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Heroes Community > Heroes 5 - Modders Workshop > Thread: Heroes 5.5 - Eternal Essence - Bugs and Known Issues"
Thread: Heroes 5.5 - Eternal Essence - Bugs and Known Issues" This thread is 14 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 · «PREV / NEXT»
PyroStock
PyroStock


Adventuring Hero
posted September 04, 2011 09:26 PM

Tents

In Hotseat & Singleplayer, tents are limited to only 3 "shots".  The ammo cart, warmachines skill and tent skill don't help.  I don't remember if this was also true in the original 3.1.  

I prefer H3 Tents with unlimited aid since H3 & H5 tents are so fragile.
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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted September 05, 2011 02:02 AM

Thanks. I'm foggy on the details but I played Kaspar quite a bit and I doubt I would have; if the his tent would not work like a Hero with the ballista skill does. Maybe I never noticed that it vanished from the fight.

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rpgyay
rpgyay


Known Hero
posted September 15, 2011 05:05 AM

Quote:
Could you double-check something while playing? I have noticed that in Hot-Seat (my usual play-mode) "Tents" are disapeering (from the ATB) in battle. They are still on the battle-field but on the bar they are usually there for about 2 turns and than that is it. of course, that's Kaspar's main skill and it becomes a non-factor in a long battle? Also, last night, my wife had a hero skilled with a Tent and the same thing happened in battle during a siege.


I'm not sure if this applies to this situation but perhaps you were fighting Gremlin Saboteur's, I noticed that the AI seems to utilize their sabotage ability which surprised me when that first happened!

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stachnie
stachnie


Known Hero
posted September 15, 2011 01:18 PM

Quote:
I'm not sure if this applies to this situation but perhaps you were fighting Gremlin Saboteur's, I noticed that the AI seems to utilize their sabotage ability which surprised me when that first happened!


I noticed that, too - but Markkur is right: the tent may heal up to three times and then disappears from ATB. AFAIR it appeared in TotE 3.1.

@Quantomas: I made a full reinstall (I removed everything but saved games and replays) and Land of Confusion still crashes (3.1.11).

I played a few multiplayer random maps with 8 players (each faction) to test AI behaviour with very strong monsters and no possibility for early rush. I think I will make the present one available but I want to finish it and correct some bugs first.

I would say the best factions against strong monsters should be Haven (Dark+Light is the best combo for strong monsters) and Necro (Dark, lots of `recruits'), the worst ones Dungeon (problems with Dark and Light) and Orcs (no magic at all). I play at Hard with no Champions, equal AI resources.

Factons are arranged in pairs: Haven and Dungeon, Sylvan and Inferno, Academy and Dwarves, Necro and Orcs. Each pair has one common area and there is one central area connected with all four common areas. Each faction has an extra neutral town in a separate area connected with the initial town only, so the towns are easy to defend.

AI usually manages to capture its second town in week 3 or 4 (usually Sylvan is the first). Only Dungeon has problems - they usually manage to do it in Month 3 or even later. However, it is reluctant when getting to its common area - AI is able to break around Month 3 or 4, but not always. In my previous game (as Haven) I was able to get to the central area and get the Tear of Asha in Month 3. At this time even if AI's met each other, they were reluctant to attack another one, they preferred to avoid towns and just capture mines and dwellings. They could finally eliminate the other AI from its pair but in Month 5 or so, while I was able to eliminate 3 other AI's. To my surprise, sometimes Orcs seemed to get advantage over Necro. Maybe I will post currently played map and a save.


S.

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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted September 15, 2011 03:36 PM

Quote:
quote]I'm not sure if this applies to this situation but perhaps you were fighting Gremlin Saboteur's, I noticed that the AI seems to utilize their sabotage ability which surprised me when that first happened!



Quote:
the tent may heal up to three times and then disappears from ATB


I'm pretty sure this is a bug because "Kaspar's tent" should remain until destroyed...it is his special. Otherwise it would be like Nathir being unable to cast fireball after 2-3 rounds.

Btw, Last night, I took King Tolghar - King of the Stone Halls
"All creatures in hero's army have "Rune of Thunderclap" effect permanently active (refreshes at the start of creature turn)."

Can anyone tell me if I should see the rune in battle or if the value is calcuated into the stats and not visible?

