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Heroes Community > Heroes 7+ Altar of Wishes > Thread: ~ Heroes 6 - Public Closed Beta Impressions
Thread: ~ Heroes 6 - Public Closed Beta Impressions This thread is 33 pages long: 1 ... 10 11 12 13 14 ... 20 30 33 · «PREV / NEXT»
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted June 29, 2011 10:00 PM

Quote:
Crossbows shoot straight, that's as logical as it gets. You'll have to use them like the H5 mages except you still have sentinels you can place next to them. Obviously they work better against large units where it's easier to get them in a row. Regardless.. suppose you shoot down a few sentinels, one heal later and they are back.

Well, there was a reason why they introduced Battle Mages: They pretty much admitted that Arch Mages were useless as combat units. because you could not guard them without killing your own units.

And it's completely illogical that you would have a ranged unit that can't target enemy without shooting their own allies in the back - at least if they're standing adjacant.
____________
What will happen now?

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wizy
wizy


Hired Hero
posted June 29, 2011 10:04 PM

Guys ,  in the retail version will there be more ressourse? the same old one ? Or it the end of different type of ressoursE?
Only wood, orc and blood critals ? That it O.o

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted June 29, 2011 10:05 PM
Edited by The_Polyglot at 22:08, 29 Jun 2011.

@Elvin:

Yeah, but my number may be a bit off.('Bug' is a loose term) Basically, the open beta had all the bugs of the VIP, and then some.

EDITFC I may have overlooked some, but if a bug is small enough not to be noticed during 8-8.5 hours, then I refuse to be bothered by it .
____________
Sanity through drugs. Order yours today!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 29, 2011 10:06 PM
Edited by Elvin at 22:07, 29 Jun 2011.

That's because they weren't combat units. If you wanted you could make it work though, to use them as a hybrid unit.

Btw have you ever shot through sentinels? It tickles them.

Quote:
Basically, the open beta had all the bugs of the VIP, and then some.

It's the opposite, you have no idea how many bugs were fixed
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted June 29, 2011 10:10 PM

I'll vouch for that. The earlier betas were crazy compared to this - if they keep killing bugs at this rate things are actually looking good.
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted June 29, 2011 10:15 PM

All right, has anyone figured out what is the easiest way to download the thing? Yesterday I had at least 5 failed attempts and today it starts downloading with some pathetic speed (less than 100 KBps) no matter the browser (and the 45% downloaded file in the download manager just refuses to continue, pleading that it's innocent and encounters errors on the server end). Should I try homing pigeon?

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted June 29, 2011 10:56 PM
Edited by The_Polyglot at 23:06, 29 Jun 2011.

@Elvin/Ceph:
As I said, 'Bug' is a loose term, and so it's possible that You count way more things as bugs than I do. For example, if a feature practically screams 'Caution-still under construction'(=barely implemented yet), then I do not count it as a bug, but rather acknowledge that it's there for testing/even the devs aren't sure yet what it should do(To give a few examples: the tooltips, the vampire's out of time ability as in the VIP version, and the various missing/faulty eyecandies aren't bugs to me, but skills that lack promised functionality, and creatures impervious to attack(NOT protected in any way, no GA, or nearby Sentinels, no spells)-yes, I had those in the VIP, have yet to check them in the public one-are.)
____________
Sanity through drugs. Order yours today!

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seddy
seddy


Known Hero
Spinner of delicious cupcakes
posted June 29, 2011 11:10 PM

Aren't the damage spells like... EXTREMLY weak this time round? I made a magic-affiniated inferno guy, got spellpower-boosting arties and a few locations too (can't recall the name of the +1 magic attack thing). And I still did more damage with the hero's regular attack than with any of my spells (except fireball, if I hit 3 or more units)

Now for campaign impressions: Duke Slava is teh lulz. Good shiny guy in armor! I like Sveltana better, simply because I feel that she'd be an excellent side character to nag, lecture and eventually kill someone (not Slava or so, but someone insulting the family or something!).

