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Heroes Community > Bards Glade Pyre (RPG) > Thread: Fire Emblem RP OOC
Thread: Fire Emblem RP OOC This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · NEXT»
gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted March 22, 2011 12:14 AM

Poll Question:
Fire Emblem RP OOC

Since Homunculi seems to have died () I would like to know how many interested in making an RP based on the game Fire Emblem. It would require allot of work and effort for me, so I don't want to make a really long and complicated game that dies after a week. (I'm so bloody lazy...)

We would need at least 4-5 people to join before I could truly start this RP up, and we would need some kind of dedication. (Though this RP could work like Pokemon, so it doesn't need to be to quickly paced.)

Is anyone interested?

Responses:
Yes
No
Maybe in the future... Sorry.
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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted March 22, 2011 02:10 AM

Or maybe you could revive Homulunci? My guy has nothing to do without assignments, and BETA and War-Overlord seem to have forgotten this, so perhaps you could update Greed?
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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted March 22, 2011 04:27 AM

I'll re-update it and hope that Mvalassive notices the subtle hint this time... Hopefully BETA and War-Overlord are still around...
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Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
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B-E-T-A
B-E-T-A


Promising
Legendary Hero
Guess Who is Back?
posted March 22, 2011 08:23 AM

Yeah, I'm still around, in case you haven't noticed I have been sick this last week. However I am working on a post for Homunculi. Also Fire Emblem is fun, but how should you make an RP based on it?
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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted March 22, 2011 03:12 PM

Much like the Pokemon RP. I (Being the benevolent DM) would have a nice little number generator for level ups, hits and criticals. Of course, movement would have to be something along the lines of 1 move=5 meters, so that we didn't have people who were "Just there" to get the final blow on an enemy and get the lions-share of the exp...

I would, of course, add my own twists and turns as well. (Aka, two classes)
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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sir_Dragon
sir_Dragon


Known Hero
posted April 04, 2011 03:17 PM

I'm a Fire Emblem fan and would like to play a FE based rp

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted April 04, 2011 11:01 PM

What?! Thread necroing an RP?! That I made?!

Sure, I'd love to make one as well, but I'd need a few other people as well... (two maketh a rather lonely RP...)
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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B-E-T-A
B-E-T-A


Promising
Legendary Hero
Guess Who is Back?
posted April 05, 2011 06:21 PM

I could've joined, but we need more people...
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted April 05, 2011 06:44 PM

Depending on how it's set up I might join as wel. Though it's been a while since I played one of the games.
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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted April 05, 2011 09:26 PM

Hmmm, with War-overlord and me added in, that makes 4 players.

I guess that I should start working on making the RP, rules etc., etc...
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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B-E-T-A
B-E-T-A


Promising
Legendary Hero
Guess Who is Back?
posted April 06, 2011 10:34 AM

Just one thing. If it was me making this RP, I would have had the 'lord'\'hero'\'main character' be GM\NPC character that order us around, and that the rest of us are the redshirt army
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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted April 07, 2011 06:44 AM

Quote:
Just one thing. If it was me making this RP, I would have had the 'lord'\'hero'\'main character' be GM\NPC character that order us around, and that the rest of us are the redshirt army


Funny thing about the "Lord"... there isn't one. Let's face it, the guys are completely unbalanced, and I do want some fairness...

The way I'm thinking about it right now is, we all start as Lvl 1 Trainee-type characters and it progresses from there. I'm also thinking of making it a game about multiple empires in a great war, where each poster chooses a side.

But I'm, of course, open to suggestions.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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B-E-T-A
B-E-T-A


Promising
Legendary Hero
Guess Who is Back?
posted April 07, 2011 09:03 AM
Edited by B-E-T-A at 09:32, 07 Apr 2011.

Quote:
Quote:
Just one thing. If it was me making this RP, I would have had the 'lord'\'hero'\'main character' be GM\NPC character that order us around, and that the rest of us are the redshirt army


Funny thing about the "Lord"... there isn't one. Let's face it, the guys are completely unbalanced, and I do want some fairness...


That I know, which is why I suggested that our very much 'inactive' boss/leader would be a lord character who is a NPC/controlled by you. S/He won't participate in the combat(unless enemies charge him/her) while we go out and kick arse.

Or we could be a bunch of mercenaries like in Path of Radiance.

