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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Romanian Town (version 2.0 in development)
Thread: Romanian Town (version 2.0 in development) This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted December 08, 2011 04:07 PM

I was very busy in real life,so I couldn't work to much at the project,but the winter holidays are coming,so I'll have more time and I think I can finish it this year.
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted February 29, 2012 06:37 PM
Edited by LizardWarrior at 18:40, 29 Feb 2012.

How about a resurrection?I reinstalled windows,but I saved them somewhere on my external hard-drive.Hope I hadn't lost the Romanian Town's files...after I find 'em I will continue the Romanian Town .

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Drakon-Deus
Drakon-Deus


Undefeatable Hero
Qapla'
posted February 29, 2012 07:28 PM

I'm with you all the way doc!

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted April 02, 2012 05:58 PM

So because I lost the old files of the Romanian Town(almost all buildings,zgriptor),I had to restart the work again today.Here is what I made the start of a new Romanian Town,changed the background a little more to don't be very similar to the Rampart's one.

So far I have:village hall,fort,citadel,castle,tavern,wolves basic dwelling and moroi's dwelling.



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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted April 03, 2012 09:49 PM
Edited by LizardWarrior at 15:55, 04 Apr 2012.

C'mon,no one commenting on it yet?No suggestions?

Btw,Village/Town/City Hall,Capitol ready,blacksmith ready,Voinici dwelling ready.


edit:No one commented it yet?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 04, 2012 05:49 PM

Quote:
C'mon,no one commenting on it yet?No suggestions?


Go, go for romanian town! Looks ok, the only thing out of the world is that middle house, the angle is weird. If you can find another source for it, will be much better IMO.
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kswdiy
kswdiy


Adventuring Hero
posted April 05, 2012 10:23 AM

Quote:
C'mon,no one commenting on it yet?No suggestions?

Btw,Village/Town/City Hall,Capitol ready,blacksmith ready,Voinici dwelling ready.


edit:No one commented it yet?




Biological background color is too bright
I can barely see the look of the biological

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LizardWarrior
LizardWarrior


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Legendary Hero
the reckoning is at hand
posted April 05, 2012 12:11 PM

Quote:


Go, go for romanian town! Looks ok, the only thing out of the world is that middle house, the angle is weird. If you can find another source for it, will be much better IMO.


The tavern?I found an substitute,but it doesn't look good.

New tavern,brighter fort/citadel/castle and vampires dwellings,both basic and upgraded.




Quote:
Biological background color is too bright
I can barely see the look of the biological


If you're speaking about the town's background is far from being bright and I don't think it should be darker than it is now.

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master_learn
master_learn


Legendary Hero
walking to the library
posted April 05, 2012 01:21 PM
Edited by master_learn at 13:24, 05 Apr 2012.

I think

I suppose kswdiy meant the screens of the creatures when in heroes army.As the screen of the creature shows what town is it associated with.
Look at your screenshot hero in the town(where the numbers are 14-16-8).

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted April 05, 2012 09:49 PM
Edited by LizardWarrior at 21:55, 05 Apr 2012.

Here are the new portraits


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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted April 10, 2012 02:27 PM

Starting to look cool hehe... It's always a pleasure to see a fan getting down to concrete work ! I myself dream of making my own town or mod one day, but i don't know a thing about programming.
I couldn't read all posts of the thread but read most of them, therefore excuse me if im repetitive, but i will try to be constructive and throw a bunch of opinions/suggestions.
As already suggested by others, i think you shouldn't use the necropole model for the vampires, but create your own, or at least alter it enough so it looks different, even better. Same goes for werewolves, IMO you should just make them with black hairs and red eyes, upgraded ones could have a darkred armor. I also think you should'nt be afraid to darken more the units in a general way, for example, the Haiduci could have a black or darkred coat instead of green. Even the town, how romanian it might look, still reminds a little of the rampart, i'd suggest to add more fog, make the sky greyer and make the green even darker, some blood and skulls or a few empaled people also could fit in the general townscreen. Adding some rain effects could be nice as well. More forest maybe ? Some kind of mystical light could emerge from a few buildings, like the one generating Moroi/Strigoi for instance. I'd also make Werewolves level IV and make Nosferatus (or whatever you decide to call them) level VI, putting down Zgriptoris to level V.
Anyway those are just a bunch of suggestions/opinions and you are of course pleased to do whatever you want with them, i hope i help in some way. Regards, and good continuation in your work ! I'd like to download it someday and enjoy it !

