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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Gnome's faction entry.
Thread: Gnome's faction entry.
gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted May 05, 2011 12:17 AM
Edited by gnomes2169 at 02:23, 06 May 2011.

Gnome's faction entry.

Alright, here goes the contest entry then. (Now that I think of it, this faction could work well with a wizard release pack...)

Name: Ignatus
Terrain: Magma/ Darkness. Hellish environment.
Consists of: Demon-born mortals, slaves, Faceless and creations of Chaos.
Emblem: A burning tree
Capitol: Shul-Shara, the place where the Tree of Life once stood.
Core belief: The strong rule and chance is for the weak. We will take our future and shape it how WE want to!

History: After the first eclipse wars, the demons had left a lasting impression on the surface of ashan, all of them negative. Some of these impressions came from the mixture of demonic and mortal blood in obscene rituals and births. These children and cultists were able to hide themselves away from the sight of priests and gods for years. Ultimately, they were servants to the demons, fulfilling their every whim through infiltration and subterfuge. Ultimately, they are the ones responsible for the destruction of the Great Tree, and the framers of the Dark elves.

Durring the ensuing chaos of the great Sundering (Another name given to the splitting of the elven race), these cultists quickly buried themselves into the roots of the desecrated World Tree, attempting to create portals so that their masters and ancestors might escape their burning prison. Nothing worked right away, so they created a sort of government to keep the... more blood thirsty and unstable of the tainted in check, and their fledgling civilization safe. Their rulers are part of a caste system based on those who have dominion over chaotic magic, those who don't, and slaves. The magic users have great influence, having six circles of magic to aspire to. The first circle is made of initiates freshly injected with demon magics that can no longer integrate with the outside world, as the demon markings have become too obvious to hide. The members of the second have the blessing of the Faceless. The third have tapped into the powers of chaos and can actively control the magic in their system. The fourth circle is for those who sew the seeds of chaos that give rise to faceless creatures and chaos spawns. The fifth is for the masters of all these arts, and they are the rulers of cities. But the most powerful and feared, and the leaders of the armies, are of the sixth circle.

For ten years since the Great Tree fell, the cultists have toiled away endlessly at the task of unleashing the demons once more. Every year that passed in frustration eroded the cultist's resolve, until, finally, these demonically tainted creatures have given up. They have split from their demonic masters and have instead turned to the darker chaotic arts that the demons had promised would give them power. They call themselves the Ignatu. These creatures have both the traits of their mortal heritage and the demons (Burning skin and horns in some cases). They believe in the power of the individual and chaos, harnessing both into a primal power that breaks through any defenses. For these reasons more than anything, the Ignatus have split from the demons, believing themselves to be stronger then their former masters and thus more worthy to rule.

This arrogance and betrayal impressed the Faceless, beings of power who have been slowly dieing off in their empty, cold and lifeless prison. They require life to feed on... and they see these demonic upstarts as the perfect tools for their rebirth, and as their last hope to return to the world, survive... and rule. So the void whispers to the servants of chaos to unleash it, to make these people bend their knees, to drown this world in darkness...

And they just might be able to pull it off. The Cultist's numbers have grown and the tainted have many allies to call upon, not the least of which are the Faceless, and Spawns of Chaos left over from the raw magic that was created during the birth of Asha and Urgash. Their operatives and converts are widespread and prolific, infiltrating the highest places of power in the Griffon empire, Silver cities and the Irollan courts, sometimes posing as leaders of dark elven clans before dashing these entities on the rocks of ruin. The empires themselves are still weakened from the demon's original attack and rebellions. Some fires still burn from the years of the demon invasion.

The others will be remade.

Religion: Their power comes from the chaotic magics left over from Ashan's creation, the demonic rituals that have been passed down in blood from generation to generation, and from their Faceless lords. But be that as it may, these corrupted beings hold no true loyalties to any but themselves. After long enough, even the faceless will be replaced...

Architecture: Obsidian structures that look like they are from ancient Babylonian civilizations. There is a large pool of darkness spanned by a bridge on the bottom and the sky is blocked by a swirling shield of chaotic energies. Portals look to be made of obsidian as well.

Main magic specialization: The Scions of Chaos and Faceless creations have access to many destructive and cursing magics, but are not as powerful as the Inferno faction in destruction, and are more limited in their selection of curses than the Undead.

In a nutshell: A power crazed faction joined by a race who is struggling for survival and creations of chaos. The Ignatus faction has no patience for weakness, mercy, honor, love, etc, etc. Unlike the demons, who just try to juggernaut their way through their foes, the Cultists have many traitors, assassins and spies in place to weaken the heart of their enemies in the coming war, and many ways to sneak past tier enemy's defenses. They are masterminds of chaos, and confuse said enemies with a wide array of tactics. The Ignatus faction is high on offensive power, luck, chaotic occurrences and getting past fortifications, magic and enemy buffs.




