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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 50 100 150 200 250 300 350 ... 374 375 376 377 378 ... 400 419 · «PREV / NEXT»
master_learn
master_learn


Legendary Hero
walking to the library
posted September 14, 2013 12:57 PM
Edited by master_learn at 12:58, 14 Sep 2013.

1.Counter Rune
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted September 14, 2013 04:41 PM

1. Which ability for Master Tactical Training?

Broad Formation (Active ability. Using this ability, this unit can spread on the battlefield, thus increasing it's side up to X hexagon fields. X is equal to the squareroot of the stack size, and capped by 10. For Large Creatures, X is equal to half the stack size, but capped with 3.)
OR
Preparing Maneuver. (If this unit walks only up to the half of its movement, it gets another action at the end of the turn. THisd works only once per turn, of course.)
OR
better idea by you

2. Which ability is granted by Blood Rage Level 3?

No Enemy Retaliation
OR
Lust for Battle (For Purpose of attacking an enemy unit, this unit gains +1 movement)
OR
better idea by you

3. Which ability is granted by Blood Rage Level 4?

Double Strike
OR
better idea by you

4. How many level 1 Warcries shall exist?

4-6

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NoobX
NoobX


Undefeatable Hero
Now, this is a paradox...
posted September 14, 2013 04:50 PM

4. 6
____________
Ghost said:
Door knob resembles anus tap.

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master_learn
master_learn


Legendary Hero
walking to the library
posted September 14, 2013 04:59 PM

2.Lust for Battle (For Purpose of attacking an enemy unit, this unit gains +1 movement)

____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted September 15, 2013 12:34 PM

1. Which ability for Master Tactical Training?

Broad Formation (Active ability. Using this ability, this unit can spread on the battlefield, thus increasing it's side up to X hexagon fields. X is equal to the squareroot of the stack size, and capped by 10. For Large Creatures, X is equal to half the stack size, but capped with 3.)
OR
Preparing Maneuver. (If this unit walks only up to the half of its movement, it gets another action at the end of the turn. THisd works only once per turn, of course.)
OR
better idea by you

2. Which ability is granted by Blood Rage Level 4?

Double Strike
OR
better idea by you

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master_learn
master_learn


Legendary Hero
walking to the library
posted September 15, 2013 12:35 PM

2.Double Strike
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted September 15, 2013 02:46 PM

1. Which ability for Master Tactical Training?

Broad Formation (Active ability. Using this ability, this unit can spread on the battlefield, thus increasing it's side up to X hexagon fields. X is equal to the squareroot of the stack size, and capped by 10. For Large Creatures, X is equal to half the stack size, but capped with 3.)
OR
Preparing Maneuver. (If this unit walks only up to the half of its movement, it gets another action at the end of the turn. THisd works only once per turn, of course.)
OR
better idea by you

2. How many Level 2 Warcries?

4-5

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted September 15, 2013 02:56 PM

2. 4

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted September 16, 2013 10:01 AM

1. Prepared Maneuver

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted September 16, 2013 03:50 PM

How many Level 3 Warcries?

2-3

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted September 16, 2013 10:39 PM

3

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted September 17, 2013 04:18 PM

How many Level 4 Warcries?

1-2

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master_learn
master_learn


Legendary Hero
walking to the library
posted September 17, 2013 04:33 PM

2
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted September 18, 2013 04:40 PM

Runemagic
Like H5. The hero can, in battle, cast certain runes on their units, which cost ressources and give the units specific bonuses.
There are 4 Levels of runes.

Basic Runemagic
Allows the Hero to learn and cast Level 1 Runes.
Available Level 1 Runes:
-Apprentice Rune (Increases the effect of further runes on the unit in this battle.)
-Axe Rune (Increases Attack)
-Rune of Speed (Increases Speed)
-Rune of Will (Increases Morale)
-Shield Rune (Increases Defense)
-
Advanced Runemagic
Allows the Hero to learn and cast Level 2 Runes.
-Meteor Rune (Increases Damage)
-Rune of Passion (Increases Initiative)
-
ExpertRunemagic
Allows the Hero to learn and cast Level 3 Runes.
-Clover Rune (Increases Luck)
-Rune of Life (Increases Max HP)
-
MasterRunemagic
Allows the Hero to learn and cast Level 4 Runes.
Available Level 4 Runes:
-Dragonskin Rune (Gives the unit Fire immunity and Immunity to magic up to level 3)
-Rune of Rebirth (When the living unit with this rune's stack is finished, it will, one time, resurrect with the size it had at the beginning of the battle.)

