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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Brainstorm new faction expantion
Thread: Brainstorm new faction expantion This thread is 2 pages long: 1 2 · NEXT»
castiel_789
castiel_789


Adventuring Hero
posted April 20, 2011 01:40 AM
Edited by castiel_789 at 18:02, 29 Apr 2011.

Elves faction 3.0

Let get it to the next level cause what is a fantasy game without elves



Ability : swift strikers  - Each time a unit take one action the bar fill out and lucky strike increase it by a huge amount. The hero can then activate special ability that help finish the battle quickly  
example : level 1 Irollan embrace     (all unit get bonus to luck trigger and initiative and at least one unit will get a lucky strike)
         level 2 Memories of Sylanna (all unit get one time activated abilities that are in description ***)
         level 3 wrath of nature     (Not sure about this one but could be resurrecting a number Forest goddes so u don't sit like a duck if you failed your rush)

Advantage : Lots of support unit and good cooperation between units
Weakness  : Weak can be easily killed and not a lot of flying unit. Crippled if to many unit dies early


All the units are not ranged only when hunter use ability will they be able to perform one

Tier 1   elven sentry      (**This turn at least one unit will get a lucky strike**)or faeries **Breaker of magic**    
Tier 2   hunter            (**Deep connection between the elves allow this unit to command all other unit to shoot at the opposite tier with a ranged or magical  attack**)
Tier 3   beast master      (**This unit can take control over the enemy beast for one turn except if it has mind immunity**)Griffins, lamasu, breeder, harpy, centaur, lot of stronghold creature since they could be their counterpart



Tier 4   unicorn           (**Light surge trough the horn of this creature. The blinding light reduce the defense of any evil unit and cripple the others)      
Tier 5   druid             (**The druid can call forest ogre anywhere near an allied unit. The number is proportional to the size of the army and it can act when it is summoned**)
Tier 6   fairy dragon      (**Can use a multi hit earth spell**)


Tier 7   Forest goddess    (**The Forest goddess symbolize purity and communion with the earth thus giving her the ability to heal all other unit in the army at the expense of her own life** A percent is healed depending on each creature and a number of forest goddess are lost)


summoned creature (any unit hit by the forest ogre must remain in place until the ogre move) Could be Treant also
                         

Tier 1
                                       

Tier 2
                               
 
Tier 3
                       

Tier 4
                     

Tier 5            
   

Tier 6
       

Tier 7
                       

Summoned unit could be treant also
http://www.creaturespot.com/st...ERSION=1260543839713
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castiel_789
castiel_789


Adventuring Hero
posted April 20, 2011 01:45 AM
Edited by castiel_789 at 00:33, 10 May 2011.

Orc magic school wind, earth  
Demon magic school Fire, dark                
Haven magic school Light                
Necromancer magic school Dark
Sanctuary magic school water  

if they are in the game anyhow Academy All but dark
                                       Sylvan Earth,light
                                       Dungeon Dark,Earth

Anytime a creature mark a creature an opposing creature element can break the mark by attacking or using special ability (ex vanara mark creature manticore attack or use special ability) All creature that break mark deal additional damage coresponding to the mark that was on the enemy. Could be like ~10/15/20% depending on the level of the ability also any creature in army being damaged by the opposing element could suffer more

damage like ~15% more. The contrary could be true also (corresponding element could deal less damage)
Academy ability: Any creature marked fill the bar and any creature or the hero breaking the mark fills the bar even more

       Level 1: The caster mark some creature whit different element
Level 2: The caster restore some of his magic point (depend on hero level) Or can cast two spell
Level 3: The caster summon one phoenix ( Base stat plus more depending on the hero level)

Advantage: Has access to multiple school, Strategist, elemental bonus, Strong magic creature
Disadvantage: Hard to specialize in one school since they need alot for theyre creation to function. Cost more for core and elite than any other faction. elemental double edged sword, Weak hand to hand

Tier 1      
Vanara : Element Water (Shooter. Water prison/ This creature can create a water bubble around a target       to protect it of  damage. The damage absorbed is 5 point for each vanara and the imprisoned creature cannot move. River stream Whenever this creature is targeted by a water spell it use a water wave has an attack purging the enemy of buff and damaging and marking him with water mark)

Tier 2      
Rakasha : Element Shadow (Night sword/This creature attack mark enemy with shadow mark every time since academy has no access to shadow school. No retaliation. Dash. Ambusher/ If this creature attack an opponent that is not melee it deal additional damage.)

