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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Might and Magic: Total Eclipse
Thread: Might and Magic: Total Eclipse This thread is 2 pages long: 1 2 · NEXT»
xerox
xerox


Promising
Undefeatable Hero
posted August 07, 2011 03:20 PM
Edited by xerox at 18:29, 02 Dec 2011.

Might and Magic: Total Eclipse

My idea for a new Might and Magic RPG.

Table of Contents
Stats.

Skills.

Origins.

Factions.

FAQ.

Might and Magic
  Total Eclipse

Centuries ago, the dragon ascendant Sar-Elam sacrificed his life in an attempt to seal away the rampaging Demons within the hellish prison realm of Sheogh permantly. Though the Demonic hordes were successfully defeated and banished to Sheogh, there was a flaw. A side effect caused by the fact that order and chaos always needed to be in balance. Every lunar eclipse, a rift would open to Sheogh and the Demons would once again rampage across Ashan - incinerating everything in their path. With this in mind, the people of Ashan must never forget the dire meaning of the lunar eclipses, and will always live in fear of them.  

But there are those who do not fear.

Descended from Sar-Elams ancient order, the Dragon Knights always remain viligant for any activity that would threaten Ashan and the Dragons. Even in the order between the eclipses, the Dragon Knights operate to purify those who would make deals with the Demon Lords.

Year 564. Total Lunar eclipse. The second demonic invasion.

The Demon Lords and their hordes are wreaking havoc havoc across the continent. You are a hero of your people. Now you must take arms and fight for your people's survival in the world. Will you join the Dragon knights to bring order and justice to Ashan, or will you as a weapon of chaos and destruction destroy her for the might of the Demon overlords?

Features

Might and Magic: Total Eclipse is an RPG set primarily in the Holy Falcon Empire of Ashan, and explores what happened behind the scenes of the demonic invasion that takes place in Heroes VI.

* Seek your destiny - will you join their Dragon Knights in their quest for order or the Demon Lords in their obession for chaos? Decide the outcome of the story.

* Play as a Human, Elf or Orc, all with different origins.

* Choose your path, will you walk through Blood or Tears?

* Travel through a vast open world, filled with dungeons, dynamic events, towns and cities.

* Features an unique dynamic, interactive quest system. See a farm burning while travelling through the Falcon Empire? That's a quest right there, no quest givers with big question marks above their heads.

* Learn spells from Magic Guilds located across Ashan, or from powerful Magic scrolls found through your adventures.

* Join different factions such as the Necromancers or Orcish Clans. Master the Magic schools by joining their dedicated cults and guilds.

* Master several types of skills such as Attack, Sorcery and Defense through the Leveling and Skill system!

* Find and collect scrolls and powerful artifacts hidden within the deepest dungeons and highest mountains of Ashan.

* Recruit companions and make new friends that will aid you in your quest with their unique skills.

* Create your own unique Duel Hero and challenge real enemies or AI in various Player VS Player maps, such as Find the Grail based on the classic Capture the Flag format.









Stats
In MM:TE there are three primary stats and two secondary stats.
Attack, Defense and Sorcery are primary stats, and Luck and Morale secondary stats. Luck and Morale can only be found on Artifacts or as rewards.

Attack: Attack increases your Might damage and the effectivness of your Might abilities. 1 Attack = 1% Might damage / effectivness.

Sorcery: Sorcery increases your Magic damage and the effectivness of your Magic spells. 1 Sorcery = 1% Magic damage / effectivness.

Defense: Defense reduces the amount of damage you take from all sources. 1 Defense = 1% damage reduction.

Luck: When Luck triggers, your Hero unleashes an instant Power strike with his or her next ability or spell. Power strikes deal 150% damage and often add some kind of bonus to a spell or ability. Power strikes can be performed without Luck triggers, but take 3 seconds to charge and must be aimed. 1 Luck = 1% chance for Luck to trigger.

Morale: When Morale triggers, your Hero's cooldowns are reset and movement speed is increased by 50% for 5 seconds. 1 Morale = 1% chance for Morale to trigger.

Energy: All Heroes have a bar of 100 Energy. Energy starts at 100 and constantly rapidly regenereates. Various spells, abilities and skills enhances Energy regenration.
Might strikes drain Energy.

The Leveling System
Experience is gained from completing quests, killing monsters, exploring and finding scrolls and artifacts. Max level is 20.

When a Hero levels up, he or she first gets to choose between increasing Attack,Defense or Sorcery. Luck and Morale are exclusive to Artifacts and Scrolls.

