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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Shooshima's contest entry-Creek
Thread: Shooshima's contest entry-Creek
Warlord
Warlord


Famous Hero
Lord of Image Spam
posted May 13, 2011 04:46 AM
Edited by Warlord at 20:46, 26 May 2011.

Shooshima's contest entry-Creek

Yup, I've decided to make an entry as well, despite not knowing the skills.

Note: I don't take credit for any of the artwork in this thread.

WORK IN PROGRESS

Creek

“No rock, no stone, no prison can hold us forever. We will always come through, no matter how long it takes, for time is of little concern to us.”

Creek Strategy: "Lure 'em, poison 'em, don't let 'em near us!" Creek has many units that can lure others to them, and let themselves take the damage, while the heavy hitters can attack the back ranks. Many creatures also poison the enemy when they attack, which wears them down.
Strengths: Poison, distract units, weaken them
Weaknesses: Few heavy hitters, only one archer and one flier


Lineup

Core

1) Wisp-->Will-O-Wisp

Will-O-Wisp have lived near creeks since as long as anyone could remember. They have always lured to travelers to their doom, and then procceded to use their body to sustain their energy. Wisps appear as small, white balls of light, which look similar to lanterns, while Will-O-Wisps are blue, and one can sometimes hear a strange murmur from them, beckoning you closer.
Abilities:
               Flying(Basic and Upgrade): (This creatures can fly over any obstacle or creature.)
               Small Creature(Basic and Upgrade): (This creature occupies a 1x1 tile on the field.)
               Lure(Basic and Upgrade): "I led my troops down into a charge at the toads, just like the plan," a Naga captain recalls, "but then those damn Wisps flew near us, and it was as if some invisible force pulled us toward them!" (If a unit passes within two tiles of a stack of Wisps, it must change its original target and attack the Wisps instead)
               Mana Leech(Basic and Upgrade): The wizard told us after the battle, “We raised our hands in unison to cast the spell. Suddenly, there was a bright flash. It wasn't much, but it was enough to distract us. Then, the wisps charged into our side, with one of them literally leeching onto me. I instantly felt my mana drain away.” (When the Wisps attack a stack of spellcasters, part of the spellcasters mana is drained away.)
               Murmurs(Upgrade): "I swear, those Wisps sounded just like my brother! He was calling me to him, telling me to help, and what kind of a man wouldn't help his own brother?!" (Will-O-Wisps can cast Murmur three times a battle. The closest enemy stack must use its next turn to get as close to the Will-O-Wisp as it can. It may attack the Will-O-Wisp.)
 

2)Toad Scout-->Toad Marauder

Toads have resided in creeks since the beginning of time, and somehow, magic turned some of these toads into humanoids, who have a basic intellect and a small ability to handle weapons. Some of the most intelligent even formed their own little clans. The leaders of Creek gladly hired them as scouts and archers. Toad Marauders are stronger and faster than Toad Scouts, and have experienced many more battles.
Abilities:
               Small Creature(Basic and Upgrade): (This creature occupies a 1x1 tile on the field.)
               Archer(Basic and Upgrade): (This creature can shoot at any enemy on the field.)
               Poisoned Arrows(Basic and Upgrade): "The arrow barely scratched his arm, but now today, it's all swollen and covered in pus!" the man explained frantically to the healer, wildly waving his hands. (When the Toad Scouts shoot a stack, they poison it, so each time it's the stack's turn, it takes damage.)
               
