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Heroes Community > Heroes 6 - The New Beginning > Thread: Things which I hate at Heroes 6
Thread: Things which I hate at Heroes 6 This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
avalon00x
avalon00x


Bad-mannered
Known Hero
posted March 16, 2012 03:31 PM


1: I hate how Ubisoft ignore the history from other games.
Indeed it is verry frustrating that they didn't include the past
of all leasure suit lary games.

2.Ilogical creatures aka Glories
Eventho i loathe Glories for being a pain in the ass to fight.
I have no problem with their design or choice into the faction.
They seem fitting to me.


3.Zombie Mage,no,it's just lich

I kind of like the new liches i think they look awesome.

4.The three muskeeters:Maniac,Ghoul and Tormentor
If only they were the three musketeers they would have an awesome synergy wich sadly they dont.

5.The town of all abominations(not necropolis or inferno),Haven
I kind of like haven.

6.Cerberus with only 2 heads
Well Sure a third head would be cool. but two is fine aswell.


7.Demonic Cyclops
If cyclops where to be Huge humans they would be useless. even people that are like 2 meter 40 have trouble even walking. Besides that i once again do not see a problem with a game designer giving their own touch to creatures.


8.Only 4 resources
Yes i liked the old resources too. but i dont really mind 4 ether.
is it really such of a problem?

9.Naga Faction
bla..bla..bla.. warcraft. bla..bla..bla.

I really like sanctuary and it is not just naga's maybe play the game
before you criticize it.

10.Centaur+Orcs=lethal combination
So you claim that tolkien invented the centaur?
and unless my brain fails me the Centaur has been with the "barbaric"
faction since Homm VI

11.Necropolis horrible Boss

mhm i hate things that are OK aswell.












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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 16, 2012 03:43 PM

Sure are a lot of necromancers here as of late

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avalon00x
avalon00x


Bad-mannered
Known Hero
posted March 16, 2012 03:59 PM

Quote:
Sure are a lot of necromancers here as of late

Dear avisrob. You know we like Necropolis. Why else would they keep making Necropolis so OP ?

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted March 16, 2012 04:59 PM

I think he is referring to threadnecromancy.
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Vote El Presidente! Or Else!

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 17, 2012 10:13 AM

could that be?
and, as I mentione dbefore, though noone listens...this thread belongs in the H6 forum!

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Tsar-Ivor
Tsar-Ivor


Promising
Legendary Hero
Scourge of God
posted March 20, 2012 02:30 AM

Actually Jiri, this is more of a profuse wish-list for the rectification of all the things that went wrong with H6.

That's my take on this.
____________
"No laughs were had. There is only shame and sadness." Jenny

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted March 20, 2012 07:05 AM

Look I love the game but don't like the obelisks separating lands coupled with area of control vibe.....makes the map segragated and not vast/epic....

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Kivo
Kivo


Famous Hero
posted March 20, 2012 08:45 PM
Edited by Kivo at 20:45, 20 Mar 2012.

Hmm, this would be my list of I hate about Might & Magic Hereoes 6. This is my PERSONAL view.

1. Before starting a ap you cannot choose wether you want an artifact, resources or random.

2. The heroes look too Human like... for example the Inferno ones - aren't they suppose to look more like demons?

3. Probably some of you will go "ohh not again", but I would really like to see at least one more resource.

4. Not enough adventure map buildings. Creature banks need to be back as well as creature dwellings. This way you could not only have you castle creatures most of the time but a mix.

5. Some of the creature move really slowly on the battlefield. Seriously it is a freaking war not a church! I personally think that the creatures should be more agressive and run towards there enemies or at least move quicker but of course the dev team cannot change that for most of the creatures.

6. Combat Music: Not enough excitment! Its just really plain and doesnt add the good-old felling like you are actually on a battlefield.

7. Hero Screen = a big fail. Too many circles! Hope they could make the artifact placement more organized, but its just my personal view.

Now the creatures:

Heaven:

- Preatorians look seriously too "rich"...

- Glories -.-

Inferno:

- Maniacs... worst creature idea ever.

- Cerberus - Hello I think your doggie lost a third head?

Sanctuary:

- Shark Warriors - no.. no... no

- Snow Maidens - there is something that is missing but Im not too sure what it is.

Stronghold

- Harpy - Move, stop, attack, stop, move back - morale ( NOOOOOO!!!!! )

Necropolis

- Somehow Im not a big fan of the upgraded Vampire...


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nessich
nessich


Hired Hero
posted March 20, 2012 10:04 PM

Quote:
1. Before starting a ap you cannot choose wether you want an artifact, resources or random.

2. The heroes look too Human like... for example the Inferno ones - aren't they suppose to look more like demons?

4. Not enough adventure map buildings. Creature banks need to be back as well as creature dwellings. This way you could not only have you castle creatures most of the time but a mix.