-Creatures:


Core:


Blood warrior: This creature can no longer call itself a human, elf, or whatever it happens to be, though it can trace its origins back to a time where it might have resembled one. A demonic taint runs  through it that drives the Blood warriors with a hatred for all order and life in every blow.
-up: Chaos knight: These Blood warriors have become attuned to the chaos of the world that their faction communes with, and this adds to the fury that these once-mortals already wield. Enemies that fight against these creatures complain about random plagues that assail them, from tripping shadows to extreme weakness.
-High damage with a large range, decently fast. Lowish HP, Lowish growth.

Hatred (Basic & Upgrade): "With a hiss, the elf's hand shot out, claws hidden until now raking deeply into the ambassador's flesh, cutting through armor and biting bone before the archers took him down..." (Attacks ignore a small percentage of defense)
Darkness engine (upgrade): "The damage caused by the assassin's attacks were not the only disabling thing that they did. As the claws and blade dug into my friend's flesh, darkness dribbled into the open wounds, pulling them towards the ground, making them tremble in weakness or causing them to cry out in despair." (Every attack inflicts a stack with a random dark magic curse, no mastery, for a single turn.)


Faceless Slave: These mindless creatures are little more than puppets that the faceless hold on a string. The Slaves resemble little more than puddles of oozing shadows and are quite numerous.
-up: Faceless Thrall: These faceless are little more then skilled drones. They are semi-intelligent, unlike their lesser cousins. There is a more feral shape to them then the original shadow puddle.
-These creatures are weak and exceedingly fragile, but a numerous.

Inky Body (Basic & upgrade): "How do you poison a creature made of shadows? How do you destroy its moral? We couldn't figure out how to do it..." (Immune to poison and moral reducing effects.)
Ethereal attacks (Upgrade): "the knights spent hours putting on all their shiny armor and practicing their blocking blows. Our claws just slid through them, not even touching the hard steel that they surrounded themselves in, striking at their very souls..." (Attacks penetrate half of the creature's base defense when attacked.)
Ooze (Upgrade): "The shadows... Melted through the rocks in front of our city, through the moats, through the walls, through us..." (Moves through everything, even enemy units, without any penalties.)


Chaos Spawn: A being drawn from the raw chaos of demonic energies, the Chaos Spawn is a nasty piece of work. It enjoys nothing more the the ripping and tearing of flesh and bone, though it has none itself. The chaos energies make it unpredictable, striking hard or not at all, as it decides.
-up: Chaos fiend: As the Chaos Spawn grows older, it either self destructs or becomes more stable. In the latter case, the Spawn becomes more powerful and more focused on what its creators tell it to do. As it becomes more focused, the Fiend seems to shrug off magic attacks and its blows seem to be able to create a random magical attack.
-Strong and durable with very good movement. Low growth.

Chaos strike (Basic & Upgrade): "Moving silently, the swirling mass smashed down on Cap's skull, shattering the helmet and crushing every bone in his body in one blow. Another one reached up to attack me, and I instinctively flinched. when the blow hit, I had to blink to reassure myself, but nothing had happened! The thing had barely hit me hard enough to bruise me. With a laugh, I rammed my blade into the monster's chest, and it flew apart, scattering to the four winds." (Lucky hits deal anywhere between +/- 50% damage)
Magic proof (Basic): "Only about half of the destructive spells that the Demon Lord threw at it barely got through, scratching the mass of energy but not doing enough to prevent the demon's fire from being extinguished... forever." (50% magic res.)
Magic immunity (Upgrade): "The monstrous glowing demons... Sir, they were immune to everything we threw at them! Our priests prayers didn't touch them, and our blades only barely bit into their flesh... And we didn't have many blades. It was a rout. The creature's masters didn't even have to lift a finger." (Immune to all magic (Obvs.))
Aspect of destruction (Upgrade): "As it crushed the knight in it's bare hands, a roaring ball of fire erupted from it's body, burning the closest guards to a crisp and throwing everyone else too far away for us to save our leader..." (Randomly casts an AOE low-level destructive spell centered on the enemy with no mastery.)