Maps were pretty easy (tutorials should be), but man HEALING IS BADASS! I got through all but the last battle in the first map without losses after I got the sisters.  (I was only playing at normal difficulty though). My dynasty and dynasty weapon didn't gain exp,  kindof weird. It did in the Naga campaign.

Naga campaign... SOOOOOO awesome. Loved it. Loved the voices (I too, lol'd for real. Saaa! But coral maidens (or was it priestesses?) are pretty damn overpowered with their healing. 3 rounds of it, and 3 charges. I defeated armies three times my size without losses, thanks to them and the heal spell. They combo well with everything, Use it on Kappa to sustain their numbers after having them rush to block shooters, use on Kenshin when he blocks the gate/rushes forward to soak damage (unlimited retaliation and powerful heal/resurrection!).

Mentoring is, as stated before, probably a bit too powerful. 75% is often, in higher levels, equal to almost or the same level. Add logistics to your secondaries (actually, add like all the realm skills!) and you can keep leveling them up as well!

I'll do another post about all the pros and cons so far, have only tried the multiplayer once.


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 29, 2011 11:10 PM

We're still talking about bugs-bugs
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted June 29, 2011 11:35 PM

No luck with the download again. Enough is enough! How illegal would it be to get the thing via alternative means? For example to ask someone to send me the RAR over Skype or something... Although my willingness to play it is decreasing...

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seddy
seddy


Known Hero
Spinner of delicious cupcakes
posted June 29, 2011 11:49 PM

Note: Weeks are lol. My first one was the classic week of the combat hamster. Now I started a game and it was week of sulfur. "The week when sulfur production doubles. Unfortunatley, the people of Ashan have not found a use for this yet"


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wizy
wizy


Hired Hero
posted June 30, 2011 12:33 AM
Edited by Elvin at 06:28, 30 Jun 2011.

Posting leaked betas are not allowed in this forum.

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wizy
wizy


Hired Hero
posted June 30, 2011 12:43 AM

No sure where to post the bug report I found a few.

First is the most annoying it at high lvl play your stuck watching OVER AND OVER the whole battle of an NPC fighting in an arena . basically what happen the NPC kills the Arena monster then it start to fight it again and again and again and again. basically until he have no more move point !! very long and annoying it been 30 min that i watch the same fight over again . !!

Second Music die out, No music at all >.>

third why the NPC surrender without a fight and loss all his HUGE army when he could of done some damage

Elite and champion ties are very weak Huge disappointment in that , It not worth getting them better concentrate yourself on core units much stronger/cheaper  and better unites

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seddy
seddy


Known Hero
Spinner of delicious cupcakes
posted June 30, 2011 02:08 AM
Edited by seddy at 02:12, 30 Jun 2011.

Bug/exploit found!

Upgraded centaurs have the abilty to move then shoot, or shoot then move. If you combine this with high leadership/morale, you can cycle this to get extra shots in (and I don't just mean the morale extra attack). I got in 6 shots in a row before accidentally walking into a moat, don't know for how much longer I could have gone.

Edit: I have not been able to recreate this bug fully, only gaining 1 extra attack  on top of the morale one, or none at all.

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Tetsumonkai
Tetsumonkai


Hired Hero
posted June 30, 2011 05:29 AM

Quote:
Bug/exploit found!

Upgraded centaurs have the abilty to move then shoot, or shoot then move. If you combine this with high leadership/morale, you can cycle this to get extra shots in (and I don't just mean the morale extra attack). I got in 6 shots in a row before accidentally walking into a moat, don't know for how much longer I could have gone.

Edit: I have not been able to recreate this bug fully, only gaining 1 extra attack  on top of the morale one, or none at all.


Ye that sucks, the AI did that to me, got 4 shots of, hurt like hell

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PhoenixFlare
PhoenixFlare


Hired Hero
Rebirth
posted June 30, 2011 06:36 AM

Finished the first campaign ("Griffin Bane") and was pleasantly surprised how well done it was. Quests and side-quests were quite interesting. With the exception of some minor gripes like crashes (crashed twice, once when the first enemy leader attacked me and another when I was sieging), Sveltana's "psychic" voice out of nowhere talking to the Orc after winning against the first demonic group (in other cases, she rode around to talk, which I thought was the sensible thing), and the poor, voiceless bird, I liked it overall.