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted April 12, 2012 09:45 AM

Quote:
Starting to look cool hehe... It's always a pleasure to see a fan getting down to concrete work ! I myself dream of making my own town or mod one day, but i don't know a thing about programming.
I couldn't read all posts of the thread but read most of them, therefore excuse me if im repetitive, but i will try to be constructive and throw a bunch of opinions/suggestions.
As already suggested by others, i think you shouldn't use the necropole model for the vampires, but create your own, or at least alter it enough so it looks different, even better. Same goes for werewolves, IMO you should just make them with black hairs and red eyes, upgraded ones could have a darkred armor. I also think you should'nt be afraid to darken more the units in a general way, for example, the Haiduci could have a black or darkred coat instead of green. Even the town, how romanian it might look, still reminds a little of the rampart, i'd suggest to add more fog, make the sky greyer and make the green even darker, some blood and skulls or a few empaled people also could fit in the general townscreen. Adding some rain effects could be nice as well. More forest maybe ? Some kind of mystical light could emerge from a few buildings, like the one generating Moroi/Strigoi for instance. I'd also make Werewolves level IV and make Nosferatus (or whatever you decide to call them) level VI, putting down Zgriptoris to level V.
Anyway those are just a bunch of suggestions/opinions and you are of course pleased to do whatever you want with them, i hope i help in some way. Regards, and good continuation in your work ! I'd like to download it someday and enjoy it !


Thanks for the feedback.IMO the background it's already too dark,it's darker than necropolis,I don't think that I should darker the background more,at creatures it may work,I will try to see if I can make a good darker creatures.I don't think blood/skulls on the background would fit,it's not an all-vampire town(even if vampires are the Romanian iconic creatures) and it's not an evil town,I live here and believe me Romania is not a dark country

Mage Guild lvl 5(all mage guilds are ready),New tavern,Marketplace+Resource Silo


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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted April 12, 2012 11:39 AM

Werewolf's and Zgriptor's dwellings

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Drakon-Deus
Drakon-Deus


Undefeatable Hero
Qapla'
posted April 12, 2012 04:15 PM

Looks very good to me

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted April 12, 2012 04:32 PM
Edited by majaczek at 16:48, 12 Apr 2012.

About Undead Problem:

Who the hell said the Vampire have to be undead? There are many different versions of stories about Vampires. Beeing Lazy I point Sapkowski's fantasy - there Vampires aren't undead, they are just ancient race with ridiculously high ability to regenerate. Your Hairs and Nails regenerate, and parts of skin, a Lizard can regenerate its whole tail, so why a Vampire couldn't regenerate if only the heart and brain is intact? Yes it can took ages, but if gaining energy directly from nature is enough to feed almost dead (because Heavily wounded) Vampire to stay alive it's okay. Even More Okay is that because feeding on Ethereal life energy for a Vampire is really painful starving, so it HAVE TO took ages to regenerate fully as energy flow is very slow.

Of course Vampire Hunters and Vampires itself doesn't fit same town (they would be assaulting each other), so please if you like Undead Vampires, get rid of this abominations from the town and put Vampire Hunters (Even if Vampires weren't real, Vampire Hunters of course were real, so they had not only mythological connection with romania but also pure Historical), or if you like Ancient Vampires more please be sure that Vampires from Romanian Town AREN'T undead, and make them as much different from Necropolis' Vampires as you can.

