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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [NEW TOWN] Heavenly Forge (available for download)
Thread: [NEW TOWN] Heavenly Forge (available for download) This thread is 67 pages long: 1 10 ... 14 15 16 17 18 ... 20 30 40 50 60 67 · «PREV / NEXT»
DarkDXZ
DarkDXZ


Known Hero
Haiku sensei
posted February 20, 2013 07:51 PM
Edited by DarkDXZ at 19:51, 20 Feb 2013.

If anywhere, I feel like those tracks were made for the campaign cutscenes (which in its own right would make sense, for a more Forge-driven campaign).
Speaking of the campaign itself - supposedly it was almost done ("all but one maps"). Maybe one could speak to former NWC member(s) and ask about them?

I mean, excluding the Forge towns, heroes, units and dwelling on said maps, we have a nigh complete alternate (or more like, the original) Armageddon's Blade campaign.
____________
"If I can't determine whether people are trolling or not within a moment's notice I will just start flailing with this chainaxe without any particular aim besides general slaughter." - Adrius

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 20, 2013 07:56 PM

Quote:
What would you expect, another Grass theme?


No, but close to it. If you just listen to tracks from mp3 it could be anything, but if you play the game and switch constantly between 2 opposite music styles when in/out from town, you will mute it forever. I like track 33, is just perfect, not far from original style and still different.

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DarkDXZ
DarkDXZ


Known Hero
Haiku sensei
posted February 20, 2013 08:03 PM

Quote:
Quote:
What would you expect, another Grass theme?


No, but close to it. If you just listen to tracks from mp3 it could be anything, but if you play the game and switch constantly between 2 opposite music styles when in/out from town, you will mute it forever. I like track 33, is just perfect, not far from original style and still different.


For the purpose of testing, I think I am going to switch my Necro's town theme for Track 33 (for me it's 5, tho).
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"If I can't determine whether people are trolling or not within a moment's notice I will just start flailing with this chainaxe without any particular aim besides general slaughter." - Adrius

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JustAnotherGuy
JustAnotherGuy

Tavern Dweller
posted February 20, 2013 09:03 PM
Edited by JustAnotherGuy at 21:06, 20 Feb 2013.

Quote:
No, but close to it. If you just listen to tracks from mp3 it could be anything, but if you play the game and switch constantly between 2 opposite music styles when in/out from town, you will mute it forever. I like track 33, is just perfect, not far from original style and still different.

Interesting point, I haven't thought about it in such a way. I agree with you, track 33 (and other four themes, as well as units sounds) suits just perfectly for Forge theme.

The only thing I am concerned is whether it suits to the town theme. It's not about style, it's about "lack" of main theme. Each town has music which you can remember, because there is some theme from very beginning. However... Forge was expected to be a town different than others, so maybe music could be as well? Especially that Track 33 suits quite well to the character of the town: void, wastelands, etc. Actually, I am starting to be convinced that it could be a town theme and that it would do well.

Quote:
AFAIR don_ko said these themes sound like anything but H3, so I'm afraid they won't use them anywhere in HotA. Though they can be inspired by them.

And I don't think it would be bad while every music piece in HotA is great, even if it lasts for about two seconds. ;P

That's sad news though. I have no doubts the Hota Crew will make excellent music. They will.

The problem is - this all is starting to go too far from the original Forge. Units were changed, their levels and order too, buildings, and now we will have also some other music. This all starts to feel like the HoTa Crew is actually making their own Factory Town under "Forge" name, not the Forge itself.

It's like "Half-Forge" - it won't be really the town, however it will have many, too many elements based on it. And if you think about it, it may be actually quite pesimistic for the Forge community. It means that we will NEVER get the real Forge, because once this "Half" is released, there will be no place for the original one (I mean, the same units on some of the levels etc.).

I really enjoyed this project initially. I don't understand why people doubt New World Computing knew what they were doing. As quoted from the [url=http://www.heroesofmightandmagic.com/forgetown/index.php?]interview[/url] with Greg Fulton "an inherent distrust for a company who have given them hundreds of hours of quality gameplay".

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DarkDXZ
DarkDXZ


Known Hero
Haiku sensei
posted February 20, 2013 09:09 PM
Edited by DarkDXZ at 21:10, 20 Feb 2013.