-Counter Rune (Gives an additional retaliation)

Forge
In a Fortress town, the Hero can create Equipment for their Fortress Creatures, which will increase their stats. There are different types of equipment however, and except combined effects, which you can also do, but are high expensive, each equipment type can only have a certain stat, for exapmle Shields allways give a defense bonus. Forging will cost you ressources - and, on higher levels, permanently Experience Points of the Hero.
Advancing in the Racial increases the strength of created equipment.

List of Equipment and corresponding Stat:
-Weapon>Attack
-Armour>Defense
-Talisman>Damage
-Helmet>HP
-Cloak>Initiative
-Shoes>Speed/Movement
-Ring>Morale
-Neck>Luck/Crit Chance

Basic Forge
20% forging effect
Advanced Forge
55% forging effect
Expert Forge
80% forging effect
Master Forge
100% forging effect


Crusade
Some Haven Core Units (including Neutral Haven Cores) will join the Priest at the beginning of each week.
The formular for the exact number of creatures is "((HL/2)*T)+/-R"
Which creature appears is random, as long as the hero has a free stack placeholder. If not, only creatures which are in the army will appear. If there are neither a free stack placeholder nor a Haven Core unit stack in the army, no creatures will appear. An exception for the randomness is when the hero has a creature specialty, which will increase the chance of this creature to appear.

Basic Crusade
Counts as one more town for the formular.
Advanced Crusade
Counts as two more towns for the formular.
Expert Crusade
Counts as three more towns for the formular.
Master Crusade
Counts as four more towns for the formular.


Training
Sets free certain abilities for haven units.
It works like this: The Haven Creatures have 2 abilities belonging to each of 3 chosable paths (aggressive, defensive and tactical training), which are set free when they are in the hero's army. Additionally, not all stacks are influenced by the racial - which, is to be chosen in hero screen - and not all tiers can be chosen from the beginning on.

Basic Training
Allows you to choose a path and to choose up to 2 Core Unit stacks to train.
Advanced Training
Allows you to choose up to 4 Stacks of Core or Elite units to train.
Expert Training
Allows you to choose up to 6 Stacks of any Haven units to train.
Master Training
Sets free a second special ability for all affected stacks.

Aggressive Training Abilities:
Basic: No Enemy Retaliation
Master: Shatter Armour (Each strike by a creature with this ability reduces the enemy defence by 1/4/10 for Core/Elite/Champion units. The malus lasts for the remaining battle and is cumultative up to 25 on a unit.) (NOTE: numbers may be changed later for balancing, of course)

Defensive Training Abilities:
Basic: Take Stand (Each turn this unit did not move (but it may range-attack or cast!), its defense increases a bit.)
Master: Master Parry (This unit has an 35% chance to completely block off physical damage.)

Tactical Training Abilities:
Basic: Discipline (Halves any change of morale or initiative)
Master: Preparing Maneuver. (If this unit walks only up to the half of its movement, it gets another action at the end of the turn. THisd works only once per turn, of course.)

Blood Rage
Similar to H5, but blood rage comes quicker, yet you loose control over the raging unit. In Rage, units gain a bonus on Attack, Damage and HP. On level 3, units will also be affected by Lust for Battle (For Purpose of attacking an enemy unit, this unit gains +1 movement) and on level 4 they will obtain double strike.
Advancing in the racial allows your units to reach higher stages of rage - and gives you a chance not to loose control when a unit rages.

Basic Blood Rage
Your Stronghold Units can reach Blood Rage Level 1. You definitely loose control over them when they rage.
Advanced Blood Rage
Your Stronghold Units can reach Blood Rage Level 2. You have a chance of 7% to keep control over them in rage.
Expert Blood Rage
Your Stronghold Units can reach Blood Rage Level 3. You have a chance of 15% to keep control over them in rage.
Master Blood Rage
Your Stronghold Units can reach Blood Rage Level 4. You have a chance of 25% to keep control over them in rage.


