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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [MapEdPatch] - by GnollKing
Thread: [MapEdPatch] - by GnollKing This thread is 3 pages long: 1 2 3 · NEXT»
gnollking
gnollking


Supreme Hero
posted September 01, 2011 06:09 PM bonus applied by angelito on 04 Sep 2011.
Edited by gnollking at 19:01, 08 Nov 2011.

[MapEdPatch] - by GnollKing

The purpose or "goal" of this project is to rip/make as many new objects as possible and plant them into WoG. I have currently completed making all of the Heroes 2 objects, and am working on another game (that yet remains a surprise ). This first post will be updated from time to time, and I will upload my current progress propably a few times per month




Updated: November 8th 2011

Current version of the patch: 1.00
Currently working on: I'm not telling yet

Total amount of objects: 459

Download: MediaFire (1.8 MB)

Installation: Just extract everything from the *.zip file into your Data folder in your Heroes 3 WoG directory and run MaEdPa10.bat.
Easy and super-fast install, just two clicks and you're done!

This was tested with the latest WoG version (3.58f + ERA 1.81) downloadable here: http://heroescommunity.com/viewthread.php3?TID=34324
I am not entirely sure if it'll work with any other versions.
Install at your own risk, I am not resposible for any damage done to your computer!
Works for me and my friends with Windows 7.

Patch works 100% with HD-mod, it will not affect the game, only the editor

IMPORTANT!: After installing you will have a folder in your Data folder in your Heroes 3 WoG directory with the name "GK's MapEdPatch". It contains text files for all the new objects, for an example HoMM 2 and All-In-One. Choose the one you wish and replace the text file in your Data directory with the one you chose. If you place the All-In-One text file to your Data folder, replacing the current one there, your map editor will contain ALL the old + new objects. If you choose the HoMM 2 text file, the map editor will contain ONLY the new Heroes 2 objects. It is really way more simple than it may sound .


IF you have ANY questions, ask. I am here just for that .




Previews:

Mixture of H2 & H3 Rough:


Mountains (Heroes 2):






Trees (Heroes 2):







Other important notes:

Not even nearly are all the new objects shown above. Just the most important and best ones
If anyone creates a map with the patch, it can still be edited and played with all the later versions (not quaranteed )

Thanks to:
GrayFace - For IcnPack & IcnUnpack, Def Preview and Def Tool 3.2.1



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itsjustme
itsjustme


Promising
Known Hero
posted September 01, 2011 06:45 PM

Heroes of might and magic 3: The Succession wars 2?
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Hundreds of DEFs

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gnollking
gnollking


Supreme Hero
posted September 01, 2011 06:50 PM

No, I extracted these from HoMM 2 just for fun, it ain't no bigger project.

I plan to add all possible objects (mostly decorative), from all the games I got .
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 01, 2011 09:21 PM
Edited by Salamandre at 21:23, 01 Sep 2011.

Gnolking, great work. Can you include Objector file/bat to so it can combine with all other mods?

It has no sense to create new graphics anymore if people has to activate them one by one in zeobjts.txt. Objector does all the work.
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Era II mods and utilities

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Pewu
Pewu


Hired Hero
posted September 01, 2011 09:25 PM

Great! They are cool, very good style, simple and neat. I like it!
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gnollking
gnollking


Supreme Hero
posted September 01, 2011 09:45 PM
Edited by gnollking at 21:49, 01 Sep 2011.

@Sal, Yes, but since I haven't made much other *.defs yet, it can wait a while , I'll do it as soon as I can. (First I need to learn how to use it )

@Pewu, Thank you .

I have been working non-stop for a long time now (just ate and went to sauna), and I have progressed pretty good. All the Grass objects (the decorative, for an example trees, mountains, rocks, lakes, flowers, etc.) are now finished .

If anyone wishes I can upload pictures or the 0.2 version of the patch.

It'll most propably take much much longer for the next, 0.3, version to be made, since I got some real work to do. But wait, it's soon weekend, so maybe after that I could release it if I have the time to make the *.defs.. Who am I kidding, there's always time for Heroes
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 01, 2011 10:10 PM

Quote:
First I need to learn how to use it



It is very easy, I explained step by step. It will add all lines for your objects to an existing zeobjts.txt, so we don't need  a backup or use another folder. Ask in that thread if anything not clear, the first time may look complicate, but it isn't.
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gnollking
gnollking


Supreme Hero
posted September 01, 2011 10:16 PM
Edited by gnollking at 22:17, 01 Sep 2011.

Okay, I'll see what I can do

But anyways, first post was updated, the second version is now avaiable (it'll take longer for the next version to come, but I promise it WILL come ).

