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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Polish ARENA Map - Ultimate Version
Thread: Polish ARENA Map - Ultimate Version [ This thread is 2 pages long: 1 (2) ]
Bania_87
Bania_87


Hired Hero
posted April 22, 2012 09:31 PM

In my opinion, Polish Arena map is the best duel map ever created. Obviously, ToH Duel is very good too, but less balanced. I played more than 1000 Arenas and very often there decided 1 or 2 moves.

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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted April 25, 2012 06:20 PM

What's up with the demon overseers ? They are seriously overpowered with all those upgrades, especially speed.
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Bania_87
Bania_87


Hired Hero
posted April 26, 2012 12:09 AM
Edited by Bania_87 at 03:23, 26 Apr 2012.

I would rather say that Nival made them useless in orginal ToE :-)

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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted April 26, 2012 05:33 AM

+2 speed is too much, the awesome explosion would be enough, not to mention the other upgrades. An extra +1 speed would be let's say still in the reasonable realm, but +2 makes them extremely overpowered compared to the leapers.

Usually when I play a new town, I check out the changed in forum, and when I saw this one, I grabbed them without looking back.

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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted April 27, 2012 11:41 AM
Edited by Towerlord at 14:52, 04 May 2012.

Q:
Why are the extra spells placed after the artifacts? Knowing the spells might lead to a different artifact selection, a wiser one imo.


Q2:

Why +1 defense on ring of banish, and +2 att/+2 def on Sandro's cloack? They are already very strong artifacts, sometimes even imba I might say ? Why make the even stronger ?

Q3:
V. Rage Points

Orcs receive 50 rage points instead of 10 after being cursed. Moreover confusion increases rather than decreasing by 5 points per mastery level the amount of gained rage points. Those tweaks are especially helpful against dark and make mainly Stronghold vs Necro and Inferno balanced matchups.

Are you kidding? Orcs become immune to dark magic this way ... except for Puppet Master of course. And some alternate creatures are improved, making the orcs insanely strong against other types of magic too.
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albolabris
albolabris


Known Hero
posted May 08, 2012 09:22 AM

1. Overseers vs Leapers

They have +2 speed so they can join other inferno units in the first turn having tactics. A wise and experienced player will take tactics against inferno so they will probably not attack at their first turn.
Leapers are doing it in almost every battle. They still deal about double damage compared to the overseer. Explosion is just okay now. You can use it once and you can also hurt your own units ( inferno is packed more often than usually ) so it's not that wonderful.

Leapers are still better in raw offense. If reducing something i would rather go for cutting ini bonus.


2. Spells are after the artifacts because it's a bonus, not a whole bunch of spells for your build. On the other page you said you can make perfect builds here. Don't you think it would even make it more easier to obtain those builds? If someone wants to have more that 3 mass spells than he should take the route with a tome and suffer on his stats as it is now or risk visiting shrine to obtain more spells instead of an artifact ( you can also get a useful or not important artifact ). For example we go against  Inferno with master of curses having only mass suffering. If you want to have weakness you go for shrines and if you are lucky it will give you a lot, a lot more than some artifact from the tomb. Let's be real, each mass spell gives a lot in every battle. Not to mention that you often obtain spells like spikes or arcane crystal which you can use for countering blind or block shooters. Regeneration and rise dead are sometimes life savers.
It would be to easy if those shrines would be in the sphinx area.


3. If you have ring of banishment and your opponent didn't go for summoning than you have a useless item. To make it useful it got the defense bonus. Sandro's Cloak overpowered? Really? The only races that truly suffer from this artifact are Necro and Academy ( dark against dwarfs sucks...). The rest don't even feel the difference since there are no mechanical and elemental units. All units can be puppeted, confused and so on... So it doesn't change that much. It's a Relic. If you take a root that has other good artifacts and you don't face necro or academy your relic is worthless. Compared to other Relics it's quite lame. Dwarf relic parts all give immunity and stats bonus. Why Sandro's Cloak shouldn't?


4.
Quote:
Are you kidding? Orcs become immune to dark magic this way ... except for Puppet Master of course. And some alternate creatures are improved, making the orcs insanely strong against other types of magic too.


Immune? Dude please, in this point you are just funny. Without Shatter -12 attack i definitely not compensated by 50 rage point.
Confusion takes from orcs counterattacks, a really powerful skill for that race so they get something to balance it. Try to win with Inferno or Necro. It's still very hard. Frenzy and puppet or even blind are same as they where because the first is a killer and the next 2 decrease rage points by 100 every turn.
Funny thing because when we asked people after a year or more which race is the weakest almost 80% voted for Stronghold


Sory, but the map won't change for the second phase. It will only cause confusion. More to that, i can agree with you in the first point only... Played to much battles on this map to accept the rest.

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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted May 08, 2012 11:01 AM
Edited by Towerlord at 14:50, 08 May 2012.

Quote:
1. Overseers vs Leapers

They have +2 speed so they can join other inferno units in the first turn having tactics. A wise and experienced player will take tactics against inferno so they will probably not attack at their first turn.
Leapers are doing it in almost every battle. They still deal about double damage compared to the overseer. Explosion is just okay now. You can use it once and you can also hurt your own units ( inferno is packed more often than usually ) so it's not that wonderful.

Leapers are still better in raw offense. If reducing something i would rather go for cutting ini bonus.


2. Spells are after the artifacts because it's a bonus, not a whole bunch of spells for your build. On the other page you said you can make perfect builds here. Don't you think it would even make it more easier to obtain those builds? If someone wants to have more that 3 mass spells than he should take the route with a tome and suffer on his stats as it is now or risk visiting shrine to obtain more spells instead of an artifact ( you can also get a useful or not important artifact ). For example we go against  Inferno with master of curses having only mass suffering. If you want to have weakness you go for shrines and if you are lucky it will give you a lot, a lot more than some artifact from the tomb. Let's be real, each mass spell gives a lot in every battle. Not to mention that you often obtain spells like spikes or arcane crystal which you can use for countering blind or block shooters. Regeneration and rise dead are sometimes life savers.
It would be to easy if those shrines would be in the sphinx area.


