Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Modders Workshop > Thread: Heroes 5.5 - Eternal Essence - Bugs and Known Issues"
Thread: Heroes 5.5 - Eternal Essence - Bugs and Known Issues" This thread is 14 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 · «PREV / NEXT»
Hellglory
Hellglory


Hired Hero
posted June 20, 2011 03:17 AM

No longer getting the load crash, was helpful to know it was likely a version conflict via saves or map files

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bingdevil
bingdevil

Tavern Dweller
posted June 20, 2011 04:51 AM

at first thank you for make such AI mods

but it has somes important BUGS

ESP  the AI can not get boat or summon boat

I try many times  at expert difficult .
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bingdevil
bingdevil

Tavern Dweller
posted June 20, 2011 06:02 AM
Edited by bingdevil at 06:05, 20 Jun 2011.

Quote:
at first thank you for make such AI mods

I found somes BUGS
1. the AI never use the "surrender" ,  th h3 h4"s AI often use it at the battles
2. the AI is very very low intesting pick up the treasure which is guarded by Neutrals.  even the Neutral threat level is low.

I hope my suggest  can  make your MODS much better and much clever .  

____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
PyroStock
PyroStock


Adventuring Hero
posted June 20, 2011 09:51 PM
Edited by PyroStock at 22:12, 20 Jun 2011.

3.1c Bugs

3.1c on WinXP
No other mods ever used.

BUGS
----
#1-3> I listed earlier.

4>The 7th skill bug (aka 9th skill bug) occurs only when hitting a witch hut with a skill that hero doesn't have.  I have seen no problems when a hero goes up a level and is offered new skills.

5>The astrology lookout building is broken.  Before choosing a creature week would add creatures to your town (equal to moon week quantity) and any dwellings you owned.  Now it does not.  I also had a week of fire and ice double my academy magi's fist of wrath despite this spell not being listed as a fire or ice spell.

6>The AI seems to think 1-way *exits* can be walked through and very often will end their heroes turn looking into a 1-way exit.  Worse, the AI will stay there for weeks even if there are other things to do, such as recapture mines.


?Bug or Feature? (If it's a feature perhaps it should be mentioned somewhere and possibly an option to switch back to the original.)
----------------
1>Spell power of neutral creatures isn't reduced to 30% anymore as described in players manual.

2>Battle Griffin's dive is instant without a delay now.

others?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
stachnie
stachnie


Known Hero
posted June 23, 2011 12:41 PM

3.1.9 beta @ Win XP, map: Land Of Confusion.

AI behaviour: it seems AI does not enter any special buildings. It never visits dragon utopias or other battle sites, it never frees imprisoned heroes - what is a shame especially at this very map (each of the 8 players have a prison with a level 1 hero with almost maxed racial skill - lacks one ability but has the ultimate - and a set of 5 maxed decent skills).

Stability: the game ran smoothly until this moment (logs included). The game crashes during the purple AI turn (I tried some 4 or 5 times). However, there is no way to lose the game (7 lvl 40 heroes, the main has full 8 skills and is a Mentor).

Neutral champions: at early stages of the game they were at the level of attacking hero + 1. In case of very high level heroes (38 and above) sometimes they were just level 1 (but sometimes they had abilities like Last Stand or much higher stats than expected), sometimes their level was around 35-36.

S.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Quantomas
Quantomas


Responsible
Famous Hero
AI Wizard
posted June 24, 2011 12:25 AM
Edited by Quantomas at 00:40, 24 Jun 2011.

Quote:
3.1.9 beta @ Win XP, map: Ultima Classic

I started the game with 3.1.8 beta but I had up to now no remarkable problems with 3.1.9. Sometimes AI heroes behaved in a strange way (they were going across whole map until the AI process hanged, probably after entering a whirlpool) but it was possible to avoid that after a reload or two.

Now I have a similar situation but the crash is unavoidable - probably because AI heroes have no other way to escape. There is only one AI left, it is down to one town and my very strong secondary hero has landed near the last AI town. The save is
here.

S

3.1d fixes this bug and also others encountered on some large maps.

I took also the leisure to fix some scripting issues that the 3.1 vanilla had, and Ultima Classic plays now as it should, with a story being told from the perspective of your chosen faction.

Ultima Classic is a gem and it was too sad to have it broken as it was. If you have the chance, give the map maker my regards for excellent creative work. Invite him, if you like, we could use people with his talent. There are plenty of opportunities coming up with our campaigns and the work on the Hall of Decision.

Cheers, for reporting this bug. BTW, you should play this map with taxes on, the amount of gold you have earned is insane.

Could you also check whether the lastest bug on Land of Confusion is resolved by 3.1d?

