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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 50 ... 97 98 99 100 101 ... 150 200 250 300 350 400 419 · «PREV / NEXT»
MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted April 19, 2011 02:48 PM

Iron Vault
Places a unit within a cube of iron, this cube has it's own defenses and hit points, any attack or spell directed at the creature is instead directed to the cube.
The creature is trapped/protected inside the cube and cannot move or use attacks or abilities on targets other then itself or the cube.

It can be used defensively to guard your own creatures, or even seal up a creature you're using purely for guarding an archer stack, but you'll have to either break the cube or wait for it to run out before you can use your unit again.
You can also use it to "crowd control" an enemy unit however, effectively removing that stack from combat for a little while.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 19, 2011 02:54 PM

@mr.dragon: can you attack a cube around your own creatures?

also, one suggestion more to go
____________
ICTC announced

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted April 19, 2011 03:26 PM
Edited by LizardWarrior at 18:23, 19 Apr 2011.

Liquid Metal-summon in an area of ??? hot liquid metal,any creature which walks in it is blocked 2 turns and suffer serious damage.Can be summoned on occupied hexes(but not obstacles) affecting the creatures which is summoned on.
____________

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 19, 2011 03:51 PM
Edited by Jiriki9 at 09:50, 20 Apr 2011.

One again, summary:

Wood Magic:

-4-Leaf Clover/Fortune (Increases units' luck)
-Autumn's touch (decreases some stats with a minor value)
-Bloom/Spring/better name (Turns the battlefield into Grass as long as the spell works.)
-Briar Wall (Kinda works like the Fire Wall, damages trespassing enemies)
-Bridge (SUmmons a bridge over a river for one turn. EXPENSIVE!)
-Growth (makes a small creature Large and increases it's HP and damage highly)
-Grow Wings (gives a non-flying target unit the "Flying ability". This spell will also finish when the unit suffers fire damage)
-Nature's Boon (Direct Heal)
-Shrink (makes a large creature small and decreases it's HP and damage highly)
-Spirit of the ancients (increases morale, speed and damage)
-Summon Bridge (over a moat or some obstacles)
-Summon Carnivorous Plant/Waspwort
-Summon Wood
-Symbiosis (Two creatures are bonded. If either creature is attacked, both creatures will retaliate. This effect only takes place if a) attacker is adjacant to the second creature (i.e. the one not attacked but part of the symbiosis) *or* b) the first and second creature are adjacant to each other, *and* only if first creature has retaliation left. In case b), second creature will move if necessary to perform the retaliation strike.)
-Wasp Swarm (Direct damage)
-Woodwalk (allows a hero to travel through woods for the rest of the turn, it still costs a bit more movement though)

=16 Wood Magic Spells so far

Metal Magic:

-Adamantium Soul (some blessing effect)
-Deflect Missile
-Impalement (Can be cast at any currently unoccupied tile. deadly spikes protrude from the ground if an enemy crosses it, dealing moderate damage and ending that enemy's turn.)
-Iron Cube (Places a unit within a cube of iron, this cube has it's own defenses and hit points, any attack or spell directed at the creature is instead directed to the cube. The creature is trapped/protected inside the cube and cannot move or use attacks or abilities on targets other then itself or the cube.)
-Liquid Metal (summon in an area of ??? hot liquid metal,any creature which walks in it is blocked 2 turns and suffer serious damage.Can be summoned on occupied hexes(but not obstacles) affecting the creatures which is summoned on.)
-Magic Mirror/Reflect Magic
-Metal Shards (Direct Damage)
-Precision (
-Quicksilver (lowers ini and def)
-Rust (defense-)
-Summon Flying Scimitars
-Summon Mithril (AM--summons a bit of Mithril. Can only be cast once a day)
-Wall of Blades

=13 metal magic spells so far

Fire Magic:

-Armageddon (Direct damage for anyone)
-Burn Ship (AM--Destroys an unused ship, highly damages an army on a used ship)
-Cleansing Fire (Cleans from all negative effects)
-Conflagration (A very powerful but unreliable spell that hits three random hexagons within an area of 7. The spell lasts for 3 rounds]
-Fire Ball (Fire Damage on target tile and all surrounding tiles)
-Frenzy/Berserk (Target unit will attack any close unit, be it friend or foe)
-Incinerate (does fire damage for X turns)
-Passion (unit gains double strike)
-Pyrosphere (creates a veil around the targeted stack that reduces damage received from fire-based magic & attacks by 50%)
-Searing Aura: [Fire Magic] All creatures adjacant to the target stack (friendly or none-friendly) suffer moderate Fire Damage.
-Summon Fire Elemental

=11 Fire Magic Spells so far

Water Magic:

-Confusion/Forget (Targets ranged Units, which loose their ability for ranged attack)
-Deep Freeze (Renders target immobile and more susceptible to physical damage. Also does a moderate amount of damage)
-Flood (decreases speed drastically, may do some damage)
-Frost Ring (Direct Ice damage to all hexes around the target hex)
-Frost Shield (slows down enemies attacking in Melee)
-Good currents (AM--Can only be cast when on a ship. Highly increases the hero movement on water)
-Hailstorm (=area of a hex and 2 hex rows around it get massive water/Physical damge)
-Healing Mist (Creates a mist over a ? area, but centered on the creatures that are inside of this area and follows them. Each round the spell increases power slightly, starting with power 1*sp, then 2*sp, then 4*sp, 8*sp, and finally 16*sp.  Can not resurrect creatures, or remove any negative effects.)
-Healing Rain (small AoE, low-medium heal) [NOTE@mrdragon: 3x3 not really possible with hexagonal tiles)
-Phantom Army
-Summon Arcanite
-Summon Water Elemental
-Whirlpool (AM--Summons a whirpool to a destination of you choosing (has to be in water). The spell can be used to trap enemy vessels. If the enemy tries to get past, it will loose troops and be put in a random spot on the AM (not sure about the duration of the spell).)

=12 water magic spells so far


Earth Magic:

-Barricade (Creates a vertical 3-tile long barrier out of solid ground. The barrer is destructible. Ranged creatures suffers a 50% penalty to ranged attacks. Flying creatures are not affected.)
-Dullness (all special abilities of the unit, except movement abilities (Fly, teleport, etc.) and some untakeable abilities, are inactive when this spell is on the creature)
-Earthquake (damage to walls)
-Landslide (Some form of direct damage)
-Meteor Shower
-Petrify
-Raise/Animate Dead (Corpse Reviving)
-Slow (Increases Ini/movement)
-Stone Blade (Units effected by this spell add X% of their Defense to their Offense.)
-Stone Skin (defense+)
-Summon Earth Golem
-Summon Stone
-Travel Underground (AM--IF possible on the position the hero is, directly travels between underground and aboveground. WOuld maybe use hero movement)

=13 Earth Magic spells so far

Light Magic:

-Bless (Target deals allways max damage)
-Blind (Untis cannot act or retaliate when they are blind)
-Gleaming Beam (Releases three orbs of immense energy on the battlefield. If an enemy creature walks onto any adjacent hexagon of one of the orbs, it will reappear and dazzle the creature, effectively stopping it in its tracks. Each orb can only be used once, but the spell remains in effect until all of the three orbs are gone.)
-Glory (AM--Raises the morale of the target army/town/etc. for 1 day)
-Guardian angel (If all units in one stack would be killed in a single shot, 10% of them survive. Works only once per creature stack per battle, but lasts the entire battle, or until it is activated. Can only be cast on one stack at a time.)
-Lightning Bolt (direct lightning damage)
-Glyphs of Neutralization (Target an area of 3x3, all magical effects are neutralized, units inside cannot be damaged by magic spells. (if they leave the area, the spells will return.))
-Martyr (TArget Stack gets damage for other target stack, both friendly)
-Ressurrection (ressurrects units)
-Summon Glory/Spirit of Light (Summons some Spirits of Light)
-Vengeance (some form of direct damage that also takes damage dealt by enemy in sight)
-Word of Light (name can be changed, effect is damaging demons&undead, single target)

=12 Light Magic Spells so far


Dark Magic:

-Bloodlust (+damage)
-CUrse (allways minimum damage)
-Death Ripple/Curse of the underwoeld (Damages all units except of undeads&demons)
-Fear (INstead of retaliating, target creature will run away when attacked; does not work on fearless creatures)
-Grimbolt (direct Damage)
-Hide/Cloak (THe enemy do not see the hero on the AM, unless they stand next to them, as long as the hero does not move after having cast this spell)
-Hypnotize/Puppet Master (gain control of enemy unit)
-Implosion (massive damage for single Target)
-Misfortune/Clumsyness (luck-)
-Shadow Aura / Aura of Darkness / Aura of Death (dealing Dark damage to any creature attacking the unit under the spell)
-Shifting (Gives the target of the spell the "Incorporeal" ability.)
-Sorrow (morale lowered)
-Summon [Spider/Bat/Rat/VErmin/Beetle/Locust] Swarm
-Summon Wraiths
-Teleport

=15 Dark Magic Spells so far
Elementary/Schoolless Spells:
-Dimension Door
-Dispell (dispells all spells on a target)
-Magic/Eldritch Arrow (neutral damage)
-Summon Gold
-Town Gate

