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Heroes Community > Heroes 7+ Altar of Wishes > Thread: 1.3 Bug Reports
Thread: 1.3 Bug Reports This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted August 17, 2011 02:18 PM

Here's what I found for an hour today:
- The Might hero's heroic attack is out of sync. When the hero hits some creature, its animation about "being hit" triggers when the hero's attack animation ends.
- While fighting some Sentinels some trap like those which the Goblins lay appeared out of a sudden on the battlefield and stopped one of the Sentinel stacks while advancing against my troops. Dealt some minor damage too.
- Drain Life sometimes still doesn't trigger when the enemy stack which is being "drained" is destroyed.

Also, the graphics look uglier for some reason. Everything is set on High but the textures are more bland and... hm, somehow flat. Anti-aliasing doesn't seem to work. I'm with GeForce 9800 GT, 1 GB, latest drivers.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted August 17, 2011 03:07 PM

Quote:
- While fighting some Sentinels some trap like those which the Goblins lay appeared out of a sudden on the battlefield and stopped one of the Sentinel stacks while advancing against my troops. Dealt some minor damage too.

It's one of the random item that can appear on the battlefield along with the well (+10 mana at the beginning of a turn if one of your unit is standing on it), the rallying flag (+5 moral/luck to any unit standing around it) and the blind maiden (+10 luck to the unit standing in front of it).

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 17, 2011 03:11 PM

Quote:
Quote:
Quote:
The town screen does have some improvements which makes it less ugly (colors seem warmer, addition of grass) but those tree trunks look like crap.
Not to mention the floating house on the left ...
lolllllll u funny
house doesnt float the shadow is of the tree but if there was floating house screen would be more pretty me thinks
Oh right, I see, it's just because this is the only tree that casts a shadow ... good thinking, UbiHole.
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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted August 17, 2011 03:15 PM

Quote:
It's one of the random item that can appear on the battlefield along with the well (+10 mana at the beginning of a turn if one of your unit is standing on it), the rallying flag (+5 moral/luck to any unit standing around it) and the blind maiden (+10 luck to the unit standing in front of it).
I though that this might be the case but it's very stupid and could have pretty bad consequences for one's tactics. I'm against the battlefield objects thing in general but this particular one is too much due to its invisibility.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted August 17, 2011 03:23 PM

Quote:
I though that this might be the case but it's very stupid and could have pretty bad consequences for one's tactics. I'm against the battlefield objects thing in general but this particular one is too much due to its invisibility.

Well, I like it. It makes battles less boring


- The achievement for reaching Bronze rank appears only after you gain XP a second time.
I finished Slava's campaign and got 1 achievement (1000 kills iirc) and my dynasty hit level 10 (Bronze) but I got no achievement, though the altar of wishes unlocked all the bronze rewards. I started Irina's campaign and after the first battle (and thus first XP gain into Bronze rank), I received the achievement for reaching Bronze rank.

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seddy
seddy


Known Hero
Spinner of delicious cupcakes
posted August 17, 2011 03:59 PM

They sped up the sloow boomerang of the goblin... But the attacked creature reacting and taking damage is still the same. Aka, out of sync.

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KingImp
KingImp


Famous Hero
posted August 17, 2011 04:10 PM

Quote:
Also, the graphics look uglier for some reason. Everything is set on High but the textures are more bland and... hm, somehow flat. Anti-aliasing doesn't seem to work. I'm with GeForce 9800 GT, 1 GB, latest drivers.


Ooops, I didn't see this response before posting in another thread.

It is still very difficult to make out units on the map and on the battlefield? I've tried using the all High video settings and it still doesn't make a difference. Hell, I honestly don't even see a difference between all High and all Low in this game.

In Heroes 5 every unit was vibrant and much bigger where you could make out their detail. Now, unless you zoom all the way in, every unit looks washed out and difficult to see, especially on the battlefield.

Speaking of the battlefield, I also think they went overboard on the detail and that may be making it harder to see the units. There is just too much going on with the vegetation that it takes away from the units.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted August 17, 2011 04:25 PM
Edited by Nelgirith at 17:36, 17 Aug 2011.

- Learning Stone text says "adds XXXX experince points" ^^

- More obstacles is a good thing in combat zones, but many area spells are blocked and can't be used at all if an obstacle is in the cast area (Blizzard, Frozen Ground)

- Waiting grants the same Defense bonus as Defending.

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Negativland
Negativland


Promising
Adventuring Hero
but I'm not
posted August 17, 2011 08:51 PM
Edited by Negativland at 20:53, 17 Aug 2011.

oh man, in terms of stability, this is even worse than 1.1 It crashes on me all. the. time. I'm clueless on what to do about it, I've tried everything I know of. I'm sick and tired of it already.

On the bugs topic: Was it just my case, or the Kirin's trail doesn't work for friendly units anymore? I only got to try it in duel mode, but couldn't get it to work on anything except enemy stacks.

