Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7+ Altar of Wishes > Thread: ~ Heroes 6 - Public Closed Beta Impressions
Thread: ~ Heroes 6 - Public Closed Beta Impressions This thread is 33 pages long: 1 ... 4 5 6 7 8 ... 10 20 30 33 · «PREV / NEXT»
Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted June 28, 2011 11:57 PM

They should indeed. I believe smaller patches will be added as time goes on.
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
xerox
xerox


Promising
Undefeatable Hero
posted June 29, 2011 12:01 AM

So any major changes from the old beta?

Any new abilities?

New adventure map objects?

Have town screens improved? Are more buildings showing up etc?

More heroes?
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fiellixiang
fiellixiang

Tavern Dweller
posted June 29, 2011 12:14 AM

The game just seems more polished overall from the old beta. Still not in release state of course, but it's getting there.

The skill trees for the heroes seem a little more complete now (I don't think there was any lvl 3 skills in old beta).

Adventure map seem about the same, as is the town screen.

The heroes you can hire from taverns actually have names and bio now, as well as specialization. But you don't get to choose a hero at the beginning of the game. you need to create one and choose it at the beginning of the hot seat game.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
pacifist
pacifist


Famous Hero
posted June 29, 2011 12:15 AM

Game crashes everytime just after connecting to conflux. I uninstall the previous beta and now the new one and try to reinstall, hope it will work...Someone played with vampire lords? Still invincible?
____________
http://www.youtube.com/user/alkoriak#g/u

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Kivo
Kivo


Famous Hero
posted June 29, 2011 12:15 AM
Edited by Kivo at 00:17, 29 Jun 2011.

The game crushes after i click play and when stuuf loads ( the blackhole and ubisoft and stuff advertisments ) and then it just crushes. Is it because I have the other closed beta in a different folder and they have the same stuff ?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Nelgirith
Nelgirith


Promising
Supreme Hero
posted June 29, 2011 12:17 AM

Quote:
The skill trees for the heroes seem a little more complete now (I don't think there was any lvl 3 skills in old beta).

Were you drunk when you played in the private beta ?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
krytyk
krytyk


Hired Hero
posted June 29, 2011 12:20 AM

Looks like i'll make a support topic for all crashes and in-game problems, after i finally finish downloading it

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fiellixiang
fiellixiang

Tavern Dweller
posted June 29, 2011 12:31 AM

Quote:
Quote:
The skill trees for the heroes seem a little more complete now (I don't think there was any lvl 3 skills in old beta).

Were you drunk when you played in the private beta ?


Possibly. At the very least though, the level requirement has been lowered to 5 and 15 (was 15 and 30 before right?), and the progression has been changed a little bit (might also be wrong about this).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Nelgirith
Nelgirith


Promising
Supreme Hero
posted June 29, 2011 12:40 AM

Quote:
Possibly. At the very least though, the level requirement has been lowered to 5 and 15 (was 15 and 30 before right?), and the progression has been changed a little bit (might also be wrong about this).

Seriously ??? It was 10 and 20. 5-15 is ridiculous ...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
kusosaru
kusosaru


Hired Hero
posted June 29, 2011 01:02 AM

Quote:
Quote:
Possibly. At the very least though, the level requirement has been lowered to 5 and 15 (was 15 and 30 before right?), and the progression has been changed a little bit (might also be wrong about this).

Seriously ??? It was 10 and 20. 5-15 is ridiculous ...


Well from what I''ve seen in the private beta this seems reasonable:
- Getting to 5 already takes plenty of time (unless you set a high xp multiplier in the multiplayer mode).
- Even at level 7-8 I had troubles deciding which of the t1 skills was still useful to me. (there are just way too many active skills of which only a few seemed to top the heroes' basic attack)

Anyway I really don't like the way the skills and spells are learned now and prefered the categorized talent trees of H4-5.
And there would certainly have been better ways to make spell-aquiring less random than removing mage guilds and shrines /:

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
xerox
xerox


Promising
Undefeatable Hero
posted June 29, 2011 01:34 AM

Level 5? Feels REALLY early. I think they should just speed up leveling on normal setting. When I tried fastest in the private beta, the enemy hero was level 18 in like 4 days and I wa like level 7. xD

As for the Mage guilds, I agree. I think they should have kept Mage/Warrior Guilds (for active Might abilities) but they should not have been random. Instead you would be able to choose which spells that would be in your Mage/Warrior Guild, so that there would still be a point in building other Mage guilds in other towns.
I just wish they had kept them in some way. It feels odd to have to spend points on spells instead of passive skills.

I must say that I actually think that the factions felt more different in Heroes 5 with all the unique racial skills such as Mark of the Necromancer etc and I kind of miss that there isnt any unique, racial skills anymore.

Also have reputation gains been increased now? They were REALLY slow in the closed closed beta and I did not reach a single reputation level in a single Broken Alliance map.