3. If you have ring of banishment and your opponent didn't go for summoning than you have a useless item. To make it useful it got the defense bonus. Sandro's Cloak overpowered? Really? The only races that truly suffer from this artifact are Necro and Academy ( dark against dwarfs sucks...). The rest don't even feel the difference since there are no mechanical and elemental units. All units can be puppeted, confused and so on... So it doesn't change that much. It's a Relic. If you take a root that has other good artifacts and you don't face necro or academy your relic is worthless. Compared to other Relics it's quite lame. Dwarf relic parts all give immunity and stats bonus. Why Sandro's Cloak shouldn't?


4.
Quote:
Are you kidding? Orcs become immune to dark magic this way ... except for Puppet Master of course. And some alternate creatures are improved, making the orcs insanely strong against other types of magic too.


Immune? Dude please, in this point you are just funny. Without Shatter -12 attack i definitely not compensated by 50 rage point.
Confusion takes from orcs counterattacks, a really powerful skill for that race so they get something to balance it. Try to win with Inferno or Necro. It's still very hard. Frenzy and puppet or even blind are same as they where because the first is a killer and the next 2 decrease rage points by 100 every turn.
Funny thing because when we asked people after a year or more which race is the weakest almost 80% voted for Stronghold


Sory, but the map won't change for the second phase. It will only cause confusion. More to that, i can agree with you in the first point only... Played to much battles on this map to accept the rest.


And from your explanation, I only understand 2... you are basically saying it's a gamble, and that's okei!

3. You are asking what do you do if he doesnt have summoning ? But what if he has put all the efforts in awesome summoning and you have ring. Then that game is over, just because of a tiny artifact!

Same gamble like in no. 2 case, yet this time you refuse the gamble and make the ring good anyway... even though benefits are far greater.

Cloak is good against Black dragons as well, so it might be important against Dungeon as well. But above all, you are comparing removing immunity to mind spells to a puny spell immunity granted by the dwarf set? And it's a Cloak artifact, they are supposed to be a little weaker, because there is not so much competition for that spot, like for the Shield, Armor, Weapon or Head, which are the main slots!

4. And your one years experience with the map, is useless since you haven't realised that orcs easily kill necro with dark now, if Puppet is not in guild. You can try it in 20 games, I bet it's 70/30 matchup, Orc vs Dark Necro without Puppet. 50 Rage Points is huge !!!  Think about it, what Orc hero action gives 50 Rage Points? But words are empty, better watch this replay:

No shatter needed


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zaio-baio
zaio-baio


Promising
Famous Hero
posted May 11, 2012 11:55 PM

Was kinda busy lately, will play my remaining games asap.

Sandro's cloak doesnt work against black dragons.Its main use is against vampirism users - opponent casts vampirism on his archdevils and then u cast puppet/frenzy on them and make him sad. Only thing that sux is that sandros effect is bugged and works well only with frenzy. If u have casted puppet and then you opponent casts vampirism on the same unit - puppet is removed.
Also it doenst work against immunity to frenzy - so u still cant frenzy the pallies or against shield of the dwarven kings. + never tested it, but im pretty sure it doenst work vs magic immunity too - same case as with black dragons.


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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted May 12, 2012 05:41 AM

I'm going to put my amateur 2cents in because I haven't played 500 games

I find it interesting when stronghold was voted weakest race in a poll.
I've always thought they have a good chance in every matchup without the rage changes.

Necro vs Orc is hell when orc hero has 20def & the ring & Gorshak AND necro not having PM, no frenzy & no mass suffering.  imo it's a big difference between optimal case vs non-optimal case (like in other matchups too).  

Very hard to design & balance for both extreme cases imo.

be good if I had time to play
____________
Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus

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zaio-baio
zaio-baio


Promising
Famous Hero
posted May 16, 2012 06:46 PM
Edited by zaio-baio at 18:49, 16 May 2012.

Played haven for first time on this map, and i must say that they are totally overpowered. The xbows dmg range is 2-6, but they have no range penalty, so they deal tons of damage. For balance's sake, reduce it to 2-5 - that way they will stll deal more dmg at max range then the marksmans, but wont be able to 1hit kill a stack.
Also the palladin training cap at 2 is just silly - 2 pallies trained improves the palladin stack by 11%. Now, that may not seem at first too much of a problem, but palladins are lvl 6 units, and even 5% increasement of their population is not a joke. My suggestion is to halve the cap of pallies trained(from 2 to 1) - that way the player will still get a considerable advantage of haven's racial ability, but will not be able to dominate his opponent the way haven allows now.
Currently haven's 250! peasents walk around slaughtering everything in just one blow, while the overpowered xbows and the overgrown palladin stack dominate the battlefield. As a fair player i cannot accept to play with such a huge advantage and to have a free win everytime i random haven. It will be a very good idea to add the strikeout system, so that the opponent atleast have the chance to ban this wicked town.

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Arxur
Arxur


Adventuring Hero
posted August 06, 2012 03:43 PM

Can anyone reupload the map or provide a link leading to a working download please?
My friends and me got obsessed with H5 once again and this map seems to be perfect for a quicky.
____________
For my Heroes 5 maps and other game stuff visit
projectarxur.wordpress.com

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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted August 07, 2012 09:22 AM

since I'm not sure if albolabris may be around often, here:
HoW Arena 4.1E

[if he comes & posts a more official link himself, I will delete this post]

____________
Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus

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