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Mitzah
Mitzah


Promising
Supreme Hero
of the Horadrim
posted August 17, 2011 10:19 PM

Ok so I played some more and I got a fresh batch of bugs/problems for you:

- Demographist I trait gives +3 core creature growth and there's also a speciality which gives +1 growth (meaning you can have +4 weekly growth for all tier 1 creatures). This is overpowering, since the balance between core-elite-champion units is still not ok.

- Burning determination increases morale by 63, rofl.



- Inferno towns named "Free Haven"? Really?



- Coral priestess needs to have 1/2 range again. It's too powerful.

- In the Inferno town screen, the fortifications is "moving" along with the camera. It doesn't stand still. This should've been fixed by now.

- What the hell is up with treasure chests? In the bridge map I got only ones with 4.500 exp. Now, on another map, treasure chests give mostly 4.500 exp., but also 1.500 or 3.000 occasionally.

- Dragon Nexus is supposed to double a hero's base mana, right? What exactly is base mana? Is it the maximum mana a hero can have at that moment? Regardless, it doubles the mana you have. For example, if you have 34/50 mana, you will get 68, not 100. It's weird cause the interface then displays 68/100 mana.

- The Inferno town as seen on the adventure map has a little glitch. One of the floating buildings goes through the walls.



- The tears progression bar fills up when reaching level 1 and stays like that, even though you haven't reached level 2 (it's possible the blood one does the same).



- The arena is still "non-lethal". Why is this risk-free?

- During battle, the keyboard shortcut "c" for opening the spellbook does not work. Sometimes it works during the first battles and then it just stops working (yes I had num lock on).

- Mass regeneration has 1/1 charge? I had an artifact which have me regeneration and I think this might've caused this.



- The Water Elemental ice bolt animation takes too long. After casting the spell, they stand around for 2 seconds doing nothing.
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Mithrandir
Mithrandir


Hired Hero
posted August 17, 2011 10:48 PM
Edited by Mithrandir at 22:54, 17 Aug 2011.

Quote:

- In the Inferno town screen, the fortifications is "moving" along with the camera. It doesn't stand still. This should've been fixed by now.
They should've scrap this ugly screens and star over.

- What the hell is up with treasure chests? In the bridge map I got only ones with 4.500 exp. Now, on another map, treasure chests give mostly 4.500 exp., but also 1.500 or 3.000 occasionally.
That would be the previously standard 500, 1000 and 1500xp chests.

- The tears progression bar fills up when reaching level 1 and stays like that, even though you haven't reached level 2 (it's possible the blood one does the same).
And than there is the second bar which goes over the first one. You can actually see it on your picture.

- The arena is still "non-lethal". Why is this risk-free?
Intended.

- Mass regeneration has 1/1 charge? I had an artifact which have me regeneration and I think this might've caused this.
Intended as a part of this praised healing nerf.


Well, few of my observations (and that's from two duels only):
-There should be an pop-up when casting useless spells (e.g. life drain in a fight vs. undead)

-Centaur marauder's movement turn is still bugged. Sometimes it won't show you your oponent's movement shadow.
-Also, skipping it will cancel any morale effect you might have had, so if you want morale action, you have to move your centaurs.
-Not sure if the "multiple morale actions" is still possible, but for example regeneration heals centaurs both on the beginning of their attack turn and move turn (so that means twice per stnadard round.)

-Bloodrage racial ability is messing with the initiative bar. For example if you use Bloodrage in round 1, round 2 initiative bar will sometimes display your units as if they still had the bloodrage on them.
-Also, fourth level of Bloodrage does not give you the promised no-retaliation.
____________
English ain't my native language, sorry for any mistakes.

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Neovius
Neovius


Adventuring Hero
posted August 18, 2011 01:49 AM

Quote:
- Mass regeneration has 1/1 charge? I had an artifact which have me regeneration and I think this might've caused this.

That is intended; its in the changelog on the official forums

Anyway:
-Storm Winds (I think it is this spell) shows as buff on enemies
-Kirin's special ability doesnt show possible damage and kills when hovering cursor over enemies
-The statistics at the end of a game are maybe bugged, because its weird that AI players have 0 battles fought... (some doesnt, but has very little number) maybe the AI is just dumb
-Dont know if its bug, but some skills (those that add +X to primary skill) add only +1 on first level, when others add +2 (might defense adds +3...)
-Some spells that have passive upgrade still show up as rank 1 in spell book (e.g. Storm Winds)
-Kensei's multiple strike doesnt work on a castle gate (it just shows the animation)

Not bugs but some thoughts:
-Leveling speed bellow lvl 5 is too fast and past lvl 5 too slow
-Fleeing and losing just some % of army is bs... Its quite annoying to chase the same hero over and over (he just respawns and only one who can deal with him is my main... even if I give some troops to a secondary, he doesnt stand a chance)
-Sanctuary blood magic reputation skills are quite weak for their cost (Watery Grave is weaker than Lightning Bolt and costs 15 (or 10?) more mana... yeah I know it has that "soaked" debuff, but still...) ... Dont know how about other rep skills though..
-Damaging spells still seems quite underpowered... Its better to use some warcries (especially Pressed Attack)

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 18, 2011 07:40 AM

Just a general note here. When reporting bugs, please:
- Have checked the change-logs to make sure what you report is actually a bug.
- Don't report things that are not bugs but just things you think need to change for balance reasons. Feel free to discuss those in the discussion thread or make a thread about 1.3 Balance Issues, if you think such a thread is needed.

