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Heroes Community > Age of Heroes Coliseum > Thread: Contest: Faction Creation by tasks
Thread: Contest: Faction Creation by tasks This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT»
LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted March 07, 2011 05:21 PM
Edited by LizardWarrior at 18:23, 11 Mar 2011.

Will you post comments?

I will participate this round,I will remake Necropolis.

Necropolis
Aka:The necrologists and their undead inventions
Associated colors:White and Red
Worship: none(atheists)
Country / kingdom:none(they live in underground labs)
Capital city:none
Motto:"Death is just a step which must be made,but some can ignore it"
Key symbols:the 5 knives
Hero Class:Necrologist
Racial Skill:Necrology

Society
Necrologists isolated themselfs from the rest of the world,but contrary this proved beneficial.They built underground labs to make experiments on corpses with the objective to animate them.Paradoxal they have an obssesion for clean,the labs are sterile and have immaculate white walls.They keep all corpses in separate rooms and after experimenting on one,they clean all the blood and throw the remains in acid pits.Necrologists use sharp tools and their labs are full of hooks and knives on which are caught flesh pieces or bones.At "surgeries" are used large knives and other sharp stuff to slaughter the corpse,from which they take the "good" pieces to build undead horrors.In these labs they have Experimenting rooms,where they build their undead monsters,Gore rooms,where they keep all corpses and remains,Storage Rooms,where are kept all sort of tools,such as knives,hooks etc.,Acid Rooms,where all human waste is threw in acid and Creations Rooms,there are all kinds of undead monsters.

Hero:Necrologist
Necrologists are these which control and make all surgeries with the objective of undead creation.They ride a completly white horse.Necrologists are dressed in an white robe,covered whit a chainmail,on head they wear a gas-mask like helmet.

Racial Skill:Necrology
Necrology is based on "corpse count".After a battle hero receives corpse count of dead creatures.In necropolises,they can use the corpse count to create undead units.Every creature has 1 corpse count.Corpses which are older than 1 week can decrease the undead which is created with them,stats.Necrologists can destroy old corpses at Acid Pit.The max corpse count increase with 20/hero level.Necrologists must use first the corpses from hero count,to can receive others.
Basic Necrology-necrologist receive 50% from creatures corpses
Advance Necrology-necrologist can create undeads in any type of town
Expert Necrology-necrologist receive 75% from creatures corpses
Ultimate Necrology-necrologist can create undeads outside towns

Special Buildings
Main Laboratory
This building provides necrologists quality materials and tools which help at creation of undeads with less materials.Decrease corpse cost by 25%

Acid Pit
These pits full whit acid can disolve useless corpses.Necrologists can throw old corpses to can fill receive new ones.When clicking this building will appear a window where will be 2 buttons:"Throw all corpses" or "Throw only the old corpses" and of course back button.

Gore Room
In this building the necrologists can storage corpses,these will be kept fresh here.The gore room can keep 200 corpses,however a necrologist must be in town to can produce units from corpses.

Blood Reserve
These large glass tubes filled with blood are useful for necrologists at creation of some kinds of undead creatures.Increase the growth of Blood Spawns and Arterial Spawns by 4/week.


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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted March 08, 2011 04:41 AM
Edited by gnomes2169 at 00:57, 04 Apr 2011.

Alright now, Sylvan remake spot is here (Yes, I'm still interested)
Oh, and descriptions for the scores, Mr. 9? *Holds out a magic brownie as bribe money.*

Sylvan
Terrain: Forest/ plains.
Race: Forest creatures.
Heroes: Archon/ Druid
Background: Nature lives. This is a very proven fact. It wants to keep living. Yet another proven fact. One planet in a dimension had an inter connected hive-mind like structure that helped it preserve the life and balance on the planet's surface.

What happened when this planet was threatened by the demon, though?

It fought back. Violently.

The demons found themselves out-maneuvered, out-paced and out-gunned as the ground itself fought them back into their fiery domain. The planet survived, but it had changed. It wanted to spread out, evolve, become stronger, so that when the demons came back, and if they managed to defeat it, the planet's unique system of life would not be destroyed. It sees no other way. And so, in forms of nature incarnate and elves attuned to the great overmind, the planet moved and conquered other worlds through a system of portals that it created.

And so, it eventually came to the land of the humans, dwarves, orcs and what-have-you, and this is where our story begins.

