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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 50 100 150 200 250 300 350 ... 366 367 368 369 370 ... 400 419 · «PREV / NEXT»
Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 20, 2013 06:58 PM

1. Which special hero ability shall the Wardens' units be able to get on Cold Volcanic?

Ashen Painting (When an enemy stack performs a ranged attack on this unit, only half of the enemy units will count for Damage calculation (the others miss))
OR
Strike From the Ashes (One turn after this unit is finished, it can perform another attack (melee or ranged!) For the damage calculation, it is assumed the stack has the size as when the battle began.) {Variant: ...it is assumed that the stack has the size as before it was finished}
OR
better idea by you

2. Which special hero ability shall the Wardens' units be able to get on Desert?

Desert Clothes (Passive. This unit takes only 50% fire damage.)
OR
Thirstless (Passive. This unit gets +25% initiative)
OR
better idea by you

3. Which special hero ability shall the Wardens' units be able to get on Earth tunnels/Underground Earth?

Dig In (Active. Using this ability this unit cannot be targeted by ranged attacks, but cannot act until it leaves it's hole.)
OR
better idea by you

4. Which special hero ability shall the Wardens' units be able to get on Forest Earth?

Bushcrawling (Passive. This unit can move through nature-based obstacles in battle.)
OR
Forest Warding (Passive. If a friendly stack falls, this unit gets a (cumultative) boost on all stats for X (=Racial Level) turns.)
OR
better idea by you

5. Which special hero ability shall the Wardens' units be able to get on Grass?

Light-Footed (Passive. This unit gets +1 Movement/Speed)
OR
better idea by you

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted July 20, 2013 07:00 PM

4. Bushcrawling (Passive. This unit can move through nature-based obstacles in battle.)
____________

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master_learn
master_learn


Legendary Hero
walking to the library
posted July 20, 2013 07:56 PM

5.Light-Footed (Passive. This unit gets +1 Movement/Speed)

____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Hungarest
Hungarest


Known Hero
What? Why? I'm undefeatable
posted July 20, 2013 08:53 PM

2. Thirstless (Passive. This unit gets +25% initiative) .
____________
" We Are don't allow, Evil to became more
powerful than Us . "

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted July 20, 2013 08:55 PM

3. Dig In (Active. Using this ability this unit cannot be targeted by ranged attacks, but cannot act until it leaves it's hole.)

____________

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master_learn
master_learn


Legendary Hero
walking to the library
posted July 20, 2013 09:23 PM

1.Strike From the Ashes (One turn after this unit is finished, it can perform another attack (melee or ranged!) For the damage calculation, it is assumed the stack has the size as when the battle began.)
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 20, 2013 09:57 PM

Nicey!

Badlands/Dust/Wasteland
-Unit Stat Bonus: Mana
-Hero Stat Bonus: Attack
-Hero Skill Bonus: Art of War
-Special Hero Ability: Law/Right/Might of the Strongest (passive. If the hero Finished an enemy stack off, he gets a free second action immediately)
-Special Unit Ability: Hardened (+15/10/5% max HP (Core/Elite/Champion))

Cold Volcanic
-Unit Stat Bonus: Defense
-Hero Stat Bonus: Spellpower
-Hero Skill Bonus: Arcane Refinement
-Special Hero Ability: Ashenway (Passive. Increases the Adventure Map Movement points of the hero by 10%)
-Special Unit Ability: Strike From the Ashes (One turn after this unit is finished, it can perform another attack (melee or ranged!) For the damage calculation, it is assumed the stack has the size as when the battle began.)

Dead Land/Cursed Land
-Unit Stat Bonus: Mana
-Hero Stat Bonus: Defense
-Hero Skill Bonus: Dark Magic
-Special Hero Ability: Fallen Lands (Passive. The army gets -3 morale, but the hero deals double damage on attacks.)
-Special Unit Ability: Curse Ward (This unit has a X*10% chance to ward off negative effects with a duration. X = racial level of the Hero)

Desert
-Unit Stat Bonus: Damage
-Hero Stat Bonus: Attack
-Hero Skill Bonus: Logistics
-Special Hero Ability: Burning Sun (Active. Once per battle, the hero can use this ability, dealing massive fire damage to all units on the battlefield)
-Special Unit Ability: Thirstless (Passive. This unit gets +25% initiative)

Earth Tunnels/Underground Earth
-Unit Stat Bonus: Hitpoints
-Hero Stat Bonus: Defense
-Hero Skill Bonus: Earth Magic
-Special Hero Ability: Tunnel Breakdown (Active. Once per battle, the hero can cause a tunnel massive tunnel collapse, damaging a large area)
-Special Unit Ability: Dig In (Active. Using this ability this unit cannot be targeted by ranged attacks, but cannot act until it leaves it's hole.)

