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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Most hated faction?
Thread: Most hated faction? This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
vitorsly
vitorsly


Known Hero
Joker!
posted January 01, 2011 12:47 AM

I think that the air elemental deserves to be in the same level than the earth one. I would like more for them to after the forge being cancelled ( I still want it in) they should have waited for shadow of death to get a new well thinked faction instead of a rushed one.

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Deathy
Deathy


Known Hero
Angels Galore
posted January 01, 2011 01:52 AM

haha yeah, sorry for the derailing, i tend to get carried away when it comes to balance discussions

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moonlith
moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted January 01, 2011 03:32 PM

Quote:
i HATE Stronghold!!!

the MOST boring faction of ALL!!!!

nothing intertaining about them..
Hate their Hack And Slash way of battle..
no magic.. booooo...
and now they are Orc faction...Even WORSE!!!
i personally don't like them at all

Regardless if you personally like or dislike them though, do you think there should be a heroes game without a might-oriented faction? Personal tastes aside, I'd say it has a much stronger and neccessary presence in the game than the likes of Conflux or H5 Fortress.

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evinin
evinin


Supreme Hero
Servant of Asha
posted January 01, 2011 03:39 PM

Quote:
Quote:
i HATE Stronghold!!!

the MOST boring faction of ALL!!!!

nothing intertaining about them..
Hate their Hack And Slash way of battle..
no magic.. booooo...
and now they are Orc faction...Even WORSE!!!
i personally don't like them at all

Regardless if you personally like or dislike them though, do you think there should be a heroes game without a might-oriented faction? Personal tastes aside, I'd say it has a much stronger and neccessary presence in the game than the likes of Conflux or H5 Fortress.


IMHO too many orcs really is boring and kind of stupid to play with but might oriented faction is needed. I think that HOMM1 might faction (was it called Stronghold, I can't remember) and HOMM4 Might served that purpose well.
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moonlith
moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted January 01, 2011 03:46 PM

I don't think H1 factions had names I think it was called "barbarian's castle", or simply "barbarians".

Too many orc units, though? H3 only had 1 orcish unit in it as far as I recall. Goblin, Goblin+Wolf, Orc, Ogre, Roc, Cyclops, and Behemoth.

H5 Stronghold makes me sad though. It seems to be less and less about might, and the same goes for H6.

But then, I've grown rather fond of the dusty wasteland sand theme of H3 Stronghold. Good old times.

And now they live in pineforests.  *Pukes*. And are made by wizards.  *Pukes*.

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Ylthina
Ylthina


Adventuring Hero
Woman of a thousand faces
posted January 01, 2011 05:32 PM

Haven - boring in both HOMM4 and HOMM5, Stronghold and Inferno in HOMM5

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LordGodric
LordGodric


Known Hero
The Griffin Rider
posted January 02, 2011 11:00 PM
Edited by LordGodric at 23:05, 02 Jan 2011.

Inferno.
They are so evil, so chaotic, so red, so horned, so hot (in a burning way, I mean), so sulfur-smelling and evil-glowing-eyeds that I just hate them!

But I just LOVE to hate them!
So... I someway I love them... BAH!

anyways, Infernopolis was the worst faction ever. period.

And my faves are Castle/Heaven and Rampart... And i might include Sylvan, even it lacks Centaurs.
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evinin
evinin


Supreme Hero
Servant of Asha
posted January 02, 2011 11:05 PM

Quote:
anyways, Infernopolis was the worst faction ever. period.


I actually liked Infernopolis even if I only played with the dead creatures (just better). IMO in HOMM4 the most boring faction was Life but still it was the only one with three shooters and had nice spells.
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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted January 02, 2011 11:20 PM

Homm 5 fortress. You call that a lineup?

here's one for ya

Heroes V sylvan, done in Fortress style

Short elf
Ranged elf
Elf on a wolf
Angry Elf
Elf Priest
Big Elf
Random dragon
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LordGodric
LordGodric


Known Hero
The Griffin Rider
posted January 02, 2011 11:37 PM
Edited by LordGodric at 23:54, 02 Jan 2011.

Quote:
Quote:
anyways, Infernopolis was the worst faction ever. period.


I actually liked Infernopolis even if I only played with the dead creatures (just better). IMO in HOMM4 the most boring faction was Life but still it was the only one with three shooters and had nice spells.


