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Heroes Community > Heroes 5 - Modders Workshop > Thread: New (unofficial) patch for ToE / AI mod
Thread: New (unofficial) patch for ToE / AI mod This thread is 46 pages long: 1 10 20 ... 23 24 25 26 27 ... 30 40 46 · «PREV / NEXT»
Jantz
Jantz

Tavern Dweller
posted October 26, 2011 07:25 AM
Edited by Jantz at 07:34, 26 Oct 2011.

Quote:
Haven = I don't think the AI uses training, which really hurts AI Haven armies.  In big maps the AI should have huge mobs of paladins not huge piles of gold.

Academy = AI only uses rank 1 mini-artifacts so the AI Academy special ability is only at 1/3rd it's potential.
 

  Agree with u about Haven and Academy. In the current state, some factions are easier to defeat while others are much harder. But In spite of the fact rangers never use such perks as "imbue arrow" and rain of arrows", to me it's sylvan that's the most challenging faction, since they know how to operate their unique skill(Avenger) properly. In Markkur's new map "POD" Wingaal (the main enemy's hero) even made me a bit nervous let me tell you. Having checked the tavern i was dumbfounded (in a positive sense of the word though) at beholding all my most powerful creatures (Dungeon) being chosen as his fovored enemies! Moreover he didn't even fail to take advantage of the bug with Pendant of Mastery, after having chosen my stalker as his fourth fovored one, he decided to put the relic artifact in the backpack..
  Fortress, imo they aren't so good at using runes at that, i mean they could have been much better.
  As to Necropolis, I guess it's one of the most difficult factions to fine-tune the decent behaviour for. Sad to say but playing as Necropolis the AI can use neither Shrine of the Netherworld nor the very Necromancy skill worth a damn so far . Never saw a necromancer recruiting creatures from the other faction castles for futher transformation them to undead troops(Even in case when hiring cost of alien troops is lower than that of their own ones, e.g. the Haven and Stronghold troops (especially goblins) make quite suitable candidates for this role. (mostly they are cheaper than the undead creatures of an equivalent level)
  Same with barbarians. Never witnessed any of them trying to make a profitable deal trading in slaves. Of course it's not that important, especially if the AI has tons of gold, but in addition, should you happen to seize a castle, it'd be always a good, free of charge way to get rid of the troops available that you don't want to be hired by the enemy in case of re-capturing the castle.  

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 26, 2011 12:01 PM

Quote:
I had actually in mind a separate .exe file with ATB change executed that could be shipped with patch in optional folder. That way Q doesn't have to change anything in GUI or anywhere else, and I seriously doubt that anyone would complain about 12MB (or less) bigger file to download.


You cannot ship a 12MB exe for every little balance tweak either
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Pavijan
Pavijan


Adventuring Hero
posted October 26, 2011 01:25 PM
Edited by Pavijan at 13:30, 26 Oct 2011.

Quote:

You cannot ship a 12MB exe for every little balance tweak either

Other balance tweaks require only .xdb editing and as such can, an should be, developed completely independent of this patch. This one, unfortunately must be edited in exe itself, and thus, sadly, cannot be made compatible without version of exe with both AI and ATB changes, otherwise I wouldn't even bother to post this here.


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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 26, 2011 03:17 PM

Quote:
Other balance tweaks require only .xdb editing and as such can, an should be, developed completely independent of this patch. This one, unfortunately must be edited in exe itself, and thus, sadly, cannot be made compatible without version of exe with both AI and ATB changes, otherwise I wouldn't even bother to post this here.


I know, I created hundreds of balance changes in xdbs myself, but I can think of another hundred ideas that need exe tingling. Also many that ideas that are very popular in the community, like leadership decreasing morale for Necropolis, scrollwheel for Avenger hut,  etc. etc. Quantomas cannot create seperate exes for all those and also people probably want a whole list of changes active at the same time and exes cannot be combined.

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Pavijan
Pavijan


Adventuring Hero
posted October 26, 2011 05:53 PM
Edited by Pavijan at 17:54, 26 Oct 2011.

He doesn't have to, if he doesn't want to. He only needs to give us the address of the constant in final 3.2 exe, so somebody else could do it. I just wanted for him to have this in mind... And that's really it.
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Gibblets
Gibblets


Adventuring Hero
Spontaneously Coherent Typist
posted October 27, 2011 10:38 PM

Good News, I was looking at the EE website and a Liscencing Agreement has been reached for Qs' AI. So in the near future we shall see it's power brought to bear on another game, this time sci-fi in genre. This I feel will highlight it's strengths and let all of us witness again for the first time how a proper non-cheating AI with great look-ahead is one of the corner stones of any strategy game. Sadly lacking up 'til now.