Tier 3        
Scholar : Element none (If this creature is hit by a damaging spell next offensive spell will deal double damage. Every ~25 unit of this creature give an extra spell per turn to the hero. The extra spell can only be a damaging spell and must be cast on a friendly creature. Telekinesis/ This creature can use a ranged attack but the further the target the lower the damage and when an opponent his in front it cannot be used since he won't have time to concentrate.Caster  

Tier 4      
Manticore : Element Fire (Vicious/This creature can use a tail attack to poison the foe.This ability can be used every two turn to give the poison time to recharge. Fire breath/whenever this creature is targeted by a fire spell is next attack will be a fire breath against 3 target in front of him cursing them whit fire-mark. Not a flyer but can pass small obstacle.          Alternate creature Chimera or angha

Tier 5    
Djinn       : Element Earth (Sultan sword/If hit by any spell the next attack deal 1.5x damage. Three wish/This creature can cast earth mark against a random opponent, a damaging earth spell against another wind marked random(random if none) opponent and a benefical earth spell on a random ally 3 time. Slave of the lamp/This creature can only move in a certain area around it's lamp since it's a prisoner of it)

Tier 6
Garuda : Element Wind (Wind raiser/Whenever this creature is hit by a wind spell this creature unleash a super fast tornado in a straight line damaging all in it's path and start from where the garuda is standing when hit by the wind spell. The tornado also curse enemy it touch with wind mark. Sky descendant/ This creature has strong wind surrounding it giving it a ~10 % chance to evade melee attack. Flyer, Large

Tier 7  
Titan : Element Thunder, Primordial ( Electrocute/If this creature is hit by a thunder spell it next attack shock the opponent disabling a random passive ability for 2 turn. Ancient/If this creature is hit by a primordial spell the next attack disable activated ability for 2 turn No melee penalty, Shooter, dragon killer, Large  

Summon Phoenix : Element Fire, Light      (Incinerate/Anytime a fire spell is cast on the phoenix it radiate with fire. The explosion damage anyone near it but power depend on the fire spell used. Or could be the next attack burn the target killing one unit per turn for 3 turn. Radiance/ Anytime 2 light spell is cast on phoenix it consume itself to ashes and return all new to life the surge created in this process deal minor light damage to all dark aligned creature and the phoenix gain a ~5% bonus to certain statistic( Health, damage, etc)


Wizard are the creator of beast so every creature they create should be an extend of there magical ability. Since they are in conflict with necromancer and hate demon they should not use dark magic. Also this ability give a cool way of playing. When u play against neutral creature you finish them quickly no need for Hugh strategy but when fighting long battle you have more thing to do. Well just an idea to pass time hope u like



tier 1
               

Tier 2


Tier 3
               

Tier 4
                 

Tier 5
               

Tier 6
   

Tier 7
   

Summoned unit

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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted April 20, 2011 01:51 AM

The new unit system is different. There are three levels, core, elite, and champion. In core and elite, there are three creatures, in champion there is one. All creatures in the core section are about the same strength, the elite are balanced among themselves but better than core, and champion is better than everyone.
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castiel_789
castiel_789


Adventuring Hero
posted April 20, 2011 02:20 AM

i know
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Davy
Davy


Known Hero
posted April 20, 2011 12:40 PM

I like your academy,especially thos monkeys match the new academy theme better than the gremlins,but I think that your elve faction isn't good,because it are too many elves and the forest goddess doesn't make much sense to me,since the gods in HMM are dragons.

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted April 20, 2011 12:41 PM

Also the phoenix is already in as a neutral creature and it's blue.

And your sylvan faction idea, contains to many elves for my taste, heck all three the core units are elves.
Even if I didn't hate elves with a passion that borders on obsession, I'd still say, cut it down to two elves, both core units.
Other slots are more suited for stuff like treants, dryads, unicorns, sprites etc.

Core:
Ranger
Druid
Sprite

Elite:
Unicorn
Spirit Bear
Treant

Champion:
Fearie Dragon or Forest Spirit/Godess.


But that's just me.

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Davy
Davy


Known Hero
posted April 20, 2011 02:52 PM

Quote:
Also the phoenix is already in as a neutral creature and it's blue.

And your sylvan faction idea, contains to many elves for my taste, heck all three the core units are elves.
Even if I didn't hate elves with a passion that borders on obsession, I'd still say, cut it down to two elves, both core units.
Other slots are more suited for stuff like treants, dryads, unicorns, sprites etc.

Core:
Ranger
Druid
Sprite

Elite:
Unicorn
Spirit Bear
Treant

Champion:
Fearie Dragon or Forest Spirit/Godess.


