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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Shooshima's Contest Entry, by War-overlord
Thread: Shooshima's Contest Entry, by War-overlord
War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted April 29, 2011 10:59 AM
Edited by War-overlord at 16:17, 06 May 2011.

Shooshima's Contest Entry, by War-overlord

This is an entry for Shooshima's contest. This is my first and perhaps not my last.
This is a reimagining of Dungeon. Though I place this Dungeon firmly after the Events of the Dark Messiah.

Mind that this is work in progress and everything is subject to change untill I consider my entry finished.

Dungeon

Origins
The Minotaurs are the magical uninion of human and bovine. They were created by the Wizards of the Silver Cities and as all Beastmen, they were to be the servants of the Wizards. When the Beastmen revolted, the Minotaur fled to the caves south of Grimheim. Barely having established themselves there, they were again conquered and enslaved by the Dark Elves. And as many had feared, the brave and strong Minotaurs, when they were not granted their freedom, they seized it. However they planned and plotted in secrecy for years, some say centuries, before they deemed the time right. In their revolt they masacred the Dark Elves, with only a few managing to escape to seek refuge with their Sylvan cousins. Now the Minotaurs rule the caves of the newly dubbed Borron-Chal, they rule with an iron fist and shady magic dealings.

In a Nutshell: The Minotaurs now rule the Dungeons. They exterminated their former slavers to take their place. The Dungeons are still a very loose alliance of cities and clans, but they are guided by the backroom deals of the powerfull, both is strenght and magic. They supplement their own forces with their own magical experiments and enslaved creatures.

Inspiration: Renaisance Italy, Totalitairan Regimes.

Assosiated Colours: Black, Purple, Mist-grey.
Symbols: The Bull's Head, The Black Serpent
Worship: Malassa, Dragongoddes of Darkness.
Core-philosophy: "The Strong lord the Weak, as is their Right."
Country/Kingdom: Borron-Chal, formerly known as Ygg-Chal.
Capitol City: Konosos, the Dread Labyrinth(formerly knonw as Konos)

Worship
Like the Dark Elves before them, the Minotaurs worship Malassa, the Dragon of Darkness and Shadow. And of their former slavers, they learned the value of secrecy. Minotaur stick to the shadows and learn, before coming out to deal an utterly crushing blow.
In their pursuit of secrets and knowledge, the Minotaurs will stop at nothing. They will do whatever it takes and murder and shadowy magics are often the first things that spring to their mind. And where the Minotaur will stop for nothing, they will also never stop. Especially the Darkmages never know enough. Their pursuit is endless, there is always something more to know or improve. And through her mortal children, the Black Dragons, the Minotaurs know that their actions please their patroness.

Recent events
After the loss of demonic magic and the backing of the demoncults, the Dark Elves lost much of their magic and power. At this time the Minotaurs rose up, under the leadership of the Dreadlord-Umbramancer Borron. Having wiped out their former masters to a mere handfull, the Minotaurs have taken the caves by force and now carve their own dominion. Borron, who named their new dominion after himself, soon found an axe burried in his skull. His fellows decided that he held too much power. The Minotaurs are still building their base of power and their leadership is still in motion. However all other nations keep a weary eye on Borron-Chal. Where most are glad to be rid of the Dark-Elves, very few actuall think the Minotaurs are less of a danger or better allies.

Social Organisation
Minotaur society is very competative and socially mobile. Every Minotaur can rise to rulership, if s/he is strong enough. And as such every Minotaur strives to out-compete or overpower their competitors, which includes just about everybody. Minotaurs take great honor in everything they achieve and they work themselves to the bone to better than their neighbor. To the Minotaurs it is only right that the strongest hold the most and if you want more than you have, you should work harder and become stronger.
Minotaur morals are also very loose as a result. If you have the strenght to kill your competitor and/or muscle in on his business, it is your right to do so. And if you've acumulated enough wealth to buy-off the officals/enforcers, than all the better for you. Everything is fair on a Minotaur's way to the roof of the cave.
Borron-Chal is, like the Silver Cities, an alliance of self-governing city-states. And each city-state is governed by their most powerfull Overlord or Darkmage, every single one of which guards their rule jealously. Paranoia is a common trait in Minotaur rulers. Nonetheless, every so often and as often as needed, the rulers meet and hold council. Calling themselves the Shadow-Conclave, it is this council that decides the general direction of Borron-Chal and which countries are a threat to the Minotaur way of life.

