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Heroes Community > Tavern of the Rising Sun > Thread: My first RPG idea for your trial or something...
Thread: My first RPG idea for your trial or something... This thread is 2 pages long: 1 2 · «PREV
Duke_Falcon
Duke_Falcon


Disgraceful
Supreme Hero
posted September 21, 2011 01:40 PM
Edited by Duke_Falcon at 13:41, 21 Sep 2011.

Quote:
I know, all the fun, overpowered monsters are restricted, except for the timecops.


I'll make some races playable with special rules (like Drows in AD&D).
And yes, the mind warriors included within them!

Is this good?

EDIT

Joooooooooonas!
I left an 'e' letter from thaaaaaat woooooooooord!
I'll fix it, right?

RIGHT?!


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Tsar-Ivor
Tsar-Ivor


Promising
Legendary Hero
Scourge of God
posted September 22, 2011 11:19 PM

I've got special 'dibs' on Mind Warriors mind you.
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"No laughs were had. There is only shame and sadness." Jenny

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted September 23, 2011 04:53 PM

I call the Silents! Or at least... one silent. :/

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Duke_Falcon
Duke_Falcon


Disgraceful
Supreme Hero
posted September 23, 2011 07:59 PM
Edited by Duke_Falcon at 20:02, 23 Sep 2011.

Awfully sorry but Silents are absolutely sure to remain unplayable! They are way to strong, like ethereals or daemons, as these three races are almost immortal.

But there are so many other races to pick up (no humans! Humans sucks like in RL do...)

EDIT

BTW I almost done with it so tomorrow I post into the Glade but

Any needed additional information you may wants ask HERE!

Thanks! Hope you'll enjoy it...
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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted September 24, 2011 02:18 AM

Fine then! I'll be a plant! (since the Solarians also seem to be restricted... )

And finally! Gogogogogogogo... To the Glade!
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Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Duke_Falcon
Duke_Falcon


Disgraceful
Supreme Hero
posted September 24, 2011 08:56 AM
Edited by Duke_Falcon at 09:07, 24 Sep 2011.

You'll be surprised!



I posted it to the Glade but I think there's a lot to do with it like add some notable person\character and so on... I'll do it later however.

EDIT

I couldn't post it in a single post so I parted it!

Hope you'll like to play it!
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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted October 13, 2011 04:14 AM

UPDATE ZE CLASSES!
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Duke_Falcon
Duke_Falcon


Disgraceful
Supreme Hero
posted October 13, 2011 07:16 PM

Quote:
UPDATE ZE CLASSES!

Quote:

EDIT at 12.oct.2011:

OK, Gnomes!
Here's the description of two new classes!

   
Quote:

   Mercenary
   Available for: - Human, Medurian, Shel'oth(np), Dr'gekh(np)
   Mercenaries are literally hireable persons with some degree of military training. Mercenaries are usually poorly armed and armoured as they use what they could get for themselves however some of them possess surprisingly high-tech equipment. Mercenaries are loathed by the Nobles because mercenaries fight for money and not for honour and duty. Mercs often employed by Noble Houses for guarding purposes or by merchants for defence but sometimes they are play bodyguard or peacekeeping roles aswell. Since mercenaries are counted as experienced persons they start as level 2 characters but get 50% less xp until they reach level 4.

   Corsair
   Available for: - Nobles(fallen ones), Human, Dr'gekh(np), Mindbenders(np)
   Corsairs are the interstellar pirates and as such they are hated, hunted and loathed. If a corsair or pirate fall in captive it is a great chance of it's execution. This is a dark class an as such characters of this class can not interact normally with other character classes just as the way as criminals. Sometimes pirates done things that earn mercy and rehabilitation and if this happen they became standard mercenaries.




Of course there will be other news if I'll finish but these will be races mostly.

And please post one into the Imperium Galactica rpg thread! Just an empty post or something 'cause I have 3 post there already and another may cause some punishment and deleting the second post just won't work for me...


I did it already yesterday

But still working on some more things but I have so little time! I must write a study about Solidago canadensis with the deadline of 15. oct. 2011 and don't even the datas are fully ready yet...
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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted October 14, 2011 12:05 AM

... I didn't see that. Merc-it-up time!
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Duke_Falcon
Duke_Falcon


Disgraceful
Supreme Hero
posted October 16, 2011 02:50 PM

FvCK you HC whatever who always said 'can't post 4 replies in a row!' while there are only 2 of my replies in a row! SH!T you B!TCH!