But that's just me.


Well but just because they are now neutral doesn't mean they can't become a unit of another faction in one of the expansions.

I like your version a little bit more,but I think the druid will be the magic hero of the sylvan and what the heck is a spirit bear?

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 20, 2011 03:21 PM

@castiel: for my taste, this faction is  a bit too racy...too much elves...
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castiel_789
castiel_789


Adventuring Hero
posted April 20, 2011 10:04 PM

i think three would be good just like heroe 5 i want to rethink 1 of the elf unit maybe mantis or forest protector

http://img.thesun.co.uk/multimedia/archive/01008/Mantis_380_1008796a.jpg

http://lh3.ggpht.com/_8gL7_4q66Gc/TTsX333QWgI/AAAAAAAABPQ/JLmtEHfDHXk/ForestProtector.jpg
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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted April 21, 2011 11:29 AM

Sylvan
Core:
1. Pixie Swarm-Sprite Swarm: A swarm of these critters instead of a singular unit.
2. Huntress-Grand Huntress: Elven bow wielding woman
3. Defender-Guardian: Melee elven warrior
Elite:
1. Dryad-Hamadryad: Spellcaster with many plant like abilities
2. Unicorn-War Unicorn: Horse creature with a single horn
3. Faerie Dragon-Fey Dragon: Anti-magic flyer dragon
Champion:
1. Treant-Savage Treant: Rock slinging giant tree man

Heroes: Ranger (might), Druid (magic)

Fortress
Core:
1. Shieldbearer-Shieldbreaker: Dwarves with giant shields who throw axes at their enemies
2. Brawler-Berserker: Lightly armored dwarves who fight with their fists and knuckle dusters
3. Runekeeper-Runewarden: Dwarven caster who empowers runes and cast flame spells
Elite:
1. Demolisher-Bombardier: Dwarven bear riders mounting mortars which they use to deal area damage
2. Valkyrie-Battle Valkyrie: Dwarven maidens riding atop winged steeds
3. Salamander-Magmamander: Fiery reptilian creatures
Champion:
Frost Giant-Frost Thane: A race of giant creatures wielding massive hammers with myriad flame based abilities

Academy
Core:
1. Duneprowler-Dunelurker: Scorpion men who attack with their stingers and pinchers in combat
2. Gremlin-Gremlin Saboteur: Long range gun wielders who can fix or sabotage mechanical units
3. Granite Gargoyle-Obsidian Gargoyle: Rock based flyers
Elite
1. Mage-Archmage: Shooters and casters
2. Djinn-Djinn Vizier: Flying creatures that can randomly bless friends and curse foes
3. Iron Juggernaut-Steel Juggernaut: Giant golem like creatures which attack with metallic weapons.
Champion
1. Colossus-Titan: the classic HOMM unit is back

DUNGEON
Core
1. Stalker-Infiltrator: Dark elven units who shoot poison tipped blow darts.
2. Disciple-Acolyte: Fast moving faceless melee units who attack with tridents.
3. Minotaur-Minotaur Gladiator: Meatshield bullmen with two axes
Elite:
1. Umbral Mistress-Umbral Matriach: Dark elven sorceresses with vicious whips
2. Darkmantle-Gloomantle: Bat-like manta ray flyers bred by the faceless as aerial combatants
3. Hydra-Deep Hydra: Multiheaded serpent creatures
Champion:
Beholder-Ancient Beholder: Long range shooters. The faceless' most powerful units.


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thehiddeneye
thehiddeneye


Adventuring Hero
posted April 25, 2011 09:44 AM

My factions

Here's my versions of the Academy and Dungeon, for H6. BTW- the Dungeon is before the Elven seperation, so it doesn't have Dark Elves yet- its races are humans, Thralls (a race of blind and tormented slave-creatures similar to Troglodytes) and Minotaurs.
My idea:

First expansion would add the Academy and Dungeon factions.

Second expansion would add Sylvan faction, plus 1 additional creature per tier to each town (then adding the Dark Elves to the Dungeon). The expansion creatures are marked with *.