3)Strangler-->Constrictor

In one of the three initiation ceremonies warriors have, it is necessary to tame a strangler. This is doubly good if the student succeeds; it proves he high intellect and quick reflexes, and another tame strangler joins the ranks. Stranglers are deadly on the battlefield; lightning swift, with a poisonous bite that can slay even the strongest warriors. But as formidable as the stranglers are, the constrictors are far worse. Nearly twice the length of stranglers, constrictors prefer to squeeze their enemies to death, although if needed, they can easily rip out a warriors throat.
Abilities:
               Long Creature(Basic and Upgrade): (This creature occupies a 2x1 square on the battlefield.)
               Poison Bite(Basic and Upgrade):"The fang sunk into my skin, and I felt like my whole body was suddenly on fire!" (When the Contrictors attack a unit, they poison it, making it take damage each of their turns.)
               Constrict(Upgrade): "The snake dodged my spear, and then, so fast I didn't even see it move, it coiled around me, slowly choking the life out of me!" (Constrictors can, instead of doing their regular attack, wrap around a unit, dealing 30% of their total damage and immobilsing them for three turns, or until the constrictor dies. The unit itself cannot attack the constrictor, but other units can.)

Elite

1)Beguiler-->Enchantress

Beguilers are different forms of mermaids, who, over the centuries, lost their tails and grew legs instead. They also became proficient at wood magic, although their roots would always remain the water. Feared and admired by the troops, Beguilers join for the pure enjoyment of killing, for their bloodlust is higher than even the mermaids. Enchantresses are twice as beautiful as their counterparts, and their magic is much more advanced.
Abilities:
               Small Creature(Basic and Upgrade): (This creature occupies a 1x1 tile on the field.)
               Enchant(Basic and Upgrade): "My brother and I fought an Enchantress seven years ago, and I still remember it like it was today. We fought like we normally do, he charged with his sword, I stayed in the back, casting wards. Then, she cast her spell. It was directed mostly at him, but I still felt its effects, it having ripped clean through my wards. I felt the urge to do whatever she said, but I managed to resist. My brother, on the other hand, instantly followed her orders, which were to kill me. I had no choise but to slay my brother. (This creature can take control of a creature for one of its turns once in a battle.)
               Seduce(Upgrade): "As soon as I looked at her hair, her body, the way she carried herself, I knew I couldn't harm her to save my life; to do so would be the equivalent of killing an angel!" the man angrily said after the battle, defending his desicion not to attack the Enchantress. (Once per battle, the Enchantress can pick a stack and the stack cannot attack the Enchantress for the rest of the battle. However, it can still retaliate if the Enchantress attacks it.)

2)Galloper-->Kelpie

Gallopers and Kelpies are actually spirits, commited to drowning humans and other senitent species. Typically taking form of a glossy black horse or a beautiful woman, the Gallopers have two ways of catching their prey. If they are in horse form, they allow the unfortunate creature to ride them, where they will suddenly find themselves stuck on firmly, with no control whatsoever. If they are in their other form, they will maneuvre so as to have the enemies back to the water, and then, they'll push them in.
Abilities:
               Large Creature(Basic and Upgrade): (This creature occupies a 2x2 tile on the battlefield.)
               Call to Ride(Basic and Upgrade): "I had never, in all of my life, seen such a fine horse. With a glossy black sheen and its mane flying to and fro, I had the greatest urge to ride it. However, our commander got there first. He got on the glorious beast, and suddenlly, it galloped off. I never saw the commander again." (Once per battle, the Kelpiecan take any stack out of the battle for a certain amount of turns, calculated by the equation number of Kelpies divided by the number of creatures if Elite or Core,  number of creatures divided by  number of Kelpies if Champion. If its a decimal, it's rounded up.)  
               Drown(Upgrade): "As soon as I got onto the horse, it leapt into the water. I tried to free myself, but I was stuck fast.
I wouldn't of survived had it not been for the Naga." (When battling on the sea or in the Creek castle, the Kelpies have a 25% chance of drowning 20% of a Core stack.)  
               
