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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Hi guys is there a way to make the gods, Emissary fight?
Thread: Hi guys is there a way to make the gods, Emissary fight?
boboseng
boboseng

Tavern Dweller
posted May 07, 2011 07:24 PM

Hi guys is there a way to make the gods, Emissary fight?

Hi guys is there a way to make the gods, Emissary fight? able to battle? i tried using SM to change its attack from zero to some figures, now it got attack and def figures. but it still wont fight or move. below is my code i put in script.

!#MA: C160/6/500 A160/100 D160/90 P160/20000 S160/4 M160/60 E160/90 N160/99 G160/3 B160/0 R160/0 I160/20000 F160/10 L160/9 O160/9 X160/148624; Emissary of War

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Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted May 07, 2011 07:32 PM

1st of all you should make them an attack animation in .def. i dont say that you should create a new animation, but the attack section of the .def file should have frames, like mouse over/standing animation. that's what i know.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 07, 2011 08:58 PM

You can't, they are hardcoded. New animations will not be processed.

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boboseng
boboseng

Tavern Dweller
posted May 08, 2011 06:15 AM

Quote:
You can't, they are hardcoded. New animations will not be processed.


Wow cool hehe. thanks for the prompt reply bro. How about can i duplicate ID of creature? Is it easy? Or rather can one single creature have 2 ID?

example: black dragon

1) i want to make a special dragon call "super dragon" with special effect and hit points, attack.

2) But while i still want to have the normal black dragons in the game for dungeon town.

How shall i do it?

Thanks.
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Hobbit
Hobbit


Supreme Hero
posted May 08, 2011 12:32 PM
Edited by Hobbit at 12:35, 08 May 2011.

I'm not sure what do you mean, but if I understood...

Well - there are few (and I mean FEW) modders which can add new creatures... and I'm pretty sure that none of them would like to share this ability with any of us.

Oh - of course there is this new ERA stuff which allows to add units, but it's very buggy at the moment.
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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted May 08, 2011 04:27 PM

Quote:
Hi guys is there a way to make the gods, Emissary fight? able to battle? i tried using SM to change its attack from zero to some figures, now it got attack and def figures. but it still wont fight or move. below is my code i put in script.

!#MA: C160/6/500 A160/100 D160/90 P160/20000 S160/4 M160/60 E160/90 N160/99 G160/3 B160/0 R160/0 I160/20000 F160/10 L160/9 O160/9 X160/148624; Emissary of War



Try for ERA:

!#UN:C7696529/2/15083; - disable some emissary message


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boboseng
boboseng

Tavern Dweller
posted May 08, 2011 06:51 PM


Quote:


Try for ERA:

!#UN:C7696529/2/15083; - disable some emissary message




oh i tried. doesnt seems to make the emissary attack too haha. how about making a creature having two different names?
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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted May 08, 2011 10:07 PM



!!UN:C7696529/2/15083;
!!UN:C7718934/4/50000;
!!UN:C7718943/4/50001;
!!UN:C7727325/4/50000;
!!UN:C7727334/4/50001;

fixed

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