That the AI doesn't visit treasure vaults, prisons and the like is intentional. I left these as boni for the human player. Once we have the strategic end stage, the AI will in general outperform the human player, and I don't want to give it another boost. We could think about allowing the AI to visit treasure vaults on the heroic difficulty.

Regarding the neutral champions, it is technically the heroes who hire out in the taverns doing some extra work on the side. If the hero is too week, his level is upgraded similar to the Mask of Equity, but there might be stronger ones around.

@PyroStock
The combat bugs are tracked. I noted the others. Thanks.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
stachnie
stachnie


Known Hero
posted June 24, 2011 08:05 AM
Edited by stachnie at 14:07, 27 Jun 2011.

Quote:
If you have the chance, give the map maker my regards for excellent creative work. Invite him, if you like, we could use people with his talent.


I have just rated this map at MapHaven and sent your invitation  

Quote:

BTW, you should play this map with taxes on, the amount of gold you have earned is insane.



During most of the game I could not afford to buy all creatures in towns. This gold is a result of one extremely fat treasure chest next to the Tear of Asha site (it raised my gold to 999999 or so).

Quote:

That the AI doesn't visit treasure vaults, prisons and the like is intentional. I left these as boni for the human player.



O.K.

Quote:

If the hero is too week, his level is upgraded similar to the Mask of Equity, but there might be stronger ones around.



I guessed there may be something similar: one of the champions had an insane, 70+ level or so (Mask of Equity bug?).


S.

Edit: under 3.1.d I could complete Ultima Classic - however, I had to use the stable version (the unstable one seems to be untouched). Land of Confusion still crashes (I tried two times).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fester
Fester


Adventuring Hero
posted June 24, 2011 12:35 PM

During the A.I. turn one other player had a hero popping from nowhere on my territory (not running out from shroud). As I design this map myself I know there is NO possible entry point for that hero to get there. What more interesting is that the hero could not be seen on the adventure map , only on the minimap.
I figured IŽd charge him anyway just to get rid of him by moving onto him, shouldŽve caught him just by being so close but it was like he was not there even when moving about on him using the minimap. I figured by then that perhaps it was a bug and he was on the other plane and somehow visible on mine anyway so I let it go. But the next A.I. turn he charged me so aparantly he WAS there but invisible.
@Q : havŽnt yet evaluated on the fleeing thing but if I still see it IŽll get back to you.
Using the latest stable release.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Quantomas
Quantomas


Responsible
Famous Hero
AI Wizard
posted June 24, 2011 12:50 PM
Edited by Quantomas at 12:52, 24 Jun 2011.

Do not use other mods with EE. This is entirely at your risk, and I have heard about bugs like that if other mods were present. If you have used NCF/RPE you need to do a full cleanup as explained above for replacing 3.1.8. Otherwise things can really be unpredictable like the bug you described. If you do not have a completely clean setup, please do not post bugs.

3.1d contains a fair number of fixes.

@All
Don't report bugs saying latest stable release or something. In order for us to track a bug we need an exact version reference like 3.1.9 or 3.1d. Also, the beta builds write detailed event logs. You can check these out or provide them with a bug description. Following these guidelines will help me to deal with the issues more quickly.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sherekhaan
Sherekhaan


Adventuring Hero
posted June 26, 2011 02:07 AM

Thanks for such an awesome mod. I downloaded 3.1d for the first time on a clean copy of 3.1 and the AI is beautiful

I am not sure if these are design features or bugs.

Week of the xxx only produced 1 stack on a quarter of the huge map. Is there an option that adjusts the density?

The growth rate of stacks seems to be a lot slower for me, as in almost none. Is there an option that controls this?

And lastly on my measly screen 1280x800 the turn bar is right at the bottom of the screen with only 2-3 pixels viewable. Is that intentional?

Thanks again for all your hard work (and any other contributors)!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
stachnie
stachnie


Known Hero
posted June 27, 2011 02:03 PM
Edited by stachnie at 14:06, 27 Jun 2011.

Patch version: 3.1.e (stable), map: Dream Land, save with logs (logs probably are not useful because they did not change after reloading and replay).

I play the map at Hard level with Hard Champions. The game runs without problems until I try to attack some neutral stacks - it results with an immediate crash. An example: attached save is an autosave. When I try to attack Inquisitors (or however they are called in English - I mean upgraded Monks) guarding the 1000 EXP stone left from Waleria (maybe she is Valeria in other language versions) I get a crash. It happened to me with some other stacks, too. The way to avoid this is to load the save from unpatched game, play the battle, save and reload from the patched version.

The crash is not random - it always occurs when I try to attack some specific stacks.

S.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
PyroStock
PyroStock


Adventuring Hero
posted June 27, 2011 11:13 PM
Edited by PyroStock at 23:15, 27 Jun 2011.

