Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Library of Enlightenment > Thread: New duel map: Perfect Hero
Thread: New duel map: Perfect Hero
batoonike
batoonike


Known Hero
posted January 04, 2011 08:52 PM
Edited by batoonike at 20:56, 04 Jan 2011.

New duel map: Perfect Hero

Made a new duel map for the sake of fun. No intentions to "train for real games" or anything like that. Each player has access to a town of each type full of units to reqruit. So you can spend all the cash on any unit type (5000 pixies etc) expect vampire lords, cause they are too stong in this situation. You can also get Azure dragons.

*Choose any hero.
*Starting bonus: resources
*Both players start with 190k gold (on 130%).
*Hero gets to lvl 23 from an event, so all secondary skills expert.
*Hero can access 16 schools of war(+ 1 att/def) and 16 schools of magic (+1 power/knowledge). Also gets +5 att,def,power,knowledge.
*Hero has access to altar of sacrifice
*Hero has access to magic spring
*Hero has access to pandora full of all battle spells
*To enter the main battle both players enter one-way monolith.
*Main battle on sand
*No taverns, marketplaces, items, income of any kind (expect from hero)

On the battle "island" theres a town, that will get cash and reqruits for 1200+ mighty gorgons week 3 day 1 so the player in control can defeat tan AI passive hero and win the game officially. This is to prevent people from not entering the one-way monolith and imagine that they did not surrender by doing that.

You can get the map here!





The central water is "decorations". Any suggestions on balance and adding more fun or aesthetics are welcome.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
liophy
liophy


Famous Hero
Bulgarian
posted January 05, 2011 01:59 PM

So basicly you did Tourney 3
____________
I play Heroes 3 Online at: www.heroes-III.com

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
batoonike
batoonike


Known Hero
posted January 05, 2011 06:49 PM
Edited by batoonike at 21:47, 05 Jan 2011.

Yeah I think there could easily be 20 or 100 "Tourneys" if they all play differently. Havent seen too many maps that are played differently from the traditional gameplay. Many strategy games with level editors have all kind of custom games from RPG-s, survivals, arenas, puzzles, arcade minigames etc. Even thought the level editors often dont directly support this.

Im sure one can make RPG like shop with one-way monoliths and events and questguardtowers. I think theres no way to control wich items appear in artifact merchants and black markets in SoD?

Edit: took me 200 events and a "Lots of random heroes" but managed to limit number of heroes per player to 1 for various custom games where it might be useful. Players start with 8 heroes, only 1 of them being functional and all others cannot do anything. If the are dispanded everyone will lose. So unfortunately cannot play with people who dont understand that they cant dispand neither move 7 heroes. Theres lots of warnings before being annihilated though.
The reason why it took me 200 events was that I still want to be abled to retreat and rebuy hero from tavern. Otherwise disabling taverns wouldve done the job.

Edit2: realized I couldve replaced the 132 warning events with just singposts...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0324 seconds