At this point, I could bet 10$ that everyone would enjoy the Forge IF it actually came out in '99. (was that the year?)
Ie. people wouldn't reaally complain about it. Wihle I wasn't around here, there were supposedly complaints about cannons and firearms in Cove before it came out - and silence afterwards.

We've paid a great town, a bond between Might&Magic and Heroes of Might&Magic, an essence of the series (not overstating here, mind you) for "happiness" of a small group of fans that don't understand the game's lore.

(this is by no means directed at anyone here, but if the Forge was OPTIONAL in regular play - like by being downloadable from a website as a free patch - then we would all be happy - and now we've been struggling for well over 14 years to bring Forge back)
____________
"If I can't determine whether people are trolling or not within a moment's notice I will just start flailing with this chainaxe without any particular aim besides general slaughter." - Adrius

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Hobbit
Hobbit


Supreme Hero
posted February 20, 2013 09:22 PM

Many people miss the point saying that HotA Forge won't be "the real Forge", while we have no idea what would be Forge like if it was actually released. It's like with Heroes 3 Beta - all these screens that we've seen were in most cases just first drafts which probably wouldn't be in the final game.

I remember one of NWC members saying something like: 3DO messed up showing something not ready at all and that was the main reason why it had to be abandoned.
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Horn of the
Abyss on AcidCave

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Ivan
Ivan


Known Hero
posted February 21, 2013 07:37 PM

In regards to the "real Forge" vs the "half-Forge", I once kept complaining about every detail they changed and the more I complained, the more they kept changing, so I figured that keeping my mouth shut about the countless changes will be just as good if not better. The problem, after all, is that it is *their* project, which gives them the right to do whatever they want with it. I imagine that most of us would see the Forge made as true to the original as possible, but concessions have to be made and creative freedom has to be respected.

On the other hand, Hobbit makes a good point about us not having the "real" Forge to begin with; after all, who knows what the final product would have looked like, but some things are known and some things follow logically: if Goblins and Zombies are lvl 1 and 2 in their respective towns, why wouldn't they be in the Forge? I think that, of all the changes that NWC could have made before the release, the unit lineup would be the least likely one. But while the recreation may not be perfect, it really boils down to just two choices: we can either boycot the Forge (again! And we know what that lead to...), or we can look forward to it, modestly and constructively criticize, and hope for the best.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted February 21, 2013 08:27 PM

let the guys who work on it push out their vision. if someone doesn't like it, they can always change it themselves. if "feedback" is why projects take 10 years to put out, then i'd say, CUT THE FEEDBACK. let them work, so they can finish. they can refine the process on their own. it is THEIR work, after all. just saying... don't jump down my throat, people. it's for the best.

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Vade_Parvis
Vade_Parvis


Known Hero
posted February 26, 2013 01:30 PM

Three more new buildings.






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Hobbit
Hobbit


Supreme Hero
posted February 26, 2013 01:31 PM

So now every building will be remade? Definitely an interesting idea.
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Horn of the
Abyss on AcidCave

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted February 26, 2013 08:42 PM
Edited by Warmonger at 20:46, 26 Feb 2013.

^It's a must. Bitmap manipulation can't compare with 3D rendering. The effect will be just better, but still close to original I see

Good job
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The future of Heroes 3 is here!

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Ivan
Ivan


Known Hero
posted February 26, 2013 08:48 PM

The level of detail on these is amazing, well done

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DarkDXZ
DarkDXZ


Known Hero
Haiku sensei
posted February 26, 2013 10:19 PM

I honestly feel like the Naga Tanks wouldn't make it into the Forge IF we got the original one.
Reasons?

(don't take them as hard truth, that's just my assumptions)

1. Their concept art was leaked, without the knowledge (or rights to be released) by New World Computing, so it could be just...Well, a concept art.
2. Nagas are the only creatures in the Forge from the original towns to be from a good-aligned town (Goblins and Ogres are neutral, Zombies and Minotaurs are evil, Pyros are technically neutral and Juggernauts are "true Forge units", it would seem). Although I doubt it would a good way to judge NWC's intentions for the Forge, to not include good-aligned units in Forge, I suppose that could, in some way, make sense.
3. Melee unit with range (CLOSE-range) firearm seems kinda odd and SMGs don't feel like Forge technology - after all, Ancients were more into spaceships, nacelles, lasers and the like, not conventional firearms utilizing bullets.