Architecture
Minotaur buildings hug the walls,tunnels, stalactites and stalagmites of the cave. The style is symetrical and remenisent of the Renaissance. The buildings are often several stories high and feature many arches and pilasters. The squares of the town feature highly detailed statues of heroic Minotaurs.

Magic
The gift of Magic is rare among Minotaurs and those who posses it are destined to become aprrentices of the accomplished Darkmages, no matter their actual skill. Minotaur magic is mostly based on the elemental sphere of Darkness, though they may dable with fire, ice or lightning. Their spells focus on hiding their forces and draining, destroying or blinding their enemies.

Dungeon Strategy: "Pin them down, flank them and extreminate them!"
Minotaur generals are masters at pinning their enemies down before launching an utterly devastating strike. Their warfare is all about getting their enemy where they want them before moving in. Their units are strong and very mobile, with 3 flying creatures among their ranks. You can neither hide nor run from the Minotaurs assault, for they are also masters of Shadow Magic. Their units are never high in number and very expensive, but you get what you pay for.

*Strengths: Many mobile and flying units, High damage output, many movement hampering abilities.
*Weaknesses: Expensive units, limited unit growth, Demanding economy.
*Racial Ability: Dragon Attack
Every time the combat gauge is filled the hero may select a target area to be attacked by a Black Dragon for a set amount of damage. Area grows with skill, damage grows with Hero level.


Dungeon Units


Core

Grotesque --- Chiroptic Grotesque

Grotesque: In their search for suitable servant species, the Minotaurs created the aptly named Grotesques. Basing himself of stolen research from the Silver Cities, one inquisitive Mutagenist tried to mix bats with Goblin slaves he bought from some Orc slavers. The result was, after a few failed attempts, pretty succesfull. Not as cowardly as Goblins, the Grotesques now serve rich Minotaurs and harry their enemies from the sky.
Chiroptic Grotesque: By injecting Grotesques with purified essence of bat, don't ask, they will mutate into Chiroptic Grotesques. More viscious than their progenitors, they are also unsurprisingly blind as a bat. Not necessarily a bad thing, as they can find their way just as wel with echo-location. On top of that, their high pitched shrieks can pierce the eardrums of anyone not wearing protection.

Flyer(Basic&Upgrade):[this creature can fly]
Airborne Assault(Basic&Upgrade): "Orcs have Harpies, Minotaurs have bat-goblins." Their attacks are eerily similar. But where Harpies are more methodical in their swooping attacks, Grotesques litteraly drop from the sky a rabid mess of claws and fangs. It's hard to predict who they will strike and even harder to counter.[When this units moves before attacking, there is a high likelyhood (50%+) that the target may not retalitate.]
Sonic Screech(Upgrade): "Aaaarrrggh! My ears! Make it stop!" Many a soldier has dropped to the ground, clutching is his ears in a feeble attempt to shut out the screeches of Chiroptic Grotesques. Painfull and demoralising, only the deaf are safe from this attack of sound.[Instead of attacking, this unit may select a stack 3 tiles away or less. This stack may not move this turn and is dealt a small amount of damage.]

Brute --- Enforcer

Brute: It be a poor Minotaur that cannot swing an axe. Minotaurs are highly skilled and eager figthers and as such there are near always plenty Minotaur Brutes that are willing to lend their axe and arm to an ambitious Overlord.
Enforcer: The Enforcers function as a peoples-militia and a police-force in the Dungeons. More often than not, they are on the payroll of the defacto ruler and also function as the household guard of that ruler. As far as Minotaurs go, there are surprisingly few "political murders" among the ranks of the Enforces. Their martial drilling and, perhaps overly harsh, punishments for the killer are enough to keep them in line. Though there's always another Enforcer to be found that's willing to look the other way for the right price.