3)Monstrous Lizard-->Basilisk

These creatures reside in caves and burrows close to shore, typically living in groups of twelve. The final test before becoming a warrior is to sneak into their lairs and take three eggs (Basilisks always lay six). This is no easy task, for the Basilisks protect their young more fiercly than any other species, and there is only one entrance to their lairs. They have dozens of ways to kill you; whether by their gigantic tail, claws and fangs, or their deadly gaze.
Abilities:
               Long Creature(Basic and Upgrade): (This creature occupies a 2x1 square on the battlefield.)
               Poison Bite(Basic and Upgrade):"The fang sunk into my skin, and I felt like my whole body was suddenly on fire!" (When the Contrictors attack a unit, they poison it, making it take damage each of their turns.)
               Tail Swing(Basic and Upgrade): "I skirted the Basilisk by several meters, but suddenlly, it swung out with its tail, knocking me back several feet!" (When a unit passes within two tiles of the Basilisk, it will hit them with its tail for 35% of its normal damage, taking no retaliation in response.)  
               Petrify(Upgrade):"The Basilisk's cold, reptilian gaze turned on me, and there was a flash of green light. Suddenly,
I could not move a muscle, no matter how hard I tried, and for the first time in my life, I felt fear. (Once per battle, the Basilisk can Petrify a unit, who cannot move for three turns. You can still attack it, but it will only recieve 20% of the normal damage.)  
Champion

1)Lady-Lady of the Lake

The Ladies are the ultimate protectors of the Creek, serving no one, only united with the kingdom to protect their beloved rivers. It is said that anyone who kills a Lady or Lady of the Lake will die of the sheer guilt of killing such an innocent creature. The Ladies can cast curses on their enemies, or empower their friends, and, if needed, they can defeat the enemies with their swords, although they prefer to negotiate.
Abilities:
               Small Creature(Basic and Upgrade): (This creature occupies a 1x1 tile on the field.)
               Flying Creature(Basic and Upgrade): (This creature can fly over obstacles or units.)
               Divine Protectors(Basic and Upgrade): "As soon as the Ladies appeared in their ranks, their army seemed to move faster, become stronger, and have more morale." (All units get +2 morale when there are Ladies on the battlefield.)
               Shield(Upgrade): "I swung my sword at the lizard, but instead, I found myself killing a Lady of the Lake, and then the guilt consumed me." (The Lady of the Lakes can once per battle swap locations with any creature that is being attacked and recieve 50% of the attack.)
               Remorsless Guilt(Upgrade): "There were legends, that the warriors who killed a Lady of the Lake would be  consumed by guilt until their death. They would slowly become sick and die. I refused to pay heed to those tales, but now, as my Panther Warriors collapse on the ground, weeping, I cannot help but wonder." -Orc General Khuhae (When a non-undead and non-demonic stack kills a stack of Ladies of the Lake, they recieve -2 morale and poison damage for the rest of the battle.)

Heroes

Might: Riverblade-Although most of the Creek are warriors, only the best can become Riverblades. Jumping and slashing with their spears,enemies are hard-pressed to defeat them. Every child aged nine in the village is examined by already existing Riverblades, the ones in the best physical condition are picked to go. Many opt out of their course soon after they start, becoming farm laborers or simple swordsmen instead, but those that have dedication become the expert Riverblades.

Neutral Ability: Sandbar The hero can construct a sandbar in the battlefield, which can be anywhere from 3x1 to 8x1, depending on the hero level. Any enemy unit that walks over it will get a reduction of speed and initiative(flying units don't get affected).


Tears: Explorer-The Explorers are those Riverblades who have fought many battles and now, instead, wish to gather knowledge for the Creek. They prefer to fight with swords as opposed to spears, but they would rather avoid a fight, and peacfully negotiate. Explorers are the dimplomats of Creek, negotiating almost all of the treaties and agreements. Additionally, Explorers are leaders of scouting parties in war time situations.

Neutral Ability: Sandbar The hero can construct a sandbar in the battlefield, which can be anywhere from 3x1 to 8x1, depending on the hero level. Any enemy unit that walks over it will get a reduction of speed and initiative(flying units don't get affected).
Advanced Ability: Ford On the adventure map, the Explorer can make a ford in a river once per month, that will only let you or your allies cross. This ford cannot be removed in any way. All heroes that cross it lose 15% more movement points than normal.
Ultimate Ability: Mist On the adventure map, Explorers can cast Mist once per month, which will hide your hero even if you are in territory the enemy has explored, and will slow down the enemy hero by 10%. However, they will see you if you pass by their hero or one of their towns. Mist lasts for three turns.


