these creatures as the children of their god, Shalassa.

creatures
core
kappa warriors -> kappa veterans
kappa are a peaceful race, and thus warriors are rare (well, 20 in a colony of several thousand is rare). kappa warriors often have a gangster attitude, gruff, surly and often provocative. armed with a large Quan dwo spears, they fight for their naga friends, though usually out of necessity than friendship.

student -> apprentice
students and apprentices are the basic of naga seer. often with very little combat training, they are forced into battle, ladened with books and scrolls, because of their power over magic. though it is pale comparison to the farseer, students are not to be underestimated.  

Rocketeers -> seasoned rocketeers
rocketeers form the naga fighting force. they are part engineer and part warrior, straddling the two paths with dangerous efficiency's. they often fight with explosives, fireworks, and whilst not the most reliable, they are definately effective.

Elite
medusa swordswoman-> priestess of blades
medusa are one of the cults of the naga. though pessimistic at best. the medusa are excellent swordswomen, cutting swathes in the enemies. they fight with religious zealousness, believing that their death is nothing to the glory they await with their watery mistress.

seer -> farseer
seers are highly respected individuals in the naga society. they have reached the end of their path, the path of the seer, and now considered to be "Enlightened" beings. they ride on the backs of large catfish-like creatures (they are like catfish, but with crocodile limbs), blasting their emenies with watermagic.

war turtle -> fortress tortiose
sometimes, the peaceful giant turtles have to go to war. they sense it, they know it, and they do. they for huge havens for other naga troops, sheilding them with their huge shells, resisting most ranged onslaught aswell as magic.

Champion
blue kirin -> azure dragon
the Blue kirin are the children of Shalassa. they often look like serpentine creatures with large fins (often forming wings) moving with a beauty that is only matched by their magic and fighting power. blue dragons match the power of their land-based cousins.
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Maken
Maken


Known Hero
Hail Hydra!
posted November 27, 2010 01:47 PM

I like it. The idea for creatures is pretty much what I expect too for a naga faction, but of course not the same.

I believe the students or seers should be replaced by something different. They seen much like an "evolution" to me. Maybe some alternative would be a small elemental (or big, if the seer is replaced).

But what I like most is the idea of a Kirin as a champion. Even if they are dragon-like, I believe they should not be called that. With all the divinity of the dragon thing. And I'd like much more the horse-like kirin.

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evinin
evinin


Supreme Hero
Servant of Asha
posted November 27, 2010 01:52 PM

Nice ideas. I mostly like the one about the Azure Dragon.
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted November 27, 2010 03:02 PM

thanks for the feedback, everyone.

about the elemental vs the two spellcasters. I really wanted to show that the naga's are a very spell-based army, and having an elemental might work, but I'm not sure whether it will get that message across.  
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