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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Shooshima's contest entry: Asgardia by Admira
Thread: Shooshima's contest entry: Asgardia by Admira
admira
admira


Promising
Famous Hero
posted May 11, 2011 04:21 PM
Edited by admira at 12:25, 18 May 2011.

Shooshima's contest entry: Asgardia by Admira

Perlude
OK, Here is my entry. It is very difficult to connect the world of Ashan to known Mythological creatures. As many will predict that some people prefer known Mythological creatures while others favored new freshly creatures.

PS: All pictures used are only the references, things that close to the respected creature in term of outer appearance. Some comes from other games but please don't bother with that.

Asgardia

"Strike like Thunder, Fast like Wind"
When the Human turned their back off their creator Ylath towards the church of Light, most of the Human that reject the church of light found the free cities on the eastern continent. Yes, it was a neutral trading city. Nomads and Traders. However, few knew of the existence of more politically powerful society under the "Blessing" of Ylath. Their existence considered a myth by many scholar. There were many versions of how they reformed as one politically powerful nation, but most agreed that instead of becoming traders and nomad clans some lords moved to harsh northern continent of Orthox. One of Solmyr's journal on his expedition to Orthox told the lore of these people.


*Strength: Powerful Flyer, High Magic-Type Damage and Defense
*Weakness: Limited range offense, Low Might-Type Damage
*Racial ability: Lightning Discharge
Trigger: Every time a Stack perform a Lightning Charge attack, the racial bar will fill-up
Effect: Cast Lightning Shield, Tornado Shield or Wind Shield to a friendly target stack
- Lightning Shield: 100% Protection from Spell (1 Attack fortified) (X * 10)% Racial Bar filled after the Shield break
- Tornado Shield: 100% Protection from Melee Damage (X Attack fortified)
- Wind Shield: 100% Protection from Range Damage (X Attack fortified)
X: level of skill
Special:
All Asgardia creature have 2 type of attack: a Normal one and a Lightning Charge. A normal attack is your creature normal attack, A Lightning Charge damage is like a normal attack but only do 75% of normal attack damage. In return it will grant the creature 1 Lightning Charge. Up to 3 Lightning Charge per stack. Each charge granted the stack 10% more protection against Spell and Magic damage. After 3 Lightning Charge, another Lightning Charge Attack will perform 120% of normal attack but reset the Lightning Charge to 0.

Asgardia Units
CORE
Spearman --> Lancer

The basic army of the Asgardian as well as formerly the guard of the Falcon Empire. Their long weapon able to pierce deeper and reach an incoming flying attack.

Lightning Charge (Basic & Upgrade): Do 75% of Damage but granted the stack a Lightning Charge that improves its resistance towards Spell and Magic damage. Up to 3 Charge max, after 3 Charge counter, next Lightning Charge will do 120% of Damage and reset the charge counter to 0.

Long Weapon (Basic & Upgrade): Spearman and Lancer do 25% more damage to Flying unit.

Wing Slayer (Upgrade): Lancer able to anticipate incoming flying attack (normal attack by flying unit). All flying attack will be retaliated and not considered as normal retaliation. There is 20% chance the retaliation occur before the initial attack by the enemy.

Winter Wolf --> Garm

Incarnation of Ylath spiritual connection, Winter Wolves and Garms are spiritual creature in the image of a wolf. Their strong connection with the spiritual entity enable them to swallow Lightning Charge to "Fix" their fallen pack. Upon reaching its true potential, Garm can strike so fast that none of their enemy able to retaliate back.
Lightning Charge (Basic & Upgrade): Do 75% of Damage but granted the stack a Lightning Charge that improves its resistance towards Spell and Magic damage. Up to 3 Charge max, after 3 Charge counter, next Lightning Charge will do 120% of Damage and reset the charge counter to 0.

Lightning Charge Swallow (Basic & Upgrade): Target an ally unit with Lightning Charge(s), provide Winter Wolf and Garm with resurrection effect, the number of healed Wolfs equal to Number of Lightning Charge x Number of Target Stack x HP of the target creature.

Charged Frenzy (Upgrade): Whenever Garm reach 3 Lightning Charge, all his attacks cannot be retaliated.

Initiate --> Lightning Bolter

Zealots of Ylath, Initiate and Lightning Bolter are Ylath's fate keeper. Proficient at conjuring lightning strike, Initiate and Lightning Bolter are the main range attacker in the Asgardian arsenal.

Lightning Charge (Basic & Upgrade): Do 75% of Damage but granted the stack a Lightning Charge that improves its resistance towards Spell and Magic damage. Up to 3 Charge max, after 3 Charge counter, next Lightning Charge will do 120% of Damage and reset the charge counter to 0.

