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Heroes Community > Heroes 6 - The New Beginning > Thread: 1.4 bug Reports
Thread: 1.4 bug Reports This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Kitten
Kitten


Known Hero
Roar
posted September 05, 2011 02:29 PM

E-Cyclops "Impervious to pain" doesn't work which someone already mentioned but thought I would write its name.

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xerox
xerox


Promising
Undefeatable Hero
posted September 05, 2011 05:52 PM

Light Elementals are still bugged in that they get retaliated and that their Cleansing Light (passive mass dispell) ability does not work.

Glory's Cleansing Light does not work against Puppet Master (don't know if thats intended)
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body and
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Kitten
Kitten


Known Hero
Roar
posted September 07, 2011 02:58 PM

Boots of the waverider, Relic. +1 creature movement on sea and +5 ini. It's bugged because your units gain 6.66 times of its base ini. You can even see it on the adventure map that the unit gains the ini. So all your units will have 150 up to 330+ ini. you will even act before the Towers during a siege =s

-Lifeblood Pendant Relic +3 HP to friendly units. Bugged as it gives enemy units +4 HP. (tested a lot just to be sure as this bug is so strange)

-Most of the times, artifacts that gives ini or HP won't give anything.

-Inferno unique building "Altar of Destruction" which summons meteors and reduce enemy units movement by 1 to walkers is bugged. It does not reduce any movement to any unit.

-Necropolis unique building "Wasting Grounds" bugged. It does not reduce living (or any other unit) might dmg and HP by 10% in your area of control or anywhere else for that matter.


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Joga
Joga

Tavern Dweller
posted September 07, 2011 05:47 PM

- Centaur Marauder gets morale, but can't act again. Maybe I am not doing something right, but after I shoot, then I can only move the unit or cancel it's turn.

- Computer hero with no army tried to attack my hero (also with no army). Then the computer turn never ended and my turn to act never came.

- My hero passed a creature that was guarding a road. Then couldn't return.

- Sometimes I have 1 or 2 movement points left and I am already standing next to enemy hero, who I want to attack, but still I can't attack him. I can move in other direction, but I can't attack the hero. This might not be a bug, but still it's better to point it out.

- Cyclopes first turn damage bug

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KingImp
KingImp


Famous Hero
posted September 07, 2011 06:15 PM
Edited by KingImp at 18:38, 07 Sep 2011.

Not sure if this has been mentioned anywhere else, but I found a bug (or it's the way it should work, but doesn't for a human player).

When I retake a fort, all the dwellings in the area do not change back to my faction. When the AI retakes a fort though, all dwellings automatically convert back to their faction.


*EDIT* - Nevermind. I didn't realize you could double click the dwelling without visiting it to convert.

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Kitten
Kitten


Known Hero
Roar
posted September 07, 2011 09:10 PM
Edited by Kitten at 21:26, 07 Sep 2011.

For the people that play on the demo, many bugs there is fixed in the current beta version

-Lacerator "Exploding Spike" bugged. It says it does 25% of normal dmg ( in ver 1.3 it did 150%) But now it does almost no dmg, much less than 10% of normal.

-Breeder Mother ability "Mana Leech" is bugged. It says it drains 5% of enemy current mana but it drains enemy max mana (so it always drains the same amount) How big stack of Breeder Mother doesn't affect anything.

-Archlich ability "Dark Embrace is bugged. It says decreases magic def (dark) by 20% to target and adjacent units. Though the target and adjacent units will get -5% instead. But that doesn't matter because there isn't even any dmg increase despite what it says on the unit status screen. And I have tested a lot with this.

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Mitzah
Mitzah


Promising
Supreme Hero
of the Horadrim
posted September 08, 2011 10:16 AM

I can't believe there are still so many bugs and problems. Why is it going so damn slow? We've been volunteer beta testers for over two months now.
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted September 08, 2011 10:31 AM
Edited by Avirosb at 11:20, 08 Sep 2011.

You all deserve a discount

I have problems targeting the "tower guy" with my hero during siege battles (demo).
Is this intended, or if not, fixed in the beta?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 08, 2011 10:34 AM
Edited by Warmonger at 10:36, 08 Sep 2011.

Quote:
I can't believe there are still so many bugs and problems. Why is it going so damn slow? We've been volunteer beta testers for over two months now.

Does the game crash? If not, then it's not that bad, believe me Bugs have different priority and in such complex game there can be thousands of them.

There's never enough of bug testing. Recently in VCMI Sirens were fixed. Their code didn't make any sense and should crash immediately, but it seems that for last two years since they were introduced NO ONE visited them and reported a bug.
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The future of Heroes 3 is here!

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted September 08, 2011 10:53 AM
Edited by Nelgirith at 10:53, 08 Sep 2011.

Quote:
I can't believe there are still so many bugs and problems. Why is it going so damn slow? We've been volunteer beta testers for over two months now.