Academy

Core:

Gremlin - Gremlin Machinist
Clay Golem - Iron Golem
Feathered Serpent - Coutal
* Nomad - Sheikh

Elite:

Magus - Archmagus
Djinn - Djinn Enchantress
Hollow Knight - Void Lord (a suit of armor and huge sword animated by an arcane spirit)
* Yaksha - Raksasha


Champion:

Colossus - Titan
* Roc- Garuda

Dungeon

Core

Thrall - Forsaken Thrall
Gargoyle - Wargoyle (not constructs- just malformed monsters, perhaps transformed from humans)
Watcher - Beholder
* Stalker - Assassin

Elite

Minotaur - Minotaur Gladiator
Hydra - Abyssal Hydra
Drake Rider - Shadow Knight (a human warrior riding a Drake- Dragons, both Red and Black, would be bosses)
* Shadow Witch - Black Hag

Champion

Hidden - Ancient (one of the Faceless- a powerful spellcaster with the power to dominate enemy units)
* Chimera - Dread Chimera

Ideas?

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Davy
Davy


Known Hero
posted April 25, 2011 07:58 PM

Quote:
Here's my versions of the Academy and Dungeon, for H6. BTW- the Dungeon is before the Elven seperation, so it doesn't have Dark Elves yet- its races are humans, Thralls (a race of blind and tormented slave-creatures similar to Troglodytes) and Minotaurs.
My idea:

First expansion would add the Academy and Dungeon factions.

Second expansion would add Sylvan faction, plus 1 additional creature per tier to each town (then adding the Dark Elves to the Dungeon). The expansion creatures are marked with *.

Academy

Core:

Gremlin - Gremlin Machinist
Clay Golem - Iron Golem
Feathered Serpent - Coutal
* Nomad - Sheikh

Elite:

Magus - Archmagus
Djinn - Djinn Enchantress
Hollow Knight - Void Lord (a suit of armor and huge sword animated by an arcane spirit)
* Yaksha - Raksasha


Champion:

Colossus - Titan
* Roc- Garuda

Dungeon

Core

Thrall - Forsaken Thrall
Gargoyle - Wargoyle (not constructs- just malformed monsters, perhaps transformed from humans)
Watcher - Beholder
* Stalker - Assassin

Elite

Minotaur - Minotaur Gladiator
Hydra - Abyssal Hydra
Drake Rider - Shadow Knight (a human warrior riding a Drake- Dragons, both Red and Black, would be bosses)
* Shadow Witch - Black Hag

Champion

Hidden - Ancient (one of the Faceless- a powerful spellcaster with the power to dominate enemy units)
* Chimera - Dread Chimera

Ideas?


even though I think it is kinda unnecessary to give every faction 3 additional creatures I like your lineups.
Especially the hollow armor is in my opinion a cool idea and would add another artificial creature to the academy.

But I somehow still can't imagine how a faceless would look like,I mean,the only faceless creature from mythology I know is the noperra-bo (a japanese being who looks like a human without face),who doesn't really look like it would be that terrifying(ok with the right design this might work).

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 25, 2011 08:14 PM
Edited by Avirosb at 20:15, 25 Apr 2011.

I'm guessing 'Faceless' is just a name and that they either look like lovecraftian horros, or that their faces lack a lot of features (i.e eyes, mouth, nose, etc.) you'd normally find on a human or humanoid.

Kinda like this crappy doodle I made (head only)

Only better *sigh*

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castiel_789
castiel_789


Adventuring Hero
posted April 26, 2011 01:25 AM
Edited by castiel_789 at 01:51, 26 Apr 2011.


But I somehow still can't imagine how a faceless would look like,I mean,the only faceless creature from mythology I know is the noperra-bo (a japanese being who looks like a human without face),who doesn't really look like it would be that terrifying(ok with the right design this might work).



Dullahan, Mukujara, Shiro-bōzu but im not sure

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted April 26, 2011 07:45 AM

We've already had two pieces of artwork depicting Faceless, so far.
From the artwork we've seen for em, they appear to be black angels with their faces obscured, nothing more then a deep black hole beneath a hood or helmet.


Found the picture.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 26, 2011 09:19 AM
Edited by Avirosb at 12:14, 26 Apr 2011.


No bat nipples...?
Maybe it's a Nightgaunt.

Anyway, if I were to come up with a faction partly inspired by Lovecraft mythos, it would probably be something like this:

Town Name: I haven't come up with a town name.
Hero Types: Psionic (magic), Psychopomp (might, sounds a bit silly though )

---Core---
1: Wisp -> Ignis Fatuus  
2: Troglodyte -> Deep One
3: Changeling -> Doppelganger

---Elite---
4: Beholder-like creature -> Evil Eye
5: Illithid-like creature -> Exalted Illithid-like creature
6: Horror/Abomination -> Eldritch Horror/Abomination