Melee Penalty (Basic & Upgrade): Creature stack do less damage on Melee attack.

Lightning Vulcan (Upgrade): Do Triple Shoots, but rendering Lightning Bolter unable to attack the next turn.

ELITE
Living Armor --> Dullahan

In the first sight one will thought that Living Armors and Dullahan are headless undead Knight. The truth is Living armor and Dullahan are mechanically animated armor empowered by mysterious material called Orichalon, a mineral that enable to store and capture lightning energy.

Lightning Charge (Basic & Upgrade): Do 75% of Damage but granted the stack a Lightning Charge that improves its resistance towards Spell and Magic damage. Up to 3 Charge max, after 3 Charge counter, next Lightning Charge will do 120% of Damage and reset the charge counter to 0.

Enhance Blade (Basic & Upgrade): Lightning Charge not only increase resistance but adding bonus damage to creature's magic damage as well

Spike Armor (Upgrade): Use 2 Lightning Charge. Dullahan imbued its armor producing an energy spike surrounding the armor. All melee damage to Dullahan (including Retaliation) receive air damage, the damage equal to 25% of Dullahan Magic Damage. Lasts 3 turns.

Pegasus Knight --> Valkyrie

The Battle Maiden of the Asgardian, Pegasus Knight and Valkyrie are the "Dead God" for their ability to manipulate spiritual essence. As many old scrolls lore telling the close connection between Ylath and Spiritual world, Pegasus Knight and Valkyrie are adept at manipulating spiritual essence be it undead or living creature.

Lightning Charge (Basic & Upgrade): Do 75% of Damage but granted the stack a Lightning Charge that improves its resistance towards Spell and Magic damage. Up to 3 Charge max, after 3 Charge counter, next Lightning Charge will do 120% of Damage and reset the charge counter to 0.

Absorb Spirit (Basic & Upgrade): Whenever Valkyrie stands adjescent to any dead stack in exception of Machine creature dead stack, Pegasus Knight and Valkyrie will automatically gained 1 Lightning Charge at the begining of its turn, unless that Pegasus Knight and Valkyrie are already at max 3 Lightning Charge.

Summon Einherjar (Basic & Upgrade): Use 1 Lightning Charge. Pegasus Knight and Valkyrie summon 1 stack of Einherjar (a core class level in strength stack) to battlefield. The number of Einherjar summoned depends on the number of Pegasus Knight and Valkyrie.

Gugnir Spirit Javeline (Upgrade): Use 3 Lightning Charge. Valkyrie must stand adjescent to any dead stack (except: Machine Dead Stack), Valkyrie able to launch powerful long range Spirit Javeline to enemy creature. The damage is 2x Valkyrie normal damage.

Yeti --> Behemoth

Yeti and Behemoth are the native creature of Orthox Continent. Savage and cunning, they are natural Hunter and intelligence creature. Some believe that they are incarnation of Ylath Rage toward Human's change of faith.

Lightning Charge (Basic & Upgrade): Do 75% of Damage but granted the stack a Lightning Charge that improves its resistance towards Spell and Magic damage. Up to 3 Charge max, after 3 Charge counter, next Lightning Charge will do 120% of Damage and reset the charge counter to 0. Rupture effect lasts for 1 turn

Rupturing attack (Basic): Rupture target stack, reducing their combat capability by 10%, Spell Caster creature unable to cast Spell during ruptured. Rupturing attack deals 0 damage. The ability has 2 turns cooling down.

Ligtning Enhance Rupture (Upgrade): Use 1 Lightning Charge. Rupture target stack, reducing their combat capability by 15%, Spell Caster creature unable to cast spell during ruptured. Rupturing attack deals 75% of normal damage. The ability has 2 Turns cooling down. Rupture effect lasts for 1 turn

CHAMPION
Lightning Bird --> Sky Dominator

The primordial avatar of Ylath. Lightning Birds are well known for its beautiful green feather and gigantic wing. The Sky dominator turned blue and has 6 gigantic wings. The wings are not only decoration, they are the feature that enable Sky Dominator to have the best manuver ability and stable flying even in the worst weather and Torndo.

Lightning Charge (Basic & Upgrade): Do 75% of Damage but granted the stack a Lightning Charge that improves its resistance towards Spell and Magic damage. Up to 3 Charge max, after 3 Charge counter, next Lightning Charge will do 120% of Damage and reset the charge counter to 0.

Essence of Ylath (Basic & Upgrade): All Air Elemental Damaging spells heal the Lightning Birds instead of damaging them. Ressurection Effect might apply here.

