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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Tents/teleporters for 252x252 maps
Thread: Tents/teleporters for 252x252 maps This thread is 2 pages long: 1 2 · NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 15, 2011 01:00 PM
Edited by Salamandre at 17:33, 17 Apr 2012.

Tents/teleporters for 252x252 maps

Because I ran out pretty fast, that map is huge. Recolored only, you will have to script them.




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dragon_hunter
dragon_hunter


posted August 16, 2011 01:14 PM

Wallllllllllllll! Very nice! These are beautiful Units! I like it!

But, what's happen when i just install defs file? And if i install the Msg and Msk file , It can influence to my Wog? ( For ex: Sometime a fews errors when playing W0g...)

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 16, 2011 01:44 PM
Edited by Salamandre at 13:46, 16 Aug 2011.

You probably will not need 16 tents/teleporters unless you work on a 252x252 map. To install them, you need to work inside zeobjts.txt, then script them in game. The teleporters have the right type/subtype, but the tents/borders have no subtype yet and AI will ignore them.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 16, 2011 01:46 PM
Edited by Warmonger at 13:47, 16 Aug 2011.

I've had same idea. Nice to know that you've done them
Still, two-color borderduards look weird, at least.

So, you're working on a huge map? What are you going to fill it with?
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 16, 2011 01:47 PM
Edited by Salamandre at 13:53, 16 Aug 2011.

I am open to other suggestions. As plain colors I had no choices left, and a more complex design will not be identifiable on 1 hex borders.

The hints are "red-blue tent" etc. One idea would be to make the "blue-red" border passable only if the player visited red and blue tents. I don't know yet.

Quote:
So, you're working on a huge map? What are you going to fill it with?


Probably with mountains. It takes for ever.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 16, 2011 01:57 PM

My proposals are white (whiter than original, or darker - gray), pink (even two shades), dark red, gold (increasing contrast may help make it shiny), teal, dark brown. Dunno what H3 palette allows, though.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 16, 2011 02:01 PM

I tried but it looked worse. Whiter than actual white is hurting the eyes in middle of regular objects, pink is hardly recognizable on 1 hex borders, dark red looks like brown. And gold is too close from yellow and orange. Is not like we can look at them from close, on regular definition we can hardly identify more than 8 colors.
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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted August 16, 2011 02:35 PM

now that you mentioned it, how can you make and play a XXL map on WOG? Is there a way to start a random map this big as well?
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 16, 2011 03:28 PM
Edited by Salamandre at 19:39, 16 Aug 2011.

Berserker released a patch allowing ERA to play 252x252 maps.

Place it in plugins folder.
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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted August 16, 2011 07:02 PM

OK... And then what? I opened the map editor and it didn't have that option and on random map it was still until xl maps.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 16, 2011 07:38 PM
Edited by Salamandre at 19:38, 16 Aug 2011.

Then you will need this. Select 144 and then 252 on right side, press ok (or whatever is in russian).

Correction: Berserker patch allows play them, not create.
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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted August 16, 2011 07:44 PM

Well, if you can open one in map editor then you need not actually create one... You'll only have to use a XXL backup map and edit it as you will. If you have one (even if it is blank) please post.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 16, 2011 07:50 PM

You need a special editor. Did I say it is a long task until you get all the files? Okay, I say it now, made me crazy.
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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted August 16, 2011 07:52 PM

Ok then, i never liked complications in my life
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 16, 2011 07:55 PM

If you browse the right thread in the library, page by page, you will eventually find all you need. Life is hard, I know.
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perpetous
perpetous

Tavern Dweller
posted April 16, 2012 06:55 AM

could not someone reupload it.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 17, 2012 05:34 PM
Edited by Salamandre at 17:37, 17 Apr 2012.

Added valid link in main post. But they are dead objects, you need to know how to enable them.

Or wait for VCMI, someone said it
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perpetous
perpetous

Tavern Dweller
posted April 18, 2012 07:14 PM

where can I find scripts for these objects, or explain how to install them.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 18, 2012 10:06 PM

There are no such scripts, you must know ERM and have first idea about what you want. TEW IV use them successfully, but there is work around hidden. Every border gate is scripted separately to change square from unpassable to passable if the appropriate object (tent) was visited. All this within regular dialogs, to keep new tents realistic.
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fred79
fred79


Disgraceful
Undefeatable Hero
posted August 22, 2012 10:47 PM

any chance of a re-upload? file is gone. thanks.

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