Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Tournament of Honor > Thread: *** Heroes Kingdoms Season III Discussion
Thread: *** Heroes Kingdoms Season III Discussion This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV / NEXT»
gustn
gustn


Hired Hero
posted August 19, 2011 02:47 AM

Anyone registered to the new coop campaign? Is there a link to the invitation?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
daviburg
daviburg


Hired Hero
posted August 19, 2011 08:57 PM

Troops legacy use

Doombolt pointed that daily recruitment is sick. I have not used it before, always went for barrage fire.

What is "army numbers" in "100% of army numbers in the city is recruited every day.", can someone clarify?

Barrage fire lvl 10 is make to the enemy damage equals to 30% of your army's shooter stack power.

Barrage fire is helpful also from the very beginning all the way to the end. I play it with non-upgraded gremlins which I boost with sick light spells righteous might and divine strength, harangue ability, tactician and marksman abilities, for a resulting stack at least twice as strong as the original stack power, and no loss as long as it does not exceed what the light spell generate. (Yes, of course, there is firewall and other unit-power based spells to counter and gremlins are not the only unit to be used for the whole game. - not the point here.)

However with the new forteress where people need to acrifice troops, is that what DR is useful for, having free troops to throw away in forts? Is barrage fire no longer to be taken?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Requiem
Requiem

Tavern Dweller
posted August 21, 2011 12:09 AM
Edited by Requiem at 01:16, 21 Aug 2011.

Quote:
Quote:
I'm not sure if this is the place to discuss specific strategies as this is a public forum, but someone should get the ball rolling on that as season 3 requires a bit more pre-planning than previous seasons.

At any rate, I guess I could start out with a personal conundrum...

With the ability to take two level 10 legacy abilities at once(and being a Domination major), I toyed around with taking the two most disgusting abilities at once: Population Contribution and Mysticism.  Population Contribution is already well-known as an extremely powerful legacy ability, but Mysticism is not - due to the fact that no one really had the points to explore it as a possibility when Population Contribution offered an easy-to-calculate benefit.

After playing around with the ridiculousness of Mysticism 10+ on the Dwarf King servers, something became apparent.  Population Contribution is disgusting.  Mysticism is disgusting.  But having Population Contribution and Mysticism does not make one doubly-disgusting.  I guess I could split up the performance of both skills into three phases:

1. Early game where legacy hero spends the majority of its time clearing tiles.

2. Early-Mid game where legacy hero is out harassing the neighbors.

3. Mid game+ where the legacy hero is out attacking Fortresses.

In the early game, you gain the benefits of both legacy skills as long as you keep your army with your legacy hero, which you usually do.  In the Early-Mid game, your legacy hero is out somewhat, but spells are saved for tile clearing still so the hero is still mostly at home save for the routine pillage/attack.

The problem occurs when you hit the mid-game+ and your legacy hero is out attacking fortresses or closing rifts.  Mysticism 10+ reduces your spell refresh from the default 12 hours to 5 hours, 20 minutes.  A single fortress attack consumes 90 minutes, and you can perform roughly 3 fortress sorties with that hero before all your spells start popping up again.  With rifts, sorties can be much longer than 90 minutes depending on how far away the thing spawns.

The result is that your legacy hero is only around at night, and you receive perhaps half of the benefit of Population Contribution because of this.  So is it still worth taking?


If you're getting the "full benefit of Population Contribution" in the mid-late game, you're probably misplaying.

That said, there's the Daily Recruitment opportunity cost.  Having an extra high-level attacker is a decent substitute for Mysticism, while there is no substitute at all for Daily Recruitment.  So the question is whether DR is a must-have for everyone, or if it's better to have some DR10/PC10 specialists and others who focus entirely on high-level troops.


Well, that post was from a time when fortress bombing was still fully allowed, so having a fully blown Myst hero was essential to quickly shake out any enemy fortress occupations early in the game, as you would not have multiple high level casters at that point.

The nature of the game has changed greatly with the Fortresses, and it will require some pre-planning for any organized alliance.  They recently buffed DR from 7% to 10%, so now it's pretty much a no-brainer to take Recruitment/Contribution.  They are nerfing Barrage fire, so having a few gate poppers/stoppers is no longer as attractive.  However, the full list of legacy changes has not been released yet, so things may change drastically still.

The whole rex strategy that ToH employs will only be good to the point where you cap out on shrines, which should be fairly quickly if you divide the alliance up into 4-5 squads of players that are dispersed throughout the map.  Anything beyond that may provide more in terms of pillage/pvp, but it may ultimately hurt more than help due to the new focus in the game.

Because of portal mechanics, the ideal is to have players with several cities adjacent to a portal for the purposes of maintenance and spell-shuffling.  The portal cities, if clustered up with the use of mine transmutation, will also serve as mini grail city hubs.

Strangely enough, with the homogenization of combat in the game due fortresses, it makes what factions are in an alliance extremely important.  If you look at how T2 units are distributed across factions, it is 1 archer, 1 cavalry, 3 infantry.  Assuming that distribution of factions will be similar to season 2, this gives Haven quite a boost in terms of able to deal with all the infantry at gates, fire dragons from sacrificed infantry (from DR players), and defending against those same players.  Because of the natural popularity of Haven as a PvP faction, I would expect at least a few players running such a strategy, making one or two Academy DR/PC a prudent choice to counter them.