We should make a compiled list of bugs in the masterthread, I'll talk to Elvin about it.
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Kitten
Kitten


Known Hero
Roar
posted August 18, 2011 08:49 AM

Artifacts that gives initiative or HP sometimes doesn't work. Some battles they work and other times they don't =/
Growth still bugged sometimes. I got 2 units of each core (week was about +25% sea movement) And other times I got 7 and 8 (also +25% sea movement, as I was just testing something else and pressing end button. No change in building or Architect 1)
I wish they would display the weekly growth,  something like this.
Vestals +11
Base +4
Upgrade +4
Fortification +3(+1+1+1)

Cerberus +39
Base +4
Upgrade +3
Fortification +3(+1+1+1)
Architect +1
Hero Ability +3
Dwelling +3
Other castles +22 (+11+11) or at least something similar

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 18, 2011 09:55 AM

@kitten
You do not get full growth during the week you build the unit's dwelling. For instance if you build pearl priestess week 1 you will get 4 of them but from there on it's full growth. Other than that no idea.

@Mitzah
Sadly level plays a bigger role in spell damage than spellpower. I'll have to talk to the devs about it since it has bugged me for a while.

Not entirely sure about guardian angel, perhaps duration increases as the bar fills up? Will look it up.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Kitten
Kitten


Known Hero
Roar
posted August 18, 2011 10:13 AM

Quote:
@kitten
You do not get full growth during the week you build the unit's dwelling. For instance if you build pearl priestess week 1 you will get 4 of them but from there on it's full growth. Other than that no idea.

@Mitzah
Sadly level plays a bigger role in spell damage than spellpower. I'll have to talk to the devs about it since it has bugged me for a while.

Not entirely sure about guardian angel, perhaps duration increases as the bar fills up? Will look it up.

I know that. As it became a new week ( +25% sea thingy) I could only buy 2 of each core.

Guardian Angel last until your units next turn. I will give few examples,  with Griffin and Sentinel in army.
1) Turn 1 cast on Griffin, Griffin can act with the ability.
Other enemies and Sentinel acts, griffin still got it.
Turn 2 be begins, Griffin is fastest and gets to act. Ability ends before Griffin may act. Maybe sometimes it's still there, as Elvin said maybe if longer bar it last a bit longer?

Example 2) Turn 1 cast on Sentinel. Griffin and other enemies acts ( Sentinel still got it)
Sentinel finally gets to act, he acts and turn 1 ends.
Turn 2, it's Griffins turns. Sentinel still got the ability. You can cast it again on Griffin, making both have them.
Griffin acts, other enemies acts too while Sentinel still got the ability because his turn has not come yet.
Sentinel gets to act, ability ends before Sentinel may act.
I hope that was clear ^^

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted August 18, 2011 10:35 AM

I've noticed that Guardian Angel was lasting longer when cast on units that had already acted during the turn you cast it.



Another "old" bug that is still there :
- Good morale consumes a turn on every spell on the target

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conqr
conqr


Adventuring Hero
posted August 18, 2011 02:49 PM
Edited by conqr at 14:52, 18 Aug 2011.

Might not all be bugs (lack of time to check ecerything throughly). They are from duel.

-Kappa leap jump still broken
-Kensei four hits still broken
-Ability water flows freely affected by 'earth and sky'
-Some spells (prime,light,dark) are weeker in battle than in customizing screen, they might be affected twice by the opponents magic defense?
-Purge effects 4*4, tooltip says 3*3
-Out of time ability gets bugged sometimes (dodges you trying to heal them etc)
-Purge sometimes does not effect every creature it should
-summoned unit gets +15 init, afaik is supposed to be -15
-Ability meditation increases your spell power, but it does not effect anything (nor spells, nor creatures)
-Mark of necromancer does not seem to affect purge
-Ice armor giving magic defense on sanctuary? (might not be bug)
-Damage calculation is weird sometimes. For example with archery 1,2 (8%,4%) and giant slayer (7%) damage jumped from 2747-3068 to 3659-4086. (First shots, same creatures same circumstances.)

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 18, 2011 02:57 PM

How is four waves broken? Worked fine for me, you must attack a specific target to gain extra attacks.

Magic defense does affect your buffs, that is intended.
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Map also hosted on Moddb

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted August 18, 2011 03:15 PM
Edited by Nelgirith at 15:25, 18 Aug 2011.

- A frozen unit (ice bolt) that has morale cancels the effect and gains a full move ...

- If you "waited" with a unit and Earth Elementals cast Petrification on it, the unit will lose 2 turns (the current one and the next one).


Some bugs REALLY should never make it past an internal testing

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