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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 50 100 150 200 250 ... 289 290 291 292 293 ... 300 350 400 419 · «PREV / NEXT»
Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted November 11, 2012 09:40 AM
Edited by Jiriki9 at 09:40, 11 Nov 2012.

1. What kind of Spirit?
Note: we  only choose a category now, the names given are only examples!!!!

Spirit with emotiona focus and/or byname (f.e. "Anger Spirit" or "Calmling")
OR
Spirit with Value-Focus and/OR byname (f.e. "Spirit of Honour" or "Spirit of Greed")
OR
Spirit with terrain or climate focus (f.e. "Swamp Spirit" OR "Rain Spirit"
OR
Better idea by you

2. Are there more secondary objectives?

Yes
OR
No

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NoobX
NoobX


Undefeatable Hero
Now, this is a paradox...
posted November 11, 2012 09:56 AM

2. Yes
____________
Ghost said:
Door knob resembles anus tap.

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evinin
evinin


Supreme Hero
Servant of Asha
posted November 11, 2012 11:04 AM

1. Emotional spirit.
____________

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted November 11, 2012 12:15 PM

1. Which emotion shall be it#s focus?
(Note: These are the scientifically declared 7 basic emotions, and I added love to it.)

Anger
OR
Fear
OR
Disgust
OR
Joy
OR
Love
OR
Contempt
OR
Sorrow
OR
Surprise

2. How many more secondary obejctives?

1-5

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NoobX
NoobX


Undefeatable Hero
Now, this is a paradox...
posted November 11, 2012 12:24 PM

2. 5
____________
Ghost said:
Door knob resembles anus tap.

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evinin
evinin


Supreme Hero
Servant of Asha
posted November 11, 2012 12:58 PM

1. Love <333

Ok, I'm kidding, Sorrow.
____________

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted November 11, 2012 02:08 PM
Edited by Jiriki9 at 14:09, 11 Nov 2012.

1. Should there be a secondary Objective including choice?

Yes, and more than 1
OR
Yes, exactly 1
OR
No

2. What's the name of this Spirits of Sorrow?

Melanchoir
OR
XYZ's Tears
OR
Weeper
OR
Spirit of Sorrow ^^
OR
a better idea by you

3. Will these Spirits of Sorrow appear in another campaign? (or more than one)

Yes
OR
No

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted November 11, 2012 02:17 PM

1. Yes, exactly one
____________

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted November 11, 2012 03:21 PM

1. What's the name of this Spirits of Sorrow?

Melanchoir
OR
XYZ's Tears
OR
Weeper
OR
Spirit of Sorrow ^^
OR
a better idea by you

2. Will these Spirits of Sorrow appear in another campaign? (or more than one)

Yes
OR
No

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted November 11, 2012 03:33 PM

2. Yes
____________

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted November 11, 2012 05:17 PM

What's the name of this Spirits of Sorrow?

Melanchoir
OR
XYZ's Tears
OR
Weeper
OR
Spirit of Sorrow ^^
OR
a better idea by you

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evinin
evinin


Supreme Hero
Servant of Asha
posted November 11, 2012 06:04 PM

Spirit of Sorrow.
____________

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted November 12, 2012 11:57 AM

Map Sizes:
Tiny-Small-Medium-Large-XtraLarge-Gigantic

Campaign 1:

General Setting:
Skeltel Scrattle has sent an invasion force to invade the southernmost countries of the Grand Pian Desert - you.
Hero:
You have no fixed special campaign hero in this campaign, but take your strongest hero with you into the next scenarios.

Scenario 1
Starting Setting:
You have just landed on the shore as an invasion force from skeltel scrattle. This region contains a small stretch of rocky ground, before the Grand desert begins - and with it the lands of Wyrmbern, your goal.
Starting Boni:
Bone Guards, few Abominations or Wood
Starting Conditions:
One Hero, No Town, no AM buildings.

Map Size:
Large

Other Players:
Wyrmbern (Stronghold, Enemy), Klithal Outpost (Abyss, Neutral)
The other palyers are neutral towards each other..

