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Heroes Community > Heroes 5 - Modders Workshop > Thread: Heroes 5.5 - Eternal Essence - Bugs and Known Issues"
Thread: Heroes 5.5 - Eternal Essence - Bugs and Known Issues" This thread is 14 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 · «PREV / NEXT»
Celeste
Celeste

Tavern Dweller
posted July 23, 2011 02:26 AM

Scripts don't work in this map: http://depositfiles.com/files/erc375poc
I used 3.1h public release.

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Soulmancer
Soulmancer

Tavern Dweller
posted July 23, 2011 04:06 AM

Will RPE ever be supported in the long run? Sucks to have to choose between 2 great mods that could work so awesome together.

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Quantomas
Quantomas


Responsible
Famous Hero
AI Wizard
posted July 23, 2011 02:04 PM

Quote:
Quote:
,
This is planned for an expansion that the AI fights its battles proper. The idea is to have the adventure map and the combat arena much more closely linked, so that it chooses the right skills and army composition based on what it encounters on the map. Right now, it's just a computed evaluation, but it is doubtful that this is to the advantage of the AI. As a human player, you can win most fights against neutral stacks with hardly any losses if you are an experienced player.



Anyway, computing evaluation of casualities instead of battle simulation seems like quality-simlicity trade-off for me. I've been told this is done so to prevent too long AI move times.

Is it possible just to use existing fight algorithm to compute AI fight with neutrals? Even if causualities will be greater and AI moves will last longer, AI behavior will become more natural. I think it is possible to add checkbox "real fight calculation" in difficulty configuration UI.

By the way, may be I can be useful? I'm a professional C++ developer, with 10+ years of experience. I don't have much free time, but this task seems not too complex for me, and I love HOMM.

I am writing a more elaborate answer in our Misc. Discussion thread, because the bugs and known issues is not really the place for this.

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Nomad
Nomad

Tavern Dweller
posted August 03, 2011 01:35 PM

Hello! Has anyone faced such problem as the freeze of graphics during the battle? At XP is everything all right, but in Win7 64 it freezes all the times. There are no other mods except this one.
Problem number 2. On many maps the characters often hide in the sanctuary and do nothing. And the saddest thing that the heroes escape, even with the legions of troops without making attempts to take the fight.
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rpgyay
rpgyay


Known Hero
posted August 03, 2011 08:19 PM
Edited by rpgyay at 20:20, 03 Aug 2011.

No problems with the game freezing and i'm using Windows 7 Ultimate 64-bit, if you haven't done so try removing all your mods and see if the freeze continues and if they still have problems with sanctuary's, if you aren't using any other mods you should upload your map and save file for reference that way it can be looked at and hopefully fixed.

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted August 03, 2011 08:20 PM

Quote:
Hello! Has anyone faced such problem as the freeze of graphics during the battle? At XP is everything all right, but in Win7 64 it freezes all the times. There are no other mods except this one.


That's what I run and have no problem. Not sure what could be wrong. If you've not made sure your drivers are up to date, you might give that a try and also double-check that the installation is correct.  In what video mode does this happen?

Quote:
Problem number 2. On many maps the characters often hide in the sanctuary and do nothing. And the saddest thing that the heroes escape, even with the legions of troops without making attempts to take the fight.


Q is currently working on his "End-stage" and I believe it will address those issues. He should be back here sometime soon.

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nomad
nomad

Tavern Dweller
posted August 03, 2011 08:47 PM

Thanks for your advices! Ill try to reinstall H5Toe on my Win7. Earlier i have used many other mods and may be problem in them.
Markkur im using 1280*960 video mode now because of incorrect interface deplacement in 1280*1024 mode. I believe that interface in this mod designed for wide screen monitors.

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted August 04, 2011 01:12 AM

Quote:
Has anyone faced such problem as the freeze of graphics during the battle? At XP is everything all right, but in Win7 64 it freezes all the times. There are no other mods except this one.


So you DO have other Mods? If yes, then that's it and forget my other comments

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Nomad
Nomad

Tavern Dweller
posted August 04, 2011 02:18 PM

Quote:

So you DO have other Mods?


No. Eternal Essence only.

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EnergyMan
EnergyMan

Tavern Dweller
posted August 04, 2011 04:21 PM
Edited by EnergyMan at 18:13, 04 Aug 2011.

