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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] [ This thread is 414 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 (247) 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 ]
Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 10, 2012 03:55 AM

Fine. Now, neutrals are grey. So, we need 12 player colours which are disctinctive enough. I sense these as obligatory:

White
Black
Red
Blue
Green
Yellow
Purple
Turquois
Orange
Brown
Pink

That leaves us with one missing
I'd say easiest is to split one colour into 2 (Dark&Light), best one where as few confusions with other colours are possible.

Question: Which of these shall it be?

Green
OR
Brown
OR
Blue

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted May 10, 2012 05:44 AM

How about tan?
So yeah, basically my answer is brown then, with 'brown' having a darker tone.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 10, 2012 07:53 AM
Edited by Jiriki9 at 09:42, 11 May 2012.

Fine with that

so:
White
Black
Red
Blue
Green
Yellow
Purple
Turquois
Orange
Brown
Tan
Pink

Arh, forgot new question. I think we'll now go on with subskills, for one main skill long at least...we need to get through these, you know...

EDIT: SO, I jsut decided now^^
We will go on with making subskills for the Defense Skill.

So far we know this about defense and its' subskills.
Defense
Increases the effect of "defense" command for friendly troops when the
heor is present in battle.
Subskills:
-Evasion (Reduces damage taken from ranged attacks)
-Fortitude/Steadfastness (Increased defense to all attacked friendly units (that didn't move in the previous round.))
-Parry (Reduces damage taken from melee attacks)
-Resistance (Decreases damage taken from spells)
~With Cross-Skill Prerequesites
-Defensive Tactics [Advanced Logistics]

So. First, we need the skills needing one Basic Subskill.
Note: the option "None" can only be chosen for at most ONE of these!!!

1. Which subskill shall require "Evasion"?

Ranged Retaliation (Allows your ranged units to retaliate against ranged attacks) ...this could also of course come later with "Archery" from offense as required subskill...
OR
A better idea by you
OR
None

2. Which subskill shall require "Fortitude/Steadfastness"?

Healthy/Health/better name (Slightly increases the max-HP of all of your units.) {Variant: The Main Skill Level determines, which units are affected (tier)}
OR
Hold Ground (The enemy cannot move your units by non-magical means)
OR
a better idea by you

3. Which subskill shall require "Parry"?

Counterstrike (Gives all your units an additional retaliation) OR (Increases the damage your units deal with retaliation)
OR
another idea by you
OR
None

4. Which subskill shall require "Resistance"?

<XYZ> Resistance/Defense/better name (Exists in variants for any form of non-physical damage (so <XYZ> can be fire, arcane, etc.), decreasing the damage your units take from this damage - not only from spells but also by units using this damage type!)
OR
None

EDIT: noone time? O.o Or is this topic too disliked?^^

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted May 11, 2012 08:25 PM

4. Impervious
____________
"GNOMES GET OUT OF MY BRAIN"
-Adrius

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 12, 2012 10:03 AM

@gnomes: shall tha tbe the name? <XYZ>(-)Impervious?

1. Which subskill shall require "Evasion"?

Ranged Retaliation (Allows your ranged units to retaliate against ranged attacks) ...this could also of course come later with "Archery" from offense as required subskill...
OR
A better idea by you
OR
None

2. Which subskill shall require "Fortitude/Steadfastness"?

Healthy/Health/better name (Slightly increases the max-HP of all of your units.) {Variant: The Main Skill Level determines, which units are affected (tier)}
OR
Hold Ground (The enemy cannot move your units by non-magical means)
OR
a better idea by you

3. Which subskill shall require "Parry"?

Counterstrike (Gives all your units an additional retaliation) OR (Increases the damage your units deal with retaliation)
OR
another idea by you
OR
None

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted May 13, 2012 03:46 PM

3. CounterStrike

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted May 13, 2012 08:27 PM

@ Jir: Yes

1. Ranged retaliation
____________
"GNOMES GET OUT OF MY BRAIN"
-Adrius

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 14, 2012 07:16 AM

Which subskill shall require "Fortitude/Steadfastness"?