SO if You have non-undead vampires or vampire hunter there left the problem of Maroi and Strigoi, which both are known to me from fanatasy but under more localised names. They do not seem Undead, they more seem haunted/cursed. The difference is Undeads are artifical life in very poor form - although it suppose to give immortality, it have all resemblances of death. Haunting/Cursing is different - although ghost/maroi/haunting_soul come from world which is not a living world, it have almost no resemblance of death from this world. So even if Maroi isn't living, it isn't undead neither from my point of view (which is interesting under H3 mechanics, because it is immune to ressurection/animate_dead and destroy_undead/death_wave and basically all spells related to living/undead which makes them intresting). Strigoi is cursed/haunted creature from living world, which changed biologically because curse/haunt. This brings me another Idea - Strigoi is more than a Maroi because of surely living component, which makes in mind interesting ability for Strigoi which can be added via ERM script: the Strigoi have to be killed twice - it isn't rebirth like phoenix - rather killing a Strigoi is only killing the Poor Life Beeing, and the haunting soul survives and becomes a Maroi (which stacks with another Maroi on the same side as Strigoi was). If the effect is permanent It's one of most powerful creature abilities - you fight an oponnent using Strigoi - he kills them, but you have instead some weak Marois, and if all Marois survive, while only units you lost is Strigois, you can fully recover by upgrading Marois back to Strigois, which makes sense why Marois shouldn't be able to ressurect/animate - it will be too cheap to recover all Strigois if you just can make Marois back connnected with this world. It is discussable if Strigoi should be able to ressurect (be living), but if yes make sure ressurecting Strigoi makes kill same amount of Moroi on the same side, since the soul have to get back to Strigoi to still be Strigoi (if Strigoi curse/haunt dissappears it becomes original creature, so anything one another sensible is that ressurected Strigois not become Strigois anymore but some random creature), and need to consume a Maroi (if applicable) to ressurect a Strigoi cuts out the glitch which makes you able to multiply the number of Strigois each time you ressurect them.

EDIT: There are Beatiful planned town buildings on this page, I admire it. I see there's even Stonehenge Equivalent. Does it suppose to make able to recruit Druids or some other mages? If yes it makes sense why ever Romanian folk would even Agree to cooperate with Marois. They are just slaves of these mages (could they be named shamans or it doesn't fit?), and bodies used to create Strigois come from opponents only. So they are still fearful creatures but folks are sure they are allies because the Druids/Shamans they Admire control them. They Admire Shamans/Druids at least for ability to heal (They can cast mass Cure before attack).

EDIT2: Or while Stonehenge was already a cementary, is this a place where Marois/Strigois come from? If yes make sure Druids dwelling is near (or combined), as they seem treat is as a temple, and no good Soul Leader live far from the temple. Last guess it perhaps can be a Grail Building as it's one of most ancient and mysterious here.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted April 12, 2012 06:54 PM
Edited by LizardWarrior at 18:55, 12 Apr 2012.

Quote:
About Undead Problem:

Who the hell said the Vampire have to be undead? There are many different versions of stories about Vampires. Beeing Lazy I point Sapkowski's fantasy - there Vampires aren't undead, they are just ancient race with ridiculously high ability to regenerate. Your Hairs and Nails regenerate, and parts of skin, a Lizard can regenerate its whole tail, so why a Vampire couldn't regenerate if only the heart and brain is intact? Yes it can took ages, but if gaining energy directly from nature is enough to feed almost dead (because Heavily wounded) Vampire to stay alive it's okay. Even More Okay is that because feeding on Ethereal life energy for a Vampire is really painful starving, so it HAVE TO took ages to regenerate fully as energy flow is very slow.


It's a Romanian town,and I'll keep vampires as in my country mythology where they are undead.

Vlad Tepes(aka Dracula) was the most famous vampire and an symbol of Romania.Vlad Tepes was the voivode of Wallachia in 1448-1476,he wasn't an evil ruler,but a good one,the impaling method of execution was applied to criminals,thieves and traitors.It is said that in his time you could put a bag of gold on the road and find it the other day.Vlad Tepes was a great leader,criminality level was very low on his time.However,his original,but cruel method of execution made him the character Dracula in Bram Stoker's novel.He died in 1476 and the book's action was centuries later,so Dracula,the father of all vampires was undead.


Quote:
Of course Vampire Hunters and Vampires itself doesn't fit same town (they would be assaulting each other), so please if you like Undead Vampires, get rid of this abominations from the town and put Vampire Hunters (Even if Vampires weren't real, Vampire Hunters of course were real, so they had not only mythological connection with romania but also pure Historical), or if you like Ancient Vampires more please be sure that Vampires from Romanian Town AREN'T undead, and make them as much different from Necropolis' Vampires as you can.


Romania is famous thanks to vampires,not thanks to Vampire Hunters.