Forest Earth
-Unit Stat Bonus: Hitpoints
-Hero Stat Bonus: Defense
-Hero Skill Bonus: Wood Magic
-Special Hero Ability: From out of the leaves (Passive. The hero attack uses up the retaliation of enemies still having it (and no unlimited retaliation!), even though the enemy cannot retaliate against the hero.)
-Special Unit Ability: Bushcrawling (Passive. This unit can move through nature-based obstacles in battle.)

Grass
-Unit Stat Bonus: Speed/Movement
-Hero Stat Bonus: Defense
-Hero Skill Bonus: leadership
-Special Hero Ability: Birds Whispers (Passive. This ability allows the hero to get more information when looking at enemy structures, heroes, etc. Note: If boni can be switched often and freely, this ability will get a prevention mechanism! You cannot take a peak and then take a better (maybe even fitting to the info!) bonus!)
-Special Unit Ability: Light-Footed (Passive. This unit gets +1 Movement/Speed)

Grotto
-Unit Stat Bonus: Attack
-Hero Stat Bonus: Knowledge
-Hero Skill Bonus: Nobility
-Special Hero Ability: Lurking in the Darkness (Passive. Enemies can not see information about this hero on the Adventure Map without using magic.)
-Special Unit Ability:

Hot Volcanic
-Unit Stat Bonus: Damage
-Hero Stat Bonus: Attack
-Hero Skill Bonus: Fire Magic
-Special Hero Ability: Lava Stream (Active. Once per battle, the hero can create a lava stream by choosing a free spot. The lava will flow into a line (but not a straight one) of X (=racial level) tiles (except the origin spot). Any unit hit by the stream gets a good deal of fire damage and is moved to the next free spot. The stream lasts for X*2 turns and is unpassable except for flyers.)
-Special Unit Ability:

Ice
-Unit Stat Bonus: Defense
-Hero Stat Bonus: Knowledge
-Hero Skill Bonus: Anti-Magic/Resistance
-Special Hero Ability: Steady Snowfall (Passive. During battles, the weather is always snowfall.)
-Special Unit Ability:

Plains
-Unit Stat Bonus: Initiative
-Hero Stat Bonus: Spellpower
-Hero Skill Bonus: Scouting
-Special Hero Ability: Plain Hunter (Passive. Attacks by the hero half the initiative of enemy units for one turn.)
-Special Unit Ability:

Rock
-Unit Stat Bonus: Speed/Movement
-Hero Stat Bonus: Knowledge
-Hero Skill Bonus: War Machines
-Special Hero Ability: Stone Barrier (Active. Once per battle. Using this ability, the hero creates a Stone Barrier of X (=racial level) tiles.)
-Special Unit Ability:

Tropical/Jungle
-Unit Stat Bonus: Initiative
-Hero Stat Bonus: Spellpower
-Hero Skill Bonus: Battle Lore
-Special Hero Ability: Heart of the Jungle (Passive. During the placement phase, the hero can move each nature based obstacle by 2 tiles.)
-Special Unit Ability:

Underground Rock/Stone
-Unit Stat Bonus: Attack
-Hero Stat Bonus: Spellpower
-Hero Skill Bonus: Defense
-Special Hero Ability: Fractures/Moving Stone/better name (Active. Once per battle, the hero can make the stoens move, Reducing the movement of All units on the battlefield to 25%).
-Special Unit Ability:

1. Which special hero ability shall the Wardens' units be able to get on Grotto?

any idea by you?

2. Which special hero ability shall the Wardens' units be able to get on Hot Volcanic?

Heatened (This unit gets +50% damage when getting fire damage, but it strikes twice on melee)
OR
better idea by you

3. Which special hero ability shall the Wardens' units be able to get on Ice?

Inner Warmth (This unit looses 20% of its initiative, but gets 50% resistance against cold damage and cannot be frozen.)
OR
better idea by you

4. Which special hero ability shall the Wardens' units be able to get on Plains?

Free Heart (This unit will sometimes not wait for orders, but act as it sees fit. It's morale and initiative are increased by X(=racial level) though)
OR
better idea by you

sorry, am a bit out of ideas :/

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master_learn
master_learn


Legendary Hero
walking to the library
posted July 20, 2013 10:05 PM

4.Free Heart (This unit will sometimes not wait for orders, but act as it sees fit. It's morale and initiative are increased by X(=racial level) though)

@Jiriki,maybe you just need a fresh cold beer.
Anyway,we mostly choose your ideas.
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 20, 2013 10:45 PM
Edited by Jiriki9 at 18:24, 21 Jul 2013.

Quote:
@Jiriki,maybe you just need a fresh cold beer.
Anyway,we mostly choose your ideas.


thanks. What I probably need most is next week to be behind me, I guess. oral examination (not what you think! )  on monday, and a multiple choice exam on thursday...