Preview with some new objects:


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gnollking
gnollking


Supreme Hero
posted September 02, 2011 11:49 AM

Another reason why I started this project was that I was searching GrayFace's homepage, just for fun (so many great tools ), and I came across a tool named IcnPack v.1.1. It is an awesome tool to extract the *.bmps from *.icn files (Heroes 2 *.defs). So I just had to test it and it works like a charm .

If anyone wishes to try it out look here:

Link to his homepage.

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Aleee
Aleee


Known Hero
posted September 02, 2011 12:47 PM
Edited by Aleee at 12:48, 02 Sep 2011.

Those objects look great, though I think it's better to make whole areas with them (smth like those on your screens) rather then mix with H3 graphics.

Also the name of the mod/thread is confusing a bit cause we already have MapEdPatch and it does patch h3wmaped.exe.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 02, 2011 01:00 PM
Edited by Salamandre at 13:18, 02 Sep 2011.

They can be mixed but in specific areas and within consistent idea. Like you take a portal towards the past, and find yourself playing Heroes 2 graphics. Then back to the future. I did that in Atlantis, where a portal will lead you to the Star Wars production, meet C-3PO and Chewbacca.

Although today I am very picky on graphics mixture. I deleted almost every object which does not perfectly fit in regular editor. From 2000 or so I kept only 15, mostly birds, fire camps and Astaroth objects, which are awesome in.

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Era II mods and utilities

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paulemile
paulemile


Known Hero
posted September 02, 2011 02:37 PM

Alright ! It works on my Editor.

Surprisingly, mixing H2 and H3 decorative stuff isn't that bad. It may be actually good. Ty for ripping those, Gnollking.

[demanding fan mode ON]
Now would it be possible to have animated H2 trees and lakes
[demanding fan mode OFF]

Great work anyway ! Can"t wait for the next releases.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 02, 2011 05:00 PM

Bah, Darkloke already did a great work by animating all H3 lakes, and nobody is using them, so H2 now...
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paulemile
paulemile


Known Hero
posted September 02, 2011 06:31 PM

Hmm I don't know. The fact that no one releases maps with the animated lakes doesn't mean no one uses them to play or keeps their own maps for themselves. I know that the aim of the community is to share things, but well. I like playing maps with animated trees and lakes.

Anyway, my comment doesn't have to be taken serisouly. This is still great to have that H2 stuff around.

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Astaroth
Astaroth


Adventuring Hero
I draw my life myself...
posted September 02, 2011 10:45 PM
Edited by Astaroth at 22:45, 02 Sep 2011.

Gnollking, all these objects are realy cool! Keep up the good work!

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 03, 2011 01:43 PM

Good stuff! They really fit.
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The future of Heroes 3 is here!

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gnollking
gnollking


Supreme Hero
posted September 04, 2011 09:40 AM
Edited by gnollking at 16:57, 04 Sep 2011.

Thank you everybody for all the positive comments, that's why I keep doing this

Later today I will upload the latest version, which is currently 0.44 (it'll reach version 1.0 when I am done making H2 objects and move to another game). I can tell you already that it'll contain about twice (if not more) the current amount of new objects. It'll also contain objects with functions (not only deco), and some animated.



Edit:

Masterpost updated! Latest version avaiable for download is now 0.44!
Previous version had 140 objects, this one 260

Includes ALL objects for Dirt, Sand and Grass terrains + the basic objects for every other terrain (such as trees, grounds, obelisks & mountains).
Some objects are now animated, such as windmills, lighthouses & some seer's huts and even mines, + many more!

Feel free to check it out (download from first post).




I did not yet include the version with Objector, but if anyone wishes I could make that now (otherwise I'll add that function a bit later).

Also, currently all the new objects will be found at the top of the lists in Map Editor. Is this good, or would it be better to put them at the end of the list? I guess if you use the Objector, it'll automatically put them to the end, yes?
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 04, 2011 05:42 PM

Yes, you only have to create a new txt files with objecteditor.exe, paste inside all your objects lines, it will add them at the end of any zeobjts.txt without changing previous graphics installed. For me is a must, unless we have 15 WoG folders, each one with a new configuration.
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Era II mods and utilities

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gnollking
gnollking


Supreme Hero
posted September 05, 2011 05:51 PM
Edited by gnollking at 17:04, 20 Sep 2011.

First post updated, link to version 0.48 now avaiable

Changes:
all Snow Objects now finished!
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Neraus
Neraus


Promising
Legendary Hero
Pain relief cream seller
posted September 05, 2011 11:50 PM

I like this Idea.
Since now we can add more variability to the scenarios (used in my mod)

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