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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Defeating Stronghold
Thread: Defeating Stronghold This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Necro-Mutant
Necro-Mutant


Adventuring Hero
just want to play Heroes
posted March 09, 2011 09:44 AM

well ... i played yesterday with Nocturnal a few games. 1 of those was me as Dungon againts him as stronghold. i went for 2 magic schools: destructuve which was pretty blocked by Nocturnal and Summoning which took him down ! .

the point im trying to pass is maybe to use a big spellpower and a good magic school or even 2.  summoning is good againts them because of their attacking naturality.  u can put mines and summon phinix + elemntals- this did the job for me.  but i must mention that the suecces has much dependence on what magic shatter has the stronghold hero.

have a nice day

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 09, 2011 09:49 AM

You will be slaughtered if you try that against an experienced barbarian player.
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted March 09, 2011 09:56 AM

Ok I have to pick Elvin's brain here.  Lets say you have dark magic, and any of the perks of your choice.  What order would your spells be cast?
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 09, 2011 10:28 AM

If we're talking a frail faction like dungeon where opponent is sure to have tactics/swiftness then I'd jump straight to puppet/frenzy, if we are talking necro I'd likely start with mass slow or endurance/suffering in case they could reach me. Necro can afford mass buffs, dungeon cannot for it will be dead before 2-3 turns pass. The more you delay the more rage they gain and the more harder they are to bring down. Can't even depend on blind if you don't know what warcries they have.
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted March 09, 2011 10:39 AM

Never mass confusion? I know puppet/frenzy is much better, but where does it fit in (ie mass confusion)
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 09, 2011 11:28 AM

Why would you need mass confusion vs orcs? Even centaurs can charge you and deal equal melee damage at double the rage. Maybe if I can spare the mana and he is weak enough.
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted March 09, 2011 11:48 AM

Hmm, I would think that restricting their counter attacks would be enough reason.  Shows I still have much to learn.
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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted March 09, 2011 11:57 AM
Edited by JoonasTo at 11:57, 09 Mar 2011.

Against Stronghold you're usually bringing them down one stack at a time and they don't gain rage on retail so it's not much of an issue.

It's not bad but usually much better options available.
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted March 09, 2011 11:59 AM

Oh absolutely, not to mention which there is the cyclops..sometimes you WANT them to retaliate .
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Fauch
Fauch


Responsible
Undefeatable Hero
posted March 09, 2011 04:24 PM

well, I guess the point of choosing summoning is there's little chance the barbarian will pick shatter summoning.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 09, 2011 09:27 PM

I wish my opponent would pick a shatter. Then I'd win easier
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Fauch
Fauch


Responsible
Undefeatable Hero
posted March 10, 2011 12:39 AM

what? you do not win easily?

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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted March 10, 2011 04:08 AM

Quote:
easier

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Alkari
Alkari

Tavern Dweller
posted March 28, 2011 06:55 AM

One question, what is the damage of the Cyclope's 'goblin thrower' ability

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted March 28, 2011 09:05 AM

1/4 to 1/2 normal damage.  1/2 for range, and 1/2 of that for the penalty.  So if You would do 1000 damage in melee..first it would do 1/2 that if they are far enough away (500), then an additional half that for the penalty they suffer (250 total damage) IF they are close enough you only suffer 1/2 damage (500 total damage)
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einomida
einomida


Known Hero
posted March 28, 2011 09:17 AM

I'll just ask that here:

How do you beat Stronghold with Dungeon? I know rushing is an option, but if we talk medium length games?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 28, 2011 09:52 AM
Edited by Elvin at 09:57, 28 Mar 2011.

Might/magic hybrid would be one way. If you can get dark/summoning so much the better but luck/destructive/enlight/sorcery works too. Defense would also be a must if possible but either way be sure to max your logistics/enlightenment for blazing fast creeping. The faster you expand the better.

Just make sure that you stay on your side of the field and let them come to you. Charge with grims, furies but blackies only as long as you can cripple 1-2 stacks. If not wait, you don't want to let half of his army attack the blackies and gain extra rage. Summoning alone is not enough, dark can win a game by its own, destructive will require unit backup for maximum effect. Combine hero and unit attacks to kill one stack at a time if possible. Avoid aoe spells unless you have ignited fireball, 1-target spells are a better choice, esp deep freeze with ice effect or implosion.
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted March 28, 2011 12:22 PM

The thing about Stronghold is that you have to make sure they do not get momentum, so their bloodrage cumulates and steamrolls you. Misty nailed it imo. Acting soon, and acting *fast* will be the easiest way to beat a Stronghold player.

Shatter Skills are an incredible nuissance, but regardless, if you plan on using Magic, you will have to pick the obvious choices of Dark or Destructive (preferable Dark though), and hope your opponent hasn't picked a Shatter Skill (although admittedly, having your opponent sacrifice a Shatter Skill for an additional Might skill (Attack, Defence, Luck, Leadership, hell even fricking War Machines) is legitimately scary).

Only with Academy (because of their versatility, it's hard, if not impossible, to pick the correct shatter skill outside sheer luck or much coin spent in the Thieves' Guild) or Dungeon I wouldn't oppose the use of another Magic School, Summoning... and that one 100% depends on the spells. If you don't get at least three of Phoenix, Blade Barrier, Wasp Hive, Arcane Crystal and Fire Traps, I simply wouldn't even bother with Summoning against Orcs.

Although it has been a wile since I last played TotE, I would probably advise you'd try Lethos. This guy simply DEVOURS bloodrage at the speed of light (if you're lucky ofc), and if you can get your hands on some speed perks/arties, your Furies will be able to massacre an opposing stack in the FIRST ACT.  


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 28, 2011 01:17 PM

Fast won't change a thing if you can't pack a punch, orcs will take it  in and come back with more. A reckless charge takes not only right setup but also timing and a failsafe plan.

And frankly? I would be hoping that orcs get a shatter if I were dungeon. Easiest game for me if they lack defense or luck.

There is only one correct shatter choice vs academy. If they don't get dark they are idiots, if they don't you and you have the shatter it's still ok. Besides what other shatter would you pick? Light? Go ahead, not scary enough. Summoning? Still not scared. Destructive? Unless they get good spellpower AND elemental boosters AND warlock's luck I'll take my chances.

But summoning with dungeon? Too slow to have effect, suicide.

Btw furies and 'massacre opposing stack' is a warlock's wet dream. Not gonna happen
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted March 28, 2011 01:26 PM

I will say it once, I will say it again.  As Stronghold, even against Dungeon..do not bother getting Shatter Destruction.  I MIGHT consider shatter light against a heavy DV using town..but besides that the only shatter I ever use is dark.  Of course I also am not the best person to take advice from .  Seriously, don't do it.  Takes up too many levels worth of skills, and for too little benefit.

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