1. Which special hero ability shall the Wardens' units be able to get on Grotto?

Immune to Blind
OR
Through Darkness / better name (This creature is immune to Dark damage but gets double fire and lightning damage)
OR
Better idea by you

2. Which special hero ability shall the Wardens' units be able to get on Hot Volcanic?

Heatened (This unit gets +50% damage when getting fire damage, but it strikes twice on melee)
OR
better idea by you

3. Which special hero ability shall the Wardens' units be able to get on Ice?

Inner Warmth (This unit looses 20% of its initiative, but gets 50% resistance against cold damage and cannot be frozen.)
OR
better idea by you

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted July 21, 2013 08:57 PM

2. Heatened (This unit gets +50% damage when getting fire damage, but it strikes twice on melee)

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 21, 2013 09:37 PM

1. Which special hero ability shall the Wardens' units be able to get on Grotto?

Immune to Blind
OR
Through Darkness / better name (This creature is immune to Dark damage but gets double fire and lightning damage)
OR
Better idea by you

2. Which special hero ability shall the Wardens' units be able to get on Ice?

Inner Warmth (This unit looses 20% of its initiative, but gets 50% resistance against cold damage and cannot be frozen.)
OR
better idea by you

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master_learn
master_learn


Legendary Hero
walking to the library
posted July 21, 2013 09:45 PM

2.Inner Warmth (This unit looses 20% of its initiative, but gets 50% resistance against cold damage and cannot be frozen.)

____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 21, 2013 10:07 PM
Edited by Jiriki9 at 08:37, 22 Jul 2013.

1. Which special hero ability shall the Wardens' units be able to get on Grotto?

Immune to Blind
OR
Through Darkness / better name (This creature is immune to Dark damage but gets double fire and lightning damage)
OR
Better idea by you

2. Which special hero ability shall the Wardens' units be able to get on Rock?

Standing like a Rock / better name (This unit gets +X Defense for every turn it did not move.)
OR
better idea by you

3. Which special hero ability shall the Wardens' units be able to get on Tropical/Jungle?

No Enemy Retaliation
OR
Jungle Poisons (Attacks by this unit induce a poison that deals damage over time. Stacks with other poisons this unit uses. (So yes, a unit can theoretically induce 2 or more poisons.)
OR
better idea by you

4. Which special hero ability shall the Wardens' units be able to get on Underground Rock/Stone?

Basalt Will (This unit gets X*10% magic resistance)
OR
better idea by you

EDIT: nobody there?

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Hungarest
Hungarest


Known Hero
What? Why? I'm undefeatable
posted July 22, 2013 01:18 PM

3. No Enemy Retaliation .
____________
" We Are don't allow, Evil to became more
powerful than Us . "

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master_learn
master_learn


Legendary Hero
walking to the library
posted July 22, 2013 01:54 PM

1.Immune to Blind
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted July 22, 2013 03:20 PM

4. Basalt Will (This unit gets X*10% magic resistance)

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 22, 2013 06:12 PM

Which special hero ability shall the Wardens' units be able to get on Rock?

Standing like a Rock / better name (This unit gets +X Defense for every turn it did not move.)
OR
better idea by you

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master_learn
master_learn


Legendary Hero
walking to the library
posted July 22, 2013 06:44 PM

Hard as a Rock (This unit gets +X Defense for every turn it did not move.)
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 22, 2013 07:01 PM

So, that was it!!! =)

Badlands/Dust/Wasteland
-Unit Stat Bonus: Mana
-Hero Stat Bonus: Attack
-Hero Skill Bonus: Art of War
-Special Hero Ability: Law/Right/Might of the Strongest (passive. If the hero Finished an enemy stack off, he gets a free second action immediately)
-Special Unit Ability: Hardened (+15/10/5% max HP (Core/Elite/Champion))

Cold Volcanic
-Unit Stat Bonus: Defense
-Hero Stat Bonus: Spellpower
-Hero Skill Bonus: Arcane Refinement
-Special Hero Ability: Ashenway (Passive. Increases the Adventure Map Movement points of the hero by 10%)
-Special Unit Ability: Strike From the Ashes (One turn after this unit is finished, it can perform another attack (melee or ranged!) For the damage calculation, it is assumed the stack has the size as when the battle began.)

