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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Creature Ability Review
Thread: Creature Ability Review This thread is 6 pages long: 1 2 3 4 5 6 · «PREV
Fauch
Fauch


Responsible
Undefeatable Hero
posted February 15, 2011 11:18 PM
Edited by Fauch at 03:25, 16 Feb 2011.

I was thinking, you know how pathetic were unupgraded harpies and furies. what if instead of starting just with strike and return, they would start with no retaliation, and you would upgrade them to get strike and return?

another idea, the pacification ability of the sister may not deal damage, but instead apply a spell similar to H4 "song of peace" to the enemy?

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted February 16, 2011 07:52 AM

Quote:
I was thinking, you know how pathetic were unupgraded harpies and furies. what if instead of starting just with strike and return, they would start with no retaliation, and you would upgrade them to get strike and return?

another idea, the pacification ability of the sister may not deal damage, but instead apply a spell similar to H4 "song of peace" to the enemy?


Strike and return is the basis of the Harpy (like the Blood Maiden) so has to be basic and upgrade. With no retaliation it has a much bigger advantage...so that's why it's upgrade.

Agree with the Pacification ability.....being similar to Song of Peace spell from H4...although it might work like bad morale....

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted February 16, 2011 08:46 AM

Song of Peace was one hell of an unbalanced spell, it's unlikely to provide a Core creature with such a powerful crowd control instrument. The ability sounds like something that reduces the offensive capabilities of certain creature but not to that extent.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted February 16, 2011 09:03 AM

Quote:
Song of Peace was one hell of an unbalanced spell, it's unlikely to provide a Core creature with such a powerful crowd control instrument. The ability sounds like something that reduces the offensive capabilities of certain creature but not to that extent.


Well the Succubus is also a Core unit and it has Seduce.....also seems too powerful for a Core unit.....

Maybe the pacification works better the more sister troops you have....

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Fauch
Fauch


Responsible
Undefeatable Hero
posted February 16, 2011 05:04 PM

Quote:
Strike and return is the basis of the Harpy (like the Blood Maiden) so has to be basic and upgrade. With no retaliation it has a much bigger advantage...so that's why it's upgrade.


I was saying, it could be the other way around. wouldn't you upgrade your harpies to get strike and return? it's a very nice improvement too.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted February 17, 2011 07:08 AM

Quote:
Quote:
Strike and return is the basis of the Harpy (like the Blood Maiden) so has to be basic and upgrade. With no retaliation it has a much bigger advantage...so that's why it's upgrade.


I was saying, it could be the other way around. wouldn't you upgrade your harpies to get strike and return? it's a very nice improvement too.


It's like the Blood Maidens / Sisters from H5, they are a strike & return creature so this is their nature....for downgrade you have to maybe sacrifice some troops when you do the striking cos of retaliation, but with upgrades you don't have to worry about this....

I hear what you saying about putting it the other way around, but the defense of them is probably low so the strike & return helps this...

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Fauch
Fauch


Responsible
Undefeatable Hero
posted March 27, 2011 05:07 PM
Edited by Fauch at 17:12, 27 Mar 2011.

update with sanctuary units and some new ideas :

Necropolis :

Skeleton :
Hollow bones = large shield
Webbing Spears : similar to warding arrows

Ghoul :
Dead Flesh : similar to shield spell in homm3
Rage Against the Living : is stronger if alive creatures are present on the battlefield

Ghost :
I think everything is explained

Vampire :
Vampiric Embrace = life drain
Out of Time : when defending, they dodge the 1st attack
Vampiric Grasp : improved life drain

Lich :
Asha's Embrace : curses are cast at expert level or it is impossible to resist them. possibly it only affects a small area around the lich itself

Lamasu :
Aura of Putrescence : similar to searing aura
Breath of Vermin : similar to wasp swarm spell
Contagion : the attack of the lamasu cause poison. the poisonned unit can choose to either suffer the effect of poison, or lose a few turns to remove it.

Fate weaver :
Baleful Gaze : they counter attack before being attacked
Freezing Web : in defense mode, they are protected by a web that will prevent units who attacked them from moving again the next turn.
Dance of Decay : similar to the aging ability of the H3 ghost dragon. activated ability, affects everyone around the Fate weaver.


Haven :

Sentinel :
Shielded : extra defense against flyers
Shieldguard : absorb a part of the damage done to neighbouring allies
Shield Bash : if they are adjacent to an enemy who attacked one of their allies, they will also retaliate against him

Crossbowman :
seems obvious

Sister :
Pacification : enemies may be unable to take any offensive action the next turn, after vestals attacked them.

