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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Rate the towns
Thread: Rate the towns This thread is 3 pages long: 1 2 3 · «PREV
Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted August 25, 2011 05:19 PM

You mean petrification?
I don't use it that much anymore, there are other ways to block and disable units. Stone Wall, Gated units, Summoned units. Or just using the biggest baddest stack you can find.
Dunno if there are any viable ways to rush with Inferno though. Hmm gotta try...
____________
"You turn me on Jaba"
- Meroe

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted August 25, 2011 05:45 PM

If you manage to force (a non-Necropolis) opponent to defend, then your chances increase significantly. If he forces you to defend on the other hand, that's quite a problem.

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xerox
xerox


Promising
Undefeatable Hero
posted August 25, 2011 07:36 PM

I just duelled an Inferno player who used a very interesting strategy that MIGHT be classified as a bug.

He charged in with his Ravagers on my lines and it automatically used Taunt on my troops. Then he petrified his Ravagers, making both he and his troops completly unattackable.

Fortunaly, I always get Dispell if I can and managed to dispell his Petrification and then kill the Ravager instantly.

But this would be problematic for factions without a dispell.

Also Glories are amazing. He kept using Blade of Hatred and Enthrall etc but my Glories just dispelled them all the time.

With Haven, you can get up to 4 CCs in the same turn.
1. First Glory's blind.
2. Second Glory's blind.
3. Vestal's pacification.
4. Hero's Petrification/Blind.

____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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conqr
conqr


Adventuring Hero
posted August 25, 2011 09:30 PM
Edited by conqr at 21:43, 25 Aug 2011.

A little add to the strength of necro:

If you sum the base damage of all the creatures for a tipical magic necro hero who is trying to utilize the faction the best (turtle) you will get about 13800 damage. This is high, but 49% of this is from two ranged creatures. If the opponent can block them, necro takes a really really painful damage reduction.

In the first turn the weavers have to wait, one turn petrification on the waiting unit will turn it off for 2 turns. That is enough time for at least haven, sanctuary, and stronghold (have not tried inferno) to take down the wall with minimal losses. Spectres healing can be reduced with tactical unit management, leaving necromancy as necros best bet. I dont know about inferno, but sanctuary, haven, stronghold should be able to give a very though fight for a magic necro hero (of course considering all of them are going for a fast block, trying to outrange necro generally isnt a good idea).

Btw, in cease of necro v haven, a lot might depend on who is the host (who starts in the left side of the screen) because that player will start the combat, and the necro player can puppet a glory and blind the other, altough the haven player can than easily petrify the waver though..

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xerox
xerox


Promising
Undefeatable Hero
posted August 25, 2011 09:46 PM

As Haven, I have no problems with the Necro wall and enemy shooters in general. I need 2 turns with Glories to breach it, I petrify the Weaver in the first turn to minimize the damage.
I have had battles were the Weaver has never been able to shoot.

A tactic I like to use is to block an enemy shooter with a Glory and then summon an Earth elemental to block the other shooters.
Then I petrify my own Glory, making her unattackable for two turns.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted August 25, 2011 10:30 PM

I don't know what kind of wall the others are using but I'm yet to see mine destroyed. Against Haven, the Specters have to be on the front because they take less damage during the first round and even the Glories won't bring them down easily. Wait to see if the opponent will cast Petrify on the Fate Weavers and if he does - dispel it. If he casts something else - use Puppet Master on his Vestals so they can be put as far away from the wall as possible and eventually attack some of their own. Then it's just the familiar exercise "kill everything with the Fate Weavers and the Liches". Of course the Glories are the primary targets, you can eventually petrify one of them during the second turn to make sure that they won't score a lucky hit against the Specters and bring them down faster than expected.

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Naze
Naze


Known Hero
posted September 06, 2011 03:11 PM

Well, I have played for every faction now and here are my town ratings (not only strength-wise):

Strength:
1. Necropolis - 2. Haven & Stronghold - 3. Sanctuary - 4. Inferno

Unit models:
1. none - 2. Haven & Stronghold - 3. Necropolis & Sanctuary - 4. Inferno

Unit abilities:
1. Stronghold - 2. Necropolis & Haven - 3. Sanctuary - 4. Inferno

Racial ability:
1. Haven & Necropolis - 2. Stronghold & Sanctuary - 3. Inferno

Architecture style:
1. Haven & Sanctuary - 2. Inferno - 3. Stronghold - 4. Necropolis

Uniqueness of special buildings:
1. Inferno - 2. Sanctuary - 3. Stronghold - 4. Haven & Necropolis

Town theme:
1. Haven & Inferno - 2. Sanctuary - 3. Stronghold - 4. Necropolis

Overall:
1. Necropolis is my favourite faction, but I don't like some of its unit models and I hate being in their town - that pyramid is just boring and the music is so annoying! The special buildings are quite useful, but they totally lack any unique purpose - and I was very disappointed, when I had to pay for the "Eternal servitude" function.
2. Haven is the biggest surprise to me in H6. I was awaiting a boring feudal faction, and got a town full of Elrath-blessed warriors. The town looks magnificent and the only flaws are quite boring special buildings and the overdecorating of praetorian and marksman.
3. I started to like Stronghold in H5 and I like it also now - even though it's not as "Raaaaaaaaaaaaaage!" as it used to be. Some of the units might have looked better (as well as the town itself), but I just love their abilities! Ability-wise, every unit is great!
4. I was so excited, when Sanctuary was revealed! Since then, however, some of its features made me colder. I love it's architecture and music, and the racial ability is pretty interesting. Some of the units look great, but I don't like Wanizame and hate Mizu-kami. Also, the unit abilities might got some improvements.
5. Inferno is the greatest disappointment in H6 to me. The units look so generic; maniac, tormentor and juggernaut seem to be like reskins of goblin, ghoul and jaguar warrior, respectively. In concept, breeder seemed cool, but in-game its meh. The only interesting units are lilim and pit lord (thanks to their abilites). However, the town architecture is very interesting and their special buildings are the most unique. And the music is also nice... in a Diablo-ical way

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MikeMyers
MikeMyers

Tavern Dweller
posted September 14, 2011 05:31 PM
Edited by MikeMyers at 17:40, 14 Sep 2011.

Duels

After playing a number of mp duels with decent but not top skills, here is how I see it:

1. Sanctuary - currently if played well it beats every other faction.
Dragon will always start the game with ambush.
All other units will be on top of other guys casters in same turn on the dragon trail.
gg

2. Haven. With two glories it beats all 3 demonic (light resistance factions) easily.
Those 2 blinds, pratorians halving the damage around, heals by Angel, faction ability, and hero.
It's hopeless to beat them with 10-20% light vulnerability.
It probably gets killed by proper Sanctuary tho.

4 Necro
It would be 2. if it wouldn't get raped haven's glories.
It should beat other two demonic races easily. 2 healer ghost stacks, area healing faction abilities nice debuffs, caster/melee elite.

5 Inferno
Nice ablitites decent shooting potential. It's almost destined to camp and shoot tactics.

6. Stronghold.
It's really (not) funny how much better sanctuary does what stronghold should do.
Rush them over and kill them all.
Rushing over works decently.
But then it doesn't have enough damage, no healing.
It dies to anything else.
The only tactics that I saw somewhat working is shooting and camping.
But with strongold? Really?
In heroes V blodrage have turned their units into killing machines in exchange for no magic.
Here it's a joke.

And it's reflected in what people play most.
I guess sanctuary is most popular, if the other guy picks any of the 3 demons everyone instantly switches to haven with two glories.
And that's about it.
____________

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