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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Possible to have more than 7 slots on each hero?
Thread: Possible to have more than 7 slots on each hero?
UM21
UM21


Adventuring Hero
Hard Defender
posted July 20, 2011 08:26 AM

Possible to have more than 7 slots on each hero?

As the question is, is it possible to have more than 7 creature slots on each hero? I have no idea would it be ever possible

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itsjustme
itsjustme


Promising
Known Hero
posted July 20, 2011 08:31 AM

Yes, but this slot will be invisible in hero's screen, like commander or henchmen.
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Hundreds of DEFs

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UM21
UM21


Adventuring Hero
Hard Defender
posted July 20, 2011 09:52 AM

oh really? Actually I knew already about those but I mean is it possible to recruit a 8th slot as from creature dweller?

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JimV
JimV


Responsible
Supreme Hero
posted July 20, 2011 08:12 PM

Either ERM or ERA scripts could be written to do this.  Originally in Salamandre's Shining Force Heroes emulation, there were going to be ten slots for the battle team, but later this was reduced to seven so that all could be shown in the standard Hero troop slots.  Creatures could be reviewed and switched in a new "DL" (special dialog window), rather than in the Hero screen.  One of the menu buttons was modified to a "View the Shining Force Characters" button, so that clicking that button brought up the SF DL.  All the characters in the battle team were positioned on the battlefield via ERM, based on the DL data, regardless of what the Hero's troop slots showed (but which were also based on the DL data).  (If you want to see this, ask Salamandre to release his Shining Force mod, or at least the first map of the campaign - in its fully-scripted, playable version.)

If you mean could the Heroes 3 program be modified to have eight troop slots in the Hero screen, that would be much harder, probably to the point where no one would consider it worth the effort (compared to the easier method of using ERM/ERA).  I expect the VCMI team and others could do it if they wanted to, or were paid lots of money.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 20, 2011 08:19 PM
Edited by Warmonger at 20:26, 20 Jul 2011.

That's quite doable, but complicated and rather not worth  it - unless you find a good use for this feature. The problem shows whe you try to merge or swap units and this code is complicated and bug-prone.
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The future of Heroes 3 is here!

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UM21
UM21


Adventuring Hero
Hard Defender
posted July 20, 2011 09:55 PM

No matter how many just more than 7 it is good... Just only because there is 8th level creature available, I was going to think that is it possible to have "all" levels on each hero


btw thanks for the info, I will ask someday when he is available

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JimV
JimV


Responsible
Supreme Hero
posted July 20, 2011 10:11 PM

One way to do it in ERM:

1) Establish a data structure for extra creature slots with w-variables, storing: a) creature type; b) number of creatures; c) the creature's experience points; d) whether the creature has a War Banner (0/1); and e) the War Banner setting.  This data can be compressed into two w's per creature.

2) Add a clickable function (perhaps a right-click on a Hero in the Hero scroll list) which transfers creatures between the seven troop slots and these extra slots.

3) At the start of each battle, check for these extra creatures and add them to appropriate side.

All creatures would be acquired and modified via the seven troop slots, as normal.  To hire an 8th creature when the Hero troop slots are full, move one of the current creatures into the extra slots, leaving a Hero troop slot free.  To add a War Banner to a creature in the extra slots, swap it back into the troop slots via the clickable function.

As for the computer players, you would have to decide how you want them handled.  One possibility would be to check each active AI Hero at the start of a turn (day) and (if it had all troop slots full) move its weakest troop into an extra slot, to free up one troop slot so that the AI can hire another type of creature; also to check if more creatures of the types in the extra slots have been hired and combine them.

This should not be difficult for anyone who has done any computer programming and has read the ERM Help file.

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Bersy
Bersy


Honorable
Supreme Hero
posted July 20, 2011 11:28 PM

In Phoenix we have reserved stacks slots. Implementation is some kind of proposed by Jim.


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T2_2112
T2_2112


Supreme Hero
posted July 21, 2011 03:01 AM

@Bersy

From version 2.5, i do not see any ENGLISH version anymore. Do you have any plan for English version.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 21, 2011 06:39 AM

Impressive!

But what happens when you try to join another army, via pandora or simply merge two town garrisons? Are creatures properly added?
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The future of Heroes 3 is here!

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Bersy
Bersy


Honorable
Supreme Hero
posted July 21, 2011 01:50 PM

T2_2112, yes, I'm planning to translate Phoenix 3.6 in August.

Warmonger, when there is no free space, a standart dialog appears, then we enter Hero Screen and change troops order to free space for additional forces.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted July 21, 2011 05:32 PM

Gerwulf Level 37 with only 7 defense is....weird..
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Better judged by 12 than carried by 6.

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JimV
JimV


Responsible
Supreme Hero
posted July 21, 2011 05:55 PM

It looked strange to me also, but at an Arcane Tower in WoG, primary skills can be traded.  These days, Power and Knowledge aren't very important, but usually one would balance Attack and Defense - unless about to go into a battle where a first strike could decimate the enemy, or with a Hero like Crag Hack who has an offensive specialty.

Under my proposed ERM system, a player would put his or her strongest troops in the extra slots, and keep one regular troop slot empty as long as possible.  That way, if neutral troops asked to join, or if a Pandora's Box offered new troops, the decision as to which troops to discard to accept a different creature type would be no worse than in the standard system - but of course the Phoenix system is already developed with much more convenience and flexibility (and looks great).

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Bersy
Bersy


Honorable
Supreme Hero
posted July 21, 2011 06:06 PM

Quote:
Gerwulf Level 37 with only 7 defense is....weird..

In Phoenix hero improves the skills manually (no random) using scores system. The advantage of Attack skill exists, because the game encourages fighting with shooters or no-retaliation stacks and defeating huge armies of neutrals using mass slow.

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T2_2112
T2_2112


Supreme Hero
posted July 22, 2011 05:34 AM
Edited by T2_2112 at 05:35, 22 Jul 2011.

Quote:
T2_2112, yes, I'm planning to translate Phoenix 3.6 in August.



That is good news, thank you for ur efforts ..

Quote:
In Phoenix hero improves the skills manually (no random) using scores system. The advantage of Attack skill exists, because the game encourages fighting with shooters or no-retaliation stacks and defeating huge armies of neutrals using mass slow.


If he use spell then what will rise ??? and how huch ??? 50/50 ???

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted July 22, 2011 01:06 PM

That Phoenix mod looks intriguing. I would like to try it someday. If we can expect an english version this Summer, then more the better.
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Not idly do the leaves of Lorien fall.

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