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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Following the HOMM Evolution
Thread: Following the HOMM Evolution This thread is 3 pages long: 1 2 3 · «PREV
ohforfsake
ohforfsake


Promising
Legendary Hero
Initiate
posted January 30, 2011 06:37 AM

I can't believe I read all that! I feel dirty now.

So am I the only one who actually thinks that the town screens got worse as the series progressed (don't know about HoMMV town screens though). What I really like about the HoMMI town screens are that there are actually creatures there, since those images are screens I don't know if they move, but they look like they're very active when I see it.

Heroes 2 town screens are if you imagine every town of heroes 1 were a ghost town, that's kinda depressing.

Then Heroes 3, where it gets worse, I do remember that in Rampart you could actually see the dragons flying around, but I can't see it in on those screens and as such, it looks as empty as the heroes 2 towns, but even worse, it looks like they've just placed a bunch of buildings and then calls it a town.
To me, it's more like a war camp, but at least they've placed standard houses, which indicates "regular" citizens.

For Heroes 4 the regular citizen buildings are gone, the buildings looks even more randomly placed and there are no atmosphere at all! Yet they don't manage to make the towns look big in any sort of way. It's like if some kid had taken some of his lego creations out, placed them randomly in his room and called it a town.

Hmm, also there seems to be a road in heroes 1, maybe that's what does it? I'm not sure.. hmm now I know, there are wells, of course the wells!

*Goes away to play HoMMII*

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vicheron
vicheron


Known Hero
posted January 30, 2011 07:37 AM

Quote:
Quote:
All in all when I look at H5 I see a lot of wasted potential, […] If only it had been given more time to develop and test..


That's exactly what I think of H4. Thanks for this nostalgic and romantic (in some way) post. Those were the days, son!! Remember the sound made by buildings when being built in H1-H2? And the sound of the mines when you got close to them!!


But the difference was that 3DO's bankruptcy was the main reason why Heroes 4 had so many problems. Ubisoft's laziness was the main reason why Heroes 5 had so many problems.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted January 30, 2011 09:17 AM
Edited by Nelgirith at 09:18, 30 Jan 2011.

Quote:
But the difference was that 3DO's bankruptcy was the main reason why Heroes 4 had so many problems. Ubisoft's laziness was the main reason why Heroes 5 had so many problems.

You may want to change that into Nival's laziness and lack of skills AND Ubisoft's lack of involvement into the world of M&M.

Nival was the developper, Ubisoft was leading the project, both are guilty, but not at the same level and not for the same fault. I'd condemn Ubisoft's general policy towards its games (and the money they'll generate), not their laziness. It was in fact Nival who did a poor job.

If you were a modder and saw the architecture of some data, you'll understand what I mean. I'll take as a proof the HELL it was to work on the NFC and to sort all the links to a creature's files. They did such a mess of a job, that they didn't even delete obsolete files (be it cancelled creatures like the yeti or be it old models/skeletons/etc...). One could believe H5 was coded by beginners.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 30, 2011 10:51 AM

@yasmiel
A player won't necessarily stick to his favourite class forever, I always liked to switch for a change. Take H5, in multiplayer whoever picked haven would get logistics, empathy, retrubution, light(sometimes dark). One single build tree that ALWAYS works and you almost always saw in haven games. At least other classes like warlocks, runemages, wizards, rangers etc could pick many different effective combinations ranging from might to magic intensive. But in the long run people go for the 'safe' build(s) which will eventually make the one class boring, unless ofc you play single player.

@ohforf
I actually liked the units appearing in town screens though H1 did it in a static way. H3 dragon cliffs was leaps and bounds ahead but alas the rest of the towns did not have something similar. Considering town design H2 easily surpassed its predecessor and I can go as far to say that H3 did the same. But H4 indeed lost the magic, there was no charm in these towns. You should check the H5 towns, the flyby camera with 3D environment was simply glorious. Though I can understand if some did not like that they had to rotate the town to see all the buildings - even if gameplay did not require you to do that.
Marvel at the glory of haven!

@Nelgirth
Don't even remind me of the mess in the game's files These guys were either drunk or plain incompetent.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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vicheron
vicheron


Known Hero
posted January 30, 2011 10:51 AM

Quote:
Quote:
But the difference was that 3DO's bankruptcy was the main reason why Heroes 4 had so many problems. Ubisoft's laziness was the main reason why Heroes 5 had so many problems.

You may want to change that into Nival's laziness and lack of skills AND Ubisoft's lack of involvement into the world of M&M.

Nival was the developper, Ubisoft was leading the project, both are guilty, but not at the same level and not for the same fault. I'd condemn Ubisoft's general policy towards its games (and the money they'll generate), not their laziness. It was in fact Nival who did a poor job.