Like in the Heroes games before MM:H6, the Hero must then choose one of four skills. Usually there are two new skills and two sub-skills.


The Skill System

There are a total of 98 skills in Total Eclipse. In addition, there are 18 Order and Chaos perks.
There are 14 main skills and each main skill has six sub-skills. A Hero can have 5 main skills and three sub-skills on each main skill. In addition, every 5 levels the player gets to choose between three perks in either the Order or the Chaos tree (depending on the player's choice in the storyline). Order and Chaos works similarly to Blood and Tears in MM:H6.

The main skills are: Attack, Defense, Sorcery, Luck, Morale, Tactics, War Cries, Advanced Water, Earth, Fire, Air, Light, Dark and Prime Magic.

Attack: Increases your Attack by 20.

Cleave: Causes your Might attacks to strike an additional target.
Berserker: After killing an enemy creature, your next strike will be an instant Power attack.
Piercing Strikes: Piercing Strikes: Your Might attacks ignore 50% of enemy's Defenses.
First Blood: If you suffer the first strike, your movement and attack speed is increased by 75% for 6 seconds.
Winds of War: Winds of War: After using a War Cry or Ability, your Movement speed is increased by 100% for 4 seconds.
Imbue Weapon: Imbues your weapon with the power of an advanced Magic school.

Light: Your Might power attacks Blinds an enemy for 5 seconds. Breaks after the second strike.
Dark: Your Might power attacks dispells positive magic and weakens enemy's Attack by 25.
Air: Your Might power attacks also strikes nearby enemies with a Chain lightning effect.
Water: Your Might power attacks Slows the enemy's movement and attack speed by 50%.
Fire: Your Might power attacks incinerates the enemy over 5 seconds, dealing damage over time and negating healing.
Earth: Your Might power attacks Pushes the enemy up to 3 meters away.
Prime: Your Might power attacks Block enemy magic usage for 5 seconds.

Defense: Increases your Defense by 20.

Spellwarding: Blocking or parrying an incoming enemy spell while reflect it back to the caster.
Last Stand: An attack that would otherwise kill you, instead puts you at 20% of your maximum health. One hour cooldown.
Endurance: 50% of your Defense is added to your Earth Spellpower. (Requires Advanced Earth Magic)
Unstoppable: Makes you immune to all Slow effects and crowd control effects that last 5 seconds.
Battle March: For each meter that you move, you gain 4 Defense. Caps at 40 Defense where it lasts for 6 seconds and triggers a 15 second cooldown.
Imbue Armour: Imbues your armour with the power of an Advanced magic school.

Light: When dealt damage, there's a chance that a negative effect will be cleansed and heal you.
Dark: When dealt damage, there's a chance that you drain the enemy attackers Might and Spellpower for 6 seconds.
Air: When dealt damage, there's a chance for your movement speed to be increased by 100% for 5 seconds.
Water: When dealt melee damage, there's a chance that the attacker will be Frozen for 4 seconds. Frozen attackers always suffers instant Power attacks.
Fire: When dealt melee damage, there's a chance that all enemies around you will be incinerated.
Earth: When dealt damage, there's a chance that you won't take any damage from the next attack.
Prime: When dealt damage, there's a chance that time will slow down around you.

Sorcery: Increases your Sorcery by 20.

Scholar: Allows you to teach Companions spells and abilities, and transfers 20% of your total XP to your Companion.
Might & Magic: 25% of which is highest of your Attack or Spellpower is added to the other (for instance, if you have 20atk 5 sp, then you will get 20atk 10sp after this)
Eagle Eye: When an unknown spell or ability is cast on you, you learn it if you meet its requirements.
Soulfire: You regain all of your Energy when you kill an enemy.  
Erratic Energy: If your spell misses its target, you regain 100% of its energy cost.
Arcane Assault: Reduces the cooldown of all your spells by 50%.










         

Races
There are three unique races with three origins each in Total Eclipse. Your combination of alignment, race, gender and origin will greatly affect the story.

Humans
There are three human nations. The secular Seven Cities of lush Al-Shazzar, always striving for enlightenment.
The neutral Free Cities, found in all directions of Ashan. And finally, the great zealous Holy Falcon Empire - ruling central Thallan under the divine guidance of the Angels.

