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Heroes Community > Heroes 7+ Altar of Wishes > Thread: My version of the dungeon
Thread: My version of the dungeon
Davy
Davy


Known Hero
posted May 20, 2011 10:15 PM
Edited by Davy at 22:44, 28 May 2011.

My version of the dungeon

my version of the Dungeon:
Leadership: The dungeon is ruled by the faceless,but since there are only a few faceless left,they remain mostly in the shadows and let usually other races,like dark elves,minotaurs and werehyenas, rule the dungeon.Even among the followers of the faceless,the dark elves don’t stand out that much,because there are only very few dark elves at this point.

Alignment:Evil of course.

Faction ability:
Calling:
Summons a shadow/faceless to the battlefield,for several turns,the stats of the creature depend on the stats of the hero and the number of Dungeon-creatures in his army,but if the summoned creature gets killed,the hero skips his next 3 turns.On basic and advanced mastery a shadow is summoned,on expert and ultimate a faceless is summoned.The higher the mastery of the skill,the stronger gets the creature and it lasts longer on the battlefield,on ultimate it does not disappear on its own any more.

Strenghts:strong creatures,good offensive
Weaknesses:low population,few magic units


Creatures:

Core tier:

Wyrm->Tatzelwurm(melee unit):
These snakelike creatures are used to dig tunnels ,they have a snake like body with two rather small arms.

Stats:average attack power,good defense,rather slow
Abilities:
-Digging(basic&upgraded):An activated ability,the Wyrm(or Tatzelwurm)moves through digging,creating a tunnel which can be used by the wyrm/tatzelwyrm and other small creatures to move underground(enemy creatures too).The biggest possible lenght of the tunnel is equal to the speed of the wyrm(tatzelwurms can create longer tunnels,because they have a higher speed).A creature who is underground can only be attacked by other creatures who are in the tunnel and only earth based spells can reach them.The tunnel can also lead under the walls of a town.The tunnel can also collapse,if creatures attack it,if that happens,then all creatures leave the tunnel(they go to the nearest exit of the tunnel).The Wyrm can only dig up to 3 tunnels per battle.
-Poison scales(upgraded):The scales of the Tatzelwurm are poisonous,enemies that attack the Tatzelwurm receive extra damage and get poisoned.
-Shed skin(upgraded):After several turns the Lindwurm gets the ability to shed its skin(as activated ability),this heals the lindwurm and will leave the skin on the field, other creatures can walk onto the skin,which will heal them(like a first aid tent) if they are allies,or damages them if they are enemies.The skin will vanish when the tatzelwurm sheds its skin again.


Werehyena->Hyenamaroudeur(ranged unit):
half hyeana half human,these guys throw axes at their enemies and are one of the main forces of the dungeon.

Stats:Good attack,the rest is rather average
Abilities:
-All round battler(basic&upgraded): The melee-attacks of the werehyena are just as good as their ranged attacks,so they don't suffer from closerange-penalty
-Gang up(basic&upgraded): Whenever an enemy creature stands next to the werehyena and is attacked by an allied creature the werehyena also performs a melee attack on that creature.
-Taunt(upgraded): The werehyena attacks an enemy,dealing only a third of the usual damage,but the attacked creature can only attack(or otherwise harm)the werehyenas in its next turn.


Minotaurus->Minotaurgeneral(melee unit):
These strong warriors are often used to guard places,they are treated as equals in the dungeon,but the dark elves seem to disrespect them.

Stats:Good physical unit,but weak against magic attacks
Abilities:
-Bravery(basic):Just like in H5,the morale of the Minotaur is never below +1
-Ram attack(basic&upgraded):The enemy can not retaliate against the minotaur if the minotaur moved at least 4 before his attack.
-Aura of bravery(upgraded):This creature and all allied creatures adjacent to it have all at least a morale of +1.
-Battle expert(upgraded):Has a small chance to block physical melee attacks of enemies.



Elite creatures:

Behemoth-ancient Behemoth(large melee unit):

Stats:Very much Hp and high attack,average defense,low speed,but average initiative
Abilities:
-Stenght(basic&upgraded):The behemoth gains a boost on its attack stat,when attacking
-Armor ripping(basic&upgraded):Whenever the behemoth a unit,it tears the armor of that unit apart,the might defense of a unit with a destroyed armor gets decreased by 20%(the ability does not stack up)
-foul claws(upgraded):The attack of the behemoth now also causes the magic defense to drop by 10%(if the unit is attacked again,the defense is decreased by 10% again,so that the creature looses 20% of its magic defense,but it can't loose more).
-brutal attack(upgraded):There is a small chance,that when the behemoth attacks,the enemy can't retaliate and won't be able to retaliate until its next turn.