Healthy/Health/better name (Slightly increases the max-HP of all of your units.) {Variant: The Main Skill Level determines, which units are affected (tier)}
OR
Hold Ground (The enemy cannot move your units by non-magical means)
OR
a better idea by you

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted May 14, 2012 08:39 AM

Vitality? Is that used yet?

(Slightly increases the max-HP of all of your units.)

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 15, 2012 05:42 AM
Edited by Jiriki9 at 13:32, 22 May 2012.

So far:

Defense
Increases the effect of "defense" command for friendly troops when the
heor is present in battle.
Subskills:
-Evasion (Reduces damage taken from ranged attacks)
-Fortitude/Steadfastness (Increased defense to all attacked friendly units (that didn't move in the previous round.))
-Parry (Reduces damage taken from melee attacks)
-Resistance (Decreases damage taken from spells)
~One Basic Prerequesite
-Counterstrike [Parry] (Gives all your units an additional retaliation)
-<XYZ> Impervious [Resistance] (Exists in variants for any form of non-physical damage (so <XYZ> can be fire, arcane, etc.), decreasing the damage your units take from this damage - not only from spells but also by units using this damage type!)
-Ranged Retaliation [Evasion] (Allows your ranged units to retaliate against ranged attacks.)
-Vitality [Fortitude/Steadfastness] (Slightly increases the max-HP of all of your units.)
~More than one Basic Prerequesite
-Endure [Fortitude+Resistance] (Your units take only X% damage from any spell, effect and ability that deals damage over a number of turns (liek poison and such...)) {Variant: An extreme variant would be X=0}
-Warding stance (Increases the basic defense (before anything else, like hero defense, other skills, artifacts, etc. come in) of units by X)
~With Cross-Skill Prerequesites
-Defensive Tactics [Advanced Logistics]

Moving on to those subskills needing 2 basic skills. There should be 2, max 3 of them, I think, and balancewise maybe not overlaping. so.

EDIT:

So. I'm Impatient, I know, but this was on since yesterday, so...I choose Endure to be in.

dSo, and which of THESE shall be in?:

Dance of Defense/better name [Evasion+Parry] (Increases the basic defense (before anything else, like hero defense, other skills, artifacts, etc. come in) of units by X% (Xcan be chosen when choosing this skill, from 10-40)) OR (Increases the basic defense (before anything else, like hero defense, other skills, artifacts, etc. come in) of units by X)
OR
Blocking [Evasion+Parry] (When your units still have at least one retaliation left, they get X% less damage from attacks (not from spells, nor from retaliations!!!))
OR
Dance of Defense/better name [Evasion+Parry] (Gives your units an activated ability, "Dance of Defense", usuable once per battle letting them ignore X% of damage (X: 20-50) the next time they get physical damage)
OR
a better idea by you with Evasion+Parry as prerequesite.




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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted May 17, 2012 08:18 PM

Warding stance (option 1) (Increases the basic defense (before anything else, like hero defense, other skills, artifacts, etc. come in) of units by X)
____________
"GNOMES GET OUT OF MY BRAIN"
-Adrius

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 24, 2012 10:56 AM

hey guys. I'm really sorry I am almost not on at all these days. A mentioned in the battlegrounds, I'll be in the netherlands til next thursday, so I won't be on the HC these days. Hope we all will continue with fresh motivation from then on!!!

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 31, 2012 04:39 AM
Edited by Jiriki9 at 11:15, 03 Jun 2012.

So, now, time for going on. Cross-Skill Subs, I think...

Which of these shall be in?

needs good name [Evasion+Ashen Veil(Fire Magic)] (Your units cannot be targeted for range-attack by enemies on long range.) OR (Your units cannot be targeted for range-attack by enemies if behind an obstacle.)
OR
Power through Pain [Parry+Master of Blessing(Light Magic)] (Whenever this unit gets melee damage, it gets a bonus on their attack/defense/Damage/Initiative(YOur choice which fo these!))
OR
Stand your Ground/better name [Fortitude+Grounding(Earth Magic)] (Increased defense to all friendly units who are not flyers)
OR
Mana Ward/better name [Resistance+Mana Well] (The current Mana points of your creatures are added to their defense)

EDIT: Is this dead?

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted June 03, 2012 11:22 AM
Edited by Vindicator at 11:22, 03 Jun 2012.