Humans fought together with Elves and Dwarves againt the Demons during the First Eclipse, but there are still many who would spill much blood for them. Inquisitors in the Holy Empire live to purge heretics of Elrath such as Demon cultists. This has made the Free Cities into a sanctuaries for religious cults, including those focusing on demonic worship. In the Seven Cities, practice of Necromancy has spread like wildfire and the Necromancers are about to become a major political and military power.

While corruption is infecting Al-Shazzar and the Free Cities, humanity must stand united if they are to survive the approaching wars that will follow.

Human Origins

The Free Cities
You live together with your family upon the forested slopes of te Stoneridge Mountains. Even though you live within the domain of the Free City Stonehelm, you grew up with conservative values and stories about the malicious Faceless.
When an assassin kill your wife in the name of the Empire's Great Inqusition, you reach a point where you must find yourself and decide the difference between zeal and vengeance.

The Holy Falcon Empire
As a child, Orc marauders incinerated your village to the ground. You were one of the few survivors, and monks took care of you. Raised by these disciplined monks, you had a harsh childhood with the teachings of Elrath being forced down upon you. When agents of chaos assault the monastery, you will have to make a choice - to save the monks who raised you or kill the monks who took away your childhood.

The Seven Cities
You and a close friend grew up in the great city of Al-Safir. Your father is one of the city's ruling High Mages and ever since he found the corpse of his wife, your own mother, beneath a crypt, he has done everything in his power to hunt necromancers in the city. When your closest friend reveals that he turned to their side, you must choose what you value the most: honoring your still grieving father or staying true to a friend.

Orcs
During the first eclipse, the Alliance were quickly overwhelmed by the Demonic Hordes. The Demon Lords had gained the upper hand and villages were being pillaged and set ablaze each day.
But within the Seven Cities, the Wizards were working on a final solution that would end the war. The creation of the Orcs.

In secret, the Wizards were trading human slaves on the black market to use for the most spectacular and hideous project ever known in the history of Ashan. The Wizards injected Demon blood into the living bodie of innocent human slaves. After a time of undescribable pain, most of them died. But those who were strong and survived, were being breed like dogs.
Soon enough, the Wizards had successfully created an entire new speices - the Orcs including beasts such as Centaurs and Cyclops.

The orcish armies were unveiled and only with their might, could Ashan have been saved in the first eclipse. But after the war, they were still kept as slaves. This led to the Orcish rebellions where they fought for their liberty in the Seven Cities and Falcon Empire. Most Orcs were freed and moved to the deserts of the Shrouded South, the eastern plains of Ranaar and the tropical islands of Pao.

But the Falcon Empire did not give up. They soon started the Orc crusades. The Falcon Empire sent the Imperial Navy to the Pao Islands but all of the ships were destroyed by a terrible storm. Seeing it as a sign from the Dragon Gods, the Emperor stopped the crusades.

Today most Orcs enjoy freedom, but not all. There are still prison and research camps within the Seven Cities and the Empire.
But the time of the second eclipse has come, and the Orcs are once again going to be needed. But the Orcs have not forgotten their cold reception and treatment after saving Ashan in the last war.
As an Orc of either the Shrouded South, Ranaar or the Pao Islands you must return to the Empire had decide her fate.
Will you fullfill your purpose and fight the Demons once again, or will you avenge your dead and captive brothers and see your former masters be reduced to nothing but ashes?

Orc Origins

The Shrouded South
You are known as a Desert Orc and you are a part of a peaceful and nomadic people in the continent that lies to the south of the Al-Shazzar and the Seven Cities. But peace will never last forever, and the shadow of death will soon descend upon you. When it does, you will have to make a choice: Save your tribesmen from a fate worse than death or save your very own children from eternal damnation.  

Ranaar
You are one of the Plains Orcs and part of the Blackpaw Tribe. For years, you have been locked in conflict with the Blood Crow Tribe. But now the Great Spirits of Fire are offering your clan the power to crush the Blood Crows. Will you accept the offer of these spirits, or will you anger them and see your tribe's final annhiliation?

The Pao Islands
You are one of the Jungle Orcs of the Pao Islands. Long ago, your parents were killed by Naga during a hunt. You swore to avenge them and you grew up to become a renowned hunter of the sea serpents. But now you and your people will become the prey, for the hungry Wolf of the Empire ha found new hunting grounds. To survive the hunt, you will have to ally with old enemies or stand alone on the edge of glory.

                                                                                         

                       

               
Factions
WIP.

In MM:TE you can choose to align yourself with several different guilds of Ashan and the Empire. The guilds offer you quests, companions, artifacts and can teach you abilities and spells. They also offer your hero a home.