Blood: Hunter-The best fighters of the Riverblades join the elite Hunters. Thier job is to hunt down any betrayers, enemies, or otherwise undesirable people. They are extremely hard to defeat in battle, and the more they kill, the stronger they get. Although Hunters and Explorers have a mutual rivalry, they often work together to find enemies.

Neutral Ability: Sandbar The hero can construct a sandbar in the battlefield, which can be anywhere from 3x1 to 8x1, depending on the hero level. Any enemy unit that walks over it will get a reduction of speed and initiative(flying units don't get affected).
Advanced Ability: Hunt The hero can pick units out of the ones they have fought, and his units will deal 20% more damage to those units. The amount of units you can pick depends on your level of Hunt, with the minimum being one and the maximum three. Basic and Upgrades are counted separately.
Ultimate Ability: Mortal Enemies The Hunter can pick one mortal enemy out of any creatures at the begginnning of the game, and before a battle against those creatures starts, a certian number of them will die, and all of your units will deal 25% more damage to them then normal. This is cumalative with Hunt.


Magic: River Mage-For the most part, River Mages prefer to be shrouded in mystery and doubt. Few have actually met one (outside of Creek) and most of the "public knowledge" is based on nothing but doubtful rumors, such as the fact that they steal children and turn them into toads. Typically, the credit for their achievments is awarded to the Riverblades, to hide any importance River Mages might have. River Mages are typically recruited at young age, by old wandering spellcasters who are thought to be storytellers or such.

Neutral Ability: River CubeThe Rivermage can enchant one creature with the River Cube, which has 5% of the heroes' stats, and those stats are added onto the selected creature. If the stack dies you get the Cube back in your inventory. You can place it on anytime, including during battle.
 

Tears:Cleric-The Clerics are those River Mages who have learned the art of healing and wish to help others. Some live in small towns as permanent healers, and "miracoulosly" can heal almost everything, while others prefer to travel instead, helping out everywhere they can, and there are a few of them as generals in the army. Clerics typically work together with Explorers, as both of them have a more peaceful occupation.

Neutral Ability: River CubeThe Rivermage can enchant one creature with the River Cube, which has 5% of the heroes' stats, and those stats are added onto the selected creature. If the stack dies you get the Cube back in your inventory. You can place it on anytime, including during battle.
Advanced Ability: Cure The Cleric can use this ability three times per battle. It will regenerate 20% of a target stack and increase their morale by 1. This ability can only be performed when it is a friendly creatures turn.
Ultimate Ability: Riversong All of your units get +3 defense, it will increase their HP by 5%, and they will get +1 morale. This ability can only be used once per battle, and it also costs 10 mana to use.
 
Blood:Curser-The Cursers are the rejects, the failures, the deformed. Consumed with grief and jealousy over not making over some barrier, some River Mage students have turned toward the darker magics. A select few become Cursers, specialists in making life a misery for their enemies. Although dangerous and unpredictable, Cursers make a good addition to an army, as they will gladly heap spells on enemy troops all day long. However, it is extremely unwise to have a Curser and a Rivermage together on the same mission, for then the Curser might kill, or cause to die his more succesfull compatriot.

Neutral Ability: River CubeThe Rivermage can enchant one creature with the River Cube, which has 5% of the heroes' stats, and those stats are added onto the selected creature. If the stack dies you get the Cube back in your inventory. You can place it on anytime, including during battle.
Advanced Ability: Fear of the Deeps This ability can be used once per battle. All enemy units will get -2 morale, and when one of your units attacks an enemy stack, there is a 20% chance it will not retaliate. This ability lasts for three turns.
Ultimate Ability: Tidal Wave This ability can be used once per battle. A huge tidal wave will hit the enemy ranks, killing 20% of Core stacks, 10% of Elite stacks, and 1% of Champion stacks. Additionally, it will stun them for one turn. This ability also costs 10 mana.

