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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Can someone help?
Thread: Can someone help?
sunderlandbg
sunderlandbg

Tavern Dweller
posted December 13, 2010 04:40 PM

Can someone help?

So,i need a walkthrough for winds of war,i find it dificult to finish almost each of the campaigns.
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted December 13, 2010 05:50 PM

http://www.celestialheavens.com/viewpage.php?id=119

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sunderlandbg
sunderlandbg

Tavern Dweller
posted December 13, 2010 06:08 PM

thanks.but i already saw this,and there are only walkthroughs for chaos and nature campaigns
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Invictus
Invictus


Adventuring Hero
posted December 13, 2010 06:19 PM

There's another site that's partially down that has a lot of good walkthroughs. Unfortunately, I can't remember the URL and can't find it on Google nowadays.

Here are some suggestions

1. If your main problem is with the opposing AI (as opposed to neutral creatures), try turning up the difficulty level. The lower the difficulty, the weaker the neutrals, but the stronger the AI. Consequently, a lower difficulty level can make the game harder depending on the map design.

2. Did you make combat skills (especially Archery) the top priority for your hero?

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sunderlandbg
sunderlandbg

Tavern Dweller
posted December 13, 2010 07:23 PM

i always level archery or melee first,the problem are not the neutrals but the AI after some time their armys are just too big for example chaos campaign mission 2,red always has so much vampires
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Invictus
Invictus


Adventuring Hero
posted December 14, 2010 03:36 AM

The Celestial Heaven link above gives a walkthrouhg of the Chaos Campaign.

If you're having trouble against AI armies, increase the difficulty level so neutral armies will slow down the AI armies' progress.

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sunderlandbg
sunderlandbg

Tavern Dweller
posted December 14, 2010 09:25 AM

still i will be glad if there's walkthrough for the other campaigns
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted December 18, 2010 06:16 AM
Edited by Vlaad at 17:30, 21 Dec 2010.

Quote:
still i will be glad if there's walkthrough for the other campaigns
I've been replaying the WoW campaigns on Champion. I started with Barbarian Hordes.

In map 1, you begin your conquest in South Landing, Stronghold town in the northeast. You have two Gnashers and can flag the nearby Sawmill day 1. After that I went for Outpost, another Stronghold town in the middle. There was a War University on the way there, but be careful what skills you decide to pick here, if any. Tactics will be almost useless despite the Gnashers and Cyclopes later on because Mongo will have to win most of the battles. I guess one could go for Scouting (i.e. Grandmaster Pathfinding and Grandmaster Stealth), but I didn't. There will be a number of Haven towns in these 3 maps and Mongo could learn Life Magic in the Seminaries. Heavenly Shield, Regeneration and Healing work wonders for a barbarian. Even Summon Leprechaun/Fortune (Basic/Advanced Nature) and Blur (Basic Order) can help against scores of Monks and Ballistas. Your goal in the first scenario is to capture two Havens in the southwest. Before you defeat the Purple, make sure to explore the northwest and capture the Orange Stronghold too. You'll want to visit every Wrestling Pit and Arena of Honor possible in order to boost your Attack and Defense. I didn't manage to beat the Behemoths in the southeast and visit the Tree of Knowledge though.

In map 2, you start in the northern half and have to flag 3 Sawmills in order to get 2 Catapults. Let the two Gnashers safely explore and gather resources while Mongo defeats whatever he can at the moment. (Again, I didn't manage to beat the Gargantuans in the west, but note that Mongo can take the artifact from the Corpse and then retreat from the battle. I actually did this in order to return to the town quickly because I couldn't defeat the Ogre Magi in front of the Portal either). When you've recieved the Catapults, take them to the Rally Flag and they will break the wall. Purple has 3 Havens in the south. If you cannot capture them at this moment, flag whatever you can. This may prompt the AI to leave the castles. I hate to say it, but some tough battles depend on this. Read the text messages because now you have a time limit to defeat the AI. Make sure to learn all the spells you can before you do. At this point you should've mastered Expert Life and/or Advanced Nature.

