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Heroes Community > Heroes 7+ Altar of Wishes > Thread: patchlog beta 1.2
Thread: patchlog beta 1.2 This thread is 6 pages long: 1 2 3 4 5 6 · NEXT»
Conan_dw
Conan_dw


Hired Hero
posted July 19, 2011 06:45 PM
Edited by Conan_dw at 18:47, 19 Jul 2011.

patchlog beta 1.2

has anyone posted this?

http://forums.ubi.com/eve/forums/a/tpc/f/8611048239/m/4811062739

and http://forums.ubi.com/eve/forums/a/tpc/f/8611048239/m/1221062739

seems to a little step in the direction to pimp up the champs :-)

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kusosaru
kusosaru


Hired Hero
posted July 19, 2011 06:56 PM

Quote:
Updates

• Access to the first Stronghold campaign map


Ah finally some more content to look at

Reputation gains and Champion buffs / Core nerfs look nice. (although I think champion damage may still be too low)



But then I'm still hoping for some change to the skill system :/

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Mitzah
Mitzah


Promising
Supreme Hero
of the Horadrim
posted July 19, 2011 06:57 PM
Edited by Mitzah at 18:58, 19 Jul 2011.

Quote:
Hello Heroes,

During this week we are planning to relese a patch. Below you can check out what improvements will be made by the M&M team:


Updates

• Access to the first Stronghold campaign map
• Changes in the main menu
• Once they reach enough reputation points Avatars no longer need to go back to a town for selecting a reputation class. The hero window has changed: you can switch between reputation and creature information panels.
• Icons of abilities in the ability tree now reflect their reputation
• Numerous bug fixes


Balance changes


General Changes:

• In multiplayer games Reputation points gained are multiplied by the experience modifier
• Pursuing a fleeing creature will give 8 blood points instead of 5
• First reputation level requires 250 tears or blood points
• Several week effects have been reduced (almost all effects will be reduced later)

Ability stat balance and changes:

• Tooltips with exact values added for the abilities
• Several scaling problems have been fixed
• Several ability bug have been fixed
• Necromancy healing power reduced by 45%
• Gating summoning power reduced by 45%

Starting ability balance:

• Handler gives +1 core creature production (instead of +2)
• Kennel Master gives +3 Hell Hound growth (instead of +6)
• Lord of the Vacant gives +2 Lich growth (instead of +3)
• Sister Master gives +3 Sister growth (instead of +6)
• Shaman Master gives +2 Dreamwalker growth (instead of +3)
• Devotee of the Spring gives +2 Spring Spirit growth (instead of +3)

Creature stat balance:

• Core Creature growth in adventure map dwellings are decreased:

o Shark Guard growth decreased by 3
o Coral Priestess growth decreased by 3
o Kappa growth decreased by 3
o Skeleton growth decreased by 3
o Ghoul growth decreased by 2
o Ghost growth decreased by 3
o Maniac growth decreased by 3
o Hell Hound growth decreased by 2
o Succubuss growth decreased by 2
o Mauler growth decreased by 2
o Goblin growth decreased by 4
o Harpy growth decreased by 2
o Sentinel growth decreased by 3
o Crossbowman growth decreased by 2
o Sister growth decreased by 3

• All elite creature basic and upgrade growth changes:

o Deep Naga basic growth increased to 3, upgrade gives +1 growth (previously +2)
o Vampire Knight basic growth reduced to 4, upgrade gives +3 growth (previously +2)
o Tormentor basic growth increased to 3, upgrade gives +1 growth (previously +2)
o Juggernaut basic growth increased to 3, upgrade gives +1 growth (previously +2)
o Centaur basic growth increased to 3, upgrade gives +1 growth (previously +2)
o Griffin basic growth increased to 3, upgrade gives +1 growth (previously +2)

• Kirin:

o Average Damage increased to 55
o Health increased to 255

• Sacred Kirin:

o Average Damage increased to 57
o Health increased to 265

• Fate Spinner Human form

o Average Damage increased to 49.5
o Health increased to 280

• Fate Spinner Spider form

o Average Damage increased to 59.5
o Health increased to 280

• Fate Weaver Human form

o Average Damage increased to 53.5
o Health increased to 300

• Fate Weaver Spider form

o Average Damage increased to 63.5
o Health increased to 300

• Pit Fiend

o Average Damage increased to 52.5
o Health increased to 270

• Pit Lord

o Average Damage increased to 59.5
o Health increased to 280

• Cyclops

o Average Damage increased to 65
o Health increased to 330

• Enraged Cyclops

o Average Damage increased to 65
o Health increased to 350

• Celestial

o Average Damage increased to 51.5
o Health increased to 300

• Seraph

o Average Damage increased to 54
o Health increased to 325

• Phoenix

o Average Damage increased to 59
o Health increased to 220

Thank you for your very valuable feedback!


Best regards,


Black Hole, Ubi_Irina & the M&M team


Ok so they are taking the test seriously.

Quote:
The first phase of the Beta of Might & Magic Heroes VI will end on July 25th.
After that date we are planning to include an additional content and reopen the Beta within 10 days. The added content will be automatically accessible to players registered to the Beta before July 25th via Ubishop or Steam.
The date of the reopening of the Beta and the additional content will be communicated lately. Stay tuned!