Quote:
The way I'm thinking about it right now is, we all start as Lvl 1 Trainee-type characters and it progresses from there. I'm also thinking of making it a game about multiple empires in a great war, where each poster chooses a side.

But I'm, of course, open to suggestions.


Hmmm. The idea is valid and I too like the Trainee-type characters(Pupil, Recruit, Journeyman, right?) so that's a good thing :yes:

However having us players get to chose side...well...if we had been more players it would have had a chance to work, but seeing as we are, well, four it doesn't seem like a good idea to me. We'll split the party to much and this RP will be doomed to die in stillbirth. However we could have us all be some kind of mercenary group or have the posters talk about it in OOC voting for which side we will join before posting in the IC.

EDIT: Also, we probably should have more trainee-classes than pupil, journeyman and recruit.

Also, just hanging this up here
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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted April 08, 2011 12:56 AM
Edited by gnomes2169 at 06:08, 08 Apr 2011.

Tnx for the class tree (Which I've obsessively memorized.)

Yes, I would have more starting classes, like the Sell-sword (all the walker sword users, (Thief, Myrmidon, Mercenary)), Initiate (Healers and Monk), Scout (Mounted units) and the trainee would actually turn into Soldier/ Knight.

I was thinking about adding in a few classes as well...

The party decides OOC what they are going to do then.

Any more ideas all?



So I've started to go to work. The classes are as follows, with the weapons they use (In alphabetical order):

Initiate: Light, staffs, knives  
Journeyman: Axe, knives
Pupil: One of the divisions of anima (Working on those), knives
Recruit: Lances, knives
Scout: Lance, sword
Sell-Sword: Sword/ knives
Signer: Special, knives
Summoner: Summon, dark, knives

If there are any questions/ suggestions, again, feel free to add them.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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B-E-T-A
B-E-T-A


Promising
Legendary Hero
Guess Who is Back?
posted April 08, 2011 11:06 AM

Quote:
Tnx for the class tree (Which I've obsessively memorized.)

The party decides OOC what they are going to do then.

Any more ideas all?


So have I

That the party decides what to do OOC is probably for the best. Or what do you(War-Overlord, Sir_Dragon) think?

Quote:
So I've started to go to work. The classes are as follows, with the weapons they use (In alphabetical order):

Initiate: Light, staffs, knives  
Journeyman: Axe, knives
Pupil: One of the divisions of anima (Working on those), knives
Recruit: Lances, knives
Scout: Lance, sword
Sell-Sword: Sword/ knives
Signer: Special, knives
Summoner: Summon, dark, knives


Okay, so let me get this straight, we're keeping knives? Why? What good do a knife do?((I have played PoR and RD, but I frankly never saw the use of knives))

Also, what do each one of these units upgrade to? And what do those units upgrade to? How many tiers do we have anyway?

Trainee-class(Initiate, Journeyman, pupil, etc. Lvl1-10(?)) -->
Tier 1(Mercenary/Ranger, Archer, Fighter, Cavalier, etc. Lvl1(11)-20(30)(?)) --->
Tier 2(Paladin, General, Hero, Sniper, etc. Lvl1(31)-20(50)(?)) --->
Tier 3(?)(Trueblade, Sentinel, Marshall, etc. Lvl1(51)-20(70)(?))

Or?
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There is no good or evil, only madness. The question is "Just how mad are you?"

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted April 08, 2011 11:21 AM

I am not sure I'm following what we need to decide.
Also note that my recollection of the games is rusty at best. It's been years since I played Sacred Stones last.

Also do we only get one char or do we get several? As I seem to recall having quite the army to command in the game.
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B-E-T-A
B-E-T-A


Promising
Legendary Hero
Guess Who is Back?
posted April 08, 2011 01:29 PM

Yeah, that is also something we need to decide, whether or not we get one or several characters. Sure we can be a badass army of four but that really is not in Fire Emblem spirit.

And what we need to decide is how 'freeform' this RP needs to be. gnomes will make a world and story(hopefully) and he said something about the world being several kingdoms, empires and countries that are at war with each other(of course). He also mentioned something about each player getting to decide what faction/country we wanted to support(which means we could all end up supporting a different country and thus player interaction would be low). So I countered that by suggesting we all be in one badass army and that we would in the OOC decide what country our heroes would support.

Also we're discussing the class system set up.
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There is no good or evil, only madness. The question is "Just how mad are you?"

