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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Adding new creatures
Thread: Adding new creatures This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 13, 2011 07:29 PM

Quote:
Tried that. Editor didn't crash but when I try to move the mouse over it in game WOG crashed.


Mostly you forgot to give it mouse over frames. Has your creature ALL animations?
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Era II mods and utilities

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solitaire345
solitaire345


Promising
Famous Hero
posted February 13, 2011 07:31 PM

Quote:
H3WOG.exe




that's it. you must run the new era executable. if you installed it correctly, then it should be in the same directory as h3wog.exe

the adventure map def is irrelevant. you can have your creature working perfectly with an animation of cartographer or learning stone.
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bbvsdd
bbvsdd


Hired Hero
posted February 13, 2011 07:40 PM

What's the new era executable?
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bbvsdd
bbvsdd


Hired Hero
posted February 13, 2011 07:41 PM

@ Great Salamandre: I meant mouse-over in adventure map. My understanding is that there is no mouse-over frames in adventure map, only during combat.
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solitaire345
solitaire345


Promising
Famous Hero
posted February 13, 2011 07:44 PM

err.. did you install this one? http://wforum.heroes35.net/WoG3.58_plus_Era1.8.exe
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 13, 2011 07:56 PM

Maybe your def has wrong size or wrong extension. Sometimes I do fast and install a pcx instead of a def and of course it crashes.
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bbvsdd
bbvsdd


Hired Hero
posted February 13, 2011 07:59 PM
Edited by bbvsdd at 20:01, 13 Feb 2011.

Large def: as provided in the sample.
Adventure map def: took the adventure def of angel, renamed it and nothing else was done on it.

I didn't make any modification too the defs which are already working.

I inserted them into h3sprite.

I inserted the name of the def into the last lines of ZeObjts and ZObjcts lists.

I am really confused....
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 13, 2011 07:59 PM
Edited by Salamandre at 20:00, 13 Feb 2011.

Ummm...renamed to what? The new name has to be coded or written in ZEOBJTS
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bbvsdd
bbvsdd


Hired Hero
posted February 13, 2011 08:04 PM
Edited by bbvsdd at 20:05, 13 Feb 2011.

The copy of angel's def is renamed AVWZ197.def and is copied into both lists. I changed the creature number in the end of the lines to 197 also.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 13, 2011 08:08 PM

Is the creature portrait in both TWCRPORT and CPRSMALL defs?
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bbvsdd
bbvsdd


Hired Hero
posted February 13, 2011 08:22 PM

Yes, I've done all the following steps:

- add frames to CPRSMALL.def, TWCRPORT.def and AVWATTAK.def
- add to any lod-file def of the creature with "CR[number].def" name.
- add rows to ZCRTRAIT.txt and CRANIM.txt
- increase "Creatures" value in DATA/amethyst.cfg
- create config file: DATA/creatures/[number].cfg. See example.
- add missile def (SHOT[number].def), if necessary
- add sounds: S[number]ATTK.82m, S[number]SHOT.82m and others.
- add monster's small sprite into ZEOBJTS.txt & ZOBJCTS.txt (nod included into sample archive)
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solitaire345
solitaire345


Promising
Famous Hero
posted February 13, 2011 08:57 PM

I might be wrong, but I still think that you need to run Era1.8.exe, not h3wog.exe...
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 13, 2011 08:59 PM

Era last executable was renamed to h3WoG.exe.
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UM21
UM21


Adventuring Hero
Hard Defender
posted February 13, 2011 09:10 PM

Quote:
Era last executable was renamed to h3WoG.exe.



then why it does make it start as like normal wog.exe? It just makes the game running, not setupping the plugins?



Or wut? :S

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solitaire345
solitaire345


Promising
Famous Hero
posted February 13, 2011 09:29 PM
Edited by solitaire345 at 21:33, 13 Feb 2011.

Quote:
Era last executable was renamed to h3WoG.exe.


oh.. i somehow missed this fact.

Quote:



then why it does make it start as like normal wog.exe? It just makes the game running, not setupping the plugins?


it starts like h3wog.exe, because it actually IS h3wog.exe with some modifications
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bbvsdd
bbvsdd


Hired Hero
posted February 13, 2011 09:49 PM

so Salamandre, how did you add that sample creature?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 13, 2011 10:15 PM

With !#HE$:C0
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bbvsdd
bbvsdd


Hired Hero
posted February 13, 2011 10:27 PM

Explain. I'm erm-noob
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UM21
UM21


Adventuring Hero
Hard Defender
posted February 13, 2011 10:45 PM

Quote:
ERA plugin for adding new creatures (test monster N197 included): http://zalil.ru/30329119

For adding new creatures you need:
- add frames to CPRSMALL.def, TWCRPORT.def and AVWATTAK.def
- add to any lod-file def of the creature with "CR[number].def" name.
- add rows to ZCRTRAIT.txt and CRANIM.txt
- increase "Creatures" value in DATA/amethyst.cfg
- create config file: DATA/creatures/[number].cfg. See example.
- add missile def (SHOT[number].def), if necessary
- add sounds: S[number]ATTK.82m, S[number]SHOT.82m and others.
- add monster's small sprite into ZEOBJTS.txt & ZOBJCTS.txt (nod included into sample archive)



cant find those files

- add to any lod-file def of the creature with "CR[number].def" name.
what this actually means?


- add missile def (SHOT[number].def), if necessary
- add sounds: S[number]ATTK.82m, S[number]SHOT.82m and others.
- add monster's small sprite into ZEOBJTS.txt & ZOBJCTS.txt (nod included into sample archive)
with what tools?



And I think I messed whole wog because I have now 2 wog.exe and 2 h3.exe and 2 other .exe and on tools folder have own exe files.


So....huh? I just dont get it! (


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UM21
UM21


Adventuring Hero
Hard Defender
posted February 13, 2011 11:29 PM

yeah I just dont get it


I give up, I just stay on original...

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