Archon: Might hero who dabbles in magic, the Archon is nature incarnate. Creatures under an Archon's command are more ferocious and primal than if a druid lead them.
Attribute distribution:
-Attack: 25% - 2
-Defense: 35% - 2
-Spell power: 15% - 1
-Knowledge: 25% - 1
Racial hero skill: Symbiosis: All creatures with the ability "wild" move farther and act faster.
-Basic: +0 move, +5% init.
-Advanced: +1 move, +7.5% init.
-Expert: +2 move, +10% init.
-Ultimate: +3 move, +15% init.
Sub-skills:
-Stalk: "Wild" creatures do not show in the hero's army on the map.
-Spawn: "Plant" creatures in the army have +2 growth, regardless of tier (Since they are only tiers 1 and 4)
-Root: Enemy creatures slowed by roots for 5% of their init. at the beginning of combat.
Special sub-skills:
Attack:
-Ravage: Hero's attacks deal 15% extra damage, and decrease defense by the same amount for 2 turns. Passive. Requires Bloodlust.
-Howl: Special hero active skill, increases the attack of all creatures by 4 for three turns. Increases the moral of "Wild" creatures by 2. Requires Ravage.
Defense:
-Natural walls: Walls in a siege heal for 40-80 hp per hero turn. Requires Root.
-Regrowth: Creatures gain regeneration equal to tier*2. Requires Vitality.
Logistics:
-Brambles: Enemy walkers lose 1 speed if they begin a turn next to a Sylvan creature. Requires Tactics.
Leadership:
-Primal instincts: "Wild" creatures deal 5% more damage in a melee. Requires Stalk, Diplomacy.
-Creeping Forest: Spawns a block (Or multiple blocks) of tiles that equal a 3x3 cube of plants that completely stops all infantry from passing through the area at the start of combat. The blocks health is equal to 15* hero level, and cannot occupy any space a creature is placed. Requires Brambles, Roots, Regrowth.
Siege machines:
-Entangling shots: Balista shots slow enemy units by 50% move. Requires Balista.
-Living weapons: Siege machines have regeneration equal to hero level*20. Requires Regrowth and Living walls.
Ultimate: Naturalize: Any creature from a different faction become "wild" creatures. There is no negative penalty to moral for having these creatures in your army. Requires Howl, Root, Regrowth, brambles.

Druid: The magical offensive side of the Sylvan faction, the druid specializes in using the powers of nature and summoning to best foes of far greater numbers and power, though he isn't to physically strong.
Attribute growths:
-Attack: 10% - 0
-Defense: 20% - 1
-Spellpower: 40% - 3
-Knowledge: 30% - 2
Racial hero skill: Bend nature; Increases to power of both destructive and nature spells.
-Basic: +2 effective spellpower for summoning and destructive spells.
-Advanced: +4 effective spellpower for summoning and destructive spells.
-Expert: +6 effective spellpower for summoning and destructive spells. 10% of summoned creatures will remain at the end of battle, rounded down. (No phoenix building...)
-Ultimate: +8 effective spellpower to summoning and destructive spells. 30% of summoned creatures will remain at the end of battle, rounded down. (No phoenix building...)
Sub-skills:
-Cultivate: Plant creatures under the druid's have +10% initiative.
-Firestorm: All destructive spells dealing with fire leave a cloud of raining fire that lasts for 3 rounds. All creatures that remain or move under this cloud take 8*SP fire damage.
-Elemental mastery: Destructive spells have +1 effective spellpower and the hero learns the spell summon elementals with the ability to choose which elemental type summoned.
Special sub-skills:
Destructive magic:
-Elemental blast: Special hero active skill. Costs 2 mana. Deals 20+10*SP damage to one creature. Requires Master of fire.
-Mastery of nature: +20% effect to all Destructive and summoning spells. requires Elemental blast and Summon wolves.
Summoning magic:
-Summon wolves: Gives spell summon wolves to the druid. Wolves summoned = 10+.5*SP. Requires master of life.
Light magic:
-Nature's light: All "plant" creatures have +20% effect from light spells. Requires Master of blessings.
Ultimate sub-skill: Nature's blessing: The druid learns every destructive and summoning spell to exist and keeps 50% of all summoned creatures at the end of battle, rounded down. Requires Nature's light, Elemental mastery, Mastery of nature.