Witch->Matriarch(magical shooter unit):
Dark elves who joined the faceless,they use dark magic to attack their enemies.

Stats:Low defense,but good initiative and the only magical attacker in the dungeon
Abilities:
-Dark strenght(basic&upgraded):The witches can cast a spell on an ally creature,that creature deals then additional dark damage whenever it attacks.
-Pain spell(upgraded): casts a hex on the enemy,the enemy looses health every turn and its initiative and speed drops.


Chimera->burning chimera(large melee unit):
It is said,that these creatures were created by the wizards,but that the wizards were not able to control them

Stats:The chimera is faster and weaker,than the behemoth,
Abilities:
-Good guard(basic&upgraded):The chimera can retaliate two times,the first time with the lion head,the second time with the snake head,the snake head however is not as strong as the lion head.
-Snake attack(basic&upgraded):Whenever the chimera attacks a creature,the snakehead will attack enemies behind the chimera(but will deal less damage,than the lionhead).
-Wallbreaker(basic&upgraded):The chimera attacks buildings,like walls,with its goat head,dealing more damage,than usual.
-Flameball(upgraded):The goathead of the chimera can either cast once per battle a fireball or shoot up to three times with fire(dealing magical fire damage),those shots/this fireball do neither require mana,nor do they use ammo,which means,that they can't be used again,even if there is the possibility to restore mana or ammo.


Champion Tier:

Cave Dragon->Black Dragon(large flying unit):
Evil Dragons,even though they are not as strong as the dragons who are praised as gods,they are incredibly strong creatures,whose fire is said to burn everything and whose scales are said to be shrouded in darkness in order to protect them from any kind of magic

Stats:Like always,they are pretty much allrounders and their magic defense is high
Abilities:
-Magic resistance(basic): receives only 35% damage from spells
-Fire breath(basic&upgraded): Hits also the units behind the target,part of the damage is dealt as fire damage
-Incarniate(upgraded):A special attack,which is stronger than the normal attack,but attacking only one tile
-Evil fire(upgraded): Fire resistance or immunity is ignored for the fire breath of the dragon
-Magic immunity(upgraded): the black dragon is immune to every kind of spell

summonable:
Shadow->Faceless(Melee unit as shadow,teleporting unit as faceless):
Dark and powerful creatures that are thought to be extinct,they rule the dungeon from the dark.The shadow looks like the faceless on the picture,but without wings and it doesn't have any armor,but wears a robe.

Abilities:
-Darkness strike(basic&upgraded):adds darkness damage to the attack of the shadow/faceless
-Void(basic&upgraded): deals damage to all adjacent units(even friendly ones)and draws all small units(except for those behind castle walls or in a tunnel) within a range of 3 tiles,1 tile closer to the faceless
-Disappear(upgraded):The faceless escapes from the battlefield,this way you can prevent your hero from losing his turns
-Absorb(upgraded):the faceless removes an adjacent stack from the battle,this stack will return after a few turns,or if the faceless is killed.


Bosses:
Darkness Dragon:

An extremly powerful dragon,some say it is the child of a hydra and a black dragon,but other say it is simply one of the oldest childs of malassa.
Abilities:
Magic absorb:Whenever a spell is used on the darkness dragon,it is negated and the darkness dragon will regenerate some of its health
Magic void:Whenever a spell is used on  a creature next to the darkness dragon,there is a 40%-chance,that the spell will hit the darkness dragon instead of its original target
Family cry:Summons a pack of cave dragons to the battle field.It will call black dragons if its health is below 50%.
All out attack:Can attack up to 5 creatures at once,but only champion creatures can retaliate.
Fire rain:The darkness dragon spits fire into the air,which rains down for a few turns,dealing low fire damage to all other creatures on the battlefield



Heroes

Might:

Neutral:
Dread Lord
-Neutral ability:Fear your master:
The hero can still use his heroic strike during the turns,which he would normally skip,when the shadow/faceless gets killed

Tears:
Overlord
-Advanced ability:Encouraging command:
increases all stats of target creature for a short time
-Ultimate ability:Reinforcement:
Adds a stack of a chosen core unit in the heroes army at the beginning of the battle,the size of the stack depends on the size of the stack of the chosen creature and will vanish after the fight.