Main Objectives:
1. Capture an enemy town - this is automatically conversed into a Necropolis.
2. Build up your town to a certain level.
3. Claim Mines (War Preperations I)
4. Get a certain number of Core units (War Preperations II)
5. Conquer all enemy Towns.
Secondary Objectives:
Choices
At a certain point in the scenario you'll pass a lonely human village, sheperds who fled from the Empire. You burn it down and turn most inhabitants into Undeads (+X ghosts/ghouls), but one boy captures your interest. You are given the decision to kill him, take him with you or let him flee. If you let him live, the boy will have a role to play later on (may even be he is main hero of a campaign, and your choice now determines what he becomes).

Max Level:
8


Scenario 1.1 (optional)
Starting Setting:
There are rumours of an ancient artifact in this region - and you want to get it.
Starting Boni:
Ghouls OR Bonus AM-Building OR Artifact
Starting Conditions:
Chailhorn has 3 towns, the player has the strongest hero from his alst scenario.

Map Size:
Small

Other Players:
Chailhorn (Stronghold, Neutral)

Main Objective:
Find the Artifact
Secondary Objectives:
A. Get the help of an Dwarven archeologist, Feyndr who travels through the region. You have several ways of achieving this: First, you can buy him for a good deal of money. If you feel that's too costy, you can come too him with enough force and simply force him to your will. Finally, when you have the Ancient Wrath with you, it wil impress Feyndr and he will help you for free.
Feyndrs help will be plentiful. first, he'll join you as hero and with a good force, which si useful, since you can take no towns in this scenario. Second, Feyndr will be able to disarm dangerous traps, which will appear more and more the clsoer to the artifact you are. Finally, in the end you will have to spend a good deal of time diggin the artifact out: Feyndr needs only half the time! Also, if you persuade Feyndr by coin orimpression, he will follow you for the remaining campaign!
B. Find not only the Artifact in question but also a special War Machine hidden near: The Ancient Wrath! (A Strange Machine that shoots gigantic flying blade discs. Takes Ballista Slot. Deals damage not to the target square but to all those around.)  

Choices
At a certain point in the scenario you'll pass a lonely human village, sheperds who fled from the Empire. You burn it down and turn most inhabitants into Undeads (+X ghosts/ghouls), but one boy captures your interest. You are given the decision to kill him, take him with you or let him flee. If you let him live, the boy will have a role to play later on (may even be he is main hero of a campaign, and your choice now determines what he becomes).

Max Level:
10

Other:
The Player cannot reach the towns on this scenario.

The Ancient Artifact:
The Ancient Special Artifact cannot be removed and it gives you the ability to summon Cerberi in battle. Half of the Cerberi will join your army after the battle, as long as you have room for them.


Scenario 2
Starting Setting:
You have begun the true invasion of Wyrmbern. The Main Strike will blow the Military centre of the nation, trying to break any resistance before it can begin.
Starting Boni:
Arcanite OR Transformator OR the enemy starts with less gold
Starting Conditions:
Player starts with 2 towns and the strognest hero from the last scenario.

Map Size:
Large

Other Players:


Main Objective:
Conquer all Adventure Map Dwellings

Secondary Objectives:
A. Kill Vendel, the Spirit (Freelancer+Magelord, L12)
B. Destroy the base of the regional Pikemen, to prevent them from helping Wyrmbern
C. Destroy the seat of the regional Dragon Riders, to prevent them from helping Wyrmbern

Choices

Max Level:
15


Scenario 3
Starting Setting:
Your final task in this campaign is to secure all borders around the remaining Wyrmbern territory, leaving the inside surrounded by your forces, so you effectively control it.
Starting Boni:
Rust Dragons OR Artifact OR Enemy looses all War Totems in their towns
Starting Conditions:
You start in one part of the gigantic map (Somewhere syouth prob'ly), without a town or any building. You cannot reach the central regions for the whole scenario! (and these are notsmall!!!)