Bravery(Basic & Upgrade):"Och, laddy! 'T be no use in trying to scare a Minotaur! They'd spit a Dragon in the eye!" A quote atributed to a Dwarf general when his subordinate suggested to scare a force of Minotaurs off with a cavalrycharge. It is true, Minotaurs are afraid of nothing and even centuries of slavery and warfare have never broken the spirit of the Minotaurs.[This unit always has positive morale and it cannot be made neutral or negative]
Bullrush(Basic & Upgrade):"Minotaur charge is like stampede of Aurochs." Orcs know and respect the Minotaur's way of charge. Heads hung low, those enemies who aren't impaled on the horns of the fighters are surely knocked back.[If this unit has moved before attacking, the target is knocked back, next to being dealt damage]
Stare Down(Upgrade): "It's like those bloody eyes drain you of your courage." The stern look of an Enforcer is enough to make a thief think thrice before stealing anything. And many a soldier had lost his nerve when ordered to attack a unit of Enforcers. [Enemies attacking Enforcers will not gain any benefits normally gained from moving.]


Ballista Archer --- Spiderballista Archer

Ballista Archer: Minotaurs understand the value of ranged combat well, but the crossbows the Dark Elves were wont to use were far to small and fumbly for Minotaur hands. As a result, skilled Minotaurs took the basic principle of the crossbow and simply made it bigger. Now Minotaur armies have regiments of Ballista Archers who lug portable Ballistas to the battlefield to shoot their enemies down with javelins. Though portable is a very strechy term in Minotaur society, as they consider everything smaller than a horse portable.
Spiderballista Archer: The Spiderballista is an engineering marvel, able to double the power and half the loading time of a normal Minotaur Ballista, without sacrificing it's portability due to a lot of weight gain. As such, Minotaur commanders gladly pay the high price for the Spiderballista. For they know that no bow or catapult can outshoot them without the aid of magic.

Shooter(Basic&Upgrade):[this creature can attack from a distance]
Grounding Shots(Basic & Upgrade): "That Bloody Cow is sowing my soldiers together with those bolts!" Imperial General Lord Ulrich of the Wolf is reputed to have said this after his archers were subjected to a volley of the Ballista Archers. The javelin-bolts shot by the Ballistas pass through entire regiments and even if they don't pierce several bodies each, they destroy all momentum of a regiment. [Being shot by Ballista Archers reduces the initiative of the target drastically]
Long Range(Upgrade): "No Human crossbow, no Elf longbow and no Gremlin mortar can shoot as far as we can." Spiderballista Archers love to boast about the range of their weapons. And there certainly is merit to their boasts, for no weapon can shoot as far without magicall aid.[Spiderballista Archers have full range on 3/4 of the battlefield instead of 1/2.]



Elite

Beholder --- Corrupted Beholder

Beholder: The gift of Magic is rare among Minotaurs and there are never enough gifted to waste them on the battlefield other than as Darkmages. So the Minotaurs struck a deal with the Beholders, ancient allies of the Faceless who had long gone into hiding. The Beholders are, without exception, gifted with magical talent and pshycic powers. Most of their telekinesis is used to lift their frail bodies of the ground, but it is also used to complement their lack of arms. When not giving magical support to their allies, the Beholders are mostly found in Darkmage's laboratories, lending their tallent to those who can pay them.
Corrupted Beholder: Like all beings that dabble in shadow magic, Beholder are subjected to the whispers of Malassa. These whispers can corrupt a being and drive them insane, but Beholders seem to thrive on them. Given they get enough exposure, they seem to grow longer tendrills and gain more power. It is told that Corrupted Beholders, as they then become known, drive others insane by the stare of their many eyes.