I could be wrong, I could be right - at this point the only person who knows is Jon Van Conaghem (and others who worked on the Forge in that time), and I doubt he would share the truth.
Why did you seriously want the Forge gone...If NWC at least released it in a form of a free, downloadable optional patch everyone would be happy. But no.

I respect your opinion - but you didn't need to be that harsh. *cough*death threats*cough*
____________
"If I can't determine whether people are trolling or not within a moment's notice I will just start flailing with this chainaxe without any particular aim besides general slaughter." - Adrius

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Ivan
Ivan


Known Hero
posted February 27, 2013 01:08 AM

1) True, the in-game unit would probably look significantly different than the one on the concept art. They would probably be given a bra and the correct number of arms (six, as opposed to four)

2) This is a good point, but remember that there are non-aligned Naga in Jadame. Who's to say that they couldn't be imported from there? Arhibald, for example, imported weapons form Regna during the Succession Wars and with the Forge's technological capabilities, importing creatures from another continent would be a piece of cake.

3) In the game, in comparison to the concept art, they probably wouldn't end up being a "melee unit with some ranged capability". Instead, I believe that they would be armed with either flame-throwers, like Pyros, or with melee weapons (remember that the Forges also turned out high quality "medieval" weapons & armor like the Sublime Spear or Governor's Armor, to name a few).

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hobbit
hobbit


Supreme Hero
posted February 27, 2013 09:07 AM
Edited by hobbit at 09:13, 27 Feb 2013.

Quote:
 True, the in-game unit would probably look significantly different than the one on the concept art.

Like Behemoth?



Quote:
This is a good point, but remember that there are non-aligned Naga in Jadame. Who's to say that they couldn't be imported from there?

The idea of Jadame was probably created after Forge was scrapped. It is very probable that most of MM8's content was made for MM7's expansion or even the game itself (compare localization of creatures with H3's one - it sounds more right than MM7' Tatalia covered in snow e.g.). I doubt that they could make a whole new continent just to clarify one unit's presence in line up.
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Horn of the
Abyss on AcidCave

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Vade_Parvis
Vade_Parvis


Known Hero
posted February 27, 2013 10:12 AM
Edited by Vade_Parvis at 11:12, 27 Feb 2013.

Quote:
Like Behemoth?

Relatively recently, it turned out that it was to be a special "easter egg" unit, Lobstrosity.

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Hobbit
Hobbit


Supreme Hero
posted February 27, 2013 01:03 PM

I haven't seen any evidence that this concept art is related to this creature except that these two look somehow similar. Still there is a big difference between them so I think it was meant to be Behemoth, but after this concept was scrapped NWC decided to make it an easter egg... which was also scrapped.
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Horn of the
Abyss on AcidCave

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DarkDXZ
DarkDXZ


Known Hero
Haiku sensei
posted February 27, 2013 03:09 PM

So now we've got not one, but two scrapped projects - the Lobstrosity (which for sh*ts'n'giggles could be given Azure Dragon's stats), which on its own isn't anything hard to implement - and the town that shall remain nameless.

Goddamnit, NWC. You were seriously rushing stuff after Forge was scrapped.
____________
"If I can't determine whether people are trolling or not within a moment's notice I will just start flailing with this chainaxe without any particular aim besides general slaughter." - Adrius

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Hobbit
Hobbit


Supreme Hero
posted February 27, 2013 03:52 PM

Wasn't Lobstrosity supposed to be in RoE, that is before Forge failure?
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Horn of the
Abyss on AcidCave

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DarkDXZ
DarkDXZ


Known Hero
Haiku sensei
posted February 27, 2013 10:23 PM

Maybe.
Kinda derailing topic a bit here, but now I realized that being able to get Behemoths (and sometimes Ancients Behemoths if you're lucky) in the first week + a hero with attack strength specialty = a LOT of damage.
____________
"If I can't determine whether people are trolling or not within a moment's notice I will just start flailing with this chainaxe without any particular aim besides general slaughter." - Adrius

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