=5 schoolless Spells so far

Here, every neglected spell/spell type:

Spells:
Fire Shield
Fire Wall
Sacrifice (sacrifices 1 stack for reviving of units of another stack)
Summon Sea Serpent
Summon Mantis

Types:
No Healing/Dispell Spell for Metal
NO Healing/Dispell spell for Dark
No Curse for Light
No Spells turning Terrain on AM
Spell School protection spells

also: here suggestions we could come back on again:

Barbed field. (Like summon mines only, the spikes don't blow up. )~gnomes.Wood


EDIT: edited the list^^


also, AGAIN a note for everyone (my last seems to have been simply overseen):
WE HAVE NO SQUARES!!! THERE IS NO 2x2, 4x4, etc.!!!! We have hexes, PLEASE consider that in your spell description


So, going on, Earth has quite less spells than the other schools. Please suggest a spell...cascade rules (after two answers between, you can answer again), a maximum of 5 spells will be taken in
____________
ICTC announced

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted April 19, 2011 04:36 PM

Yes you can attack your own Iron Cube.

Stone Blade
Units effected by this spell add X% of their Defense to their Offense.

(so it's an offensive buff that's more powerful on units with high defense.)

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mytheroes
mytheroes


Famous Hero
posted April 19, 2011 04:51 PM

Um, Petrify? I don't need to explain this right?

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted April 19, 2011 06:26 PM

Meteor Shower....
____________

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 19, 2011 06:41 PM
Edited by Avirosb at 18:42, 19 Apr 2011.

Barricade
Creates a vertical 3-tile long barrier out of solid ground.
The barrer is destructible. Ranged creatures suffers a 50% penalty to ranged attacks. Flying creatures are not affected.

(PS: Just change the percentage if you think it's too much)

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 19, 2011 07:35 PM

So, these 4 be it then. Now, before going on, I think we shall sort the spells into Spell levels. I'll do it like this I'll give you a range for each spell (n-m) and you tell me which level in this range the spell shall have. Also remember, we have only 4 spell levels^^

Beginning with a cascade on the Wood Magic Spells

1. 4-Leaf Clocer/Fortune 1-2

2. Autumn's touch 1-3

3. Bloom/Spring/better name 2-4

4. Briar Wall 1-3

5. Bridge 2-3

6. Growth 2-4

7. Grow Wings 3-4

8. Nature's Boon 1-2

9. Shrink 2-4

10. Spirit of the ancients 2-4

11. Summon Bridge 2-3

12. Summon Carnivorous Plant/Waspwort 3-4

13. Summon Wood 2-4

14. Symbiosis 2-4

15. Wasp Swarm 1-2

16. Woodwalk 2-4

Please, try to keep it reasonably and to keep in mind each level should have some spells^^
____________
ICTC announced

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 19, 2011 08:32 PM

1: 1

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted April 19, 2011 08:35 PM

12. 4
____________
"You turn me on Jaba"
- Meroe

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 19, 2011 08:59 PM
Edited by alcibiades at 07:47, 20 Apr 2011.

9: 3

Also, fixed Hailstorm -> Deep Freeze:

Deep Freeze: [Water Magic] Renders target immobile and more susceptible to physical damage. Also does a moderate amount of damage.
____________
What will happen now?

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 19, 2011 09:46 PM

8: 2

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted April 19, 2011 09:48 PM

4: 1
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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DarkLord
DarkLord


Supreme Hero
Fear me..
posted April 19, 2011 09:56 PM

10 - 3

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 19, 2011 10:39 PM

Quote:
8: 2

May we post double in a cascade?

If so:

7: 4
____________
What will happen now?

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted April 20, 2011 03:24 AM

14: 4
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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evinin
evinin


Supreme Hero
Servant of Asha
posted April 20, 2011 06:16 AM

15 - 1.
____________

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 20, 2011 07:46 AM

Yay!


Sorry for off-topic.
____________
What will happen now?

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 20, 2011 09:47 AM

THere's no reason to be sorry for that! I'd not dream this would get anywhere so far when starting it

Quote:
May we post double in a cascade?

Yes, you only have to wait until 2 other answers have been posted.

so far we got:

Wood Magic:

L1:
4-Leaf-Clover/Fortune
Wasp Swarm
Briar Wall

L2:
Nature's Boon

L3:
Shrink
Spirit of the Ancients

L4:
Grow Wings
Summon Carnivorous Plant/Waspwort
Symbiosis

Still to decide:

1. Autumn's touch 1-3

2. Bloom/Spring/better name 2-4

3. Bridge 2-3

4. Growth 2-4

5. Summon Bridge 2-3

6. Summon Wood 2-4

7. Woodwalk 2-4
____________
ICTC announced

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