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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 50 100 150 200 ... 236 237 238 239 240 ... 250 300 350 400 419 · «PREV / NEXT»
Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 28, 2012 12:40 AM

'Steady' and 'Very Steady' need to switch places tho.

4. Minotaur: 5

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted March 28, 2012 03:27 AM

Er... I did Minotaur already...
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 28, 2012 07:18 AM

@avi: Do they? Oo To me it makes more sense otherwise. Very slow is below slow, too, ain't it?!

1. How big shall the Defense of Sphinx be?

25-35

2. How big shall the minimum damage of Sphinx be?

8-16

3. How high shall the Sphinx Initiative be?

20-70

4. Which speed shall the Arcane Spirit have?

5. Which speed shall the Sphinx have?

...does anybody object against the following speed-names?:

0=immobile (only for war machines, turrets, etc.)
1=Ultra Slow
2=Very Slow
3=Slow
4=Very Steady
5=Steady
6=Average
7=Swift
8=Very Swift
9=Fast
10=Very Fast
11=Ultra Fast
12=Lightning

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 28, 2012 07:33 AM

In most cases, being steady is generally a positive trait, unless you use it as a synonym for 'slow' which is rarely used.
I'd suggest using another word with less positive connotations, but I can't come up with one myself so I will leave it for now.

4. 10


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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 28, 2012 04:35 PM

Ah, so it's obviously a word problem coming from me not being native - I definitely menat steady as synonym of slow...hmmm. the dictionary gives me "leisurely" and "tardy" as words?! How would they fit?

1. How big shall the Defense of Sphinx be?

25-35

2. How big shall the minimum damage of Sphinx be?

8-16

3. How high shall the Sphinx Initiative be?

20-70

4. Which speed shall the Sphinx have?

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 28, 2012 08:40 PM

It's not necessarily wrong, and I'm not a native English speaker myself.
Might I suggest 'sluggish'?

3. 12

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 28, 2012 09:25 PM

1. How big shall the Defense of Sphinx be?

25-35

2. How big shall the minimum damage of Sphinx be?

8-16

3. Which speed shall the Sphinx have?

2-6

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted March 28, 2012 11:16 PM

I think avi may have meant 2 in his last post...

1. 29
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 29, 2012 01:47 AM

Oops, yeah. My bad

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted March 29, 2012 01:50 AM

3. 4
____________

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 29, 2012 06:15 PM

How high shall the Sphinx Initiative be?

20-70

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted March 29, 2012 06:48 PM

55
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 29, 2012 06:55 PM

Fine. Now. for the upcoming battle, the mages need some spells - and mana. But we'll start with the spells.
First, their stats:
Attack: 9
Defense: 9
Damage: 3-14
HP: 12
Initiative: 20

1. How many Level 1 Spells shall the Mages have to start with?

1-3 (AND: not less than level 2 spells, if these chosen first!)

2. How many level 2 spells shall Mages have to start with?
0-2 (AND: not more than level 1 spells if these chosen first!)

3. What shall the average (unmodified) mana cost of a level one spell be.

Choose between
3-10

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 29, 2012 08:27 PM

3. 5

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maral
maral


Known Hero
posted March 29, 2012 08:30 PM

1  2

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted March 30, 2012 12:37 AM
Edited by gnomes2169 at 06:26, 30 Mar 2012.

2. 1
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 30, 2012 01:49 AM

Sorry

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted March 30, 2012 06:26 AM

About what?
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 31, 2012 01:18 PM

1. What shall the average (unmodified) mana cost of a level two spell be.

Choose between
10-15

2. Of which schools shall the Mages' Starting spells be? Choose 2-4 of these:

Fire
AND/OR
Metal
AND/OR
Water
AND/OR
Light
AND/OR
Dark
AND/OR
Schoolless

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted March 31, 2012 01:32 PM

1. 12
____________

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