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Heroes Community > Library of Enlightenment > Thread: A little challenge
Thread: A little challenge This thread is 2 pages long: 1 2 · NEXT»
Perji
Perji


Known Hero
Necromancer
posted February 11, 2002 06:08 PM

A little challenge

I've got a littl bet going on here. Me and my bro were challenged by two other guys at a two vs. two H3 play. In their stupidity (and being drunk of course ) the others have let slip their strategy: one of them is gonna build fast an army and come to fight, and the other one is gonna go for building his town, rase a big army and make his hero strong stuff like that.
Well, any advice or comment is welcome
____________
Things go wrong because people build walls instead of bridges

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ShadowLord
ShadowLord


Promising
Famous Hero
of Dope
posted February 11, 2002 07:09 PM

I am really not sure, but what I would do is to know what castles the enemies are using then I start to get my strategy from it! I usually make my primary two heroes strong then conquer at the same time, so I don't miss anything. Build my third hero to guard my castle. It really depends, sometimes I play really agressive and just conquer right away, but when I do this I make sure my hero has diplomacy. Good Luck!
____________
Do I need DRUGS when I have HEROES?

Heroes == Good

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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted February 11, 2002 07:38 PM

If its a map with lots of resources: try to get lvl 7 creatures first week, and try to figure out how many heroes u need to "clear" your land fast but u still can afford it.

/Stefan

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Perji
Perji


Known Hero
Necromancer
posted February 12, 2002 12:11 PM

I guess I'll play Necropolis with Sandro. This is my usual configuration but the weak point is the third week, when I have lots of army and no money to buy it. Should I change this strategy, or maybe change the town? Maybe I'll play Tower&Solmyr, though 25.000 gold for upgrading Cloud Temple is giving me a headache already...
____________
Things go wrong because people build walls instead of bridges

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ShadowLord
ShadowLord


Promising
Famous Hero
of Dope
posted February 12, 2002 06:39 PM
Edited By: ShadowLord on 12 Feb 2002

I play Tower when on L/XL maps. However, pick whatever you think you're good playing at!

BTW, try to play Torosar instead of Solmyr or just make solmyr your secondary hero. I find Torosar really effective when built properly!
____________
Do I need DRUGS when I have HEROES?

Heroes == Good

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DVZ
DVZ


Known Hero
posted February 13, 2002 01:57 PM

Quote:
I play Tower when on L/XL maps. However, pick whatever you think you're good playing at!

BTW, try to play Torosar instead of Solmyr or just make solmyr your secondary hero. I find Torosar really effective when built properly!


Yep, Torosar is really much better than what people may lead to believe because of his starting Tactics. It can keep the MGremlins alive for a very long time. I tend to use him often when playing Tower. The problem is finding the Ballista for him and/or learning the Artillery skill which Alchemists can't do easily.

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ShadowLord
ShadowLord


Promising
Famous Hero
of Dope
posted February 13, 2002 06:55 PM

Quote:

The problem is finding the Ballista for him and/or learning the Artillery skill which Alchemists can't do easily.



True... But you don't need it, I focus on Archery, Wisdom, Air Bonus, Logistics, (Pathfinding or Artillery), Defense!

The default is: Mysticism (Doesn't really matter) and Tactics!

The options I do is go to School and just pay 2000 GP for skills I want for him!

Yeah, some people just ignores him, they think he's just too weak for an alchemist since he's actually better than Cyra... Cyra's Diplomacy rarely being effective, I think!
____________
Do I need DRUGS when I have HEROES?

Heroes == Good

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hobgoblin
hobgoblin


Known Hero
captain hobgoblin
posted February 15, 2002 03:49 PM

hmmm...

The good point if you take a tower is that you'll have a lot of gremlin quickly. You said tha one of your oponents will attack early, so with a lot of gremlins, certainly master gremlins, you'll beat easily his army. Solmyr is a good solution, maybe Torosar is better, I don't really know.

____________
Take me down to a pardise city where the girls are green and the grass is pretty

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Fantusta
Fantusta


Known Hero
who wishes he was high
posted February 15, 2002 04:20 PM

Of course, my man Solmyr could do well because if he attacks quickly, he'll hopefully have at elast 4 stacks and you can light him up!

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Perji
Perji


Known Hero
Necromancer
posted February 17, 2002 03:25 AM

Thanx, but I still think I'm gonna play the Necropolis. They're my favourite. As for the hero, usually Sandro, but maybe Vidomina. She's cooler than I thought.
____________
Things go wrong because people build walls instead of bridges

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Perji
Perji


Known Hero
Necromancer
posted February 20, 2002 02:41 PM

Actually, I was asking about how should I develop my town? Should I go for the Capitol the first week, or for the troops?
____________
Things go wrong because people build walls instead of bridges

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DVZ
DVZ


Known Hero
posted February 20, 2002 02:50 PM

Quote:
Actually, I was asking about how should I develop my town? Should I go for the Capitol the first week, or for the troops?


