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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Waterdeep Town (aka Abyss town)
Thread: Waterdeep Town (aka Abyss town) This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
revolut1oN
revolut1oN


Famous Hero
posted August 09, 2012 12:48 PM

Quote:
Genialnie, że projetk nie upadł To bardzo ciekawe miasto.

Mam zastrzeżenia do "konia" herosa. Ma za dużą głowę i przez to wygląda dziwnie. Moglibyście wzorować się na tym: http://fdb.pl/film/42704-kon-wodny-legenda-glebin/plakaty

Avatary bohaterów wyglądają mało "Heroesowo". Nie pasują do reszty.

Ogólnie miasto mi się podoba życzę powodzenia w projekcie


To jest anglojęzyczne forum

Speak English

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Axolotl
Axolotl

Tavern Dweller
posted August 10, 2012 05:19 PM

Quote:
Genialnie, że projetk nie upadł To bardzo ciekawe miasto.

Mam zastrzeżenia do "konia" herosa. Ma za dużą głowę i przez to wygląda dziwnie. Moglibyście wzorować się na tym: http://fdb.pl/film/42704-kon-wodny-legenda-glebin/plakaty

Avatary bohaterów wyglądają mało "Heroesowo". Nie pasują do reszty.

Ogólnie miasto mi się podoba życzę powodzenia w projekcie


Íčőđčíŕńĺíüęč íĺ ďîí˙ë

I've understand very liitle from your post. All i've understood is your good wishes to project. But what you talk about ?Hero's Horse? and ?Heroes Portraits? - i don't understand

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted August 10, 2012 09:43 PM

I'll try to translate what edek wanted to say.

Quote:

It's really great that project is not really abandoned
I have some problems with look of Hero's horse. It has too big head and looks weird {Here is link too thing which would like more correct, it's a film poster}

Heroes Portraits doesn't really fit Heroes3 {Translator note: as most H3 modded creatures so they are not made by 3do} - they do not fit the traditional style of heroes3 and the things already done by 3do.

Generally the town is really great for me and good luck with the future of project.


It's not a google translated nor direct translate (it won't sound good as such) so sorry for all misunderstandings I would prepare by mistake. Text was quickly transalted by hand by myself. I also wish happy future for project .

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Felipe
Felipe


Known Hero
Editing Heroes Without Limits
posted October 23, 2012 06:10 PM

I can never download from Multiupload.

There are at least 5 places to download, but any of them have the archive. It always happen. I am doing something wrong? There are some trick?

This link for the water creatures for example. Does anyone could download it?

http://www.multiupload.nl/CY4DZFUFG3



(Sorry my english)
____________

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted November 01, 2012 10:28 PM

Can't wait to play this town !!!

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Edek
Edek

Tavern Dweller
posted February 02, 2013 02:42 PM

Where are files this town!!? In new VCMI we can add new city to game!! Go guys I would like to Waterdeep Town was a ten city in Heroes III.



When author this project haven't time. Please enter every files. Someone was continue this project.

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marif
marif

Tavern Dweller
posted February 06, 2013 01:00 PM

Well, it would indeed be great if Axolotl released the finished town... and even better when it was VCMI compatible (Cove already is) - as a mod of course ;-)

Nope, that's not a suggestion (or is it?) ;-)

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revolut1oN
revolut1oN


Famous Hero
posted February 06, 2013 01:14 PM

I guess every new town will be VCMI-compatible, its just a matter of porting graphics.

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Hobbit
Hobbit


Supreme Hero
posted February 06, 2013 01:42 PM

...and coding. E.g. Grove isn't fully compatible with VCMI due to ERM.
____________
Horn of the
Abyss on AcidCave

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 06, 2013 02:01 PM
Edited by Salamandre at 14:06, 06 Feb 2013.

This sounds like "my post from acidcave isn't compatible with HC because is in polish" .

Grove needs erm to assign sounds and abilities, VCMI translates them like this:

attack : "cove/PIRTATTK.wav",
defend : "cove/PIRTDFND.wav",
killed : "cove/PIRTKILL.wav",
move : "cove/PIRTMOVE.wav",
wince : "cove/PIRTWNCE.wav",
shoot : "cove/PIRTSHOT.wav",
ext1 : "cove/PIRTABIL.wav"

Still, someone from VCMI would be needed to work on, or maybe they will release a tool for easy porting.

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Hobbit
Hobbit


Supreme Hero
posted February 06, 2013 02:32 PM
Edited by Hobbit at 14:34, 06 Feb 2013.

Grove needs ERM for units, heroes and special buildings, so converting it to VCMI is pretty complicated. At least if we talk about "fully converting".
____________
Horn of the
Abyss on AcidCave

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted February 06, 2013 03:55 PM

Waterdeep town was never released (or even described in details), so Axolotl may give any abilities to units or heroes. This includes some new possibilities of VCMI

Anyway, I hope this town will be finally released. One of the most polished piece of work around here and very nice idea overall.
____________
The future of Heroes 3 is here!