If you were a modder and saw the architecture of some data, you'll understand what I mean. I'll take as a proof the HELL it was to work on the NFC and to sort all the links to a creature's files. They did such a mess of a job, that they didn't even delete obsolete files (be it cancelled creatures like the yeti or be it old models/skeletons/etc...). One could believe H5 was coded by beginners.


But part of the problem with the game that Ubisoft tried too hard to push its release.

It's often difficult to tell just who was responsible for a game's problem in situations like this. Did Ubisoft expect too much from Nival and didn't give them enough resources and time or was Nival just too lazy and incompetent or did Nival overestimate their abilities and simply weren't prepared to work on a project of this size? Either way, Ubisoft chose Nival to be the developer so the blame will ultimately fall on Ubisoft even if Nival was a bad developer since Ubisoft could have had a different developer finish the game.

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xerox
xerox


Promising
Undefeatable Hero
posted January 30, 2011 10:53 AM

Oh... the Dragon Cliffs in the beautiful H3 Rampart looked amazing! They were probably my favorite structures and the Dragons looked way more awesome than in H5 overall. I loved how the H3 dragons and griffins stood on two legs instead of four. It made them look really powerful and majestic.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted January 30, 2011 03:24 PM

Quote:
@yasmiel
A player won't necessarily stick to his favourite class forever, I always liked to switch for a change. Take H5, in multiplayer whoever picked haven would get logistics, empathy, retrubution, light(sometimes dark). One single build tree that ALWAYS works and you almost always saw in haven games. At least other classes like warlocks, runemages, wizards, rangers etc could pick many different effective combinations ranging from might to magic intensive. But in the long run people go for the 'safe' build(s) which will eventually make the one class boring, unless ofc you play single player.



Yes, truth was that one's faction played the same compared to other games as same faction.

The playstyle was chosen on faction selection screen. They were rather same inside the faction, but quite different between factions.
That is the "meta-choice" that i refered to. I prefer it to being able to play different factions similary by tailoring heroes to my desired (might vs magic) playstyle regardless of faction. I prefer that top-level choice being faction more than hero type.

Then again, that is just my opinion. It is also a minor thing in the end, as long as most other game details get improved .

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Borton
Borton


Hired Hero
A lemming in my pocket
posted January 30, 2011 07:43 PM
Edited by Borton at 23:50, 31 Jan 2011.

Well, I'm sure the Nival devs tried their best when creating H5 (for example the heroes' skills scheme was quite elaborate, though I got charmed by H4's one). It's just that IMHO Heroes IV had a VERY NICE list of fresh ideas, and I would have loved the Nival devs had tried to "redo" H4 correcting the mistakes and completing good uncompleted ideas. And, of course, adding their own inventions (but to my taste 3D should have been ignored since I loved isometric AM from H4.)
____________
The HOMM4 vampire is Dave Gahan!!!

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belgarathmth
belgarathmth

Tavern Dweller
posted February 01, 2011 10:34 PM

Quote:
And now a closer look at which features each heroes game introduced, their implementation and how they affected the series progression.

HOMM 2
- Digging for ultimate artifacts after revealing the location by visiting obelisks, a tradition that carried over. Deffinitely powerful but nowehere near as powerful as the grail of the next installments, I kinda miss the earlier days..



This statement is incorrect. Homm1 had obelisks and digging for artifacts. There were four ultimate artifacts that would appear randomly, unless a mapmaker preset one of the four as a plot item.

"Find the ultimate artifact" was also a possible win condition for a map.

There was an artifact for each of the four hero stats, which would raise the stat by +12.

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MattII
MattII


Legendary Hero
posted February 01, 2011 10:50 PM
Edited by MattII at 23:06, 01 Feb 2011.

Quote:
Well, I'm sure the Nival devs tried their best when creating H5 (for example the heroes' skills scheme was quite elaborate, though I got charmed by H4's one).
I take one look at the Dungeon, and later the Fortress, and I have grave doubts in the area.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 01, 2011 10:52 PM

Yeah initially I wasn't sure about that, only played the game briefly. I checked it later but forgot to edit.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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adriancat
adriancat


Famous Hero
Protector Of The Peace
posted February 02, 2011 01:30 PM
Edited by adriancat at 13:33, 02 Feb 2011.

I played heroes 4 before and there was nothing better than in h3.maybe graphics a little better but that's all.skill system was too complicated,i prefer heroes 3's.as of heroes 5,i think only ToE is good.Hammers of Fate it's the worse of them all.you cannot even choose your hero while playing Fortress:Scaring...overall i think so: H5 ToE,H3,H2,H4,H1.wery good job Elvin for your great re-wiew of the HOMM series,game who had died in time without Might And Magic : Heroes 6.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 02, 2011 01:44 PM

Lulz. I still find it hard to tell whether you are doing it on purpose or not.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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