Just matter of opinion:
Life was my favorite Faction in H4

But i also only played with undead ones in infernopolis... except the times i picked cerberus... but it doesnt matter

-----
actually sylvan really got a short elf... they called her "pixie"

I just dont wanna see academy done laki that...
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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted January 03, 2011 01:27 PM
Edited by kodial79 at 13:30, 03 Jan 2011.

Quote:
I don't think H1 factions had names I think it was called "barbarian's castle", or simply "barbarians".

Too many orc units, though? H3 only had 1 orcish unit in it as far as I recall. Goblin, Goblin+Wolf, Orc, Ogre, Roc, Cyclops, and Behemoth.

H5 Stronghold makes me sad though. It seems to be less and less about might, and the same goes for H6.

But then, I've grown rather fond of the dusty wasteland sand theme of H3 Stronghold. Good old times.

And now they live in pineforests.  *Pukes*. And are made by wizards.  *Pukes*.


They might had one unit called 'Orc' (anyway, it's pretty boring and generic to be called Orc) but they should be considered no less boring than any race based faction of H5. All four lower tier units were just green humanoids, with absolutely no detail to them. Generic, boring and unimaginative. Most of them had no special abilities either. And it was a shame for the only Orc unit to be an axe thrower! Well, I guess it's better than them having crossbows in the previous titles but still not really a progress.

Speaking of previous titles, it always bugged me... What's up with the Orcs? First they appear as pigmen, then they go green and then their like pigmen again only very different? Clearly the Orcs were one of the most disappointing units of the series, until Ubi came along.

And speaking about that, what was their story anyway? At least in H5 they were created when the wizards fused prisoners with demon blood. Forced into labour and fighting until they had to rebel and break free. It may be a simple plotline but it's coherent. What can you tell me of the other Orcs? Who created them? Why did they join forces with Goblins, Ogres, Rocs, Cyclopes and Behemoths? What's the background story of any of these creatures?

The town wasn't very much better either. The first thing my eyes were laid on, are the horribly misplaced fountains. Look at the civilisation of the Barbarians! They even build fountains at their squares! The architecture had no identity for itself, designers didn't know if they wanted a Warcraft approach or what? Ending up simply with your generic castle. Not to mention that it has the worst city plan in the entire H3, with the buildings getting lost behind other buildings.

And they were not focusing on might as much either, they had their magic guild and they had battle mages too... When I was playing, I was intentionally not picking up any Battle Mages because they were ruining the whole image. At least H5 didn't have any magic, instead they cleverly designed the Warcries and Blood Rage, two very unique abilities.

All n' all, H3 Stronghold was a substandard faction, and whichever way you look at it, the designers had no clear vision for it.


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Danny
Danny


Famous Hero
posted January 03, 2011 05:25 PM

Quote:
Speaking of previous titles, it always bugged me... What's up with the Orcs? First they appear as pigmen, then they go green and then their like pigmen again only very different? Clearly the Orcs were one of the most disappointing units of the series, until Ubi came along.

And speaking about that, what was their story anyway? At least in H5 they were created when the wizards fused prisoners with demon blood. Forced into labour and fighting until they had to rebel and break free. It may be a simple plotline but it's coherent. What can you tell me of the other Orcs? Who created them? Why did they join forces with Goblins, Ogres, Rocs, Cyclopes and Behemoths? What's the background story of any of these creatures?


Regarding the artwork, I guess it was just about different people doing the units in those games, or they were trying to find a way to "update their looks". But yes it's quite ridiculous how the Orcs kept changing from game to game.

As for the story of races in old Heroes, they didn't have any, from what I know even the Inferno-aliens thing was only mentioned in M&M and not in Heroes, obviously back then they just threw together a story after creating the more-or-less random lineup of creatures they liked. Or you can just say the heroes of each faction enslaved those creatures in particular and that's that. I'm probably missing some details as I don't really remember the exact stories of H2-3 by now, but that's the general idea. It's very different now, they can't just have random lineups and try to guess a story around them, and that's what the H3 nostalgia group will never accept.

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted January 03, 2011 07:01 PM

Quote:
As for the story of races in old Heroes, they didn't have any, from what I know even the Inferno-aliens thing was only mentioned in M&M and not in Heroes, obviously back then they just threw together a story after creating the more-or-less random lineup of creatures they liked.


False - Heroes Chronicles justifies all the H3 race lineups pretty nicely (aside from Necro and Inferno to an extent), indeed more exhaustively than several of the Ashan factions. If only the H5 nostalgia group read the texts.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted January 03, 2011 07:10 PM

Quote:
Quote:
As for the story of races in old Heroes, they didn't have any, from what I know even the Inferno-aliens thing was only mentioned in M&M and not in Heroes, obviously back then they just threw together a story after creating the more-or-less random lineup of creatures they liked.