Church of Elrath

Members of the Church can be found all across the Holy Falcon Empire, and its sacred capital is the city of Flammschrein. Quests involve finding and purging cultists of Asha, Urgash and Malassa - aswell as uncovering possible corruption within the Church itself. They are sworn enemies of the Cult of Necromancy. They are masters of Light and Fire magic. The Church's companion hero is the vestal Deirdre.

Cult of Necromancy

The Cult of Necromancy originates from the Seven Cities, where it has become a strong political and military force. In the Empire, the Necromancers still prefer to dwell within the shadow of death. They have cultists in most cities. In the Empire, they are enemies of the Church of Elrath. They are masters of Dark and Prime magic. The Cult's companion hero is the seductive akhkharu Lucretia

Scarlet Thorn

Nobody knows where the Scarlet Thorn came from, but rumors say that its roots can be found under the trees of Irollan. The Scarlet Thorn deals with everything ranging from simple pickpocketing, to assassinations and even political coups. They have a strong culture dedicated to revering the shadows. Nobody openly says that they sympatize, neither that they do not. They are masters of Assassination. The Thorn's companion hero is the dark elf Lethos, one of their most lethal operatives.

Hunter's Guild

The Hunter's Guild is a multi-racial organization found across all corners of Thallan. They regurarly organize hunting trips from Irollan to the Pao Islands, and many of its members are elves and orcs. They have close ties to the drudic and shamanic circles of those races. They are adept at some elemental magic and the art of Survival. Their companion hero is the druidic hunter and elven operative Wyngaal.

Gladiators

The Gladiators were found in the Seven Cities, when the Orcs were slaves. After the Orcs were liberated, the Gladiators continued to exist in both the Seven Cities and among the Orc tribes. The Gladiators are an elite group of warriors who excell in Combat. Their companion hero is the feared orc berserker Garuna.







   





FAQ
Will be updated.

Why stay with Ashan?
- Because I do not have any problems with Ashan. I think it would be a very bad move to leave yet another Heroes world and move to either one of the old ones or to a new one.

When does the game take place?
- It takes place before, during and after the events of MM:H6. There will be a number of connections between the games and several MM:H6 characers such as Cate will be in it. What you can be certain of is that it will not just be a RPG version of the turn-based gamed.

Will there be classes?
- No. I don't want to restrict any spells and skills.
You will be able to create your very own playstyle. But that doesn't mean that you will be able to master all skills and spells at the same time.

What is the gameplay like? Squad-based like in Mass Effect and Dragon Age etc...
- The game will feature companions, but in most cases they will be optional. So the game is not balanced around squad mates like in Mass Effect. I have not decided a 100% on how the game will play out yet, but I do really like how Dark Messiah played out so it is likely that I will take atleast some inspiration from that game.



















To be updated very soon.






____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted August 07, 2011 04:05 PM

why do I want to sing Bonnie Tyler?

anyway, looks interesting.
____________
Love, Laugh, Learn, Live.

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Zeki
Zeki


Supreme Hero
sup
posted August 07, 2011 06:45 PM

just want that!

Though the story seems somehow monotonic. But the npc are the key to a good or bad story.

Waiting for update.
____________

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 07, 2011 06:47 PM

That could work nicely.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted August 07, 2011 07:28 PM
Edited by markkur at 20:24, 07 Aug 2011.

Quote:
Descended from Sar-Elams ancient order, the Dragon Knights always remain viligant for any activity that would threaten Ashan and the Dragons. Even in the order between the eclipses, the Dragon Knights operate to purify those who would make deals with the Demon Lords


I really like this story-line Xerox. Do you mind if I use it as a focus for a single H5.5 map?

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted August 07, 2011 07:36 PM

Would be awesome if you used Dark Messiah's fighting system as the core for the combat sytem.

Open-World Dark Messiah *drools*
____________

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted August 07, 2011 11:57 PM

that sounds awesome so far!!!
____________
ICTC announced

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julle
julle


Adventuring Hero
Simply FABULOUS!
posted August 08, 2011 12:12 AM

is it gonna be like WoW?

if not:

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted August 08, 2011 12:36 AM

It'll probably be more like a party-based or single hero first-person RPG.

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xerox
xerox


Promising
Undefeatable Hero
posted August 08, 2011 01:17 AM

Sure, you can use the story. Sar-Elam, the Dragon Knights and the Eclipses are from the official canon Ashan lore anyway, so I did not make those up myself.