Mongo starts map 3 similarly to the previous two, but there's a very tough battle with 30 Champions late week 1. Those are guarding the passage to the west and Mongo will need the starting 2 Gnashers, 2 more from the Beast Pen next to his town, and all the  fodder you can afford (a handful of Centaurs, in other words). Before that you can flag the mines and loot the Forest Glenn because you'll need the gold. I wish I'd had Arsenal and Potions of Immortality, but I had to win with Life Magic. After that you'll see a heavily guarded Haven, which will be hard to keep even if the AI leaves it and Mongo manages to capture it. Your goal lies across the river anyway. Cross the bridge, go through the middle, past another Haven, and cross another bridge. Finally, there's your destination: Riverview Castle. Again, Mongo (level 23 Paladin) wasn't able to capture it (Catapults on the towers, ouch) - so I flagged the mines and dwellings around until the AI decided to get out of its town and leave it to my lucky barbarian. Final score: 3985 (Devil).

More coming soon, if needed... and if I don't get bored.

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sunderlandbg
sunderlandbg

Tavern Dweller
posted December 20, 2010 12:00 PM
Edited by sunderlandbg at 12:09, 20 Dec 2010.

thank you very much,currently im trying to beat them in advanced,then i will try extreme and champion,i already did might,chaos and nature campagins.But the first missions on both death and order are very annoying,also i somehow beat the four computer playes on baron von tarkin but couldn;t get the carryover items.Also i would like to know your skill build for baron von tarkin,because in the second mission i had really big problems,the hero was just too weak to beat most of the neutral armys,somehow i did it in the end but it took me so much time.And,don't you go for max level?Only 23?
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Bones_xa
Bones_xa


Known Hero
posted December 21, 2010 05:16 PM
Edited by Bones_xa at 17:21, 21 Dec 2010.

On the first map of Mongo's campaign I went straight down asap to take the first life town. There is a point of time when that hero leaves his castle and with a bit of luck he don't come back in about 3 turns or so, enough time to get up a garrison. Otherwise I can only see this map being a major pain, as that life army will only get tougher to beat with time.
On the second map, the time countdown only begins when you smash the wall. Until then you can take your time. When I did it I didn't actually defeat all the life heroes. Just with a bit of luck got all 3 towns captured before the time was up.
On Mongo's last map I could not defeat that group of heroes by the bridge. Instead I just made a run past them and took the end castle when that hero there was away.

For Von Tarkin's campaign, I made him a dark lord and went right for GM necromancy. Once I was able to get Vampires I smashed through the last two scenarios. After getting through the first map, I'd say it was the easiest from all the winds of war campaigns. The death knight that you start with I made him into a combat hero until Von Tarkin started getting stronger. But its a while ago when I did that one so I can't go into more detail.

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sunderlandbg
sunderlandbg

Tavern Dweller
posted December 21, 2010 06:21 PM

didn't you take combat for baron von tarkin?only nobility and death magic ?

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Bones_xa
Bones_xa


Known Hero
posted December 21, 2010 11:26 PM
Edited by Bones_xa at 23:46, 21 Dec 2010.

I did take combat. But it wasn't my main focus. Its hard to remember because it was a while ago when I did this one. I probably got the combat skills mainly from power ups and shrines. But my Von Tarkin build at the end had advanced combat, and the others: melee, archery, and magic res were also present but low.
My von Tarkin on the final scenario had GM death, and also nobility, combat, scouting, and tactics.
I remember it being tough until I could get vampires then after that it was easy.
Now that I'm thinking about it, I think I want to start this one up again and try out a different build. Also I think this is one of the few campaigns that I haven't actually done on champion yet.

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Bones_xa
Bones_xa


Known Hero
posted December 22, 2010 12:12 AM
Edited by Bones_xa at 00:13, 22 Dec 2010.