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rpgyay
rpgyay


Known Hero
posted September 15, 2011 09:29 PM

I didn't do too must testing but I saw that it was in active effects though during the quick battle I never saw it trigger. (still need more testing)

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Terowulf
Terowulf

Tavern Dweller
posted September 17, 2011 02:54 PM

Hello, all

First i have to say sorry, if my english is not the best, but i hope you can understand, what my problem is..

I am using 3.1h for ToE on Win7 64 Bit and i have never used any other mods.
I had no real problems yet, but there is a minor thing, which makes me disappointed playing my favourite map called "The Road less Travelled".

You can download the map here: http://www.maps4heroes.com/heroes5/maps.php?&limit=1

You have to scroll down a bit..
As can be read in the description, this map is really loooong and challenging but there is the problem...this map is only challenging, if the neutral stacks grow as the maker of this map wanted them to grow..

I was only playing H5 on hot-seat mode against AI till i read through this topic..in hot-seat mode i cant choose that the heroes can have 8 skills but, as i found out reading through here, i do can in singleplayer. So i decided to start a new game in singleplayer and had to realize, that the stacks wont grow that fast, as normal on this map..much too easy to get through the map without this growth-rate...

As I played on hot-seat mode the AI and myself had both just 4 cities after 8 months, which is not much on this map..and it was hard to get to new cities because of strong guards like 20.000 mummys staying in front of portals..

I wont be able to end the game in hot-seat mode because of the wrong skilling of my hero as i thought first i can give him 8 skills but could give him only 6..

To come to and end: Is there any way to get the growth rate the same, while still playing with this mod?

Unfortunatly i dont know how to upload a saved game or something else-.-
Otherwise i could share my saved game on hot-seat mode if it would be needed..

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rpgyay
rpgyay


Known Hero
posted September 17, 2011 06:09 PM
Edited by rpgyay at 18:11, 17 Sep 2011.

I'm not sure about the growth rate problems you are experiencing as for the 8 skills in hotseat my workaround was to use the H5_AIadv_31c client and with that version I was able to go to single player and choose the options I wanted then go back and start a hotseat game with the options intact, once you start your game... save it before you end your turn and then load the saved game with the H5_AIadv_31h version.

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Terowulf
Terowulf

Tavern Dweller
posted September 18, 2011 12:02 PM

Thank you very much for your fast answer

Where can i download H5_AIadv_31c?
I used the search function but that didn't lead me to a download link..

I looked here, too: http://forums.ubi.com/eve/forums/a/tpc/f/1851065692/m/8841037809/p/1

But if I download the 3.1c public release (7.8 MB) i have 3.1h and not 3.1c^^

Would be really nice, if you could help me again

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PyroStock
PyroStock


Adventuring Hero
posted September 20, 2011 09:11 AM
Edited by PyroStock at 09:19, 20 Sep 2011.

3.1h on WinXP
No other mods

Quote:
6>In a recent 3.1c game on a huge map, when I finally advanced into the AI's territory I was not approached by the AI's main army 2 out of 3 times and found their town weakly defended.  When I conquered it the AI's main army never attempted to conquer any town (despite being listed as stronger than my army) and ultimately the AI ran out of time.  This happened in the original ToE3.1 as well, but is there a way to make the AI aware of this death clock so it can attempt a final battle(s) to save itself (even if it the odds are bad)?  It would also make it less boring.

Quote:
6 - it should work in 3.1.9 and also in 3.1c; if we confirm that kamikazee or valid capture attempts are not pursued, it's a bug


I don't know if anyone else can confirm this, but for me most AI losses (on big random & custom maps) are still due to the AI having zero towns and not even attempting to capture a town within the 7day time limit.  Instead of going kamikaze on capturing a town to avoid losing the game, the AI only goes for other less important things (creature dwellings, mines, weak heroes, caravans, battles/items, etc) even when it's heroes are listed as "Challenging" or better against my best heroes.  Once in awhile it seems it will not move some it's heroes too.
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Quantomas
Quantomas


Responsible
Famous Hero
AI Wizard
posted September 20, 2011 01:22 PM
Edited by Quantomas at 13:23, 20 Sep 2011.

Wizard lab assistant: These issues will not be forgotten. Please have some patience until we have the next beta with the strategic end stage. This will upgrade things greatly with more improvements to come.