So what ? It's a beta ... If those bugs aren't fixed in the release version, then you have a reason to complain, but until then, it's just a beta. Period.

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mike80d
mike80d


Famous Hero
Map Maker
posted September 08, 2011 05:13 PM

Quote:
Quote:
I can't believe there are still so many bugs and problems. Why is it going so damn slow? We've been volunteer beta testers for over two months now.

So what ? It's a beta ... If those bugs aren't fixed in the release version, then you have a reason to complain, but until then, it's just a beta. Period.


Speaking of which, do you think the game will be released on schedule?  

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Kitten
Kitten


Known Hero
Roar
posted September 11, 2011 01:08 PM
Edited by Kitten at 13:08, 11 Sep 2011.

-Marksmen piercing ability which reduces enemy units might defense by 50% seems to be bugged, it does not reduce any defense at all. The weird thing is that it does work on Lilim (not 50% though) but not on any other Inferno or Necropolis creature. I haven't tested on other the other factions but seeing as it works only on Lilim on those two when it should work on every unit, I stopped more testing.
Best way to test is having same amount of Marksmen and Praetorians since they got same minimum dmg. And then place your units so no obstacle will provide ranged dmg cover. Shoot few times to see how much dmg you do compared to what was listed, as some abilities does not show any dmg imporvment but still nets you the bonus (some Stronghold and Sanctuary ones, forgot the names)

Also, Elvin, my Yuki-Onna and Lacerator bug is not on your list

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pacifist
pacifist


Famous Hero
posted September 12, 2011 10:33 PM

Could play a little :

Still, the 2nd level of fortifications for stronghold doesn't give any bonus. It works ok for other factions.

- The week that allows reduced prices of artifacts -25% and better exchange rates (also by 25%) in fact the exchange rates are worse by 25% . I had 5 maketplaces (best trade) but 1 cristal cost 667 gold instead of 500 (500 * 100 / 75 = 667).

It seems that in many occurences they mix the + and - values.
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Nelgirith
Nelgirith


Promising
Supreme Hero
posted September 13, 2011 12:03 AM
Edited by Nelgirith at 00:03, 13 Sep 2011.

It's the story of an unitless AI hero that was wandering the map and met another unitless AI hero ... Sadly it's an endless story

(Basically, they fixed the bug of an unitless hero meeting creatures or enemy armies, but they didn't fix the bug of 2 unitless heroes meeting each other)

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted September 13, 2011 12:25 AM

I guess this is Heroes' version of dividing by zero.

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DSveno
DSveno

Tavern Dweller
posted September 13, 2011 05:16 AM

Quote:
It's the story of an unitless AI hero that was wandering the map and met another unitless AI hero ... Sadly it's an endless story



How are they going to determine the battle of unitless heroes?
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Nelgirith
Nelgirith


Promising
Supreme Hero
posted September 13, 2011 08:51 AM

Quote:
Quote:
It's the story of an unitless AI hero that was wandering the map and met another unitless AI hero ... Sadly it's an endless story



How are they going to determine the battle of unitless heroes?

You didn't get it ? It doesn't work as the game goes into an endless loop.


Other "bug" ... or rather a VERY stupid oversight : if you remove the Dynasty features, there's simply NO main hand weapon in game ... Really ?

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted September 13, 2011 09:02 AM

Quote:
Quote:
It's the story of an unitless AI hero that was wandering the map and met another unitless AI hero ... Sadly it's an endless story



How are they going to determine the battle of unitless heroes?


The funny part is that even if you have unites, when you are attacked the loop begins. This happend to me at one point where my S. heroe had just a few unites (3-5 core) and got attacked by a uniteless enemy.. and Hallo Bug.

And about the dinasty weapons. I did notice that I haven't seen any in my games.

I must Say I do not intend to use the dynasty feature so what are they going to do about it?
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I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 13, 2011 10:27 AM

Ofc you haven't seen any, they must be acquired in the campaigns first so that you assign them to your heroes. You no like dynasty -> you no get dynasty bonuses. They are not crucial for enjoying the game anyway.
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Map also hosted on Moddb

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted September 13, 2011 10:43 AM

Quote:
Ofc you haven't seen any, they must be acquired in the campaigns first so that you assign them to your heroes. You no like dynasty -> you no get dynasty bonuses. They are not crucial for enjoying the game anyway.

Of course they're not crucial, but not making ANY non-Dynasty weapon (as in Main Hand slot artifact) is just stupid.

I know for sure I will NEVER play with Dynasty bonus activated in any multiplayer game because :
1. some traits are overpowered
2. the dynasty weapons are ridiculously overpowered
3. if I'm a nerd I'll have unlocked all the dynasty traits and the additional traits slots while another player might have unlocked none ... how fair is that ? "well, you start only with 2500 gold while I'll have a fort, gain 200g per turn, have +3 land/sea movement and an extra champion per week !"

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