Bombing of Fortresses is still possible, though if it is an offensive bomb, it will be quite a bit more costly to perform.  This means Factions with a lot of bombing power, such as Inferno and Sylvan, will have an advantage over weaker bombers like Haven and Academy - especially if the enemy fields a lot of infantry in their fortresses (see DR and how many factions have t2 infantry).
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
samsee
samsee

Tavern Dweller
posted September 01, 2011 06:03 AM

Like to join again

I have 512 Legacy. Nothing from Season 3 yet. Planning on Haven.
____________
TANSTAAFL

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
suqerkent
suqerkent


Hired Hero
posted September 03, 2011 01:19 PM

Up for another season support combined my legacy for me. Think I will stick with what i have now instead of waiting for another server to end which would only be about 130 extra at the most. So 1038 here.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
mamalion
mamalion

Tavern Dweller
posted September 04, 2011 02:56 AM

I'd like to play with this group again. ATM, my legacy from season 1 is 390, my highest so far from season 2 is 384. so may wait till Angels is completed before I accept a season 2 legacy. and am not sure if I'll be playing Sylvan or Academy, want a chance to test Academy on Season 3
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
daviburg
daviburg


Hired Hero
posted September 06, 2011 04:14 PM

DR percentage

I started watching my DR. With level 9 I am supposed to get 9%, but overnight I only got slightly above 6 % of the troops in the heroes on that city as new troops (which is level 2 cavalery for academy). What gives?

Also, is it like the old heroes where the DR provides upgrades skeletons... erh, troops... if you fill up the cities' troop room with upgraded units?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Wikked
Wikked

Tavern Dweller
posted September 06, 2011 07:20 PM

Heya

Just about forgot ta do this again, I am new to the scene, but have found that this is an exceptional group so would enjoy continuing with it into season three. I have a 574 legacy from season one and some 200+ from the first of season two that will be replaced by the current server if at all possible.

Keep up the great work all and have fun now!

Wikked
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
suqerkent
suqerkent


Hired Hero
posted September 07, 2011 03:56 PM

I know this may change some strategy of some players but they just released some info and have adjusted the legacy abilities. Here is the quote

"Many legacy abilities will be retouched also for the upcoming new age. The effectiveness of Daily Recruitment, Population Contribution and Barrage Fire will be halved. On the upside Morale High, Battle Spoils and Resurrection will get a 50% boost. "

I still think daily recruitment may be best but which is better 3.5% daily recruitment 6% resurrection or 15% bonus to troops in battle. I am thinking possibly even a combo of Characteristics Illumination and Morale high combo could give your hero an extra 27% attack bonus. And with the right combo of artifacts and an attacking hero you could have an attack with pushing 60% bonus even without a favoring matchup.  Also could make a 30 30 60 combo much better for a starting hero for those who can not start with a 60 0 60 hero.  that combo would make up for the loss in attack to get some defense.

I know there are much more experienced players than myself.  Just my 2 cents on the matter.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted September 08, 2011 06:21 AM
Edited by vesuvius at 06:21, 08 Sep 2011.

So the first Season 3 server is supposed to fire up on the 15th.  Funny that is so -- because I happen to be traveling on the 15th thru the 19th.  So if there is to be a TOH alliance, it wouldn't be on the first server since I'm physically not even present.  But that can be a good thing -- its better to plan and prepare a presence on a server for S3 than to rush in.  So one can go to the first server and 'practice' just to see how it is...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
daviburg
daviburg


Hired Hero
posted September 10, 2011 07:50 AM

Yes please, let's investigate the first server then decide of how, where and when we all jump in.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted September 10, 2011 10:41 PM

everyone should join up on the first server, whether for serious or just to try and get their feet wet.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jinxer
Jinxer


Legendary Hero
*****
posted September 13, 2011 04:09 PM

Again just be clear.. if I join the Play for Fun Season 3 PVP server.. and I use my 1100 Legacy points.. I CAN still use those same points on our serious Season 3 server right?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
suqerkent
suqerkent


Hired Hero
posted September 14, 2011 05:52 AM

Quote:
Again just be clear.. if I join the Play for Fun Season 3 PVP server.. and I use my 1100 Legacy points.. I CAN still use those same points on our serious Season 3 server right?


yes

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jinxer
Jinxer


Legendary Hero
*****
posted September 16, 2011 03:26 AM

I started to create my Legacy today and almost joined.. But it gave me a warning that if I used my season 1 and Season2 legacy on the season 3 server that i would Lose my legacy for my current season 2 server?  Is this true?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doombolt
Doombolt


Adventuring Hero
posted September 16, 2011 03:36 AM

Quote:
I started to create my Legacy today and almost joined.. But it gave me a warning that if I used my season 1 and Season2 legacy on the season 3 server that i would Lose my legacy for my current season 2 server?  Is this true?


If you expect to get a *better* legacy from your unfinished season 2 server than you already have, then yes, you should not use your legacy on the season 3 server yet.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jinxer
Jinxer


Legendary Hero
*****
posted September 16, 2011 03:43 AM

I was gonna get a better legacy from this server, until Calypso bent the rules, now we cannot win this server.. so since we won the other server I am guessing that will be the better legacy..

But my question is... will it turn off my legacy for the current server season 2 that I am actively playing in?  It seems to suggest it will.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted September 16, 2011 06:19 AM

no, it doesn't turn off your legacy, just fixes the points to what you have.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ravin
Ravin

Tavern Dweller
posted September 16, 2011 08:38 AM

After playing with you guys on that quick PVP server that we got hosed on I'd love to play with you guys again.  Even with rolling in average alliances I have got just under 800 legacy points.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted September 16, 2011 02:54 PM

Not sure if i like this whole SEAL thing.

Want double gold mine for your starting town? NP, just give us 374 seals. If you need them, grab them for mere 2$!
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0562 seconds