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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Tier Strength Comparison
Thread: Tier Strength Comparison This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 17, 2011 05:45 PM

Sounds ok, ghouls are much stronger as implied by their lower growth.
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Crayfish
Crayfish


Known Hero
posted July 17, 2011 05:48 PM
Edited by Crayfish at 17:48, 17 Jul 2011.

Quote:
Quote:
Maybe enemy stack was stronger?


well, made another test with vestals: 189 vestals vs 180 ghols...pacificaton effect didnt work!
any idea?



What Elvin said. These things are usually calculated from the sum of hit points or similar rather than stack size.

Also, pacification probably counts as a mind effect, which I believe all undead are immune to.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted July 17, 2011 06:00 PM

Quote:
Also, pacification probably counts as a mind effect, which I believe all undead are immune to.

No, I was pacifying Fate Weavers.

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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted July 17, 2011 06:02 PM
Edited by DIEGIS at 18:07, 17 Jul 2011.

Quote:
Quote:
Quote:
Maybe enemy stack was stronger?


well, made another test with vestals: 189 vestals vs 180 ghols...pacificaton effect didnt work!
any idea?



What Elvin said. These things are usually calculated from the sum of hit points or similar rather than stack size.

Also, pacification probably counts as a mind effect, which I believe all undead are immune to.


hmm...works fine on undead, but in this case, when exactly this ability works? still cant imagine. the amount of dmg could eventualy count...but does anyone know whats the formula?

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Kitten
Kitten


Known Hero
Roar
posted July 17, 2011 06:19 PM
Edited by Kitten at 18:19, 17 Jul 2011.

I told you people it doesn't work 100% of the time At least now we know it doesn't work on "stronger" enemies

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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted July 17, 2011 08:52 PM
Edited by DIEGIS at 20:53, 17 Jul 2011.

Quote:
I told you people it doesn't work 100% of the time At least now we know it doesn't work on "stronger" enemies


ofc doesnt work all the time. seems that nobody checked that...the manual or myself will fix this soon
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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted July 17, 2011 08:55 PM

Quote:
I told you people it doesn't work 100% of the time At least now we know it doesn't work on "stronger" enemies
Which will be 1 or 2 stacks on the opposite end of the battlefield... It certainly works all the time on moderately large stacks of Elites and Champions and as far as I can tell - most Cores.
By the way how is this power ratio calculated exactly? I remember fighting against neutral Vestals with Pearl Priestesses and my stack was larger but still got "pacified" all the time.

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conqr
conqr


Adventuring Hero
posted July 18, 2011 09:21 PM
Edited by conqr at 21:26, 18 Jul 2011.

A little 'challenge':

Clearing a fort on week3 without losses on: hard diff, fast leveling, no dynasty bonuses, no ring of regen.

(i shared here a strat. that makes it pretty easy, just wondering how many others there are)

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 18, 2011 09:54 PM

Haven, necro or sanctuary shouldn't have much trouble. Unsure about the rest but probably doable.
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conqr
conqr


Adventuring Hero
posted July 19, 2011 01:25 AM

Quote:
Haven, necro or sanctuary shouldn't have much trouble. Unsure about the rest but probably doable.


Aww.. i forgot how much external dwellings can boost growth (i originally did it without them..) Its indeed nothing 'challenging' when they are used.

Adding the no ext dwelling rule would just make the whole thing loose touch with 'reality'.. too bad.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 19, 2011 09:01 AM

As for my prefered skills I'd say.. Heal or regeneration, archery II, pressed attack and that tier 2 protective warcry. Though that's no surprise since it is utterly broken
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 19, 2011 09:10 AM

Which tier 2 protective Warcry is that?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 19, 2011 09:18 AM

I don't remember the name. Gives something like 90% dmg reduction for one turn
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Nelgirith
Nelgirith


Promising
Supreme Hero
posted July 19, 2011 09:20 AM

Evasive Manoeuver ^^

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 19, 2011 11:27 AM

Quote:
As for my prefered skills I'd say.. Heal or regeneration, archery II, pressed attack and that tier 2 protective warcry. Though that's no surprise since it is utterly broken


Just add mass vampirism and inner fire
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 19, 2011 11:49 AM

Quote:
I don't remember the name. Gives something like 90% dmg reduction for one turn

Hmm, doesn't work like that for me, in my game it says I receive 10 % damage reduction for 10 turns (that was my level 8 Heretic ... doesn't seem particularly useful compaired to some of the others.

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conqr
conqr


Adventuring Hero
posted July 19, 2011 12:19 PM

Quote:
As for my prefered skills I'd say.. Heal or regeneration, archery II, pressed attack and that tier 2 protective warcry. Though that's no surprise since it is utterly broken


With external dwellings theres no real need for skills : d i did it with sanctuary shortly after your comment, and i 'used' archery II, rush and casted like one regeneration throughout the wole battle..

With 119 kappa, 128 coral, 72 sharkw, 5 maiden it really isnt though at all.. i rushed the kappas in 'for fun' and the elementals had a hard time getting its number under 90..

When i did it with mist shooting i had only 55 corals though (and a few s. kirins obv.) : d.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 19, 2011 12:25 PM

Quote:
Quote:
I don't remember the name. Gives something like 90% dmg reduction for one turn

Hmm, doesn't work like that for me, in my game it says I receive 10 % damage reduction for 10 turns (that was my level 8 Heretic ... doesn't seem particularly useful compaired to some of the others.

The description cake is a lie!

Yeah I'd forgotten inner fire and vampirism, I've mostly played good races. Does vampirism drain life from elementals?
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Nelgirith
Nelgirith


Promising
Supreme Hero
posted July 19, 2011 12:45 PM

Quote:
Yeah I'd forgotten inner fire and vampirism, I've mostly played good races. Does vampirism drain life from elementals?

Yes, Elementals are Living creatures.

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conqr
conqr


Adventuring Hero
posted July 19, 2011 12:45 PM
Edited by conqr at 12:52, 19 Jul 2011.

Quote:
Yeah I'd forgotten inner fire and vampirism, I've mostly played good races. Does vampirism drain life from elementals?


They are living (yes).

Few seconds too late.. i was : d

Btw, kappas ability is weird.. first time it does very little damage, but after it improves a lot.. maybe archery II affects it? : d

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