Warcries
Your hero can learn special "Warcry" abilities, sorted into 4 levels, whose effectivity depends on Hero Level and Racial Level. The Level of this racial determines, which Warcries a hero can learn.
When having used a Warcry, a Hero must wait some time before using a Warcry again - the timer - which is indepependent from the racial level - is carried into future battles as well.

Basic Warcries
Allows to learn Level 1 Warcries:
-
-
-
-
-
-
Advanced Warcries
Allows to learn Level 2 Warcries.
-
-
-
-
Expert Warcries
Allows to learn Level 3 Warcries.
-
-
-
Master Warcries
Allows to learn Level 4 Warcries.
-
-

1. Which level for the Counter Rune?

1-3

2. from which level of Forging can you create equipment with combined effects?

Basic
OR
Advanced
OR
Expert
OR
Master

3. Which of the following Warcries shall be in?
Choose 2-5 of the following

Shout of Anger / Shout of Vengeance (Increases damage of all friendly stronghold units. The amount depends on the number of friendly units lost in this battle)
OR
Shout of Rage (Grants target stronghold unit level one of blood rage.) [Note: this would be quite interesting, bringing blood rage in for warcry-based heroes]
OR
Owl Screech (Reveals all hidden enemy units.) {Variant: Only works in a chosen area}
OR
Lion Roar (Grants target Stronghold unit a boost on Morale and Initiative)
OR
Shout of Awe (Target enemy unit looses its next turn. Fear Effect!!!)

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NoobX
NoobX


Undefeatable Hero
Now, this is a paradox...
posted September 18, 2013 04:50 PM

1. 2
____________
Ghost said:
Door knob resembles anus tap.

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master_learn
master_learn


Legendary Hero
walking to the library
posted September 18, 2013 04:57 PM

2.Advanced

____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted September 18, 2013 05:19 PM

1. Which shall be the last Level 1 Rune?

Rune of Elemental Cover / better name (X% resistance against damage of one random element)
OR
Rune of Elemental Rage / better name (X% of the creature's damage are dealt as elemental damage. The element is determined randomly when the rune is cast)
OR
better idea by you

2. Up to how many effects can be combined?

2-3

3. Which of the following Warcries shall be in?
Choose 2-5 of the following

Shout of Anger / Shout of Vengeance (Increases damage of all friendly stronghold units. The amount depends on the number of friendly units lost in this battle)
OR
Shout of Rage (Grants target stronghold unit level one of blood rage.) [Note: this would be quite interesting, bringing blood rage in for warcry-based heroes]
OR
Owl Screech (Reveals all hidden enemy units.) {Variant: Only works in a chosen area}
OR
Lion Roar (Grants target Stronghold unit a boost on Morale and Initiative)
OR
Shout of Awe (Target enemy unit looses its next turn. Fear Effect!!!)

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master_learn
master_learn


Legendary Hero
walking to the library
posted September 18, 2013 05:31 PM

1. Rune of Elemental Cover / better name (X% resistance against damage of one random element)

____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted September 18, 2013 06:21 PM

1. Which shall be the last Level 3 Rune?

Gryphon Rune (Allows the unit to fly.)
OR
Silver Rune (The unit deals additional damage to undead and demonic units)
OR
better idea by you

2. Up to how many effects can be combined?

2-3

3. Which of the following Warcries shall be in?
Choose 2-5 of the following

Shout of Anger / Shout of Vengeance (Increases damage of all friendly stronghold units. The amount depends on the number of friendly units lost in this battle)
OR
Shout of Rage (Grants target stronghold unit level one of blood rage.) [Note: this would be quite interesting, bringing blood rage in for warcry-based heroes]
OR
Owl Screech (Reveals all hidden enemy units.) {Variant: Only works in a chosen area}
OR
Lion Roar (Grants target Stronghold unit a boost on Morale and Initiative)
OR
Shout of Awe (Target enemy unit looses its next turn. Fear Effect!!!)

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted September 19, 2013 10:59 PM

1. Silver Rune

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