Ok I just checked my old save states.
My Von Tarkin had GM necromancy before the end of the first scenario. He was a level 14 Dark Lord, also had basic combat and basic archery, basic scouting, basic tactics.
Mid-way on the second map, things were pretty much the same except level 18 and with more developed nobility skills. More nobiity means more resources and troops, which is useful.
On the last map, right before the end battle Tarkin was level 28 and had Master death magic, and GM occultism, demonology. The next level would make GM death all.

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Invictus
Invictus


Adventuring Hero
posted December 22, 2010 02:23 AM

Btw, here's another walkthrough. http://www.gamefaqs.com/pc/562013-heroes-of-might-and-magic-iv-the-gathering-storm/faqs/54489

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted December 22, 2010 06:32 AM
Edited by Vlaad at 06:43, 22 Dec 2010.

Quote:
But the first missions on both death and order are very annoying,also i somehow beat the four computer playes on baron von tarkin but couldn;t get the carryover items.Also i would like to know your skill build for baron von tarkin,because in the second mission i had really big problems,the hero was just too weak to beat most of the neutral armys,somehow i did it in the end but it took me so much time.
Choose your battles. I've just played map 1 of the Death campaign on Champion. Forget the mines and creature dwellings, you cannot flag them early. Instead hire 5-6 Imps, split them, and sacrifice them in order to steal all the resources you can. Use the heroes to capture the Windmill and the Shipyard. One of them can explore the sea and even try to steal some mines from the AI. Meanwhile build your starting town: Cemetary, Transformer, Mound, Tavern, Mansion (perhaps Mage Guild too if you have the resources). Go for Vampires as soon as possible. Necropolis is all about Vampires. I managed to built the Mansion late week 2. When you get 4 or 5, you can attack the Orcs nearby, Cerberi and Bandits, even the Nomads. Hire a few stacks of 1 Ghost to age the enemy in combat. Forget the Skeletons, if not needed they will just slow you down. Imps can be a good fodder early on but soon become useless too. With the gold from the Hideout buy everything you can and go for the second town. Forget the third Necro, you don't need it (plus it's full of Ghosts so it'd be a tough fight). After the second Necro (where you'll get two free Vamps) check the Quest Hut behind the town: the Hermit offers a Dark Champion for 3000 gold and 20 ore. Buy him as soon as you can and his Terror will turn the tide of every battle. Next go for the Academies in the north. The AI might be close by this time, but should not have tier 3 yet. Check the University in each Academy you capture. My heroes learned Death but also Order and Life Magic. As for leveling up, yeah, I also suggest Expert Death + Grandmaster Necromancy for Baron Von Tarkin and Grandmaster Combat + Life, Death and Order for his lieutenant. Also get Potions of Immortality (and Cold, if you can afford them) and keep fighting the AI. Unless they have lots of Genies, it should be easy. Let the AI keep the Pirate's Cove, those will mess their Morale because of opposite alignments. Hire spellcasters in the captured towns to defend them. Fight neutrals, but only "alive" creatures (not the undead or Golems) and try not to lose your Vampires. With 10 of those you can beat this map. As for the carryover artifacts, I "cheated": I hired a Thief, got him Master Stealth (it's hard in the beginning until he reaches Expert). The Thief simply stole the artifacts all by himself while my two main heroes went about leveling up and learning new spells. A warning though: if you defeat the AI players first, the map is over as soon as you enter the last dungeon, so you don't get to transport the artifacts to the Quest Hut and don't get your carryover stuff. So leave at least one AI town, although those arties are not essential. Map 2 seems rather open...
Quote:
And,don't you go for max level?Only 23?
Yeah, only level 23, but Mongo had all that he needed (Grandmaster Combat, Melee, Archery, Expert Life).


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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted December 22, 2010 06:44 AM

Quote:
Btw, here's another walkthrough. http://www.gamefaqs.com/pc/562013-heroes-of-might-and-magic-iv-the-gathering-storm/faqs/54489
Those are for GS, not WoW?
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sunderlandbg
sunderlandbg

Tavern Dweller
posted December 22, 2010 12:18 PM

thanks again i'm doing okay for now.I'm on the second map for order,seems like advanced is really easy,after i finish maybe i will go straight on champion level

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