Then I post it here even if that's place is the 'Imperium Galactica rpg' thread and not this but look above!


ADD ON

         New races:

Xzur-ak
A strange and fearsome race of cybernetically altered aliens the Xzur-aks, or shortened as Xzurs, are hideous and mysterious, never fully good or evil in their intentions. They have no genders as every single member of their specie is surgically altered and cybernetically implanted to ensure their survival in very hostile environments. Their limbs are slim and seems atrophied while their sensory organs are well developed. Their skin is purple or red and they could be split into two subspecies after the form and curving of their horns. They do not speak but seem to understand others and as they are autarchical they are not members of any organisations.

Dr'gekh
Dubbed 'snakemen' after their appearence by the Empire the Dr'gekh is an agressive, selfish and warlike race often pursue piracy and other criminal actions through the known galaxy. They are technologically developed but culturally undeveloped as their civilization build up from different tribes usually warring with each others so it is a mistery how could they develop space-flight at the first place. Dr'gekhs are asexuals as every single 'snakemen' could lay eggs without any kind of mating. Some scholars and scientist thinks they are hermaphrodites and actually do mate with each others but others think they use parthenogenesis which is essentially means they cloning themselves. Their skin is though and thick and they survive extreme temperature differences and hostile environments. They have their own language but do not interested to join the Galactic Council.

Decepticons
Dreaded, despised, mysterious and utterly alien race of unknown origin. Noone knows exactly the true name of their race and they are much like interstellar myths as only 17 'decepticon-spotting' happened in the last ten million years. They are known as cruel killing machines whom destroy worlds and feed upon species. The few remains that discovered shows that the decepticons are silicon-based organisms whom speak only with the Daemons as every other races means simple prey for them. They forging moon-sized ships with metal chasis and as time passes they cover these ships with stones and rocks until they look like exactly as wayward moons or asteroids. One of their such vesselsare destroyed by the Solarians and Ethereals and called as the 'God-stone'. The Daemons speak little about the Decepticons bit they say the Decepticons called them as 'Time-destroyers' and that the Decepticons knows a lot about the Time War. It seems that the Decepticons are one of the elder races along with the Solarians, Ethereals, Daemons and the creators of the Silents.

Mycos*
The true name of this race is a long shriek so every races just call them as Mycos as they basically silicon-based myconid life-forms with highly developed technology and a peacefull and somehow careless culture. The race itself originates an extremely warm planet where the average temperature difference is about 270 degree of Celsius. The bulk of the race is genderless workers or servitors while the minority is hermaphrodite. It seems that every Mycos starts it's life as a genderless speciemen and when they reach a certain part of their lifetime they transforming into a hermaphrodite being with a lifespan of about only 20-30 years. The Mycos are not members but devoted supporters of the Galactic Council.

Quasrath*
Quasraths are an insect like race of overgrowth caterpillars that violently territorial and utterly ritualist. They controll a fair empire on their own but at the meantime they are utterly loyal allies of the Empire and honoured members of the Galactic Council. They are explorers and as such they  responsible for scouting and exploring the universe in the name of the Council. They call the Solarians as their gods as two solarian survivor met first with their race and taught them how to build up a civilization. The Quasrath technology is crude and obsolate however utterly practical. They well known because the fact that no matter how great a vessel they build almost every time it will be piloted by only one Quasrath who see the vessel as her\his own domain.

'Greys'*
A fragile but intelligent race from the edge of the imperial space. They called commonly as 'Greys' as they are just the little grey men from ancient terran abduction-tales. The race is highly dimorphic as the base of the race is small and have an oversized head while circa 1\3 of the race is growth very high. The high-growth speciemen serves as soldiers and craftmen and seems to have shorter lifespan. The race is long lost it's reproductive ability therefore they use highly developed cloning devices to reproduction. The humans believe that the first contact between Earth and the 'Greys' occured in the so called 'old 20.th century' near Roswell the Nobles knows that the 'Greys' visited Earth since the ancient eras where the Roman and Egyptian civilisations risen and fallen.

