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Heroes Community > Heroes 7+ Altar of Wishes > Thread: 1.3 Multiplayer impressions, suggestions
Thread: 1.3 Multiplayer impressions, suggestions This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT»
Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted August 24, 2011 09:45 PM
Edited by Zenofex at 21:47, 24 Aug 2011.

I think you are judging it only from Haven's point of view. You can recover your losses with the various types of healing accessible to you but why don't you try playing, for example, with Inferno against a player who uses the spell and share your impressions?
Quote:
Don't like them.
That's OK but other people like them and when they play against a faction which uses Retribution Aura, they suffer too much.

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted August 24, 2011 09:47 PM
Edited by Jabanoss at 21:48, 24 Aug 2011.

@Infinitus
Inferno can't have mass light shield!! buhuhuhuh *sob sob*
Actually I'm not that bothered by spell, since I don't have anything in Counterstrike, however I relies a lot weaker stacks such as Lilim and they can't stand much if their own Pit Lords retaliate under such an effect. :S

But, hmm maybe Purge is the way. Good placement and a precautionary Purge...  
____________
"You turn me on Jaba"
- Meroe

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted August 24, 2011 09:52 PM

Quote:
But, hmm maybe Purge is the way. Good placement and a precautionary Purge...
Does purge prevents the casting of Retribution Aura without dispelling something prior to that? In any case, even if it does, I don't think it will work against Haven - the Glories will just dispel it and the Haven player will cast it after that and go for the most heavy-handed enemy creature. One retaliation from it is enough to make the rest of the battle waste of time.

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infinitus
infinitus


Supreme Hero
posted August 24, 2011 09:53 PM
Edited by infinitus at 22:13, 24 Aug 2011.

Quote:
Inferno can't have mass light shield!!

No idea what they have, i only know how to kill them

How about Puppet on unit with retribution aura ? Retribution aura will do damage to you or to him ?
____________
Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted August 24, 2011 10:16 PM
Edited by Zenofex at 22:17, 24 Aug 2011.

Quote:
How about Puppet on unit with retribution aura ? Retribution aura will do damage to you or to him ?
Controlled creatures are not being retaliated against. Moreover, the common way to use the spell is to cast it on the creature which should force the opponent to retaliate exactly when the said creature acts. So it's kind of unrealistic.

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infinitus
infinitus


Supreme Hero
posted August 24, 2011 10:23 PM
Edited by infinitus at 22:29, 24 Aug 2011.

Quote:
Controlled creatures are not being retaliated against.

I mean you take control over opponent unit that have aura on them. Hit with this unit opponent units. What will happen ? Frenzy on unit with aura ? I mean puppet unit is yours for some time, aura is yours too ? will work for you ?
____________
Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted August 24, 2011 10:28 PM

Nothing will happen, Frenzy and Puppet Master give "no retaliation" to the creature on which they are cast by default. So the controlled creature will hit something and that's all. Moreover, when Frenzy is cast, the affected creature does not even lose it's action for the turn after attacking something, so...

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 24, 2011 10:32 PM

http://www.youtube.com/watch?v=VyAWflc4jFA
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Map also hosted on Moddb

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted August 24, 2011 10:36 PM

I think what Infinitus means is, what happens if you use puppet or frenzy on another of their units?

I can really see the effectiveness of Frenzy in such a case, though I guess it could be hard to pull of. Especially if the opponent lack good damage dealers. :/
____________
"You turn me on Jaba"
- Meroe

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conqr
conqr


Adventuring Hero
posted August 24, 2011 10:37 PM

Quote:
Puppet Master give "no retaliation"

There is retaliation to puppet (but indeed not to frenzy).

Its hard to cast these on angels though (and the sanc player will have two units with retri aura on them).

Its a really though to counter spell for many factions.

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted August 24, 2011 10:39 PM
Edited by Zenofex at 22:46, 24 Aug 2011.

Well, in this case I don't know. It seems way too difficult though - the frenzied creature attacks at random (seemingly) so it could attack whatever it likes around it, not necessarily the stack with the aura. And like I said, the spell is being cast during the turn of the creature which should force the opponent to retaliate which makes the whole exercise meaningless.
Quote:
There is retaliation to puppet
There is? Maybe I haven't paid attention but I don't recall the enemy attacked stacks retaliating against the "puppeted" one.