Elite


Chaos Tuner: A Cultist of the third circle has allot of potential and raw power. He/ she has butchered his or her way through quite a few other potential candidates to reach this level, and has earned themselves the right to be called Chaos Tuners. They use their innate connection with Chaos and the Faceless to bring doom to their enemies, and turn success into defeat.
-up: Chaos Lord: Cultists of the fifth circle, The Chaos Lords are an Elite council among the Ignatus, as it is the strongest that rule. The only ones with more influence are the Chosen of Chaos themselves, the Scions and the Faceless. The power of the Chaos Lords is great, and many of them rule a minor city or two.
-The first (and only) shooter, also a caster. High attack and init, low speed and defense.
Random destruction (Basic & Upgrade): "We had the mage cornered, helpless, outnumbered. We had him dead. In desperation, he threw out his hands and cried out three words that I cannot remember now. Our force was blown apart as a massive fireball flew from his hands. Thing is, from the look on his face, the mage was just as surprised as we were. Only, he was pleasantly so." (Randomly casts a mid-level destructive spell with moderate mastery.)
Random dark (Basic and upgrade): "The battle was ours. They were outnumbered, for once, and then the last robed one spoke a quick chant and I didn't think anything of it, as they had been saying things like this for the entire battle without any real effect, umm... no, I don't remember how many words he said, didn't seem important, and our army acted like it was crawling through mud. Tendrils of darkness held us almost in place as they made their quick getaway." (Randomly casts a mid-level dark spell on one stack.)
Masters of Chaos (Upgrade): "This one looked... Different. Somehow more important than the others. We thought nothing of it. For the entire battle, a powerful arsenal of spells rained down on us, cursing and ravaging our troops. It was a rather long battle too..." (Chaos cast is more powerful, and costs less)


Fanatic: A human or an elven thrall to chaos, these beings are chained to their master's will through the most sadistic ways possible. Whether this involves their families, friends or their very lives, the effect is basically the same. A warrior is born from the fires of desperation that will die for his master.
-Up: Possessed: After a certain period of time, the tortured man or woman will look upon his or her torturer as his best and only friend. In a sadistic little mind game, their wills are warped to the point that if they aren't tortured for a specific amount of time, they will begin to believe that they did something wrong and work harder to prove themselves to their master, trying to make up for their perceived failure. The Cultists have perfected this art, and they use these poor, enslaved creatures with impunity, never fearing that they will rise up in a rebellion, because they never will.
-Average in everything, with constant damage.
Loyal till death (Basic & upgrade): "I remembered him. Yes, I remembered him. He used to be my friend... When we launched the raid on their slave pens, we thought that they would cheer for us as their saviors. Instead, the poor, demented creatures took one look at us killing their masters, and launched themselves at us. We couldn't reason with them, and the undead's controlling magic did not have any effect... we had to kill them all to save ourselves... what kind of monsters are these?" (Immune to mind control.)
Double attack (Basic & upgrade): "The slaves launched themselves at us with fervor, attacking twice in the space of time that a normal man would make one. They were madmen..." (Attacks twice every time a stack attacks.)
Restless for approval (Upgrade): "I must agree, the new methods are working perfectly. Ha, the pathetic creatures are so obsessed with our approval that they tremble, tremble!, when we don't give them orders. Just so amusing, driving themselves into a frenzy over us..." (Attack boost every turn that the Possessed waits or defends.)


Aspect of Chaos: This creature seems to be a constantly shifting mass of color, fire and shadows. Loyal only to its creators, an Aspect of Chaos is a bringer of doom to its foes. Magic has no effect on this mass of chaos, and its blows crush any who would dare stand against it.
-up: Harbringer: Death and Chaos combine in this creature. Not only does it ignore the rules of space and time, it feeds on the magic of its foes, using it to become stronger. A single Harbringer is said to have been strong enough to destroy an entire Haven trade city.
Strong, Defensive and healthy, but slow and expensive.
Magic immunity (Basic): "It just laughed as our spells and curses slipped of its smooth form. Our mages were worthless, and the towering juggernauts cut many of our men down before they fell. I never want to fight anything like that again as long as I live..." (100% magic resistance)
Armor shattering blows (Basic & upgrade): "When the blow landed, I was thrown from my mount. I was unconscious before I hit the ground. When  awoke, my men were laying dead around me, broken and discarded like so much wheat in the field. When I looked down at my dragon-blessed armor, I found only scraps of metal hanging over my chest. The only thing that had saved me was, ironically enough, the moving shadow that I landed on." (Attacks lower defense of the enemy)
Consume magic (Upgrade): "Knowing how useless it was, but unwilling to give up all hope, our mage sent a blast of magic at the Harbringer. To our dismay, the relatively few wounds that we had made to the thing disappeared, and it launched itself at us with new fervor." (Damaging magic heals for 25% of the original damage, instead of damaging the Harbringer. Immune to all other kinds of magic.)
Time phase (Upgrade): "It disappeared from the battlefield, none of us knew where the thing had gone, so we all audibly sighed in relief, even settled down for a while. And then it attacked us from the back, popping out of the veil and crushing everyone and everything near it." (Once per battle, the Harbringer may chose a spot to go to, anywhere on the battle map. It disappears for a turn. When it reappears, it deals damage to all units around the selected spot.)