What was really surprising was that the toughest fight I had was not with any of the leaders, but with a smaller group led by a ... Maniac/Demented combo that somehow had a damage-leeching ability. I usually put my Sentinels adjacent to shield my ranged (and Sisters, of course) until the enemies come closer. When the Demented attacked the Crossbowmen, it drained damage from both it AND the Sentinels, twice per unit, because part of the damage was absorbed by the Sentinels' shielding ability. In the end, my 40+ Sentinels dealt 0 damage. So did my Crossbowmen. Fight only ended because the Sisters were awesome.

The underground was really well done, no complaints there. Siege was interesting, because the catapult was being rather dumb in picking walls to break (Slava should put the person in charge of his artillery to the execution block). Fortunately, sending my sexily-clad Sisters near the front gate managed to lure some of the more Succubus-deprived demons out for the maces of my Maulers and spears of my Sentinels. Oh, and how the heck does Slava rode into a melee behind the walls of the enemy?

Town conversion was rather ... peculiar. I mean, they just hallelujah'd the town and voila, all the fiery pits of hell were gone. I assume it was a campaign limitation and there would be some actual time period for conversion (say, three to four days or a week) in other playing options (multiplayer, skirmish).

Now, for some technicalities/peculiarities:
1. Some of the first tier abilities actually have Blood or Tears classification. Why would a Neutral class be able to use it? Is there some increase in either scale when you use them as a Neutral class, and if so, where is it listed (the log did not show any)? I noticed the logged increment when you either let creatures go (Tears) or initiate battle (Blood), but so far I have no idea whether those abilities actually increase the reputation in any way. Or if it's just mentioned there for specific effects of the week (say, Week of Bloodletting).

2. Creature abilities seem to be limited in some way that is not mentioned (Sisters' Heal can only be used three times per battle, for example, at least, that's how I remember it). I thought it's related to the creature's mana, but some additional tooltip (like how much mana Heal costs, if it's mana-related at all) or clarification may be needed.

3. In the first major siege, the Breeders used Mana Leech on Slava. Wait, how is it that the Crossbowmen were also drained of mana?! I know that mana is basically the sum of Magic and Magic Defense (x10, they should add), but it's rather weird to see a unit that doesn't use mana at all get drained of mana.

4. Someone should fix this: "Ghost's Wail of the Netherworld uses Wail of the Netherworld and heals Skeletons for X (Y resurrected)." Same for Sister's Heal.

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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted June 30, 2011 06:57 AM

Can someone explain the Dynasty tree etc? do i HAVE TO create and choose a hero in order to play a map?
____________
Heroes VI is here and Necropolis is serious trouble!

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted June 30, 2011 07:36 AM
Edited by AlexSpl at 07:43, 30 Jun 2011.

Zenofex,
you still can continue your download, for example, using WGet. I use WGet 1.10.2. To start your download you should type:
wget-1.10.2 <link here>

When you are disconnected, just get new link and:
1. Rename your partially downloaded file:

Might_and_Magic_Heroes_VI_Public_Closed_Beta.zip@s=<old_s>&e=<old_e>&h=<old_h>

to

Might_and_Magic_Heroes_VI_Public_Closed_Beta.zip@s=<new_s>&e=<new_e>&h=<new_h>

<new_s>, <new_e>, <new_h> you can get from your new link.

2. Continue to download:
wget-1.10.2 --continue <new link here>


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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted June 30, 2011 08:33 AM

Thanks for the advise but I don't need it any more. I decided to give it a try before going to work (it should be about 8 AM in France now) and whadoyonow - it downloaded in some 25 minutes. No issues whatsoever, at least regarding the download itself. If the things remain like this, I guess the on-line games will have to be played when most of Europe is sleeping. Yeah, that's right...

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted June 30, 2011 08:45 AM
Edited by AlexSpl at 08:53, 30 Jun 2011.

Have they fixed the bug with your healing charges disappearing, i.e. you have only 2 charges instead of 3 sometimes?

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