5. Some of the creature move really slowly on the battlefield. Seriously it is a freaking war not a church! I personally think that the creatures should be more agressive and run towards there enemies or at least move quicker but of course the dev team cannot change that for most of the creatures.

6. Combat Music: Not enough excitment! Its just really plain and doesnt add the good-old felling like you are actually on a battlefield.

Now the creatures:

Inferno:

- Maniacs... worst creature idea ever.

- Cerberus - Hello I think your doggie lost a third head?

Sanctuary:

- Snow Maidens - there is something that is missing but Im not too sure what it is.

Stronghold

- Harpy - Move, stop, attack, stop, move back - morale ( NOOOOOO!!!!! )

Necropolis

- Somehow Im not a big fan of the upgraded Vampire...




I agree with most of your points (I quoted the ones I'm in agreement with). But I'd like to add some of mine:

1. I'm not impressed with most of the music in Heroes VI. They could have at least featured the best tracks from the previous games.

2. Descent town screens - (I'm aware that it has been mentioned a billion times before, but I don't care)- it doesn't have to be 3D, just well made and animated like the HOMM III and HOMM IV ones.

3. More creatures, variety, not just lame recolors. Also I'm not impressed with the number of factions, you easily get bored. They could have put alternative upgrades but no...

4. A more diverse palette of terrains, plants, trees, mountains.

5. Everything to be moddable. I mean it's a really great thing, it would help you keep your interest in the game.

6. Creature growth to be viewable.

7. I really don't like the items icons.

8. Not a fan of the Heroes' portraits' plain backgrounds.

9. I miss the war machines. I like the fact that for every faction there's a different type of catapult, but I'd use some more war machines.

10. The banners above the heroes are too large - https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/385867_10150382642879588_161184829587_8137686_683305997_n.jpg

11. There are far too many humanoids among all creatures. I'd like some beasts, dragons, mechanical creatures, etc.

12. Different kinds of mounts (I mean all you see is horses, horses and look - MORE horses).

13. I'm out of ideas for now, but I'm sure I'll think of something very soon...

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MattII
MattII


Legendary Hero
posted March 20, 2012 11:57 PM

I haven't played the game myself, but a lot of these complaints seem to boil down to the fact that that Ubihole have put so much into the multiplayer/online game at the expense of single-player/offline game, both in the mechanics (reduced resources, ultra-similar build order, almost identical skills, etc.), and in the grahics (all the heroes are humanoids, all the mounts are graphics. Basically, they've said "we don't make any money off people who don't play on-line, so screw 'em".

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted March 21, 2012 08:00 AM

Who the hell dug up this old Rage topic?
The OP is more then a year old, And I think even its author woudl change some of his ideas.

But sinc it is up agai... some reaction on the curent contribution.

@Kivo
100% agree with the first 4 points. Especialy Heroes and map buildings.
but then I disagree. for example I think that the units move two fast in most of the cases. Why? If most units could just rushe into the front lines, it would reduce tactic use of the units movement. There are several ways how to decraes or increas movement of your and enemy units so no problem there. If you would like a man on man styl TBS fight I would sugjest Disciples 2.

Next two points Agree again

Units
Pretorian. (And this also oes for Angels, 50% of the necro Crosbowman etc.) generaly all units that have a "Why is this thing on them for chaos sakes")
For example the Falcon statue on the marksman. Who would use this on a helmet. Who would put plates on there wings (answer: the angels) and all the necro hook fetish. I Asked my self why would anybody do this. And yes I have found an answer. It is "The art designe" Heroes V was largely uninspired and had amny copycats in it. But Heroes VI chosed a different way. It tryes to create its own feeling and since it is a fantasy world, we should not limit it to "realistic" bounderies

Maniacs: "Half insane laughing freaks with lava chain whips?" How is this a bad idea? I fail to see the problem. Actualy an interesting concept. Better the the Jugrnout and Tormentor and in my eyes thet the new succubus (I dislike her hair)

Cerberus: Old topic but I'm over it now. the unit has bigger problems then a missing head.

Shark warriors: "A maory style creature who perfectly reflects there philosobhy in its nature" I would rather kick out the titan then this little beastman.

The units themselves could youse a coler makeover. There were some realy nice repainted models here on the forum.

My personal biggest flaws are
Creature combined with conversion. This concept needs a makover and ablance.
In general the unused potential of the game, mechanics and content: (For example each defeeted boos could had been added to the duel list for the player to fight against.)
The game creation interface and options.
- Random hereos are needed. I do not want to play only with what I chose.
- The setting of a game should be more userfraindly and understandable.
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted March 21, 2012 09:22 AM

Quote:
I haven't played the game myself, but a lot of these complaints seem to boil down to the fact that that Ubihole have put so much into the multiplayer/online game at the expense of single-player/offline game, both in the mechanics (reduced resources, ultra-similar build order, almost identical skills, etc.), and in the grahics (all the heroes are humanoids, all the mounts are graphics. Basically, they've said "we don't make any money off people who don't play on-line, so screw 'em".
It's actually the other way around - MP sucks hard, SP is far more playable but boring. Currently the MP activity is much lower than on the majority of the flash-based PvP browser games.