As a reminder: any map in the maps folder can act as a mod and is processed at start-up. It is good practice to keep all additonal maps in another folder, for example maps_quarantined, and copy a new map only to the maps folder while playing it. Otherwise you end up with playing games that have alterations from other maps active.

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stachnie
stachnie


Known Hero
posted September 20, 2011 06:41 PM

Quote:
As a reminder: any map in the maps folder can act as a mod and is processed at start-up.


Thank you very much! Recently I was busy with installing and deinstalling H5 TotE because I wanted to remove some irritating bug: Haven military post (at a map) resulted in a random military post in a game. I had to remove one of downloaded maps but I did not know, why. I supposed it could be something like that but I was not sure.


S.

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rpgyay
rpgyay


Known Hero
posted September 21, 2011 01:37 AM
Edited by rpgyay at 05:53, 22 Sep 2011.

Quote:
Thank you very much for your fast answer

Where can i download H5_AIadv_31c?
I used the search function but that didn't lead me to a download link..

I looked here, too: http://forums.ubi.com/eve/forums/a/tpc/f/1851065692/m/8841037809/p/1

But if I download the 3.1c public release (7.8 MB) i have 3.1h and not 3.1c^^

Would be really nice, if you could help me again



Edit: Quantomas has fixed this issue below

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Quantomas
Quantomas


Responsible
Famous Hero
AI Wizard
posted September 21, 2011 07:55 PM
Edited by Quantomas at 20:06, 21 Sep 2011.

Wizard lab assistant: We have a new beta. It doesn't contain the new advanced strategic AI end stage yet but contains some important fixes for bugs in 3.1h. The hotseat options default now to the last setting in single player mode, i.e. the 3.1c workaround is no longer necessary.

PS
Can one of you guys explain to Selvaria (in the unofficial patch thread) how gold and treasure collected on the adventure map are added to the player's treasury?

---

Current stable build:
3.1h public release (8.3 MB)

Latest beta build:
3.1.12 beta release (12.3 MB)

Project website:
Heroes 5.5 - Eternal Essence

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siinn
siinn


Adventuring Hero
posted September 22, 2011 07:37 AM

Great great!
Soon I'll be able to test it!
Thanx Q, keep the good work going.

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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted September 22, 2011 06:37 PM

Awesome dear wizard

A reminder to players.
We've talked a lot about
1. not having any other mods loaded and recently, we've also discussed;
2. having only the "test map" located in the "TotE/Maps" and no other maps present.

I am also taking extra steps to prevent conflicts;

3.I've also started deleting the map-files that are found under TotE/Editor/HoMMMods. I do a LOT of map work and I've found that every time I open the Editor, it will create a new folder named the opened-maps' name in this file.

4.By deleting all previous saves in the (Win7) MyGames/Profle/Saves folder whenever when changing Beta/A.I. versions.(@ the minimum)

Btw, I am currently testing a new map {for E.E.only} that we hope to release very soon. I hope it will be one that many will enjoy.  

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Terowulf
Terowulf

Tavern Dweller
posted September 23, 2011 04:14 PM

Thank you, guys

It works fine now

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Quantomas
Quantomas


Responsible
Famous Hero
AI Wizard
posted September 25, 2011 10:32 PM

Who would have thought? We all know Markkur as our map making mage, but it turns out that Markkur is an outstanding beta tester. This has led to the invisible hero bug and the annoying freezers (heroes not moving) being fixed in a timeframe of a few days only. Very big step forward. More improvements will follow soon.

---

Current stable build:
3.1h public release (8.3 MB)

Latest beta build:
3.1.13 beta release (12.3 MB)

Project website:
Heroes 5.5 - Eternal Essence

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Pavijan
Pavijan


Adventuring Hero
posted October 01, 2011 10:49 PM
Edited by Pavijan at 22:51, 01 Oct 2011.

Haven't seen that anyone reported this, but every time when I play with the patch, all my heroes have 8 skill slots, no matter what the 8-skill check box state at the game create screen is.
I have tried it without any custom maps and mods and it is the same.
It happens both with 3.1h and new beta...
What could be the problem?
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rpgyay
rpgyay


Known Hero
posted October 02, 2011 02:43 AM

It just seems that way from the interface, try putting a chest worth a lot of experience on a custom map and you will see that you will be limited to 6 skills unless you chose 8 skills in the options.

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