Lightning Bolt (Upgrade): Use 2 Lightning Charge. Sky Dominator release a range attack: Lightning Bolt to its opponent, the power of Lightning Bolt equal to normal Melee damage of Sky Dominator.

Heroes:
Coming soon!

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julle
julle


Adventuring Hero
Simply FABULOUS!
posted May 12, 2011 06:45 PM

like it, but only has a few nitpicks:

1. spears seem more usefull against cavalery than flyers. to hard to really aim with fast enough to take oncomming arial aussults.

2. Fenris Wolf works better as elite due to two things: in his myth he is HUGE! i mean f'n HUGE! and during Ragnarök he is destined to go in deadly combat with Odin, the king of the gods, and WIN!


3. Don't get what the Yeti has to do with norse. nice to see the behemoth though

4. where did you get the Fenris pic?

interesting racial. don't understand it completely, but damn! that seems awesome! although not sure about 75% damage...

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admira
admira


Promising
Famous Hero
posted May 13, 2011 04:03 AM
Edited by admira at 04:06, 13 May 2011.

Quote:
like it, but only has a few nitpicks:

1. spears seem more usefull against cavalery than flyers. to hard to really aim with fast enough to take oncomming arial aussults.

2. Fenris Wolf works better as elite due to two things: in his myth he is HUGE! i mean f'n HUGE! and during Ragnarök he is destined to go in deadly combat with Odin, the king of the gods, and WIN!


3. Don't get what the Yeti has to do with norse. nice to see the behemoth though

4. where did you get the Fenris pic?

interesting racial. don't understand it completely, but damn! that seems awesome! although not sure about 75% damage...


1. Yup, I am aware of that. However we are talking about Ylath the Air Elemental, Ylath's people are proficient with flyer, they have the most powerful flyer and proficient to handle them especially opponent's flyer.

2. Yeah Fenrir, I know about the myth already. However it is very difficult for me to downgrade any of the current Elite and honestly I am not even sure about including him in the line-up, but currently there is no replacement comes to mind.

3. just some refreshment rather than Behemoth and Ancient Behemoth

4. coincidence?

Racial skill issue: well, basically all Asgardia unit can attack with less damage (lower 25% damage) but in return they got the unique charge that increase their resistance to magic and spell damage. More efficient for Champion or Tanking Elite (Dullahan) with 3 Charge max equal to 30% Spell and Magic resistance. Some of the creatures can use this charge to activate their unique ability, so far, I am comfortable with this twist and it sounds fun on paper.

The Racial Skill's bar filled as more creature use the Lightning Charge attack and Heroes can release one of the 3 Shields.

Thanks for your comment

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julle
julle


Adventuring Hero
Simply FABULOUS!
posted May 13, 2011 02:11 PM

Quote:
Quote:
like it, but only has a few nitpicks:

1. spears seem more usefull against cavalery than flyers. to hard to really aim with fast enough to take oncomming arial aussults.

2. Fenris Wolf works better as elite due to two things: in his myth he is HUGE! i mean f'n HUGE! and during Ragnarök he is destined to go in deadly combat with Odin, the king of the gods, and WIN!


3. Don't get what the Yeti has to do with norse. nice to see the behemoth though

4. where did you get the Fenris pic?

interesting racial. don't understand it completely, but damn! that seems awesome! although not sure about 75% damage...


Quote:
1. Yup, I am aware of that. However we are talking about Ylath the Air Elemental, Ylath's people are proficient with flyer, they have the most powerful flyer and proficient to handle them especially opponent's flyer.


not gonna complain, but you might want to change their weapon in that case. just nitpicking on this really. sorry, but it just bothers me.

Quote:
2. Yeah Fenrir, I know about the myth already. However it is very difficult for me to downgrade any of the current Elite and honestly I am not even sure about including him in the line-up, but currently there is no replacement comes to mind.


Can't help you there. and if you ask me, it is one of 2 things that actually ties it with norse myth... how 'bout some Raven or something? was in my original lineup, and they fly and has "Norse" written all over them!

Quote:
3. just some refreshment rather than Behemoth and Ancient Behemoth




Quote:
4. coincidence?




nah, just kidding

Quote:
Racial skill issue: well, basically all Asgardia unit can attack with less damage (lower 25% damage) but in return they got the unique charge that increase their resistance to magic and spell damage. More efficient for Champion or Tanking Elite (Dullahan) with 3 Charge max equal to 30% Spell and Magic resistance. Some of the creatures can use this charge to activate their unique ability, so far, I am comfortable with this twist and it sounds fun on paper.

The Racial Skill's bar filled as more creature use the Lightning Charge attack and Heroes can release one of the 3 Shields.

Thanks for your comment



think it'd be awesome! want to try it...

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