---Champion---
7: Kraken -> Leviathan

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TwinMatrix
TwinMatrix


Hired Hero
posted April 26, 2011 11:17 AM

Quote:
Sylvan
Core:
1. Pixie Swarm-Sprite Swarm: A swarm of these critters instead of a singular unit.
2. Huntress-Grand Huntress: Elven bow wielding woman
3. Defender-Guardian: Melee elven warrior
Elite:
1. Dryad-Hamadryad: Spellcaster with many plant like abilities
2. Unicorn-War Unicorn: Horse creature with a single horn
3. Faerie Dragon-Fey Dragon: Anti-magic flyer dragon
Champion:
1. Treant-Savage Treant: Rock slinging giant tree man

Heroes: Ranger (might), Druid (magic)

Fortress
Core:
1. Shieldbearer-Shieldbreaker: Dwarves with giant shields who throw axes at their enemies
2. Brawler-Berserker: Lightly armored dwarves who fight with their fists and knuckle dusters
3. Runekeeper-Runewarden: Dwarven caster who empowers runes and cast flame spells
Elite:
1. Demolisher-Bombardier: Dwarven bear riders mounting mortars which they use to deal area damage
2. Valkyrie-Battle Valkyrie: Dwarven maidens riding atop winged steeds
3. Salamander-Magmamander: Fiery reptilian creatures
Champion:
Frost Giant-Frost Thane: A race of giant creatures wielding massive hammers with myriad flame based abilities

Academy
Core:
1. Duneprowler-Dunelurker: Scorpion men who attack with their stingers and pinchers in combat
2. Gremlin-Gremlin Saboteur: Long range gun wielders who can fix or sabotage mechanical units
3. Granite Gargoyle-Obsidian Gargoyle: Rock based flyers
Elite
1. Mage-Archmage: Shooters and casters
2. Djinn-Djinn Vizier: Flying creatures that can randomly bless friends and curse foes
3. Iron Juggernaut-Steel Juggernaut: Giant golem like creatures which attack with metallic weapons.
Champion
1. Colossus-Titan: the classic HOMM unit is back

DUNGEON
Core
1. Stalker-Infiltrator: Dark elven units who shoot poison tipped blow darts.
2. Disciple-Acolyte: Fast moving faceless melee units who attack with tridents.
3. Minotaur-Minotaur Gladiator: Meatshield bullmen with two axes
Elite:
1. Umbral Mistress-Umbral Matriach: Dark elven sorceresses with vicious whips
2. Darkmantle-Gloomantle: Bat-like manta ray flyers bred by the faceless as aerial combatants
3. Hydra-Deep Hydra: Multiheaded serpent creatures
Champion:
Beholder-Ancient Beholder: Long range shooters. The faceless' most powerful units.




Way too many racial creatures? ô.o

My Sylvan would be:

1. Pixie
1. Nymph
1. Centaur
2. Pegasus Rider
2. Unicorn
2. Treant
3. Faerie Dragon
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castiel_789
castiel_789


Adventuring Hero
posted April 26, 2011 07:16 PM

Quote:

Way too many racial creatures? ô.o

My Sylvan would be:

1. Pixie
1. Nymph
1. Centaur
2. Pegasus Rider
2. Unicorn
2. Treant
3. Faerie Dragon


My point is this i don't care about what the creature look like (even if there gorgeous they still wouldn't make it without good ability and playability) hell i even like your lineup what i care about is mechanic. I'll give you an example in king bounty for example every creature has an activated ability and some have even more plus having passive abilities. So every creature has something it can do

In upcoming heroes i would like to see an increase in activated abilities and more then sacrifice goblin. We started to see an increase of those with tribe of the east (19 activated abilities for 56 base creature or 168 if you count both upgrade which was even less before this add-on) What I'm saying is i don't mind having a pixie but what is a pixie able to do? That is what i would like to know

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Davy
Davy


Known Hero
posted April 26, 2011 07:20 PM

Quote:
We've already had two pieces of artwork depicting Faceless, so far.
From the artwork we've seen for em, they appear to be black angels with their faces obscured, nothing more then a deep black hole beneath a hood or helmet.


Found the picture.


was it ever stated that thats an artwork of a faceless,or is that just an assumption,because judging by its design,it could be just an early version for a fallen angel...

@avirosb:
Wow the nightgaunts are a good idea,it would also match the picture of MrDragon

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted April 26, 2011 07:53 PM

Actually yes, it's pretty sure that is a faceless there was another piece of artwork done for Heroes Kingdoms depicting the six races born from the six dragons, the illustration of the faceless of Malassa are obviously the same creature as the one depicted above.

I just can't seem to find the artwork, but it was posted on these forums AGES ago.

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