Shooter(Basic&Upgrade):[this creature can attack from a distance]
Caster(Basic&Upgrade):[This creature has mana and may cast a magic spell during it's turn]
Telekinesis(Basic&Upgrade): "I swear to you, they fly through the air without wings or magic!" Beholder keep themselves aloft by pure power of will. They never touch the soil and neither can it touch them.[This unit is not affected by Earth magic and ingores obstacles that aren't walls.]
Evil Eye(Upgrade):"Two of those stalky eyes stared at me and the next thing I knew I was standing in between two horses, with their riders looking at me like I was crazy." The rumour that men are driven insane by the gaze of a Corrupted Beholder is greatly exagerated. However they can channel the whispers of Malassa. Whispers that are known to cause men to behave eratticly an cause short-term memory loss.[Stacks shot by this creature have a chance to uncontrollably move during their next turn.]


Manticore --- Chimearic Manticore

Manticore: Demented creatures with features of lions, dragons and scorpions Manticores are, with a foul temper to match their appearance. Minotaurs, much to their chagrin, cannot claim to be the creators of the Manticore, but they can proudly claim to be the ones that can "tame" and field them on regular basis. In doing so the Minotaurs prove that there is no creature alive that can resist the carefull dosage of whippings and drugs that Minotaur Mutagenists prescribe.
Chimearic Manticore: There is realy verry little room for improvement in Manticores, but that doesn't stop a bullheaded Minotaur from trying. The Chimearic Manticores are the result of the most succesfull attempt to do just that. With tempers just as vile, but possesing more and sharper claws, horns and an even more potent venom, these abominations prove that determination pays off.

Flyer(Basic&Upgrade):[this creature can fly]
Large Creature(Basic&Upgrade):[This creature occupies 2x2 tiles]
Numbing Venom(Basic):"My legs and arms! They went all numb, they did!" Those with a constitution healthy enough to not die from a Manticores venom go all numb when they are injected with the vile liquid. Their movement grows sluggish and they can often barely raise their weapons to defend themselves.[Movement and retaliation damage is severely cut by those affected by the venom]
Paralytic Venom (Upgrade): "Ahsa preserve us, not even her Gift is enough to save us from those fiends!" famed Necromancer Zoltan is supposed to have said this when facing Chimearic Manticores is battle the first time. Any corporeal being infected by this venom is rooted on the spot, unable to move or defend themselves.[Creatures affected by this may not move or retaliate. This ability also affects undead creatures.[It does not affect Mechanical or Elemental Creatures. Only one creature can suffer from this effect]]
Aura of Abomination(Upgrade): "We may have created the Beasts, but those Beasts created Monsters beyond the minds comprehension." Even the Wizards of the Silver Cities were amazed by the dreaded abominations the Minotaurs created. So dreadfull and ugly are the Chimearic Manticores that all nearby creatures loose their nerve. Be it by the abominations themselves or the fear of what the Minotaurs might do to them. [enemy creatures standing up to to tiles away suffer a morale penalty]

Dark Raider --- Raider Knight

Dark Raider:When the Minotaurs exterminated the Dark Elves, they were left with the cave lizards the Dark Elves rode into battle. The sleek creatures were not strong enough to bear a Minotaur, but the advantages of a cavalry force were too usefull to do away with the lizards. After several years of experimental breeding programs, a team of Mutagenists produced the Steed Lizard. Strong enough to have Minotaurs ride them and as deadly as their ancestors, these gangly Lizards now charge into the fray with a halberd wielding Minotaur on it's back.
Raider Knight: The best of the best, only champion Raiders are deemed good enough to enter the ranks of the Raider Knights. These Knights are granted acces to better weapons, better armour and stronger Steed Lizards. Many Raider Knights live for the glory of battle, eager to be the first in the fray and carve themselves a path to Overlordship through overwhelming odds.