Champion:


Shade Lord: Faceless giants who are the seconds of their faceless masters. Shade Lords stand against all creatures who would seek to harm their masters and all those who would spread light and order throughout the world. These creatures are immune to the powers of both light and darkness.
-up: Faceless knight: The lords of darkness themselves, most Faceless operatives in the real world are mere projections of their true selves. They have the power to temporarily banish a select creature to the void, causing many ill-effects and driving the poor targets to the brink of madness. A chilling aura of death follows this terrifying specter.
-Average speed and health. Good attack, weak defense.
Teleport (Basic & Upgrade): "I swear, sir, the things weren't anywhere near our base a second ago and then they... they were just... there! Our walls didn't even slow them as they rampaged through the shadows of our soldiers. I- Oh by the grace of Elrath... there's one on that cliff..."(See, h5 Vampire Lords)
Immunity to darkness and light (Basic & upgrade): "When the black giants appeared in the battlefield's center, the necromancers launched their most powerful cursing spells. All of these powerful hexes melted away like water before even striking our foe. The knights aided their allies, sending wave after wave of searing white light into the faceless ranks. The only fruit of our labor was the destruction of our allies..." (Immune to all light and dark spells.)
Void prison (Upgrade): "The situation was hopeless until the angel arrived. But the faceless just laughed and waved its hand, and our hope vanished like a candle being snubbed by a sadistic black hand. When the angel returned it gave a cry of such agony that it shattered the last of the survivor's moral." (Once per battle, a stack of faceless may remove a number of creatures from the battlefield equal to or less than their own from the field for three turns. When the creatures return, they do so in their original spot with 20% reduced speed and three less moral.)
Void Aura (Upgrade): "I stood next to the monster for but a second before it died, but in that second I could feel it calling me to the void, beckoning me to follow, chilling me to the very soul..." (A small amount of damage is dealt to creatures around the faceless.)



Heroes

Might

Basic: Scion of Chaos; Members of the sixth circle don't get there for no reason. These are the sneakiest, toughest, strongest and most cunning warriors that the Ignatus faction has to offer. Most sane people run when one takes the field with his or her army behind them.

Tears: Chosen of Chaos; Scions who have proven themselves even more worthy of godhood ascend to this position. Nothing gets in these warrior's way and lives to tell about it. They are heartless enough that a committing is just part of their nature.

Blood: Chaos King; The cream of the damned crop, there are only two Kings to have ever lived at the same time, and the roles are being changed constantly. Sometimes, one Chosen or Scion takes up the role, sometimes another. The only thing that remains constant, is the absolute dominion they have over every member of the Ignatus. Some are said to have enough power to overthrow the faceless...

Magic

Basic:

Tears:

Blood:
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted May 05, 2011 12:57 AM

((Just wait a little longer...))
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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selcy
selcy


Famous Hero
posted May 05, 2011 01:04 AM

Quote:
((Just wait a little longer...))

I am being blonde (even though i'm not blonde) and have no idea what your on about in this thread
____________

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted May 05, 2011 01:44 AM

See This thread!
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Davy
Davy


Known Hero
posted May 05, 2011 08:51 PM

some of your creatures have very cool abilities,but I think,that all in all your faction is kinda unnecessary,I mean we've got already light elves and dark elves,which have at least a mythological background,so there isn't any need for a different elve faction in my opinion,especially non who was invented in another fantasy series.

PS:I also think,that the thread name is kinda confusing,because when I read the thread name I thought,that the faction will be about gnomes xD.

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted May 05, 2011 11:15 PM
Edited by gnomes2169 at 23:15, 05 May 2011.

Quote:
some of your creatures have very cool abilities,but I think,that all in all your faction is kinda unnecessary,I mean we've got already light elves and dark elves,which have at least a mythological background,so there isn't any need for a different elve faction in my opinion,especially non who was invented in another fantasy series.

Elves actually used to be demons that stole children and ate them. If this is really the only problem, then I could easily fix it... Now what could we use for the glue to hold all this together...

Quote:
PS:I also think,that the thread name is kinda confusing,because when I read the thread name I thought,that the faction will be about gnomes xD.

Lolz
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted May 06, 2011 01:45 AM

Aaand edited.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted May 06, 2011 02:17 AM

I don't know why, but some of the core seem a bit OP to me.
____________

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted May 06, 2011 02:20 AM

This is balanced by low #'s (Should probably write that...) or easy kill-ability. (I'll put these down...)
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted May 06, 2011 02:21 AM

Oh, got it.
____________

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