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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 50 100 150 200 250 300 350 ... 378 379 380 381 382 ... 400 419 · «PREV / NEXT»
Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted October 11, 2013 10:32 AM

So, summed all racials up and found at least one unattended important hting: We did not finish the stack caps for Honour Guard!!!!

Which Honour Guard Stack Cap for Advanced Level?

Choose 2-5

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted October 11, 2013 12:58 PM

4

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted October 11, 2013 01:04 PM

Which Honour Guard Stack Cap for Expert Level?

7-10

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 11, 2013 06:26 PM

7

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted October 13, 2013 05:44 PM

Which Honour Guard Stack Cap for Expert Level?

10-12

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master_learn
master_learn


Legendary Hero
walking to the library
posted October 13, 2013 06:09 PM

10
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted October 15, 2013 09:59 AM

Fine fine. Summing now up what we have for ambushing and name specifications so far...

Names

Terrains

Wasteland
Cursed Land
Jungle
Subterrain Rock

Skills
Scouting
Battle
Magic Resistance

Ambushs
Ambuhs are in^^
For tactics, the defending player's troops are (in a default formation) placed in a (marchign) line that leads from one side of the battlefield to the other, the ambushing player positions their troops around - after the defending player, so the ambusher sees the defenders battle formation.
Only the Ambusher/Attacker can retreat.
Ambushing players get an initiative bonus on First turn.

Skills enhancing Ambushing

-Art of War
-Battle Lore
-Logistics
-Scout/Scouting
-Battle

Skills enhancing Ambush Defense
1.Wood Magic
2.Leadership
3.Art of War
4.Battle Lore
5.Logistics
6.Scout/Scouting
7.Enlightenment


Neglected
Splitting Stacks inside battle

Now, new questions.

1. How shall we call ambushing, from now on?

Ambush/ing
OR
Trap
OR
Decoy

Have no questions on ambush in mind, today. So, we go for the winner of the last vote and it waaaas...doing some nice heroes!!! =)

2. So, with whose factions' scenario heroes do we begin?

Choose freely

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master_learn
master_learn


Legendary Hero
walking to the library
posted October 15, 2013 10:25 AM

2. Rampart
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted October 15, 2013 10:53 AM

1. How shall we call ambushing, from now on?

Ambush/ing
OR
Trap
OR
Decoy

2. before we start...how many scenario heroes for each faction?

8
OR
10
OR
12

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 15, 2013 03:15 PM

1. Ambush

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted October 15, 2013 05:49 PM

before we start...how many scenario heroes for each faction?

8
OR
10
OR
12

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 15, 2013 06:00 PM

8

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted October 15, 2013 06:54 PM

Fine fine. Maybe some more infos on rampart, again, befor ewe start?!

Rampart:
<FacRampart>
Colours: Dark Green, White, Bronze
Ingame Faction Symbols:
1. Large ancient oak(or any similar) tree

2. A Stag

3. Panflute and Leaves

4. An acorn nut

5.  The Celtic knot

Hero:
Warden

Core:
Nymph
>Creek Spirit
>Nereid
Elven Warrior
>Blade Dancer
>Elven Veteran
Satyr Beastmaster
>Faun (enhances the Pack Leader abilities onto other types of creatures
than beasts)
>Satyr Pathfinder

Elite:
Cernunnos
>Cernunnos Lord
>Capricorn
Bard
>Legendmaster
>Troubadour
Fairy Dragon
>Spring Dragon
>Magi Dragon

Champion:
Phoenix
>Sunbird
>Inferno Bird

Special War Machines:
-Fog Basin (unique. A mystical Basin carried by some humanoids(Nymphs,
Elves and/OR Satyrs) Summons a permanent fog onto the battlefield, giving ANY ranged attack a 50% chance to fail.)
-Thorn Tree (Ballista. A movable massive Tree without leaves, but with
masses of Thorns, which he can shot at the enemy. Can, once per turn,
intercept enemies which try to melee-attack one of your units.
Intercepting works like an attack, dealing damage, but additonally stops the enemy in the middle of their attack movement (halfway to their target))
-Equipment Cart (Ammo Cart. Your ranged units gain eternal ammo and the "No melee penalty" ability.)

Faction Relations:
-Abyss:
-Dungeon:
-Fortress:
-Haven:
-Keep:
-Necropolis:
-Sanctuary:
-Stronghold:

Social Structures:
There is a social ranking in Ramparts, but only based on age, experience and reputation. Those with a higher rank merely are given priority in unimportant things and must work as hard as one of a lower rank to survive. Leaders do not keep their power for long, generally giving it up and helping with reconstruction the instant the crisis is over. Those with skill in a craft are recognized for it and are rewarded accordingly.