Large Creature(Basic&Upgrade):[This creature occupies 2x2 tiles]
Bravery(Basic & Upgrade):"Och, laddy! 'T be no use in trying to scare a Minotaur! They'd spit a Dragon in the eye!" A quote atributed to a Dwarf general when his subordinate suggested to scare a force of Minotaurs off with a cavalrycharge. It is true, Minotaurs are afraid of nothing and even centuries of slavery and warfare have never broken the spirit of the Minotaurs.[This unit always has positive morale and it cannot be made neutral or negative]
Lizard Bite(Basic & Upgrade):"They are certainly not as elegant as the Lizards Sorgal used to breed, but they are certainly just as viscious." the famed Irrolan commander Talanar remarked when seeing the Steed Lizards. As their ancestors, they snap at enemies that dare come near them.[This unit has an x% chance to attack a neighboring enemy stack for minimum damage]
Glory Hog(Upgrade):"Where is the glory in fighting weaker enemies?" Raider Knights impetuously seek out danger, in order to prove themselves and to gain glory. And they would do nothing more eagerly than to charge an enemy regiment that outnumbers them greatly.[This unit gains an attack and damage bonus when fight a stack that is greater of number.]



Champion

Cave Drake --- Black Drake
Cave Drake: Cave Drakes are not full Dragons. They are the result of a particular ingenious, if twisted, experiment of injecting the ever present bats with a carefull dosage of the blood of Shadow Dragons. The treatment causes the bats to mutate into the ominous Cave Drakes, greatly increasing their intellect and prowess in the process. The dosage of blood needs to be meticulously measured. Too big a dosage and the Drakes become uncontrollable, too small and the bats turn into feeble miscreations. The Drakes are intelligent beings, smart enough to understand battle tactics and follow orders. And as a result the Minotaurs lace the meat they feed the Drakes with drugs to make sure the Drakes stay ever obedient.
Black Drake: The process of creating a Black Drake is very similar to the creation of Cave Drakes, with the exception of the blood. Black Drakes are bats that are injected with a higher dose of distilled blood of Black Dragons. This results into a mutant even closer to actual Dragons. Black Drakes are smarter than Cave Drakes and needn't be drugged to gain their loyalty. Black Drakes can gain the aproval of actual Shadow and Black Dragons, if they serve the Minotaurs well enough. So far only a few have been deemed good enough to recieve a second treatement, resulting the Black Drakes to turn into something that has become known as a Demi-Dragon.

Flyer(Basic&Upgrade):[this creature can fly]
Large Creature(Basic&Upgrade):[This creature occupies 2x2 tiles]
Dragon Blood(Basic&Upgrade):"It's no use using Divine weapons against those of Divine Blood." the old saying goes. And this is equally true for the Drakes.The Blood of Dragons that runs through their veins grants them protection against the arts of magic.[This creature has immunity to damaging magic]
Certain Doom(Basic&Upgrade):"There is no fighting against Dragons! Run for the hills!" The sight of ones comrades being attacked by Drakes is so frightning that normal men and beasts feel like their final hour has come. It is then no wonder that soldiers flee when Drakes attack.[Core or Elite stacks near this unit flee to the extent of their movement range if this unit attacks any stack]
Certain Victory(Basic&Upgrade):"Curse the Minotaurs to Sheogh and double curse their vile Drakes!" Many commanders curse the mere presence of Drakes. Not only do their soldier fall to the Drakes like wheat before a scythe. But every Minotaur and every single one of their allies knows that where Drakes come to the field of battle, their victory is all but assured.[Having this creatue on the battlefield raises the morale of friendly units]
Fire Breath(Upgrade):"Be blessed with the Blood of Malassa's Children and may her sacred fire burn from your gullet." Black Drakes spew fire like the Dragons they whish to become and they spew it with equall skill. And many an unweary regiment has been burnt to ashes when the regiment in front of them was attacked.[During an attack, this creature deals damage to the stack directly behind the attacked stack as well.]




Hero Classes

Overlord
---
Basic Might
Minotaurs are known for their incredible strenght and martial skill. But strenght alone is not enough to become an Overlord. A Minotaur needs to posses a sound tactical mind and great political ambition to rise to this prestigious rank. Sound rulers, an Overlord would rather lead their privates armies to battle and leave the dreary day-to-day running of their holdings to trusted underlings.
Ability: Forced March
Select a friendly stack to greatly boost it's initiative and speed.