Good afternoon Quantomas and EE Team!
I am using 3.1h, played map "Allies"(2*2*2) and spotted some serious bugs:  
1. The game crashed when the enemy AI's DemonLord was using whirlpools (at least four or five times at his turn). That bug I found when playing with Conflux mod and Conflux_patch_for_adv_ai mod.
2. Then I get rid of all mods, leaving only EE and launched another game in try to confirm the first bug. But I found another one: when the enemy Haven's AI hero teleported to the island where the dragons utopia was, he stopped and then the game crashed.
3. Also, if AI's hero (for example any hero of Red AI) will be on water, Red AI's turns will be much slower.
4. Neutral creatures completely ignore my gated creatures! This problem is fully confirmed even without and with Conflux mod.
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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted August 04, 2011 07:17 PM
Edited by markkur at 19:19, 04 Aug 2011.

@Nomad
Quote:
No. Eternal Essence only.


Is the problem still there? What have you tried?

@EnergyMan

Quote:
1. The game crashed when the enemy AI's DemonLord was using whirlpools (at least four or five times at his turn). That bug I found when playing with Conflux mod and Conflux_patch_for_adv_ai mod.
2. Then I get rid of all mods,
Quote:


Have you seen the first one again?

Quote:
when the enemy Haven's AI hero teleported to the island where the dragons utopia was, he stopped and then the game crashed.


You may need to share a "Save" with Q. But, his current update (that he is currently working)may take care of issues like this.

Quote:
Also, if AI's hero (for example any hero of Red AI) will be on water, Red AI's turns will be much slower.


I've seen where turns are longer on the "first day of the week" but that's for all A.I. factions. Again, Quantomas is working on the strategic-end-stage and that may address all of these issues.

Quote:
 Neutral creatures completely ignore my gated creatures!


This "may" be by design. Killing the gated will do no real harm to the enemy, it does make sense to bee-line to the real troops in trying to cause some actual loss to your enemy. Even if you lose, you at least have done some damage. I noticed this too, so I then started using my gated as a shield-wall
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EnergyMan
EnergyMan

Tavern Dweller
posted August 06, 2011 08:53 AM
Edited by EnergyMan at 08:57, 06 Aug 2011.

Quote:
Have you seen the first one again?

I would try to catch it on clean run, but it seems that the problem is also related to the type of map and to AI pathing on such maps, maybe (a lot of whirpools and closest way to the enemy is to pass by them).
Quote:
You may need to share a "Save" with Q. But, his current update (that he is currently working)may take care of issues like this.

I hope that the update would fix it, because I forget that the save may be needed and deleted it.
Quote:
Neutral creatures completely ignore my gated creatures!

Forget about this problem, I mistook it by somehow with the bug "AI ignores summoned creatures", which was fixed by patch 3.1.
Quote:
I noticed this too, so I then started using my gated as a shield-wall

I do the same
Quote:
incorrect interface deplacement in 1280*1024 mode

Also spotted that. I use now 1024*768, because on this mode all works good.

I would try now to catch bugs that was fixed by patch 3.1. Maybe they are still present in mod.

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Nomad
Nomad

Tavern Dweller
posted August 06, 2011 02:58 PM

I completely reinstalled the game, as advised by Q on this forum (fourth page), all bugs are gone (except interface issue). Therefore, I'm recommend everyone to make a clean installation and remove everything including save games and profiles. For win 7 users as Q said "you also need to clean Users/*/AppData/Local/VirtualStore/Program Files (x86)/Ubisoft/Heroes of Might and Magic V - Tribes of the East. Win7 keeps virtual copies there, for everything changed w/o admin rights".

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted August 06, 2011 11:46 PM

So all is fine now?
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"Do your own research"

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Thanatoeil
Thanatoeil


Adventuring Hero
posted August 10, 2011 02:30 PM

Script functions bug report :

With 3.1h and beta 3.1.11 (WinXP)

function IsAIPlayer returns following error message :
"Value was NIL when getting global with name 'IsAIPlayer'"

function Trigger(HERO_TOUCH_TRIGGER,...) returns following error message :
"Invalid parameter value: type of trigger must be in [0,13]"

Additionnal infos :
- both functions work perfectly with ToE 3.1
- I tested "IsAIPlayer" on a map with nothing else (no other script functions) : same error message (with 3.1h)

These 2 functions (among others) were added with the patch 3.1.
I suppose also that none of the new 3.1-script functions work with this new patch (3.1h).
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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted August 25, 2011 06:05 PM

Don't know if it's been mentioned before (just minor stuff, not major),

I think there seems to be some issue with artifact set bonuses lingering on even if I unequip some of them...
I was able to get full dwarven set bonus (mass endurance & deflect missile cast at beginning of battle) even though I unequipped the boots for something else...on another occasion I could get bonus for 4 dragon artis (lvl 7's have +5atk/+5def/+20hp) even tho I didn't have 4 equipped...plus could get bonus for sar-issus ring & crown (casters double mana/spellpower) even tho I had only ring equipped

The ability to get more than 8 skills by visiting witch-hut is

Quick-combat showed a different hero (like Kythra) on the quick-combat result but on the proper battle, I fought Vayshan.  This happened a few times.