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted April 08, 2011 01:39 PM

Ah, I see now.
As far as I am concerned, we, the players, should be together in one army. Or more conveniently, a Mercenary company. So we can switch sides.

I'm not so sure how much help I can be with the class settup. Though I never seen any class use knives, but perhaps I played to few games.
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evinin
evinin


Supreme Hero
Servant of Asha
posted April 08, 2011 01:41 PM
Edited by evinin at 13:48, 08 Apr 2011.

Can someone tell me what's Fire Emblem about? I would like to join but I need someone to make it clear for me and so.

Edit: Also I'm not sure how are RPG played... But it sounds like real fun.
Edit 2: I've read the tips but I still don't get the general stuff. If someone can send me a message about that I'll be most grateful.
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B-E-T-A
B-E-T-A


Promising
Legendary Hero
Guess Who is Back?
posted April 08, 2011 03:58 PM bonus applied by Mytical on 11 Apr 2011.
Edited by B-E-T-A at 17:19, 08 Apr 2011.

Quote:
Ah, I see now.
As far as I am concerned, we, the players, should be together in one army. Or more conveniently, a Mercenary company. So we can switch sides.


Yeah, so I was thinking the same.

Quote:
I'm not so sure how much help I can be with the class settup. Though I never seen any class use knives, but perhaps I played to few games.


No, not really. Knives is a new addition that appeared as a useable weapons for thieves and mages in Fire Emblem Path of Radiance(No. 9) and also appeared in Fire Emblem Radiant Dawn(N0. 10) which are games that came after Sacred Stones.

Quote:
Can someone tell me what's Fire Emblem about? I would like to join but I need someone to make it clear for me and so.


Fire Emblem is a basically a turn-based stratergy game made by Nintendo. Originally it was made for the Nintendo Entertainment System(NES) but it become popular enough to become one of their main game series(In Japan that is) so the series have about 11-12(a 12th is underway) games(not counting the smallest game BS Fire Emblem Akaneia Senki which was only four maps).

However it is largely unknown by the world outside of Japan as they were not exported before Marth and Roy(The main characters of the 1st and 6th game respectively) appeared as playable characters in Super Smash Bros. Melee, which was right before the 6th game was released in Japan. They became very popular characters in Melee and Nintendo finally decided that the 7th game would be exported to the rest of the world, thus introducing us to the game.

The gameplay itself is, as I said, turn-based in a almost chess-like manner. The players are presented with a world and a story, usually the story is that the country of the main characters(who usually are the prince or princesses of said country) is invaded by a neighbouring country(which may or may not have been thought to be friendly) and so the main characters have to flee to some other friendly country, raise an army before going back to kick ass and chew bubblegum, usually uncovering some dark sinister plot that was luring the background. This story is told like a 'book' where the characters goes from chapter to chapter(which is from square map to square map) to fight enemies and level up their armies(yes, all your units earn EXP and level up. And they all have a face and a name). I could have told you more, but I got to go right now so read more on Wikipedia Fire Emblem

(The worlds varies from game to game with FE1+FE3+FE11-FE12 being set in the world of Akaneia. FE2 was set in Akaneia's neighbour continent Barnesia. FE4-FE5 in Jugdral, which was the first world not to be connected to any other. FE6-FE7 in Elibe. FE8 was in Magvel. And finally FE9-10 was set in Tellius.)

EDIT: So I'm back to finish my post.

Now where was I. Ohh yes, the maps are all square shaped with square tiles in which your units are all placed. For every map you get a objective, like "Defeat all enemies", "Kill the boss", "Seize the Gate/Throne/Castle/Object X", "Survive of X turn" or "Escape" and so on. The game is chess-like in the map being square and that the tiles are square and that its turn-based in the manner that first you move with all your units(or none if you don't feel like it) and then your opponent moves. During your turn you can do variety of things. All your units can be moved to do different actions like "Attack", "Use Item", "Talk/Support"(which is the characters talking with each other and bonding for stat benefits while around that character. Its one of the reasons the game is very popular), "Rescue"(which means one character grabs another one and carry him until dropped) or just simply wait. However you could not do all at once(you could always move, but all the other things usually ended that units turn).

During fights you chose what weapon the character would use(example: Iron Lance, Steel Axe or Silver Sword) and he and your opponent would duke it out attacking up to once or twice(or four times). The battle was not necessarily fatal on either side before ending and many battles often ends with your unit and the opponents unit still standing but damaged.