Quote:
SO if You have non-undead vampires or vampire hunter there left the problem of Maroi and Strigoi, which both are known to me from fanatasy but under more localised names. They do not seem Undead, they more seem haunted/cursed. The difference is Undeads are artifical life in very poor form - although it suppose to give immortality, it have all resemblances of death. Haunting/Cursing is different - although ghost/maroi/haunting_soul come from world which is not a living world, it have almost no resemblance of death from this world. So even if Maroi isn't living, it isn't undead neither from my point of view (which is interesting under H3 mechanics, because it is immune to ressurection/animate_dead and destroy_undead/death_wave and basically all spells related to living/undead which makes them intresting). Strigoi is cursed/haunted creature from living world, which changed biologically because curse/haunt. This brings me another Idea - Strigoi is more than a Maroi because of surely living component, which makes in mind interesting ability for Strigoi which can be added via ERM script: the Strigoi have to be killed twice - it isn't rebirth like phoenix - rather killing a Strigoi is only killing the Poor Life Beeing, and the haunting soul survives and becomes a Maroi (which stacks with another Maroi on the same side as Strigoi was). If the effect is permanent It's one of most powerful creature abilities - you fight an oponnent using Strigoi - he kills them, but you have instead some weak Marois, and if all Marois survive, while only units you lost is Strigois, you can fully recover by upgrading Marois back to Strigois, which makes sense why Marois shouldn't be able to ressurect/animate - it will be too cheap to recover all Strigois if you just can make Marois back connnected with this world. It is discussable if Strigoi should be able to ressurect (be living), but if yes make sure ressurecting Strigoi makes kill same amount of Moroi on the same side, since the soul have to get back to Strigoi to still be Strigoi (if Strigoi curse/haunt dissappears it becomes original creature, so anything one another sensible is that ressurected Strigois not become Strigois anymore but some random creature), and need to consume a Maroi (if applicable) to ressurect a Strigoi cuts out the glitch which makes you able to multiply the number of Strigois each time you ressurect them.


Moroi and Strigoi are spirits of the dead people,in my country's folklore a dead becomes a strigoi if an animal walks over its corpse.There are also living strigois,they are however more correlated with the devil.It is said that a pregnant women which go out from house in Sf.Andrei night without wearing anything on her head will have her child cursed by a devil to become a living strigoi.

But here we talk about the undead strigoi that are spirits of the dead people.

Quote:
EDIT: There are Beatiful planned town buildings on this page, I admire it. I see there's even Stonehenge Equivalent. Does it suppose to make able to recruit Druids or some other mages? If yes it makes sense why ever Romanian folk would even Agree to cooperate with Marois. They are just slaves of these mages (could they be named shamans or it doesn't fit?), and bodies used to create Strigois come from opponents only. So they are still fearful creatures but folks are sure they are allies because the Druids/Shamans they Admire control them. They Admire Shamans/Druids at least for ability to heal (They can cast mass Cure before attack).


It's similar to Stonehenge,but it's not the same,it's a Dacian altar from the ancient fortress of Sarmisegetuza(dacians are the ancestors of Romanians,after they were conquered by Romans and the both populations created the Romanian nation). It is werewolf/varcolac dwelling.

Quote:
EDIT2: Or while Stonehenge was already a cementary, is this a place where Marois/Strigois come from? If yes make sure Druids dwelling is near (or combined), as they seem treat is as a temple, and no good Soul Leader live far from the temple. Last guess it perhaps can be a Grail Building as it's one of most ancient and mysterious here.


Nope,the moroi/strigoi dwelling is the ruin above the wolves dwelling.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted April 13, 2012 09:51 AM

All basic dwellings are ready.Only upgraded dwelling ready is the Vampire Lords one.Zmei Dwellings ready.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 13, 2012 10:13 AM

The middle building you added is very good.
The crystals although look as from other dimension, do not fit to the sad/undead atmosphere, IMO. Too bright.
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted April 13, 2012 10:48 AM

Thanks.

I know,I used crystals because the resource silo generates crystals,it was more logical than the rampart cart with wood which gave crystals.I will try to change crystals' contrast.


Three upgraded buildings,moroi/strigoi boosts buildings.

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revolut1oN
revolut1oN


Famous Hero
posted April 15, 2012 10:34 AM

If it replaces Rampart, what's the 4th level in Necropolis now?

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