Map Size:
Gigantic, with underground

Other Players:
Wyrmbern (Stronghold, Enemy, 6+3 towns (inner+outer regions)), Chailhorn (Stronghold, Neutral, 3 Towns), Ferreth (Stronghold, Enemy, 2 towns), Drunken Misfits (Fortress, ?/Alliance, 6 towns), Helia (Keep, 1 town, can reach the central area)

Further Diplomacy
Drunken Misfits - Helia: Neutral

Main Objective:
1. Defeat a specific enemy hero (Neutral class)
2. Conquer an area
3. Conquer a certain town
4. Your paths to the northern area are closed by 4 enemy garrisons - 3 of them led by heroes - and 1 Wyrmbern hero. Open them all, by defeating the guardians.
5. Deal with Chailhorn: You can choose to either destroy the Ferreth Forces in this land or make a treaty with them (note: this choice may influence later events.) To form an alliance with them you have to defeat a special hero sent by them to prove your strength (the hero is really strong), then you must capture a town for them (a well guarded enemy town) and finally meet their leader with your main hero.
6. Conquer all enemy towns you can reach and hold them for 6 weeks

Secondary Objectives:
A. Obtain an artifact for them. Reward is a stack of the campaign creature "Spirit of Sorrow", which will also appear in other campaigns, but never outside.
B. Helia asks you to defeat a stack of T-Rex'. In return, you will get an artifact.
C.
D.
E.
F.
G.

Choices

Max Level:
27


Special Campaign Units:

Spirit of Sorrow
Race: Spirit
Ability: Shooter


So, going on...

1. Which diplomatic status have the Drunken Misfits to you if you come without Feyndr?

Enemy
OR
Neutral

2. First, the secondary objective with the choice...what kind of choice does it offer?

Razing a settlement or simply conquering it
OR
After you opened the paths to the north, you get a message that 2 of your appretnices have done well, and you should grant one the honour to initiate him a necromancer. The chosen path will determine an enemy hero in a later campaign. {Variant: If you took him with you, you can here choose the boy from scenario 1 of this Campaign.}
OR
There is a Neutral town left alone by the other players and heavily guarded. You want to turn the populationundead and have two ways to achieve it between which you must choose.
OR
A really good other idea.

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NoobX
NoobX


Undefeatable Hero
Now, this is a paradox...
posted November 12, 2012 12:09 PM

1. Enemy
____________
Ghost said:
Door knob resembles anus tap.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted November 12, 2012 12:15 PM

First, the secondary objective with the choice...what kind of choice does it offer?

Razing a settlement or simply conquering it
OR
After you opened the paths to the north, you get a message that 2 of your appretnices have done well, and you should grant one the honour to initiate him a necromancer. The chosen path will determine an enemy hero in a later campaign. {Variant: If you took him with you, you can here choose the boy from scenario 1 of this Campaign.}
OR
There is a Neutral town left alone by the other players and heavily guarded. You want to turn the populationundead and have two ways to achieve it between which you must choose.
OR
A really good other idea.

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master_learn
master_learn


Legendary Hero
walking to the library
posted November 12, 2012 12:28 PM

After you opened the paths to the north, you get a message that 2 of your apprentices have done well, and you should grant one the honour to initiate him a necromancer. The chosen path will determine an enemy hero in a later campaign. You take the boy from scenario 1 of this Campaign.
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted November 12, 2012 01:35 PM

1. What shall be another secondary objective?

Completely destroy one exit of the central region (through that Wyrmbern heroes can come and annoy you)
OR
Raze all AM-Buildings of a certain type. (f.e. all godl mines. when you rach buildings of taht type, you get the options "keep it" and"raze it")
OR
a better destructive idea of yours

2. What shall be another secondary objective?

Get a certain high-range building
OR
Flag a specific AM-building
OR
Flag X of a certain AM-building(f.e. X Gold Mines)
OR
Get a certain number of a Neutral Necropolis unit (there are a number of dwellings on the map.

3. What shall be another secondary objective?

Choose freely. If it seems fitting to me, it's in

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted November 12, 2012 01:39 PM

2.  Flag a specific AM-building
____________

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NoobX
NoobX


Undefeatable Hero
Now, this is a paradox...
posted November 12, 2012 01:55 PM

1. Destroy a mining complex in the underground and spare no one, thus weakening the enemy's economy and increasing your army.
____________
Ghost said:
Door knob resembles anus tap.

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master_learn
master_learn


Legendary Hero
walking to the library
posted November 12, 2012 03:48 PM
Edited by master_learn at 16:11, 12 Nov 2012.

3.After defeating the T-Rexes for Helia,you discover 1 little T-Rex,which you bring to a location.
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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