There are ways to affect the outcome of said battle, like "What abilities does my unit have", "What weapons did I use" or "Where do I stand" as certain terrain give defense, resistance(against magic) or dodge bonuses and weapons work differently on other weapons(the fameous 'weapon triangle' which is like a rock paper scissor system. Axe beats Lance, Lance beats Sword, and Sword beats Axe. Weapons like Bows, Crossbows, magic and knives are outside the triangle).

There are also a variety of different unit types(see the class tree I linked to earlier) which I can generalize in three groups(not really but my explanation will be kept simple) as you have 'melee' units of different classes. The 'Ranged' archer units who uses bows(some of the melee units also could use bow when upgraded) which is a good weapon as they could attack without being attacked(unless they attacked an mage, but I'm getting to them). And finally the 'magic' units who could use staffs(which are used for healing, stat boosts or other trivial effects) and magic books(which you have three main groups of. Light, Dark and Anima(elemental). These three form a 'magic triangle' which mirrors that of the weapons triangle. Light beats Dark, Dark beats Anima and Anima beast Light. Also, Anima can be divided into three types. Lighting, Fire and Wind/Ice(changes from game to game). These also form a triangle, namely: Lighting beats Fire, Fire beats Wind/Ice and Wind/Ice beats Lightning).

There, think that should cover the most basic. If you want to learn more I suggest you play the game by downloading emulations or buying a DS(if you don't already have one) and FE11 or FE12(which will be released in the Western world the 15th of June(or was it the 25th of July?).




Quote:
Edit: Also I'm not sure how are RPG played... But it sounds like real fun.
Edit 2: I've read the tips but I still don't get the general stuff. If someone can send me a message about that I'll be most grateful.


About RPGs here on the forum.

Simply put: A guy(in this case gnomes) sits down and have the idea 'Hey! I have this great idea for a world and/or story which would make a brilliant RP! Let's go the forum!' and he then posts an OOC(Out of Character) telling us about the idea and see how many people think it would be a good idea.
When enough of us forumers have shown interest in the RP, he will post the IC(In Character) thread. Its here the story will play-out.
When the IC is up we, the players, will make our characters following whatever character sheet gnomes comes up with(example on the bottom of this post) and post them here on the OOC.
Once gnomes accept/approve of the characters we are free to go the IC and begin posting. With that I mean that we will post like we are these characters we've made and that we will act accordingly.

Then you have the RPG types 'freeform' and 'GM/DM(Game Master/Dungeon Master) controlled'(ohh God I gotta explain this again, don't I? Ohh well, atleast your not Ohforfsake who keeps reffering to it as being 'dominated' by GM X).
Freeform is what most RPGs on this forum is like. That is to say, we are given (almost) complete freedom to post what we want and control random NPCs. Example:
"I walked into the gangsters hideout. The guard shouted 'Stop right there!' but I just ignored him and continued walking. The guard raised his gun, but before he could even fire I had blinked over to him and snapped his neck. I kept walking through the hallway, blanting bombs on the wall as I went. After killing all the 12 different guards I met throughout the hideout I exited on the other side. I took up the detonator and pushed the button. The hideout gave a quite satisfying 'BOOM' sound as it exploded, killing the mob bosses that was inside."
As you can see I had complete freedom to kill off some NPCs without the GM/DM complaining or doing anything about it. This RP, however will not be like that.

This RP, will be a GM/DM controlled RP. Which means that we control our character(s) and ONLY our characters. We cannot decide what the NPCs around us will do, we cannot directly affect the enviorment around us unless the GM says so(example, in my previous example I would have had to stop and wait for the GM/DM to decide/roll the numbers to see if I actually killed the guards and managed to plant the bombs and blow up the hideout).

I hope that helps you.

Example character sheet:

Name: Bob Enlightened
Race: Human, White.
Class: Mage
Weapons/equipment: Fire Book, elixir, robes
Appearance: Short, about 1,4meters. Bald, have a no facial hair, eyes are brown. He is very thin(borders on anorexia) and dress in heavy robes. He also have lost his right ear and wears an eyepatch
Background: He makes some snow up as he goes.
Skills and abilites: He is a skilled magician(duh) but he is also a very good cook.
Personality traits: He gets angry fast. Has no patient with idiots. He looks down upon others and believes himself to be the greatest person ever to exist. He is sensitive about his height and don't like being looked down upon.
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