It appeared at one stage that turning quick-combat on & then off without restarting avoided having to fight neutral champions although I can't prove this.

Don't know if it's part of original game but the tavern ranking of best heroes appear to rank AI heroes stronger than mine even if this was clearly not the case.

I am playing with 3.1h, map is a random map made from normal 3.1.

Love the neutral champions which I leave on easy difficulty guarding main treasures/artis only...leads one to think about which hero to fight them with.

Thanks very much Quantomass for the improved AI which allows a large 1 player/8 AI game

Was also wondering will AI use training & sell unnecessary artis in later versions?
____________
Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted August 25, 2011 08:04 PM

Quote:
Thanks very much Quantomass for the improved AI which allows a large 1 player/8 AI game


I second this It is great to be able to play my Huge maps now and have the game still go as fast or faster than the old.

Quote:
Was also wondering will AI use training & sell unnecessary artis in later versions?


That's a good question. I'm sure it must be incuded since with the SES, he is adding, among other stuff, the Goodie-sites that the Old A.I. passed-up.

@all

Q's still in the lab and burning the midnight-oil, while most of HC sleeps & plays, not realizing the depth of the effort at hand.
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"Do your own research"

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EnergyMan
EnergyMan

Tavern Dweller
posted August 29, 2011 04:28 PM

About this "whirlpool" bug:
I made a lot of tests on water maps with whirlpools and everywhere AI got stuck.
In my opinion it's because that Ai don't knows how to return to his starting castle(i.e. he doesn't knows the path to his town).
It can approach under definition "Strategic-End Stage", so I would for the update.
Another(little)bug:
If you build a Library in Academy town, your heroes(in town) will learn new spells only on next turn, not as soon as you build it.
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PyroStock
PyroStock


Adventuring Hero
posted September 03, 2011 09:21 PM
Edited by PyroStock at 21:25, 03 Sep 2011.

Quote:
I think there seems to be some issue with artifact set bonuses lingering on even if I unequip some of them...
I was able to get full dwarven set bonus (mass endurance & deflect missile cast at beginning of battle) even though I unequipped the boots for something else...on another occasion I could get bonus for 4 dragon artis (lvl 7's have +5atk/+5def/+20hp) even tho I didn't have 4 equipped...plus could get bonus for sar-issus ring & crown (casters double mana/spellpower) even tho I had only ring equipped


This bug activates if you have 2 or more of the same artifact in your backpack (for example, if you have the Sar-Issus Ring equipped & 2 Sar-Issus Crowns then you can eventually unequip a crown & still keep the set bonus).  The 3.1Readme claims to have fixed this bug.
Quote:
From 3.1readme-"fixed hero remembers artifact set part combined after removal when he has same type of artifact in his bag already."

But this bug is very much active in EE - version h (most recent).  I haven't tested if it's in the original 3.1, contrary to the 3.1readme.

Quote:
From 3.1readme-"Astrologer Tower week change will now affect creatures reserves in towns and dwellings, giving bonuses and penalties."


Astrologer Tower doesn't work with creatures in EE - version h (most recent).

Quote:
From 3.1readme-"fixed heroes fleeing estimation for Hard and Heroic difficulty levels"


AI heroes flee far too soon and too often in Hard & Heroic, but this was true in the original 3.1 too.

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted September 04, 2011 03:30 PM

PyroStock, I can't speak for Q of course but I gotta say that I think it's great that you are looking at this stuff. There are many ways to help a project and <imo> this is a very good way to contribute. I've wondered at times and still do; when did this bug start, what caused it, or more importantly; was it ever addressed?

I wish that I had followed these issues to know at least something about their origination. Like the Hero-flee thing; I seem to recall Heroe's wisely fleeing but now I never do and don't recall that in vanilla 3.1 either?

Could you double-check something while playing? I have noticed that in Hot-Seat (my usual play-mode) "Tents" are disapeering (from the ATB) in battle. They are still on the battle-field but on the bar they are usually there for about 2 turns and than that is it. of course, that's Kaspar's main skill and it becomes a non-factor in a long battle? Also, last night, my wife had a hero skilled with a Tent and the same thing happened in battle during a siege.

Has anyone seen this is Single play mode? I have a suspicion that Hotseat-mode may be cause some issues that are not seen in SP-mode but I'm not certain, unfortunately, it's more of a hunch.
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