Griffin :
Diving Attack = battle dive, never miss the target, has to wait a whole turn between each dive
Diving Assault : like pack dive

Radiant glory :
Speed of Light : Impossible to avoid the attack, even for ghosts
Searing Light = Blinding attack
Cleansing Light : antimagic aura

Sun rider :
Blinding Charge : Blinds the enemy, if it gets to charge before attacking him

Seraph :
Blade of Mercy = resurrection
Blade of Judgment : similar to divine vengeance. increases the physical damage
Blade of Epiphany : improved blade of mercy
Absolute Purity : immune to curse. and possibly to mind spells too.


Stronghold :

Goblin :
Crippling Traps = Set snares. enemies that falls in them get weakened, and may lose movement points.
Sneaky Strike : deals extra damage to creatures that fell in the traps, and without retaliation

Mauler :
Taste of Blood : similar to battle rage
Shielded = Large shield
Assault = double attack

Dreamwalker :
Sky and Earth = haste and slow spells
Sky and Earth Mass = mass haste and mass slow spells

Jaguar warrior :
Feral Charge : they strike without retaliation, if they have enough space to charge before the attack.
War Fury : if they attack, they become immune to curse and mind spells until their next action.
All-around Slash = attack all-around

Centaur :
Vigilance : Automatically shoots creatures charging them
Manoeuvre : similar to cowardice
Mobile shooter : can move and shoot in the same turn (or shoot and move)

Cyclop:
Slam : activated ability, pushes and stun adjacent enemies
Sunder : siege weapon
Mighty Slam : improved Slam, pushes enemies much further
Impervious to Pain : Cyclops that have just been killed will retaliate anyway, if they can.
Burning Rage : similar to lava breath


Inferno :

Hell Hound :
Eye of Gluttony : deals more damage to units that attacked him
Voracious : 2 headed attack

Maniac :
Twisted Mind : Immune to mind spells, their morale can't be decreased
Manic Laughter : Ignores a part of the defense. maybe they might attack after the opponent has retaliated.

Succubus :
Pleasure in Pain : similar to fire shield
Seduce : can hypnotize an enemy
Rapture in Agony : upgrade of Pleasure in Pain

Chaotic Armor : either Armored or immunity against destructive spells
Unstoppable Charge : Destroy obstacles, might push creatures on their path.
Taunting Presence : similar to taunt in H5

Tormentor :
Retractable Spikes : activated ability, similar to explosion. the lacerator loses some health.
Taste of Pain : is explained
Exploding Spikes : upgrade of Retractable Spikes, bigger range, similar to a shrapnell bomb I guess.

Breeder :
Mana Leech = Mana stealer
Proliferation : I guess they give birth to imps, and those imps after some time, become breeders themselves.

Hateful Retaliation : retaliates against every creature that has attacked him in battle, even if it was with a ranged attack or no retaliation.
Blinded by Rage : Immune to mind spells
Blade of Hatred : his attack may cause berserk
Boundless Hate : each time the pit lord is attacked, it fills a "hate gauge". when the pit lord unleashes his boundless hate, it deals damage to every opponents on the battlefield, depending on the level of the gauge and reinitialize it.


Sanctuary :

Shark Guard :
Ferocious wound : like wound in H5
Blood frenzy : deals more damage to units he has already attacked. the bonus vanishes if he moves to another target.

Coral Priestess :
waves of renewal : similar to divine intervention of H4, but less powerful. it probably will not systematically dispel curses, unless you have a very large stack of priestess.
eyes of the medusa : similar to bash in H5

Kappa :
Leap : like in H5
Splashing leap : after the leap, poisons every adjacent enemies.

Spring spirit :
Spirit link : the spirit marks an allies. every bless cast on one is also cast on the other.
Pain reflection : marks an enemy. if that enemy attacks the spring spirit, a portion of the damage is returned to him, even in the case of a range attack.
Lifeguard Membrane : They start the battle with some kind of arcane armor, which makes the 1st attacks against them far less effective.

Snow maiden :
Frozen touch : the melee attack of the snow maiden delays the next turn of the enemy.
Frozen caress : improvement over frozen touch. kills some additionnal units, like death stare
Ice shards : can target an area of the battlefield. those who walk in this area will receive damage.

Kenshi :
Challenge : if a kenshi attacks an enemy, he has no choice but attack the kenshi back next time he gets a turn.
Four waves : no idea

Kirin :
Waters flows freely : this creature can't be slowed down in any way.
Trail of mist : wherever it moves, this creature leaves a water wall. crossing the water wall takes a whole turn.
Hailstorm Aura : enemies now receive damage when crossing a water wall.

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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted March 29, 2011 07:36 AM

I think icedaggers is more like the H5 archer's scattershot.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted March 29, 2011 02:24 PM

yesterday, playing as inferno, I thought it would be fine if leap could be used to just move, and not only for attacking. an idea for the kappa of course.

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evinin
evinin


Supreme Hero
Servant of Asha
posted March 29, 2011 03:24 PM

I think that I share your opinions of the abilities, Fauch.
____________

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