Also on the Broken Alliance map, have they fixed the Mines so that under the mines there isn't a square of textures that does not fit with the rest of the textures? (its hard to explain, but if you look in-game you will notice if there is an ugly square of different terrain under the mines).
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted June 29, 2011 01:56 AM

I hate it when the music dies.  It's really well done and a drag to enter into battle with silence.
____________
The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
seddy
seddy


Known Hero
Spinner of delicious cupcakes
posted June 29, 2011 02:03 AM

After having TRIED to play the tutorial campaign for a while, I admit I am not amused. I have experienced the following problems:

- Game crashing when my internet goes down
- Game crashing for no apparent reason
- Auto-save function not working
- Game closing from closing the game window instead of another overlapping one!
- Autoscroll to top left corner!
- It also says Label three times at my top right at the main menu...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
kusosaru
kusosaru


Hired Hero
posted June 29, 2011 02:26 AM
Edited by kusosaru at 02:29, 29 Jun 2011.

Quote:

1) As for the Mage guilds, I agree. I think they should have kept Mage/Warrior Guilds (for active Might abilities) but they should not have been random. Instead you would be able to choose which spells that would be in your Mage/Warrior Guild, so that there would still be a point in building other Mage guilds in other towns.
I just wish they had kept them in some way. It feels odd to have to spend points on spells instead of passive skills.

2) I must say that I actually think that the factions felt more different in Heroes 5 with all the unique racial skills such as Mark of the Necromancer etc and I kind of miss that there isnt any unique, racial skills anymore.

3) Also have reputation gains been increased now? They were REALLY slow in the closed closed beta and I did not reach a single reputation level in a single Broken Alliance map.


1) Some idea I could think of (which is close to the H4/5 ones) would be to have a talent for each spell school (light,water,dark,...) that would then allow you to learn spells of that school from mage guilds (maybe at a price or only 1 new spell every X level plenty of possibilities to keep the randomness out) and then have perks that either increase overall potency of the school (like +X% power and Y duration to light spells) or a single spell (like 1 more turn for regeneration, or allowing it to already heal 1 tick on use).

2) Same with me as I really really loved the idea behind H5 Stronghold, while the new Stronghold feels somewhat boring without the "Kill or Die" mentality they had in H5. Also after playing H5 having Caster-Orks feels wrong - i want my Warcry Barbarians back :/
But then the racial actives and passives I've seen so far aren't that bad (although I don't understand why they removed the -real- necromancer ability)

3) I've reached it in the campaign map (and that was even though I didn't even do the first map) and so far it seems more like a campaign perk (where you'd probably be able to get both alignments to max) than a Scenario/MP perk.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
SBlister
SBlister


Famous Hero
Rakshasa Commander
posted June 29, 2011 02:29 AM

what do the lamassu abilities do? seems like all the tool tips are wrong.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
AlexSpl
AlexSpl


Responsible
Supreme Hero
posted June 29, 2011 02:33 AM

Quote:
I've reached it in the campaign map

It's impossible. My hero didn't even reach lvl8 (both Prologue and Sanctuary Campaign)!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Aosaw
Aosaw


Promising
Famous Hero
Author of Nonreal Fiction
posted June 29, 2011 02:48 AM

The campaign is miles beyond the campaign in Heroes V.  You actually want to find out what happens next, rather than drudging through just to get to the next level.

Also, Dynasty Weapons.  Very neat idea - although there is a distinct lack of information regarding their abilities.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
AlexSpl
AlexSpl


Responsible
Supreme Hero
posted June 29, 2011 02:51 AM

Now it sounds weird, what did they plan to release in March?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
seddy
seddy


Known Hero
Spinner of delicious cupcakes
posted June 29, 2011 03:06 AM
Edited by seddy at 03:10, 29 Jun 2011.

Hmm, when I've killed Toughal (or whatever his name was) and converted the town, I get my artifact, press end game and then continue... But the game doesn't end. I mean, the map isn't "finished"... I can't even walk around after using my movement points.

Edit: Am I supposed to start at level 1 on the next map wen I was at lvl 4 (almost 5) at the one before?

Edit 2: According to manual, no... Darn.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
kagman
kagman

Tavern Dweller
posted June 29, 2011 04:35 AM

downloaded in about 5 min from steam. played w/ my wife for the last 3 hrs.

It's great! music is perfect, game is promising.

town windows... ... are an embarrassment to the series.

but artwork is amazing. animation is good. music again, is phenomenal. amount of money/day vs how many creatures there are to buy seems imbalanced... i.e not enough money... ... what else...

menu is fine, once you find where everything is... tweak the speed up a little and it hits a sweet spot... graphics decent overall...

Totally totally miss sulfer, mercury, gems.... ... I definately am feeling that lack at the moment.

Really like the skill trees... that might turn out nice, albeit very different. ... ... what else... ... some archery animations seem a bit hasty/quick (necro spears). ... obviously beta so a few placeholder mouseovers that will obviously be fixed soon...

overall looks great and cant wait to see final product.


____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 33 pages long: 1 ... 4 5 6 7 8 ... 10 20 30 33 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0630 seconds