Unique Buildings

Riverfront Tavern:Here you can hire additional heroes besides the ones from the normal tavern, recruit core troops from other factions for twice their price, and buy drinks to boost morale.
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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 13, 2011 01:59 PM
Edited by MrDragon at 14:01, 13 May 2011.

It's a hobby of mine, which is why I seem to be so fond of Nightterror's creature suggestions, she really brings out some fresh meat.


I'm not overly fond of the Champion, I think there could be a more iconic creature there, like a Karkinos or something.


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julle
julle


Adventuring Hero
Simply FABULOUS!
posted May 13, 2011 02:15 PM

waiting for more.

that is all i have to say

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 13, 2011 07:31 PM
Edited by MrDragon at 19:33, 13 May 2011.

..... I think I'm in Love.... not only obscure myth but non-mainstream dinosaurs, I got massive collections of books on both.
And you played Titan Quest, probably my favorite Diablo clone, sadly the "spiritual sequel" to it seems to have missed the point.
It's set in some post-apocalypse-fantasy setting, so at first I'm thinking: "DARK SUN, WOOOT", but then it turns out it's something mostly involving zombies.... very sad MrDragon....
FYI, Dark Sun is a Dungeons and Dragons campaign setting, and it's amazing. (it seemed really dull until I started playing it and it blew me away.)


Back on topic:

The picture I linked was mostly for two purposes that picture:
1, to get the message across that it's a giant crab. (mission succesful!)
2, comedic effect, there's just something hilarious about a giant crab engaging jet airplanes with a cityscape in the foreground.

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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted May 13, 2011 11:03 PM

Although I like the giant crab, it doesn't fit with a river/creek so much, but rather with an ocean. I'm not really sure about Titanboa, name seems kind of bad, but I'll think about a replacement for Viper.

Thanks for the feedback.
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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 16, 2011 11:10 AM
Edited by MrDragon at 11:10, 16 May 2011.

Again, the less dragons there are, the greater the quality of Dragons.
Also, Lizards are technically speaking not lizards or lizardlike at all, the only feature Dragons have in common with Lizards is a scaly hide.

Now here's why a Komodo Dragon (Dragon only in name, though you'll see why) could be a great Heroes creature.

Komodo Dragons have a toxic bite, their saliva contains no fewer then 60 different microbes that are hazardous to humans.
So giving it a venomous bite seems appropriate.
They are surprisingly swift when needs be, capable of hunting deer but rather slugish otherwise, could add some kind of "sprint" ability that gives it greatly increased speed.
And finally because it is so unasuming and people have close to no opinion on it (on average, some people, like myself love this beasty) it's easy to customize and bind into the mythology of Ashan.
Say an Imp as a creature comes with certain expectations from people, the Komodo Dragon doesn't so it makes for a more free and creative canvas yet wasn't plucked out of the ether.

Why do we want to stick to making sure every creature has some root in myth or real life? it promotes Tangential Learning, and that is something people have expressed fondness over, many HoMM fans learned loads about myth and history by looking at a creature and then thinking: "wow, this is cool" and then looking it up on Wikipedia.
Yes, HoMM is indirectly an educational game, which leads to a more involved player base, which leads to a more enjoyable multiplayer experience.
It's a minor thing, but to many, it holds a lot of charm of the series.

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Brukernavn
Brukernavn

Hero of Order
posted May 22, 2011 04:59 AM

I think this looks like a nice faction, but I agree that the champion perhaps should be replaced. How about Leviathan, the most terrible sea creature of them all?



Or perhaps the Kraken?


But I don't know if these are too much "sea"-creatures and not enough "creek"?

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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted May 22, 2011 09:11 PM

Ladies and gentlemen, I give you...

Lady of the Lake!
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