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Thunderbird
Thunderbird


Hired Hero
The Caller of Lightning
posted February 09, 2013 09:34 AM

I think your sea serpent is not very good.But sea serpents is alredy in H3 hota version

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DarkDXZ
DarkDXZ


Known Hero
Haiku sensei
posted February 21, 2013 06:26 PM

I feel like the Kraken would fit the T7 unit much better than sea serpent, because we already have a Sea Serpent in HotA's Cove, as said before.

Although I feel like Cthulhu would fit better, if not for the fact that having multiple of those wouldn't make much sense... -.-'
____________
"If I can't determine whether people are trolling or not within a moment's notice I will just start flailing with this chainaxe without any particular aim besides general slaughter." - Adrius

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Macron1
Macron1


Supreme Hero
posted March 04, 2013 11:59 AM

Is there a chance, that this town will be released as VCMI mod soon?
Or author will post all def files for someone else to add them as new town in VCMI?
____________
Beware, modder! Maybe Macron1 is already benefitting from your work!

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AliceAttention
AliceAttention

Tavern Dweller
posted April 24, 2013 03:56 PM

As Felipe also requested; upload this to another file sharing service, like mediafire or box. It claims that the download is not available in my geographic area.
Or perhaps anyone got a free russian vpn?
____________

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Macron1
Macron1


Supreme Hero
posted April 24, 2013 05:00 PM

Quote:
Waterdeep town was never released


Abyss town graphics was posted on DF2, units are in wogarchive.
It easily can be made for VCMI now.
The only problem is that Axolotl don't want it to be published, because in future he wants to make it by himself.

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Chagoux
Chagoux


Hired Hero
posted April 27, 2013 01:33 AM
Edited by Chagoux at 01:38, 27 Apr 2013.

Quote:

The only problem is that Axolotl don't want it to be published, because in future he wants to make it by himself.


Nice to hear project is not dead =)

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Macron1
Macron1


Supreme Hero
posted April 27, 2013 11:56 AM

Quote:
Quote:

The only problem is that Axolotl don't want it to be published, because in future he wants to make it by himself.


Nice to hear project is not dead =)


I wouldn't be so optimistic.

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troggyman
troggyman


Adventuring Hero
Ragin' Tard
posted October 30, 2015 11:51 PM
Edited by troggyman at 23:52, 30 Oct 2015.

With this project now being out for VCMI, I thought it was a time to say a few things.

I really, really love this faction, but as an english speaker, I found a whole lot of weird bugs and oddities.

Some names sounded unimaginative such as "tentacle bird" and "jellyfish" which doesn't exactly sound as fantastical as the faction looks, so I took the liberty to mod them for personal use. I also fixed all hero descriptions and special descriptions. I also changed "Kraken Teamster" to "Kraas" to sound less goofy.

Here are some name changes I did:
Tentacle Bird/Electric Tentacle Bird -> Feeler/Surger - Changed to be more mystical and "bird" would make some think it is a flyer.
Hippocamph -> Hippocampus - Changed for spelling. "Hippocamp" is also correct, but Hippocampus sounds  bit more "upgradey". Seahorse remains (mostly as a sort of Ultima reference)
Jellyfish/Deepwater Jellyfish -> Leptomedusae/Eldritch Spire - Not entirely satisfied with this one, but I have never thought the word "jellyfish" sounded particularly nasty. Leptumedusae is a suborder of jellyfish which happen to look like the one in the game, so there you go. It's accurate, I suppose. "Eldritch Spire" was a name I came up with to give them a sort of magical feel, if not Lovecraftian. Again, I like it better than just "Jellyfish".
Octopus/Giant Octopus -> Nautiloid/Elder Nautiloid - Both of them are just as large, so the "giant" made little sense. The nautiloid name is due to the shell on their back, and it sounds (here we go again) more "mysterious". I didn't call it Nautilus as it isn't quite like one.
Yuan-Ti Leader -> Yuan-Ti Praetor - Spice up the "leader" name a little. "Leader" sounded generic and quite dull.
Ocean Worm -> Ouroboros - "Sea Worm" and "Ocean Worm" means the exact same thing so I wanted to spice it up with a bit of symbolism. I was thinking Jormundgand but he is supposed to be huge and not this small, and norse mythology doesn't fit the theme well. He doesn't bite his own tail, but he'll get to it after biting a few titans in the face.

I also fixed a few bugs, such as some units meant to use two spaces used only one, bugging out their placement in combat, often ending up on top of their enemy. There was also the map sprites for the jellyfishes.

I won't be a douche and upload my version without the team's permission. Just wanted to say I care enough to be willing to help with a few things. If I can help in any way just email me.

Another fix is to make upgrades more different in colorscheme from their base units, such as making the tentacle bird (feeler) more blue so the difference is clearer. Stuff like that.

Thank you guys for making my favorite faction!

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