False - Heroes Chronicles justifies all the H3 race lineups pretty nicely (aside from Necro and Inferno to an extent), indeed more exhaustively than several of the Ashan factions. If only the H5 nostalgia group read the texts.


Any chance I could read this somewhere?
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Danny
Danny


Famous Hero
posted January 03, 2011 07:11 PM
Edited by Danny at 19:12, 03 Jan 2011.

I never played Chronicles so I wouldn't know. But then aren't those storylines an afterthought anyway?

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted January 03, 2011 07:14 PM

Quote:
I never played Chronicles so I wouldn't know. But then aren't those storylines an afterthought anyway?


Afterthought or not, it doesn't matter if they're there. As long as Heroes Chronicles are official, the storylines are legit.

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted January 03, 2011 07:34 PM
Edited by Cepheus at 19:36, 03 Jan 2011.

Quote:
Any chance I could read this somewhere?


Sure: http://thespinwardtales.wikispaces.com/Campaign+Texts

Ancient history of the Stronghold and Tower is mostly contained here.
This entire campaign is devoted to explaining the Conflux.
The Sword of Frost covers some of the Dungeon "lifestyle" (so does Might and Magic VII, and a few other bits and pieces). Like the beastmen in Ashan, all of those D&D freaks are the aberrant creations of maniacal Warlock "scientists" like Agar from Heroes II.

Not to mention the (highly paraphrased) "genesis" story - Kodial will hate this one - from Might and Magic VI:

Quote:
The legend of the Crossing is more than a thousand years old, but that doesn't stop people from repeating it from time to time. The legend says that we all, and that even includes the elves, the dwarfs, and the goblins, came from the same place on a great ship that carried us across the void between the stars.


There's a reason why most of these creatures existed in the Heroes III world to be dug up here or there, even if it wasn't given in Heroes III itself.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted January 03, 2011 07:46 PM

Quote:
Quote:
Any chance I could read this somewhere?


Sure: http://thespinwardtales.wikispaces.com/Campaign+Texts

Ancient history of the Stronghold and Tower is mostly contained here.
This entire campaign is devoted to explaining the Conflux.
The Sword of Frost covers some of the Dungeon "lifestyle" (so does Might and Magic VII, and a few other bits and pieces). Like the beastmen in Ashan, all of those D&D freaks are the aberrant creations of maniacal Warlock "scientists" like Agar from Heroes II.

Not to mention the (highly paraphrased) "genesis" story - Kodial will hate this one - from Might and Magic VI:

Quote:
The legend of the Crossing is more than a thousand years old, but that doesn't stop people from repeating it from time to time. The legend says that we all, and that even includes the elves, the dwarfs, and the goblins, came from the same place on a great ship that carried us across the void between the stars.


There's a reason why most of these creatures existed in the Heroes III world to be dug up here or there, even if it wasn't given in Heroes III itself.


O_O

I guess the goblins were grease monkeys, the elves were quantum scientists and the orcs wielded big lazer cannons.

Yeah, well, I kinda knew I had this coming at me... But I'm still interested to know.

Thanks for the links!
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Borton
Borton


Hired Hero
A lemming in my pocket
posted January 03, 2011 10:50 PM

Well, I don't feel hate against any faction, but if I had to say one quickly I guess it'd be H3 inferno because of its units and its nature. I mean, since angels and demons appeared it seems for me a bit like everything that matters is castle/haven VS inferno, and the remaining factions are sideshows. Besides, H5 was too "Warhammered" to me (and I love Warhammer, but I want to think of them as separate concepts).

I might get booed by saying this, but I love H4 factions (not their units but their lores).
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The HOMM4 vampire is Dave Gahan!!!

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted January 04, 2011 02:38 AM

Quote:

I might get booed by saying this, but I love H4 factions (not their units but their lores).


Actually, You get a cookie and allot of cheers from this guy.

The H4 story lines were probably the best ones created, and the game would probably be better liked if the rest of the aspects of the game had been improved. (Like hero balance, weekly creature growth, economy and creature decision balance and, as a final major point, towers that SHOT THEMSELVES!!!!!!!) If you get past the particularly bad gameplay (For a HOMM game), then you find yourself in a finely crafted and perfected storyline that explores emotional and political problems, with some twists and turns that sometimes make you cry and other times make you cry out in joy.  
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Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
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