Values:
Ambition 15
Cleanness 75
Compassion 75
Courage 75
Creativity 100
Curiosity 50
Freedom 100
Greed 20
Honour 70
Justice 100
Knowledge 50
Lust 100
Modesty 60
Pride 80
Productivity 50
Rage 75
Reliability 35
"Who has the Power, can do as he/She pleases" 10

And of course, the Racials:

Beast-Taming
Can summon creatures depending on hero level and skill, once per battle. Each creature has a value. If the product of Hero Level and Racial LEvel is equal to or larger than that value, the hero can summon the creature.
Wolf [1]
Raven [1]
Jaguar [2]
Dragonfly [5]
Bull [18]
Magma Toad [20]
Giant Worm [21]
Thunderbird [28]
Advancing in the Racial, hero can summon more and better creatures.

Basic Beast-Taming
Summons creatures with a stack size of 40%.
Advanced Basic Beast-Taming
Summons creatures with a stack size of 60%.
Expert Basic Beast-Taming
Summons creatures with a stack size of 80%.
Master Basic Beast-Taming
Summons creatures with a stack size of 100%.


Soul of the Land
The Wardens are Wardens of all the land, they can gain power of the land they fight on - different boni depending on what terrain they are on.
The Higher a hero's level in this racial, the better the bonus he/she gets is.

Badlands/Dust/Wasteland
-Unit Stat Bonus: Mana
-Hero Stat Bonus: Attack
-Hero Skill Bonus: Art of War
-Special Hero Ability: Law/Right/Might of the Strongest (passive. If the hero Finished an enemy stack off, he gets a free second action immediately)
-Special Unit Ability: Hardened (+15/10/5% max HP (Core/Elite/Champion))

Cold Volcanic
-Unit Stat Bonus: Defense
-Hero Stat Bonus: Spellpower
-Hero Skill Bonus: Arcane Refinement
-Special Hero Ability: Ashenway (Passive. Increases the Adventure Map Movement points of the hero by 10%)
-Special Unit Ability: Strike From the Ashes (One turn after this unit is finished, it can perform another attack (melee or ranged!) For the damage calculation, it is assumed the stack has the size as when the battle began.)

Dead Land/Cursed Land
-Unit Stat Bonus: Mana
-Hero Stat Bonus: Defense
-Hero Skill Bonus: Dark Magic
-Special Hero Ability: Fallen Lands (Passive. The army gets -3 morale, but the hero deals double damage on attacks.)
-Special Unit Ability: Curse Ward (This unit has a X*10% chance to ward off negative effects with a duration. X = racial level of the Hero)

Desert
-Unit Stat Bonus: Damage
-Hero Stat Bonus: Attack
-Hero Skill Bonus: Logistics
-Special Hero Ability: Burning Sun (Active. Once per battle, the hero can use this ability, dealing massive fire damage to all units on the battlefield)
-Special Unit Ability: Thirstless (Passive. This unit gets +25% initiative)

Earth Tunnels/Underground Earth
-Unit Stat Bonus: Hitpoints
-Hero Stat Bonus: Defense
-Hero Skill Bonus: Earth Magic
-Special Hero Ability: Tunnel Breakdown (Active. Once per battle, the hero can cause a tunnel massive tunnel collapse, damaging a large area)
-Special Unit Ability: Dig In (Active. Using this ability this unit cannot be targeted by ranged attacks, but cannot act until it leaves it's hole.)

Forest Earth
-Unit Stat Bonus: Hitpoints
-Hero Stat Bonus: Defense
-Hero Skill Bonus: Wood Magic
-Special Hero Ability: From out of the leaves (Passive. The hero attack uses up the retaliation of enemies still having it (and no unlimited retaliation!), even though the enemy cannot retaliate against the hero.)
-Special Unit Ability: Bushcrawling (Passive. This unit can move through nature-based obstacles in battle.)