And no, it won't be like WoW at all. Plus WoW is an mmorpg, the only online stuff in this game would be some instanced player vs player combat and perhaps a co-op mode.

There will be recruitable companions/squad members but in most cases, they are optional. I guess there might be some main character who would always follow you around on some mission.

____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted August 08, 2011 01:19 AM

IS there character creation at the beginning of the game or do you just choose race/background and then rest is given? (If so, or not so, with the three races, it has a bit of the feeling to me you could maybe play as Might (ORc), Magic (Elf) Or middle (human)

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted August 08, 2011 01:29 AM

Aww, a 3rd person Mass Effect clone? Major bummer...

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xerox
xerox


Promising
Undefeatable Hero
posted August 08, 2011 01:31 AM
Edited by xerox at 01:33, 08 Aug 2011.

There should be some character creation, yes.
Each race should have some unique features such as Orcs can choose to have Tribal tattoos et cetera.

But there won't be any kind of Might/Magic system.
All races are equal when it comes to mastering magic et cetera. So an Orc won't be worse at casting spells than an Elf.

I still have not decided on a lot yet, but there may be origins. So you would choose if your Human was born in the Falcon Empire, Seven/Silver Cities or in the Free Cities.
And then that would impact the story a bit and your characters appearance (an elf with Dark elf origin would look a bit different from an elf with a Wood elf origin)

And it will certainly not be a Mass Effect clone.
Yes, there will be companions.
And they will in 90% of the cases be optional to use, the story won't be based around them. And the gameplay won't be balanced around them either. You will do just fine on your own.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted August 08, 2011 01:59 AM

Sweet idea!

I want a desert Orc Wizard that specializes in wind and thunder magics.
____________
"You turn me on Jaba"
- Meroe

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted August 08, 2011 03:15 AM

Quote:
Sure, you can use the story. Sar-Elam, the Dragon Knights and the Eclipses are from the official canon Ashan lore anyway, so I did not make those up myself.


Wasn't sure but regardless it seemed the right thing to do, since you are using the Lore

Btw, your ref in a different thread about a dragon map in H3...working on one....or two
____________
"Do your own research"

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admira
admira


Promising
Famous Hero
posted August 08, 2011 07:12 AM

Looks good, I like the Dark Messiah as well and the alignment system would be interesting. A big open world DM with hundreds of quests sounds promising.

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julle
julle


Adventuring Hero
Simply FABULOUS!
posted August 08, 2011 02:21 PM

Quote:
There should be some character creation, yes.
Each race should have some unique features such as Orcs can choose to have Tribal tattoos et cetera.

But there won't be any kind of Might/Magic system.
All races are equal when it comes to mastering magic et cetera. So an Orc won't be worse at casting spells than an Elf.

I still have not decided on a lot yet, but there may be origins. So you would choose if your Human was born in the Falcon Empire, Seven/Silver Cities or in the Free Cities.
And then that would impact the story a bit and your characters appearance (an elf with Dark elf origin would look a bit different from an elf with a Wood elf origin)

And it will certainly not be a Mass Effect clone.
Yes, there will be companions.
And they will in 90% of the cases be optional to use, the story won't be based around them. And the gameplay won't be balanced around them either. You will do just fine on your own.


i am officially in love. and not even an MMO?

manly tears

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xerox
xerox


Promising
Undefeatable Hero
posted August 11, 2011 04:47 PM

I have updated with the Human race and origins.
The Elven and Orc origins are up next.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted August 12, 2011 02:08 AM
Edited by Jiriki9 at 13:58, 14 Aug 2011.

the origin thing reminds me of dragon age: origins

And the origins themselves sound just awesome!!!

EDIT: will  the origins provide you with skills? I mean, having grown up in the seven cities should give you some magical skill, or not?...

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xerox
xerox


Promising
Undefeatable Hero
posted August 14, 2011 11:14 PM

I have thought about adding some minor, fun bonuses to each origin. But I am not sure yet and it depends on if I get some really good ideas. I don't want some boring ones like "You were born in the Seven Cities, you deal 5% bonus magical damage! Yay, that's really fun and something you will notice a lot!".

I guess if you got the Seven Cities origins but did not invest in spells and magical skills, NPCs in the Seven Cities would "bully" you for that.
Maybe that would trigger a small side quest.

Also sorrry for updating so slowly, but during the saturday I was away all day at a theme park called "Gröna Lund" and I don't have the best internet connection atm which makes me whine a lot.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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