Archont
---
Tears Might
Only the most politically skilled Minotaurs can dream of reaching the rank of Archont. A suffienct bribe here and a strategic alliance there, Archonts are the most machiavellian beings on Ashan. No ammount of counterscheming can corrode their power. And Archonts know that a great deal of their power lies with a large and loyal army.
Advanced Ability: Rousing Speech
Increase Morale, attack and defence of all units for 2-4 turns.
Expert Ability: No match for my brilliance
Enemy luck, speed and defence is decreased at the begining of Combat.

Dreadlord
---
Blood Might
Only fools would not cower in the presence of a Dreadlord. Not a soul on Ashan dares forget what forged the path of a Dreadlord: rivers of blood and mountians of corpses. Dreadlords raise killing and intimidation to an art and if anyone is subjected to this it is his own army. Dreadlords know that his soldiers fear him more than they fear death, for the agony of the blade is nothing compared to being alone with a Dreadlord for 5 minutes.
Advanced Ability: Do I have to do EVERYTHING myself!
Unit's attacked directly by this hero recieve double damage from the next two attacks.
Expert Ability: Dreadfull Presence
Shatters Enemy Morale to a maximum of neutral at the beginning of Combat, enemy units may run away after being dealt damage by friendly units.

Darkmage
---
Basic Magic
Every Minotaur with some magical talent aspires to become a Darkmage and with Minotaurs the gift is rare enough to let every being with a shred of talent try. Still only those sufficiently skilled make it out of apprenticeship. Dedicated to the Cult of Malassa, Darkmages wear robes of purest black and shroud themselves in shadows. And everywhere a Darkmage strides, all light slowly dies out.
Ability: Cloak of Shadows
All units in this hero's army have a chance of not beinbg hit by a non-magical attack.


Mutagenist
---
Tears Magic
Mutagenists dedicate themselves to learning every secret there is to know and they will stop at nothing to learn ever more. Mutagenists believe that the way to knowledge is to bend those who have it to their will. And what better way to do so is by bending bodies to their every whim. As such Mutagenists are responsible for all the magical abominations of the Dungeons and woe betide those who they whish to experiment on next.
Advanced Ability:Mutating Agent
Increase 3 random stats on selected unit, lasts untill end of combat.
Expert Ability: There is always something more to improve.
Selected unit gains either Aura of Abomination, Evil Eye or Dragon Blood ability until end of Combat. Units already posessing one of these trains may gain Bull Rush instead.

Umbramancer
---
Blood Magic
Umbramancer have so embraced the shadows that they seem little more than Minotaur shaped silhouettes. Their black robes seem an entrance to the void with two burning eyes peering out of the black and two horns poking through the hood. The Umbramancer's talent is a truely terrifying thing, as the shadows that surround him tug at your sight and sanity. It is said that Umbramancer constantly hear the corrupting whispers of Malassa and that without exception the Umbramancers listen to them with frightfull glee.
Advanced Ability: Strike from the Shadows
Selected Unit turns invisible for the enemy for 3 turns.
Expert Ability: Consumed by the Darkness
All enemy units suffer a set number of casualties at the beginning of each turn based on their respective growth.


Faction Relations
Academy: Bad The Minotaurs hate the Wizards of the Silver Cities. Resenting the Wizards for their past enslavement, there is always another Hero to be found that is mounting an expedition to exact vengeange upon the Wizard and raid their librabries in the process. The Wizards in turn have come to hate the Minotaurs equally for the many raid mounted to their cities.

Fortress: Good The Minotaurs and the Dwarves have agreed to a non-agression treaty after the Dark Elves were wiped out. There are many rumours of Dwarven support in the Minotaur Revolt, but both the Dwarves and Minotaurs deny such claims. Any and all incursions of Dwarves into former Ygg-Chal during the Revolt is pure coincidence according to both parties. However there is very little way of finding out what exactly the Minotaurs and Dwarves are planning underground, seeing how both keep their borders locked shut.

Haven: Neutral The Minotaurs have no quarrel with the Empire, but no love is lost between them. The Empire in their turn are glad to be rid of the Dark Elves, but don't see the Minotaurs as much of an improvement. Both parties distrust oneanother greatly.