Blood:
Tormentor
-Advanced ability: Driven through fear:
The initiative of all friendly core units is raised
-Ultimate ability: Mark of pain:
The tormentor marks a chosen unit,whenever the marked unit attacks or retaliates,it deals damage to itself equal to ~50% of the damge it dealt to the enemy unit.


Magic:

Neutral:
Sorcerer
-Neutral ability: Devasting magic:
Enemy magic resistance is negated by ~10%

Tears:
Shadowcaller
-Advanced ability:Embrace of darkness:
target creature gets hulled in a dark cloud,giving it the chance to dodge enemy attacks and making it immune to non damaging spells of the enemy
-Ultimate ability:Shadow dome:
creates a black dome(with a size of 3x3),in which enemy creatures can’t move if they enter it(or are in the area,where it is casted)

Blood:
Bloodmage
-Advanced ability:Blood lust:
Whenever a friendly stack kills an enemy stack,the friendly stack gets boost in morale,attack,magic attack,initiative and speed
-Ultimate ability:Shadow attack:
Deals darkness damage to all enemy creatures dependent on the size of their stacks(the idea behind this ability is,that the shadows of the creatures attack them)


Please note,that the pictures are not from me,they are just the closest thing I could find of how I imagine these creatures.


Well I've planned already many factions,but I chose to start with my version of dungeon,because I thought,it would be the faction where I wouldn't change that much from my original lineup....
Well that was not the case,I really changed quite much of the lineup,I originally planned to make the minotaur an elite unit,but the current elite-creatures belong more into the elite tier than the minotaur.
It really hurts to put the behemoth into elite tier,but there was just no other place for him and I also didn't want to throw out the dragon-champion
Creatures I've originally planned for the faction were a slavedriver,werewolf and Zmeu(a Zmeu is a humanoid dragon from roman mythology).
I used the werehyena because I think,that hyenas and caves match somehow and because Gnolls are one of my favourite D&D creatures^^.The Tatzelwurm is quite matching in my opinion as it was said to live underground.

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 20, 2011 10:40 PM
Edited by MrDragon at 22:43, 20 May 2011.

Overall, quite interesting line-up, but these are my notes and complaints:

I like the inclusion of the Tatzelwurm.

I'd still roll with "Gnoll" over "Werehyena".

I think the Minotaur deserves elite status.

Behemoth is a nice throwback, think it would actually fit Elite status, but I suspect it has a lot of role-overlap with your Chimera, both seem to be geared as "Heavy" and are in the same tier.
With only speed and iniative being the real downsides to the Behemoth, it (in HoMMVI stats) seems significantly more powerful, especially with it's offense geared abilities as opposed to the Chimera's more defensive abilities on a less durable creature.

Witch is a nice nod to HoMMV's dungeon (AND THE ONLY ELF WE NEED THANK YOU VERY MUCH) so good job on that, feel she could do with an ability/spell or two more though.

Chimera... well I said everything I wanted to say with the Behemoth.

Black Dragon, a classic, maybe a little too classic for my tastes, especially with the new dragon policy, but on the whole, there is nothing truly wrong with it either.

Faceless as a summonable unit is an interesting idea, but I would have given them a stronger pressence then that.
Right now they seem like the faction mook, you can access it early and it's scaling power would render it weak early, lessening it's impact, not to mention over-exposing the player.


A lot of my points are just preference but the Behemoth/Chimera issue I feel is more then that, the Chimera's design seems at odds with the Behemoth rather then in harmony with it.

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Davy
Davy


Known Hero
posted May 21, 2011 10:46 AM

thanks for your reply

Quote:

I like the inclusion of the Tatzelwurm.


thanks the tatzelwurm is one of my favourite creatures^^

Quote:
I'd still roll with "Gnoll" over "Werehyena".


I also like the name gnoll more,but I didn't wanted to copy the name from D&D and I also wanted to show,that there is also a similar mythological creature.

Quote:
Behemoth is a nice throwback, think it would actually fit Elite status, but I suspect it has a lot of role-overlap with your Chimera, both seem to be geared as "Heavy" and are in the same tier.
With only speed and iniative being the real downsides to the Behemoth, it (in HoMMVI stats) seems significantly more powerful, especially with it's offense geared abilities as opposed to the Chimera's more defensive abilities on a less durable creature.


Hmm,thats a good point,maybe I turn the chimeras into a core creature or give it wings to make it more different.

Quote:
Witch is a nice nod to HoMMV's dungeon (AND THE ONLY ELF WE NEED THANK YOU VERY MUCH) so good job on that, feel she could do with an ability/spell or two more though.