Creatures:
Tier 1:
Wisp: A small creature made from light, twigs, leaves and branches, the wisp is often confused with other fae (Farie) creatures. Namely the spirits. But in reality, the little creatures are self propagating plants. Small and plentiful, they are slightly attuned to the insects and plants of the worlds they visit.
Abilities: Caster (Wasp swarm, no mastery, sp=1/30 Wisps), plant.
Attack: 1
Defense: 1
Init: 12
Speed: 5
HP: 3
Mana: 5

-Up; Nature spirit:
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 09, 2011 02:58 PM

sorry for late answer. okay^^ I will...
comments come soon on the post with the scores.
Also, how long will you need for your proposals? Finishing them in a couple of weeks would be nice^^
____________
ICTC announced

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WitchHunter
WitchHunter


Adventuring Hero
Problem Drinker
posted March 09, 2011 03:03 PM

I'm going to re-make Dungeon.
____________
I'm taking my talents to South Beach. I'm leaving my brain in Cleveland though.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 09, 2011 03:10 PM

Fine =)
Also, the comments are there
____________
ICTC announced

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted March 16, 2011 03:32 AM

Alright, now I'm starting to get inspiration, so my faction should be coming soon

I'm going to have to win this contest through sheer skill now, since I'm no longer giving you magical brownies...
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 16, 2011 09:37 AM

You are not?
however, thsi will not influence the judging in this contest anyway
____________
ICTC announced

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invictus7
invictus7


Adventuring Hero
Lurking About...
posted March 16, 2011 11:18 AM

I joined this a while ago but "lost contact" I suppose.

If I find the time I may do this task.

By the way, Jiriki, could you give me an idea as to how much depth is needed/recommended; as in building costs, type of buildings etc.?

[If I do this, this post is my placeholder.]
____________
Question Convention

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted March 16, 2011 08:49 PM
Edited by gnomes2169 at 20:49, 16 Mar 2011.

Well, the more detail the better, but it doesn't seem to be nescessary. You don't need building costs, and they are really just a hasstle...

But, other than that, the minimum information that you should give should be the name, hero classes, creature names and abilities and a firm, "Ok, I'm done"at the end. Good luck and have fun.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 16, 2011 10:13 PM
Edited by Jiriki9 at 10:37, 17 Mar 2011.

Generally, gnomes is right. Of course detailedness GOES into the judging - at least because mroe details means more work put into the faction. It's not the main point though - that's creativity and coherence.

for the minimum information...despite form those mentioned by gnomes, I want at least short descriptions -names tell me almost nothing, they ar enot enough. For the faction, say at least what it is all about, why it is a faction, and not jsut a bunch of creatures + a hero class. For creatures, etc. state what they are. And for abilities what they do. Building costs, Creature stats, etc., or to generalize: exact numbers - are not needed, except in very low numbers (can an ability be used once or twice and such). For stats, though, "Strong in" and "Weak in"s would be appreciated.

EDIT: People, I ask you again: How logn will you need?
Is one week from now enoguh? I suppose not -.-. How about 2?
____________
ICTC announced

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted March 17, 2011 07:58 PM

2 weeks? Sounds good, since Spring break is coming up. Should be able to get it done by then...
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 24, 2011 10:38 AM

One week left...o is mroe time direly needed?
____________
ICTC announced

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted March 24, 2011 04:11 PM

how about 2 more weeks?
____________

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 24, 2011 06:43 PM

2 more...is quite some time...originally I wanted to make this contest as swift in pace as possible^^ but okay...if needed, I expand the contest to thursday, the 7th of April...unless you are ready before that...
____________
ICTC announced

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted March 24, 2011 07:29 PM
Edited by gnomes2169 at 19:34, 24 Mar 2011.

Now I just need creatures, maybe buildings. But no costs!



Edit: Since you pushed back the time frame, here's your magical brownie

____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 24, 2011 07:58 PM

Thanks... *some seconds later, chewing, then swallowing* mhm, tastey. Sweet, and soft. Not too filling. Ahhh, and the taste of her magic...
____________
ICTC announced

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 03, 2011 02:55 PM
Edited by Jiriki9 at 10:25, 08 Apr 2011.

people, the deadline was gone yesterday, and nothign's ready^^
what now? if you say you'll work a bit more I give you A BIT more time, but only then

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maken
maken


Known Hero
Hail Hydra!
posted April 12, 2011 12:25 AM

I want the new task

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted April 12, 2011 01:10 AM

Oops... Sorry. A bit busy right now... Sorry.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 14, 2011 12:30 AM

ehm...normally, the deadline is SO over...and maken wants the new task^^ I'll sleep over this^^ Is, over all, there still interest to do this?
____________
ICTC announced

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