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infinitus
infinitus


Supreme Hero
posted August 24, 2011 10:40 PM

Idea is to make opponent aura work for you, realization is not my problem
____________
Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted August 24, 2011 11:25 PM

Yuck!
Stronghold Might Vs Haven Magic is a nightmare. :S
Blinding Light + Pacification = Hell.
Magic Hero uses Petrifaction which is impossible for Might Hero to dispel, since Stronghold Might can't get the primordial spells or the Purify.

And then add some bugged resurrection to the mix, and you'll in for some awesome time.
Sitting ducks I'd like to call it...
____________
"You turn me on Jaba"
- Meroe

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conqr
conqr


Adventuring Hero
posted August 25, 2011 12:36 AM

Quote:
There is? Maybe I haven't paid attention but I don't recall the enemy attacked stacks retaliating against the "puppeted" one.

I tried it a few times today, and the attacked stack retaliated to the puppeted one.
Quote:
Stronghold Might Vs Haven Magic is a nightmare. :S

Stronghold might vs anything that can cast a more than one turn petrification on the cyclops before it can act is usually an instant loss. Ironically necro magic hero can be brought down pretty convincingly by stronghold (necros best bet is a 2 or 3 turn petri on the cyclops, but it might not be enough, after the petrification nerf its gonna be really hard for necro.)

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infinitus
infinitus


Supreme Hero
posted August 25, 2011 09:03 AM

Town tavern no more provide information on opponent best hero, army, income etc ... Why ? Was nice future. Sometime save lot of players time, opponent see in tavern your hero is twice better and surrender.
____________
Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted August 25, 2011 01:01 PM

Yeah that was a nice feature, I hope they return that.
I also hope there will be Thieves Dens on the maps, I don't remember if they actually exist at the moment. (man I really need to play more ordinary maps. :/)
____________
"You turn me on Jaba"
- Meroe

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mike80d
mike80d


Famous Hero
Map Maker
posted August 25, 2011 02:07 PM

Quote:
Town tavern no more provide information on opponent best hero, army, income etc ... Why ? Was nice future. Sometime save lot of players time, opponent see in tavern your hero is twice better and surrender.


I HATED how the Tavern told you near everything about your opponents.  My ideal is to have a tavern for hiring heroes only, and a Thieves Guild available in the map only to tell you basic information.  And I know I'm not the only one who hated all of the tavern info in homm5.

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xerox
xerox


Promising
Undefeatable Hero
posted August 25, 2011 02:20 PM
Edited by xerox at 15:08, 25 Aug 2011.

I'm not so sure if the Necro wall is THAT powerful anymore. Atleast not against Haven.

My two Glory stacks destroyed one of his stacks and then I blocked both the Weaver and the Lich with an elemental.

I used Petrify once on the enemy and I never used Retribution Aura.

I pretty much completly neutralized his shooters with a petrified Praetorian and a shielded Vestal.

PLUS I had blinded both of his Ghosts, preventing healing. His only offense were pretty much the Lamasu and Vampire (who couldn't even attack my Glories because that would break the wall)

None of my stacks ended up dying.

edit: a weird thing is that Blood heroes get higher Might/Magic defense from skills despite that they are Tear skills :/

I also had zero problems against Stronghold.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Kitten
Kitten


Known Hero
Roar
posted August 25, 2011 03:08 PM

Quote:

edit: a weird thing is that Blood heroes get higher Might/Magic defense from skills despite that they are Tear skills :/

Reputation benefits more than being might or magic/stats. Example, Firebolt is best with Magic Blood > Might Blood > Magic Tear > Might Tear. this goes for everything that is blood or tear. Want Stand your ground as good as possible? Might Tear > Magic Tear> Might Blood > Magic Blood Some skills does not have so much difference.

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xerox
xerox


Promising
Undefeatable Hero
posted August 25, 2011 03:16 PM

I know, but I have two Haven Magic heroes.

With the Blood Magic hero, I get +3 Might Defense from the Tear skill "Defender I"

But with the Tear Magic hero, I only get +1 Might Defense from it. :/

____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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