Grass
-Unit Stat Bonus: Speed/Movement
-Hero Stat Bonus: Defense
-Hero Skill Bonus: leadership
-Special Hero Ability: Birds Whispers (Passive. This ability allows the hero to get more information when looking at enemy structures, heroes, etc. Note: If boni can be switched often and freely, this ability will get a prevention mechanism! You cannot take a peak and then take a better (maybe even fitting to the info!) bonus!)
-Special Unit Ability: Light-Footed (Passive. This unit gets +1 Movement/Speed)

Grotto
-Unit Stat Bonus: Attack
-Hero Stat Bonus: Knowledge
-Hero Skill Bonus: Nobility
-Special Hero Ability: Lurking in the Darkness (Passive. Enemies can not see information about this hero on the Adventure Map without using magic.)
-Special Unit Ability: Immune to Blind

Hot Volcanic
-Unit Stat Bonus: Damage
-Hero Stat Bonus: Attack
-Hero Skill Bonus: Fire Magic
-Special Hero Ability: Lava Stream (Active. Once per battle, the hero can create a lava stream by choosing a free spot. The lava will flow into a line (but not a straight one) of X (=racial level) tiles (except the origin spot). Any unit hit by the stream gets a good deal of fire damage and is moved to the next free spot. The stream lasts for X*2 turns and is unpassable except for flyers.)
-Special Unit Ability: Heatened (This unit gets +50% damage when getting fire damage, but it strikes twice on melee)

Ice
-Unit Stat Bonus: Defense
-Hero Stat Bonus: Knowledge
-Hero Skill Bonus: Anti-Magic/Resistance
-Special Hero Ability: Steady Snowfall (Passive. During battles, the weather is always snowfall.)
-Special Unit Ability: Inner Warmth (This unit looses 20% of its initiative, but gets 50% resistance against cold damage and cannot be frozen.)

Plains
-Unit Stat Bonus: Initiative
-Hero Stat Bonus: Spellpower
-Hero Skill Bonus: Scouting
-Special Hero Ability: Plain Hunter (Passive. Attacks by the hero half the initiative of enemy units for one turn.)
-Special Unit Ability: Free Heart (This unit will sometimes not wait for orders, but act as it sees fit. It's morale and initiative are increased by X(=racial level) though)

Rock
-Unit Stat Bonus: Speed/Movement
-Hero Stat Bonus: Knowledge
-Hero Skill Bonus: War Machines
-Special Hero Ability: Stone Barrier (Active. Once per battle. Using this ability, the hero creates a Stone Barrier of X (=racial level) tiles.)
-Special Unit Ability: Hard as a Rock (This unit gets +X Defense for every turn it did not move.)

Tropical/Jungle
-Unit Stat Bonus: Initiative
-Hero Stat Bonus: Spellpower
-Hero Skill Bonus: Battle Lore
-Special Hero Ability: Heart of the Jungle (Passive. During the placement phase, the hero can move each nature based obstacle by 2 tiles.)
-Special Unit Ability: No Enemy Retaliation

Underground Rock/Stone
-Unit Stat Bonus: Attack
-Hero Stat Bonus: Spellpower
-Hero Skill Bonus: Defense
-Special Hero Ability: Fractures/Moving Stone/better name (Active. Once per battle, the hero can make the stoens move, Reducing the movement of All units on the battlefield to 25%).
-Special Unit Ability: Basalt Will (This unit gets X*10% magic resistance)

So, beginning now...

Which race for the first Rampart Hero?

Nymph (female only!)
OR
Satyr/Faun (male only!)
OR
Cernunnos (male only!)
OR
Elf

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master_learn
master_learn


Legendary Hero
walking to the library
posted October 15, 2013 07:06 PM

Nymph (female only!)
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted October 15, 2013 07:50 PM

That makes it a first heroine

So, we have a Nymph as first hero.

1. Which name for her?

Shy'a
OR
Earelle
OR
Nimiel
OR
Taluya
OR
Whisperwell
OR
better idea by you

2. What kind of special shall she have?

Ressource
OR
Spell Bonus
OR
Special Ability (Active)
OR
Unit
OR
Passive Hero-Related Ability

3. Where does she come from?

Magis
OR
Pius
OR
Nuktor
OR
Southwestern Islands
OR
Other

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master_learn
master_learn


Legendary Hero
walking to the library
posted October 15, 2013 08:14 PM

1. Earelle

____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 15, 2013 08:38 PM

2. Spell Bonus.

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted October 15, 2013 10:12 PM

3. Southwestern Islands

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted October 16, 2013 02:37 PM

1. From which school shall teh spell come she gives abonus for?

Wood
OR
Water
OR
Earth
OR
Light
OR
Schoolless

2. Which racial shall she have?

Soul of the Land
OR
Beast-Tamer

3. As nymph, she will come from a specific River, Stream, Creek, Lake, Pond, etc. ...which of these?

River (=more or less big)
OR
Creek/Stream (=more or less small^^)
OR
Lake
OR
Pond
OR
Spring

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 16, 2013 02:46 PM

1. Teh w00ds

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