Quote:
The game runs without problems until I try to attack some neutral stacks - it results with an immediate crash.


I just wanted to confirm the same when I tried to go from 3.1d to 3.1e, but it happened when a human player tried to attack a crypt on a custom map.  It also crashed during AI turns on a random map (we suspected the AI tried to attack a weaker human heroes nearby), but despite frequent error messages during the AI turns the game continued to the next human player's turn, however, at that point we decided to move back to 3.1d since we had no problems there.  Perhaps 3.1e requires a new fresh game?

3.1e on WinXP and no other mods.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fauch
Fauch


Responsible
Undefeatable Hero
posted June 28, 2011 01:10 AM

Quote:
?Bug or Feature? (If it's a feature perhaps it should be mentioned somewhere and possibly an option to switch back to the original.)
----------------
1>Spell power of neutral creatures isn't reduced to 30% anymore as described in players manual.

2>Battle Griffin's dive is instant without a delay now.

others?


it reminds me of changes brought by elvin's duel map. it acts as a mod at the same time.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bingdevil
bingdevil

Tavern Dweller
posted June 28, 2011 08:34 AM
Edited by bingdevil at 06:57, 29 Jun 2011.

AI can't use the shipyard

Hello Quantomas,I found bugs:
AI can't use the Shipyard , AI can't build boats to traverse the sea


I used your "3.1f public release",
I found AI can't use the Shipyard , AI can't build boats to traverse the sea
I hope Quantomas can slove it
thank you.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Quantomas
Quantomas


Responsible
Famous Hero
AI Wizard
posted June 28, 2011 03:16 PM
Edited by Quantomas at 15:17, 28 Jun 2011.

Quote:
Quote:
The game runs without problems until I try to attack some neutral stacks - it results with an immediate crash.


I just wanted to confirm the same when I tried to go from 3.1d to 3.1e, but it happened when a human player tried to attack a crypt on a custom map.  It also crashed during AI turns on a random map (we suspected the AI tried to attack a weaker human heroes nearby), but despite frequent error messages during the AI turns the game continued to the next human player's turn, however, at that point we decided to move back to 3.1d since we had no problems there.  Perhaps 3.1e requires a new fresh game?

3.1e on WinXP and no other mods.

You were absolutely right.  There was indeed a weird critical bug introduced in 3.1e that corrupted maps being loaded. 3.1f fixes this.

This reminds me that we should go back to the time-honored practice of testing new builds first in a beta release for two weeks or so before we will release these to the public.

PyroStock and Stachnie, could you test 3.1f? Let's make sure that we have a good stable reference build. The additional improvements on the way to 3.2, the strategic end stage and the scheduled bug fixes, will be released as betas first.

Current stable build:
3.1f public release (7.8 MB)

Latest beta build:
3.1.9 beta release (11.0 MB). It's older than 3.1f. Watch the news for the next one coming out.

Project website:
Heroes 5.5 - Eternal Essence

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
stachnie
stachnie


Known Hero
posted June 29, 2011 07:18 AM
Edited by stachnie at 10:05, 29 Jun 2011.

Quote:
PyroStock and Stachnie, could you test 3.1f? Let's make sure that we have a good stable reference build.


A very good idea. It seems the problem was solved - now the game does not crash when attacking mentioned stack. To be sure, I started that map again.

However, now AI turns are very short - as if it was doing nothing. I need to check this. Edit: this was a result of corrupted saves. I restarted the map and everything is O.K.


S.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
SlickDragon
SlickDragon

Tavern Dweller
posted June 29, 2011 08:48 AM

I am currently running 3.1d, just wondering if the storm wind perk is supposed to be -2 speed/-20% initiative as of Toe 3.1, since my 3.1d still has the values at -1 speed/-10% initiative. Thanks in advance for the help.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bingdevil
bingdevil

Tavern Dweller
posted June 29, 2011 02:54 PM

Did you sew my post?

HI Quantomas  I hope  you  can see my Post the AI BUGS  


I used your "3.1f public release",
I found AI can't use the Shipyard , AI can't build boats to traverse the sea
I hope Quantomas can slove it
thank you.

____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
mfdoom
mfdoom


Hired Hero
posted June 29, 2011 03:02 PM

Quote:
HI Quantomas  I hope  you  can see my Post the AI BUGS  


I used your "3.1f public release",
I found AI can't use the Shipyard , AI can't build boats to traverse the sea
I hope Quantomas can slove it
thank you.



I use 3.1f and the AI is building boats.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bingdevil
bingdevil

Tavern Dweller
posted June 29, 2011 04:58 PM

thank you




I use 3.1f and the AI is building boats.


thank you  yes!! I removed all mods and try again

AI can build boat

thanks!



____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 14 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0980 seconds