I also hate it,when they overuse species for no appearent reason,one dark elf is good,2 are bad and if it are 3 or more it is just horrible

Quote:
Black Dragon, a classic, maybe a little too classic for my tastes, especially with the new dragon policy, but on the whole, there is nothing truly wrong with it either.


Well I think,that one dragon is ok,I mean the kirin is like a chinese dragon,so I think,there should also be a european dragon.

Quote:
Faceless as a summonable unit is an interesting idea, but I would have given them a stronger pressence then that.
Right now they seem like the faction mook, you can access it early and it's scaling power would render it weak early, lessening it's impact, not to mention over-exposing the player.


The Faceless was really hard to put in,I just couldn't imagine it as a recruitable unit,but they also don't really fit as heroes,because they don't have a face and so a hero portrait would be not that good^^.
Maybe I change it so that a faceless is only summoned on the higher the higher mastery classes,while on the lower you summon a different creature.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 21, 2011 10:54 AM

Quote:
I also like the name gnoll more,but I didn't wanted to copy the name from D&D and I also wanted to show,that there is also a similar mythological creature.

H3 used it as well, so it would be an in-series-copy, at worst...

I like this approach very much! I would however take the Behemoth out and replace it by another Hybridcal creature or such. However, in H6, of course, many are allready used, and others wouldn't fit in underground (like pegasi)...
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Davy
Davy


Known Hero
posted May 21, 2011 12:36 PM

Quote:

H3 used it as well, so it would be an in-series-copy, at worst...

I like this approach very much! I would however take the Behemoth out and replace it by another Hybridcal creature or such. However, in H6, of course, many are allready used, and others wouldn't fit in underground (like pegasi)...


yes,but h3 also used the name beholder which is now owned by wizards of the coast.

I also think about replacing the behemoth with the catoblepas(a scaled ox with a deadly glare,they appeared in H3 as gorgons) or the manticore(but this one would look too similar to the chimera,since they have both lion bodies).

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 21, 2011 01:43 PM

another oc...you allready have minotaur...for manticore I have the same concerns as you. Some "Evil Eye" type creature would be nice, though.
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ICTC announced

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Davy
Davy


Known Hero
posted May 22, 2011 02:18 PM

Quote:
another oc...you allready have minotaur...for manticore I have the same concerns as you. Some "Evil Eye" type creature would be nice, though.


Yes,but Minotaurs are at least partly human looking,the catoblepas could look like this:
http://pythosblaze.deviantart.com/art/Catoblepas-187697341?q=boost%3Apopular%20catoblepas&qo=0
I also thought about an evil eye,but I want to stick close to mythology and the only one there who comes at least close to an evil eye is the argus,who is not only a single mythological creature,instead of a race(ok many mythological creatures were this originally),but also is a giant with multiple eyes...

Maybe I just move the hydra back to the dungeon and give the Chimera more support abilities.


EDIT:
I changed the faction ability,so that a real faceless is only summoned on the higher mastery classes and that the risk for the hero is not that high anymore.

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mlai
mlai


Adventuring Hero
posted May 22, 2011 02:45 PM
Edited by mlai at 14:48, 22 May 2011.

I still want the Hamsters and Berserk Combat Hamsters that we were promised.

The special ability is Never Let Go.  Once a Hamster bites the enemy stack, it hangs on even if the stack walks/flies/teleports somewhere else.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 22, 2011 03:22 PM

I'm not sure baout the racial. It sounds cool, but still very powerfull^^
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Davy
Davy


Known Hero
posted May 28, 2011 10:47 PM

Quote:
I'm not sure baout the racial. It sounds cool, but still very powerfull^^


well it would depend on how strong the faceless can become,which is also the reason why I didn't gave any detailed facts about his strenght.

I also changed now the abilities of the chimera and the behemoth,originally I wanted to replace the behemoth with another creature,but I couldn't think of any,that wouldn't be too similar to another creature of the dungeon(catoblepas is a bull just like the minotaur,the hydra has multiple heads,like the chimera,the manticore is partly a lion,like the chimera,the werewolf would look too similar to the werehyena and the zmeu(a humanoid dragon),would have been too similar to the dragon)


EDIT:
Added a boss for the faction,the darkness dragon,based on a slavic dragon also called zmey,but I thought,that I go with the shadow theme and give it a matching name,so I originally planned to call it shadow dragon,but that was already the name of the basic dragons for the dungeon in HV

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