I invite anyone with even a passing curiosity to visit the EE website
@ http://www.bonddisc.com/ref/h5/index.htm and spend a few minutes reading up on this Massive endeavour. If I may I'd like to pull a PBS here and ask that if anyone would be willing to donate towards this project. There is a link up in the EE site for just this purpose. http://www.bonddisc.com/ref/h5/support.htm Everything helps as Q is virutally doing this solo in his "free" time.


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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 27, 2011 11:31 PM

Well, if the AI can be used for multiple TBS games I know two more in great need: HOMM4 and Disciples 3

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Quitch
Quitch

Tavern Dweller
posted October 29, 2011 01:09 AM

Just wanted to say how much I appreciate Q's efforts in this area. I've picked up HOMMV especially so I can enjoy the fruits of his labour. AI is a seriously undeveloped area in gaming and I'm glad to see someone trying to advance the art in the world of TBS, as Sorian was doing in RTS (until GPG got pulled onto Age of Empires Online )

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Quantomas
Quantomas


Responsible
Famous Hero
AI Wizard
posted October 30, 2011 04:36 PM
Edited by Quantomas at 23:49, 17 Nov 2011.

Finally, the time has come that we have to leave these waters and have to move on. We have now our own community board at our own website www.eternal-essence.com.

A big thank you to all of you who helped us to develop the AI to the state we have reached now. Be assured that the development continues, until we have a truly outstanding non-cheating AI. The big milestone will be the 3.2 patch for Heroes V ToE.

This thread is continued in our new forum in our dedicated Heroes V patch forum. I hope to see you there!

We have now plenty of space to organise our tasks and discussions. Last but not least, this forum contains tons of valuable information, that would be worth to migrate. This also means lots of work for us, and any help is more than welcome!

@Markkur
Cheers for spreading the word.

@all
Answers to your most recent posts are in our new thread. Please feel welcome to join us!

If you encounter problems to log into our new board, please post a short note here. If there are things that you would like us to take over from HC, or features that you miss, please don't hesitate to tell us  
here. We listen and will do our best to customize the forum to the desires of our community.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 30, 2011 08:02 PM
Edited by magnomagus at 20:11, 30 Oct 2011.

Before I leave the borders of HC, could you shortly explain what has changed 'behind the scenes' in the last two months. The new website and forum seem to suggest you are going to work on extenting the amount of heroes and creatures allowed by the exe file and you have even suggested working on balance issues like the ATB. Is this true or not?


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Quantomas
Quantomas


Responsible
Famous Hero
AI Wizard
posted October 30, 2011 09:54 PM
Edited by Quantomas at 23:49, 17 Nov 2011.

I explained a bit more at Heroes V patch.

There is no need to leave HC behind for good, because the Modder's Workshop can stand in its own right. It is best to consider our project as a fork, which gives us more opportunities than did exist before, if we understand ourselves as a community that is interested in advancing the state of the art in TBS. Our roots are in Heroes, no doubt, and that will remain visible.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 30, 2011 11:46 PM

Thanks for your answer ,I'll wait for 3.2 and see what happens

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Celeste
Celeste

Tavern Dweller
posted December 13, 2011 09:49 PM

Academy's micro-artifacts have WOUNDING effect (data.pak/GameMechanics/RefTables/MicroArtifactEffects), which is not available in the game. Can it be unlocked?

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zaio-baio
zaio-baio


Promising
Famous Hero
posted December 13, 2011 11:16 PM

Im pretty sure that WOUNDING is for Armor breaking ( or Att increase). When Nival made the game they used different words for a lot of things.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted December 14, 2011 10:15 AM

no, I remember that there is indeed an effect which isn't in the game. I tried to implement it and everything crashed

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Celeste
Celeste

Tavern Dweller
posted December 14, 2011 10:46 AM

From texts.pak\Text\Game\MicroArtifacts:
Piercing - increases creatures attack
Health - increases creatures hit points
Defence - increases creatures defence
Magic protection - increases creatures magic proof
Luck - increases creatures luck
Morale - increases creatures morale
Speed - increases creatures speed
Haste - increases creatures initiative
Armor Crushing - decreases enemy creatures defence
Wounding - increases creatures damage

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zaio-baio
zaio-baio


Promising
Famous Hero
posted December 14, 2011 11:26 PM

ouuu, the dmg increase artifacts are not in the game, becouse they are way too imba. I think Asheera had a post about that long time ago.

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morphem
morphem


Hired Hero
posted January 01, 2012 01:47 PM

I'm using Simonak's RTMG for most of my games,
Is this mod compatible with the RTMG?

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted January 02, 2012 01:19 PM

Quote:
I'm using Simonak's RTMG for most of my games,
Is this mod compatible with the RTMG?



Just responding to your question, I don't know. I don't remember anyone reporting what they found when trying the two together. But I'm pretty sure that multi-player on-line is a no-go at present. I guess you'll find out.

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Soulmancer
Soulmancer

Tavern Dweller
posted January 05, 2012 12:27 AM

I was this is compatible with RPE at this time? And if not will this ever be possible? I'd love to use them together.

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