For Necropolis? Get Vampire Lords first and foremost and you will not need to worry about anything and everything.
Tactics will help tremendously, that's why Charna's one of my fav heroes for the Necro.
The Necromancy specialist have become A LOT more useful now that they change how the skill works. It sux to kill horde of level 1 troops just to make 2-3 skeletons. Most often than not it's not even worth it if you take any casualties.
It's hard to play undead these days, but it will soon change with the super-powered H4 Necropolis!

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Perji
Perji


Known Hero
Necromancer
posted February 20, 2002 03:05 PM

Gee.. thanx, I really know how to lead a necropolis. But I was asking your opinion related to the challenge.
____________
Things go wrong because people build walls instead of bridges

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DVZ
DVZ


Known Hero
posted February 20, 2002 03:28 PM

Quote:
Gee.. thanx, I really know how to lead a necropolis. But I was asking your opinion related to the challenge.


What was the challenge? To build economy or troops?
That depends on the town, the map, and the starting resources. There's really no fixed rule and any path can be done equally well.

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Perji
Perji


Known Hero
Necromancer
posted February 20, 2002 09:00 PM

Oh, just read my first post (the one that started the thread)
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Things go wrong because people build walls instead of bridges

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dragonsister
dragonsister

Hero of Order
MapHaven administrator
posted February 21, 2002 07:46 AM

Quote:
Oh, just read my first post (the one that started the thread)


Well, your first post doesn't say which map you're playing on, or what the starting resources will be like ...

DragonSister

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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted February 21, 2002 10:02 AM

ya, building order depends on amount of resources. When playing necro alot also depends on # of "easy" creatures. Collecting skels is vital for necro, on a random map u have about 1000+ skels week4. Without those skels i concider necro a weak town but 2-3k skels can take anything.

When it comes to heroes my favourites are: Isra&Vido for their necro speciality, when u advance a few lvl:s it really matters. And they also start with adv. necro so the skels are rising in # faster. Another great necro hero is Galthran, basic necro/armor as start and skel spec. This gives your skels speed 5 instead of 4 which is really important, it also rises att/def on them.

In a TOH map with a few starting buildings i go for bone drags first week. On random maps i usually go for mage guild day1 and necro ampflier day2 for more skels. Then i build town hall or creature dwells depending on resources.

/Stefan

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destro23
destro23


Promising
Famous Hero
Keeper of GrongGrong
posted February 22, 2002 10:09 AM

Necro on Random...


Castle Vamps week 1 + amplifier

day 1 week 2 Vamp lords..

day 2 clear map...



--------------------
The Dead WalK!!!

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thunderknight
thunderknight


Promising
Famous Hero
posted February 22, 2002 11:01 AM

Opinion from a newbie 2v2 player

Seems you are asking for 2v2 tactic.
Maybe it's better to ask those veteran
ToH players who have much more such exp.

Here comes my advice :-
Set up an overall strategy. You and your
partner should decide who should be the
main force and who should take the assistive
role.

Best to pick one rush town like stronghold while
another pick a strong town need time to develop
like Necro/tower/dungeon.......

Use the quick force to explore as much as you can
and disrupt the development of your opponents by
stealing mines, killing scouts etc etc while the
other guy develop his town and hero(es).

Necro is good to be the main force especially in
XL maps with hordes of creatures. Isra/Vido should
at least be your 2nd best hero to boost skele army.
You got a lot of good necro heroes to choose from.
You already know the trick, I guess. Get a super fast
unit for initiative and anti-magic on skele.......

Team work is the essense of success of 2v2. I can talk
more about tower but necro is just not what I'm good
at.
____________
Choose what you love
and love what you choose.

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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted February 22, 2002 11:08 AM

ya allied games are most fun since u have to rely on your allie aswell. But i dont agree with

Quote:
You and your
partner should decide who should be the
main force and who should take the assistive
role.


To me 2v2 is a 2X 1v1 game. OffCourse you make up the strategy with your allie and trade resources and so on. But if the guy with the "assistive role" gets attacked and youre not near each other yet he will prolly die and your on your own. And i dont play with trade creatures in allied games because that really ruins the fun. That way it becomes a 1v1 game with some assistance.

/Stefan



____________
"Youre zeroes and ones, youre wrong where im right"

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