They also said they'd fix healing/resurrection.
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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted July 19, 2011 07:14 PM

Very nice changes, but I can't believe they nerfed Gating...
____________
"You turn me on Jaba"
- Meroe

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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted July 19, 2011 07:24 PM

While I like the creature changes, Necromancy is pretty much worthless now.  I want my post-battle resurrected troops back.  
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The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down

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Mitzah
Mitzah


Promising
Supreme Hero
of the Horadrim
posted July 19, 2011 07:40 PM

Quote:
Very nice changes, but I can't believe they nerfed Gating...


Yea, me neither since I didn't find it very powerful, especially in the early game.
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seddy
seddy


Known Hero
Spinner of delicious cupcakes
posted July 19, 2011 08:14 PM

I do love the buff of elite/champs and nerf of cores.

I don't really know why they nerfed gating either..., got like 2 units?

OVerall, good patch. Looking forward to it.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted July 19, 2011 08:30 PM

The nerf to Gating makes absolutely no sense ... and even less, since they didn't touch Guardian Angel.

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted July 19, 2011 08:38 PM
Edited by Nirual at 20:42, 19 Jul 2011.

Lovely, the steam version just got updated to the previous patch...

[quote=Ubi_Irina]
quote:
Originally posted by shop27882D347:
Will the Steam version also be updated?
I only ask because it hasn't received an update so far, whereas the ub version did. This effectively renders the Steam version obsolete..


Yes, the Steam version will be updated at the same time


Well, that's technically correct...
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In ur base killing ur doods... and raising them as undeads.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 19, 2011 09:47 PM

Quote:
The nerf to Gating makes absolutely no sense ... and even less, since they didn't touch Guardian Angel.

Agreed, the main problem I see with Gating is the fact that AI almost compulsively attacks the gate instead of normal troops.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted July 19, 2011 09:58 PM

Quote:
Quote:
The nerf to Gating makes absolutely no sense ... and even less, since they didn't touch Guardian Angel.

Agreed, the main problem I see with Gating is the fact that AI almost compulsively attacks the gate instead of normal troops.

And it attacks the gated stack if you move the normal troop out of melee

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Conan_dw
Conan_dw


Hired Hero
posted July 19, 2011 10:02 PM

i dont remind the EXACT numbers, but one time i gated from a stack of "upped tormentor" of i believe 68 a stack of 28. imo this isnt such weak!


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Nelgirith
Nelgirith


Promising
Supreme Hero
posted July 19, 2011 11:02 PM

Quote:
i dont remind the EXACT numbers, but one time i gated from a stack of "upped tormentor" of i believe 68 a stack of 28. imo this isnt such weak!



It's still weaker than Guardian Angel, Rage or Honor, especially for how frail Inferno creatures are.

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Mitzah
Mitzah


Promising
Supreme Hero
of the Horadrim
posted July 19, 2011 11:06 PM

Quote:
Quote:
Quote:
The nerf to Gating makes absolutely no sense ... and even less, since they didn't touch Guardian Angel.

Agreed, the main problem I see with Gating is the fact that AI almost compulsively attacks the gate instead of normal troops.

And it attacks the gated stack if you move the normal troop out of melee


Even worse than that, the AI simply doesn't attack sometimes when you block them with gated units. And this was on hard.
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KingImp
KingImp


Famous Hero
posted July 20, 2011 06:27 AM

Quote:
i dont remind the EXACT numbers, but one time i gated from a stack of "upped tormentor" of i believe 68 a stack of 28. imo this isnt such weak!


Either this thing is broken or I just don't get how it works.

I just tested it by gating my stack of 70 Lilims and it only brought in 9. How can you bring in 28 of an Elite stack when I can only bring in 9 of a Core stack? That makes no sense to me. One would think it would be the other way around with more Core units being brought in.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 20, 2011 08:53 AM

My 20-something Demented also only Gated in 2 units, so I hardly consider that game-breaking - although they were convenient to eat up retaliations.

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted July 20, 2011 09:21 AM
Edited by Nirual at 09:32, 20 Jul 2011.

I *think* they reduced those to account for the reduced growth boni. Although it seems a bit excessive especially in regards to early game.

Edit: Well, JOY. Tried to fire up VI on steam and now it can't connect to conflux because the version is outdated. Ubihole, I hope by Asha you get that snow sorted out when the game is released.
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In ur base killing ur doods... and raising them as undeads.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted July 20, 2011 10:07 AM
Edited by Nelgirith at 10:22, 20 Jul 2011.

Quote:
Edit: Well, JOY. Tried to fire up VI on steam and now it can't connect to conflux because the version is outdated. Ubihole, I hope by Asha you get that snow sorted out when the game is released.

Which would mean that the patch will happen today


EDIT : Or not ... see the News

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted July 20, 2011 11:01 AM

Huh, thought the patch was already up for the ubi launcher. The steam version updated to the previous patch just yesterday.
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In ur base killing ur doods... and raising them as undeads.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 20, 2011 11:05 AM

Patch should be up, it's the beta that is down..
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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