1st and 2nd are in.
____________

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 05, 2012 03:54 AM

Sorry, but you'll have to choose one of these two. When I give no specifications on how much options are to be chosen, it is allways only 1...

Going on, meanwhile.

Shall this skill be in?

Protect Each Other / better name [Master Defense&Veteran Nobility]OR[Master Defense&Veteran Estates]OR[Master Defense&Protection(Battle)]OR[Master Defense&Veteran Leadership] (Allows your units to switch between "Retaliating" and "Protecting" in the ability menue. Units for which you choose retaliating act normally in battle. Units which are protecting will instead use up their retaliation when close friends are melee attacked, add X% of their defense onto the attack, and take half of the damage dealt.)
OR
NO

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted June 05, 2012 04:10 AM

Quote:
When I give no specifications on how much options are to be chosen, it is allways only 1...
Then you should have said 'which one'

Yes: Protect Ally

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 05, 2012 07:49 AM

with which of the given prerequesites?

1. ^^ Which one of these shall be in?

Maneuvers [Evasion + Veteran/Master Rush] (Ranged Units of you gain the ability to run away from enemies who melee-attacked them, if possible, and retaliate from the range against them)
OR
Lore of Defense [Master/Grandmaster Battle Lore] (Your units get +X Defense. X=number of creature types choosable for battle lore by the hero)
OR
Glorious Defense/better name [Fortitude+Parry+Valor(Leadership)] (Your units get their morale value added to their defense. This bonus is also doubled for 1 turn when good morale triggered.)
OR
Guerilla Tactics [Defensive Tactics + Pathfinding(Logistics)+ Trickery(Battle)] (In tactics phase of defensive battles and battles fought on the home terrain of the hero, you can place up to X of your units hidden onto the battlefields. Hidden units are invisible to the enemy until they walk into them. Taking action also unhides the unit.) {X can be chosen by you between 1 and 3, or you can make it variable in an interesting way.}
OR
Seize Chance [Counterstrike + Carefullness] (Whenever an enemy gets bad luck when attacking one of your units, this unit gets a free additional retaliation against this enemy.)

2. Choose a second one from this list

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted June 05, 2012 10:54 AM

1. I like Seize Chance, but in the end I decided on Glorious Defense.

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted June 05, 2012 03:05 PM

Oh, sorry. Then I'll go with power through pain.
____________

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 07, 2012 01:07 PM

@avi: which prerequesites shall "Protect Ally" have, now?

@vindi: Which stat shall be increased by "Power through Pain"

Also, going on:

1. Which one of these shall be in?

Maneuvers [Evasion + Veteran/Master Rush] (Ranged Units of you gain the ability to run away from enemies who melee-attacked them, if possible, and retaliate from the range against them)
OR
Lore of Defense [Master/Grandmaster Battle Lore] (Your units get +X Defense. X=number of creature types choosable for battle lore by the hero)
OR
Guerilla Tactics [Defensive Tactics + Pathfinding(Logistics)+ Trickery(Battle)] (In tactics phase of defensive battles and battles fought on the home terrain of the hero, you can place up to X of your units hidden onto the battlefields. Hidden units are invisible to the enemy until they walk into them. Taking action also unhides the unit.) {X can be chosen by you between 1 and 3, or you can make it variable in an interesting way.}
OR
Seize Chance [Counterstrike + Carefullness] (Whenever an enemy gets bad luck when attacking one of your units, this unit gets a free additional retaliation against this enemy.)

2. And which one of these?:

needs good name [Evasion + Master Fire Magic + Ashen Veil] (Your units cannot be targeted for range-attack by enemies on long range.) OR (Your units cannot be targeted for range-attack by enemies if behind an obstacle.)
OR
Roots/better name [Master Defense + Soul of the Trees (Wood Magic)] (The enemy cannot move your troops by non-magical or magical means.)
OR
None of these

3. Shall this be in??

Exhaust the Offender / Exhaust enemy / Exhausting Endurance / better name [Grandmaster Defense + Parry + Vitality] (Whenever an enemy attacks this unit in melee, it gets a malus on its Initiative, Attack and Defense, lasting X turns. The Malus is cumultative!) {X will be a number form 3-5, of your choice}
OR
Not

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