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GunFred
GunFred


Supreme Hero
Sexy Manticore
posted March 21, 2012 01:14 PM

Does MP even work? Me and my friend had looked forward to be able to play together while at different locations but it has never worked even once. Hotseat works fine (even though complicated) but H6 can not properly be called an online game unless only few shares my problem.
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G0b1in
G0b1in


Adventuring Hero
posted March 21, 2012 01:59 PM

Hmm you know what i think ill add my disslikes aswell, since this is obiousley thread to do so... ekhem

1. Game not finished! - it angers goblin that game not finished! Gameplay good, new features have potential ... but not finished - it's sad

2. Sky is blue, apples are red and Goblins are green!! Why goblin brown? and why they so weak - goblin strong, take childeren yeees! and cause missfortune!

3. Me tired of hearing how upgraded creatures are rare! Upgraded goblin rarer than normal one? Look Pretorian description - they awfully rare but in game they come in swarms!

4. Every game the same skills - one figures out which skills be best, and always chooses them. Every game. Best might skills - or best magic ones. No diversity! Factions need restriction and special skillz! (elven luck, swarming gate, goblin support yeeees!)  

5. Where are my war machines?

6. H5 better than H6 - makes no sense - why make new game, that is not better than previous? Difrent yes, but not better. Less factions, less maps, less balance, moar bugs (goblins like bugs, but not computer ones - they taste like plastic), no sim turns... new stuff good, new stuff very good - but why all old stuff go away?

Things i like about game! (of the things ppl mentioned here)

1. Creature design! It better than H5 creature design! Goblin look pretier in H6 than in H5, but not as pretty as in H1. Naked glories and water spirits - good goblin likes naked glories yeeees! Goblin misses naked succubi, but glories ok

2. Less resourcess good - makes easier to steal for goblin! Goblin laughs when his friend is angry coz goblin sabotage his mine! Before every race has it's own resource (undead - Mercury, demon - Sulphur) now all have one!

 

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MattII
MattII


Legendary Hero
posted March 21, 2012 07:27 PM

Quote:
It's actually the other way around - MP sucks hard, SP is far more playable but boring. Currently the MP activity is much lower than on the majority of the flash-based PvP browser games.
Maybe that's the case, but I'm pretty sure all that homogenisation was planned to give a better MP game, which means they've screwed up even more epically.

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Kivo
Kivo


Famous Hero
posted March 21, 2012 08:03 PM

Quote:
@Kivo
for example I think that the units move two fast in most of the cases. Why? If most units could just rushe into the front lines, it would reduce tactic use of the units movement. There are several ways how to decraes or increas movement of your and enemy units so no problem there. If you would like a man on man styl TBS fight I would sugjest Disciples 2.


I ment that the creatures move slowly not that their movement is too low. For example the Sister walks really slowly so it takes time for her to get to the target. Same for the Maniac. I think that they should run or something not walk like they are in a parc .

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Simpelicity
Simpelicity


Promising
Famous Hero
Video maker
posted March 21, 2012 08:49 PM
Edited by Simpelicity at 20:52, 21 Mar 2012.

Not gonna embark on the hate train 'cause I don't particularly like it, but there's this one thing that I find particularly amusing and here's probably the best place to share it.

If you zoom very close to the archliches you'll note that under their armor both their torso and legs seem to be completely wrapped in bandages EDIT the hands and the little bit you see of their arms too. Conclusion?

Liches are actually mummies!

Ain't that amazing
____________
"You r the shakespeare of heroes vi, in every single battle i say: "he is gonna to loss"." - Cumulo88

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted March 22, 2012 09:43 AM

Now, when you discovered this horrible true, please read Liches description in-game Bestiary (in Dynasty menu)... oh, and Wampires' too.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 22, 2012 12:22 PM

The whole neo-necro philosophy is pretty dumb, I think.

"Death is peace, order, everlasting beauty."
*Refuses to die*

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Naki
Naki


Known Hero
posted March 24, 2012 10:23 PM
Edited by Naki at 19:49, 08 Apr 2012.

Grammar/spelling correction of the Day:
Things which I hate at Heroes 6 ----> should be "...in Heroes 6". Or maybe "about".

By the way, the Archlich "Life Drain friendly creature" special (can't heal self) works buggily. The only time it worked for me was on some Cyclops. Would not drain any life from lesser creatures. So even though the Archlich looks cool and is quite strong, it doesn't work 100%.

The Glories ---> The annoying bug with those is NOT when fighting against them, but when you have them in your army (upgraded ones).
Their Special attack, which takes part of their own health (and can't be healed back during the battle!) is supposed to heal back after the end of the battle, but it does not.

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