Inferno:Neutral Unlike the other races, the Minotaur have no particular antipathy against the Demons. Minotaurs find themselves to have worse enemies than the Demons and are confident that they can keep the Demons at bay would they plan to invade the caves of Borron-Chal.

Necropolis:Neutral The Minotaurs see in the Necromancers great competitors in magical dealings and would gladly steal every shred of their research. However, they also find the Necromancers as ready allies for a scrap with the Wizards. These contrary goals lead to a steady indecision in the attitude towards the Necromancers of Heresh.

Sanctuary:Neutral The Minotaurs have very little dealings with the Naga. And such have yet to decide how to deal with them. The Naga in their turn have had just as little to do with the Minotaurs and have not decide upon their attitude either.

Stronghold:Good Minotaurs and Orcs get allong surprisingly well. Despite Orcs thinking Minotaurs to be unscrupulous backstabers and Minotaurs thinking Orcs primitive, they have many things in common. Their shared background of past enslavement chief among them. Both also have great deals of respect to the martial prowess of the other. As such Minotaurs and Orcs gladly welcome the other as allies in battle.

Sylvan:Bad Minotaurs make no difference between Dark and Sylvan Elves, especially since a select few former Dark Elves are granted refuge in Irrolan. And as Minotaurs have plotted the extermination of the Dark Elves, so do they now plot against the Elves of Irrolan. And the Elves know all to well the hatred the Minotaurs harbor against them and they treat the Minotaurs in the same way as they would have the Dark Elves in the past: with extreme prejudice.
____________
Vote El Presidente! Or Else!

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted April 29, 2011 11:02 AM
Edited by War-overlord at 12:24, 01 May 2011.

Reserved.

Edit: many units now have links to their general appearance

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Vote El Presidente! Or Else!

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Kipshasz
Kipshasz


Undefeatable Hero
Elvin's Darkside
posted April 30, 2011 07:18 AM

I really think that this thread is exclusively for War's Dungeon.
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted April 30, 2011 11:45 AM

Quote:
I really think that this thread is exclusively for War's Dungeon.


Correct.
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Vote El Presidente! Or Else!

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 30, 2011 03:51 PM

what and where is shooshimas contest to be found?
____________
ICTC announced

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted May 01, 2011 04:47 AM

Quote:
Quote:
I really think that this thread is exclusively for War's Dungeon.


Correct.


Drat. Removed.

@ Mr. 9: in the H6 forums.

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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted May 01, 2011 04:52 AM

I making my own faction, but I'll save it for ICTC.
____________

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 03, 2011 01:17 PM

<3 the Minotaur centric theme, hurrah for an elfless dungeon!
MrDragon would like an extra helping of this faction please!

Sadly elf-less dungeon seems to be a stretch for Ashan, but it doesn't hurt to dream, this faction would be a great succesor to the classic Warlock/Dungeon faction I know and love.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted May 03, 2011 01:44 PM
Edited by War-overlord at 14:06, 03 May 2011.

And it aint even done yet.
Also for those who had not figured it out yet, the blue names link to a picture.
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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted May 04, 2011 11:39 PM


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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted May 05, 2011 04:52 AM

This is good.

It makes you almost happy that the dark elves enslaved them...
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Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted May 05, 2011 12:44 PM
Edited by War-overlord at 16:17, 06 May 2011.

So that's all the creatures done for now.
Still debating with myself if I should do a race-relations bit.
I'm also thinking about hero skills, but given my general incompetence when it comes to balance it's gonna be hard.

That should about do it.
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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted May 07, 2011 06:33 PM

I think this thread deserves a QP.
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted May 07, 2011 07:25 PM

Thank you very much.
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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted May 07, 2011 07:39 PM

No problem.
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Agent_00_BLeRD
Agent_00_BLeRD


Adventuring Hero
posted May 08, 2011 04:53 PM

The descriptions are fantastic. Funny, interesting and very very good! I would love to see this faction as a mod.

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