Dead Land/Cursed Land
-Unit Stat Bonus: Mana
-Hero Stat Bonus: Defense
-Hero Skill Bonus: Dark Magic
-Special Hero Ability: Fallen Lands (Passive. The army gets -3 morale, but the hero deals double damage on attacks.)
-Special Unit Ability: Curse Ward (This unit has a X*10% chance to ward off negative effects with a duration. X = racial level of the Hero)

Desert
-Unit Stat Bonus: Damage
-Hero Stat Bonus: Attack
-Hero Skill Bonus: Logistics
-Special Hero Ability: Burning Sun (Active. Once per battle, the hero can use this ability, dealing massive fire damage to all units on the battlefield)
-Special Unit Ability: Thirstless (Passive. This unit gets +25% initiative)

Earth Tunnels/Underground Earth
-Unit Stat Bonus: Hitpoints
-Hero Stat Bonus: Defense
-Hero Skill Bonus: Earth Magic
-Special Hero Ability: Tunnel Breakdown (Active. Once per battle, the hero can cause a tunnel massive tunnel collapse, damaging a large area)
-Special Unit Ability: Dig In (Active. Using this ability this unit cannot be targeted by ranged attacks, but cannot act until it leaves it's hole.)

Forest Earth
-Unit Stat Bonus: Hitpoints
-Hero Stat Bonus: Defense
-Hero Skill Bonus: Wood Magic
-Special Hero Ability: From out of the leaves (Passive. The hero attack uses up the retaliation of enemies still having it (and no unlimited retaliation!), even though the enemy cannot retaliate against the hero.)
-Special Unit Ability: Bushcrawling (Passive. This unit can move through nature-based obstacles in battle.)

Grass
-Unit Stat Bonus: Speed/Movement
-Hero Stat Bonus: Defense
-Hero Skill Bonus: leadership
-Special Hero Ability: Birds Whispers (Passive. This ability allows the hero to get more information when looking at enemy structures, heroes, etc. Note: If boni can be switched often and freely, this ability will get a prevention mechanism! You cannot take a peak and then take a better (maybe even fitting to the info!) bonus!)
-Special Unit Ability: Light-Footed (Passive. This unit gets +1 Movement/Speed)

Grotto
-Unit Stat Bonus: Attack
-Hero Stat Bonus: Knowledge
-Hero Skill Bonus: Nobility
-Special Hero Ability: Lurking in the Darkness (Passive. Enemies can not see information about this hero on the Adventure Map without using magic.)
-Special Unit Ability: Immune to Blind

Hot Volcanic
-Unit Stat Bonus: Damage
-Hero Stat Bonus: Attack
-Hero Skill Bonus: Fire Magic
-Special Hero Ability: Lava Stream (Active. Once per battle, the hero can create a lava stream by choosing a free spot. The lava will flow into a line (but not a straight one) of X (=racial level) tiles (except the origin spot). Any unit hit by the stream gets a good deal of fire damage and is moved to the next free spot. The stream lasts for X*2 turns and is unpassable except for flyers.)
-Special Unit Ability: Heatened (This unit gets +50% damage when getting fire damage, but it strikes twice on melee)

Ice
-Unit Stat Bonus: Defense
-Hero Stat Bonus: Knowledge
-Hero Skill Bonus: Anti-Magic/Resistance
-Special Hero Ability: Steady Snowfall (Passive. During battles, the weather is always snowfall.)
-Special Unit Ability: Inner Warmth (This unit looses 20% of its initiative, but gets 50% resistance against cold damage and cannot be frozen.)

Plains
-Unit Stat Bonus: Initiative
-Hero Stat Bonus: Spellpower
-Hero Skill Bonus: Scouting
-Special Hero Ability: Plain Hunter (Passive. Attacks by the hero half the initiative of enemy units for one turn.)
-Special Unit Ability: Free Heart (This unit will sometimes not wait for orders, but act as it sees fit. It's morale and initiative are increased by X(=racial level) though)

Rock
-Unit Stat Bonus: Speed/Movement
-Hero Stat Bonus: Knowledge
-Hero Skill Bonus: War Machines
-Special Hero Ability: Stone Barrier (Active. Once per battle. Using this ability, the hero creates a Stone Barrier of X (=racial level) tiles.)
-Special Unit Ability: Hard as a Rock (This unit gets +X Defense for every turn it did not move.)

Tropical/Jungle
-Unit Stat Bonus: Initiative
-Hero Stat Bonus: Spellpower
-Hero Skill Bonus: Battle Lore
-Special Hero Ability: Heart of the Jungle (Passive. During the placement phase, the hero can move each nature based obstacle by 2 tiles.)
-Special Unit Ability: No Enemy Retaliation

Underground Rock/Stone
-Unit Stat Bonus: Attack
-Hero Stat Bonus: Spellpower
-Hero Skill Bonus: Defense
-Special Hero Ability: Fractures/Moving Stone/better name (Active. Once per battle, the hero can make the stoens move, Reducing the movement of All units on the battlefield to 25%).
-Special Unit Ability: Basalt Will (This unit gets X*10% magic resistance)

which racial next?

Gating
OR
Soul Gathering
OR
Runemagic
OR
Forge
OR
Crusade
OR
Training
OR
Blood Rage
OR
Warcries

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted July 22, 2013 07:12 PM

Soul gathering

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