Starwolves*
Even the starvolves themselves forgotten their original name but never forgot their ferocious but honourable warlike ways of life. They are erratic, militaristic and expansionists and have some very strange attributes. They always alter and enchance themselves cybernetically and with their developed cybertronics their offsprings born with cybernetical parts. They live for fight and that make them hard to remain an active member of the Galactic Council but they do whatever needed to remain a member. They often lead skirmishes against fellow council members just to fulfill the demands of their ancient war-rituals. As a whole the starvolves seems as a dieing specie as their growth rate slowly decreasing not matter what they try  to do against it...


1.: Xzur-ak, with alternative horn-shapes; 2.: Dr'gekh


3.: Shel'oth; 4.: Decepticon; 5.: Mycos, with 'gender' specific heads


6.:Quasrath, with common pose; 7.: Greys, with comparison; 8.: Starwolf


         New classes:

Mercenary
Available for: - Human, Medurian, Starwolves, Shel'oth(np), Dr'gekh(np)
Mercenaries are literally hireable persons with some degree of military training. Mercenaries are usually poorly armed and armoured as they use what they could get for themselves however some of them possess surprisingly high-tech equipment. Mercenaries are loathed by the Nobles because mercenaries fight for money and not for honour and duty. Mercs often employed by Noble Houses for guarding purposes or by merchants for defence but sometimes they are play bodyguard or peacekeeping roles aswell. Since mercenaries are counted as experienced persons they start as level 2 characters but get 50% less xp until they reach level 4. Some of them even have one-manned space vessels.

Corsair
Available for: - Nobles(fallen ones), Human, Starwolves, Dr'gekh(np), Mindbenders(np)
Corsairs are the interstellar pirates and as such they are hated, hunted and loathed. If a corsair or pirate fall in captive it is a great chance of it's execution. This is a dark class an as such characters of this class can not interact normally with other character classes just as the way as criminals. Sometimes pirates done things that earn mercy and rehabilitation and if this happen they became standard mercenaries.

Navigator
Available for: - Quasrath, Greys, Starwolves
Navigators are extremely skilled vessel drivers with minimal battle-trainings. The keen senses and quick reactions that a navigator possess make them extremely sharp ranged fighters however they evade any personal combat situation and prefer vessel-level conflicts. Navigators are highly regarded as naval combats means always the first line of a conflict.

Extrapolator
Available for: - Mycos
Extrapolator is a racial class of the Mycos, and one of the two classes a Mycos may choose from. Extrapolators are multi-task persons as they are farseers, guardians of their nests, teachers of the young ones and spiritual leaders of their race. Extrapolators never has the chance to learn energy-bending but slowly gain psionic powers they could use as they see fit. Extrapolators have the duty to purify the Mycos genetic traits ensures the purity and survival of their mysterious race.

Rejector
Available for: - Human, Ssh'Llk, Starwolves, Greys, Quasrath, Mind warrior, Xzur-ak(np), Silents(np), Dr'gekh(np)
Rejector is someone who is psionically and emotionally perfectly empty and undetectable. They are extremely rare in every race and always feared because of their complete lack of any emotions. They are used however as anti-psi agents and assasins against psi-capable targets. Rejectors are hard to controll and untrustworthy and because of this they are often implanted to gain better controll over them. Daemons, Ethereals and Solarians says that rejectors are some kind of negative breeds but the exact meaning of this is shrouded in mystery. Rejectors somehow have the interesting ability that instinctly find out how devices works so they could use such alien technologies that otherwise unuseable and unavailable for their respective races.


         New non-playable classes:

Controller
Available for: - Xzur-ak
Controllers are leaders whom heavily altered cybernetically and became a living part of a warmachine, usually a combat vessel. Controllers live or die with the machine they are a part of and separate them from the machine means their death. Controllers are higly effective and dangerous in combat situations and usually mean the primary target that need to be eliminated.

Marauder
Available for: - Xzur-ak, Dr'gekh
Marauders are fast-moving, hit-and-run combat units with light equipment. They are rather well trained and masters of ambush and other deceiving tactics but in a true combat they quickly fail. Marauders are primarily close-combatants but use ranged weapons effectively.

'Nevermore'
Available for: - Decepticons
This class definition originates from the fact that Decepticons never more repeating something as they could eliminate their targets at the first time. They are destroyers of worlds, slaughterers of people, mercyless killing machines with the purest evil burning inside them. Xenophobic racist who seen others as inferior and inferiors must be purged from the universe. They know only one emotion: hatred, never stops and never falter, always vigil to destroy every non-Decepticon things. They are the essence of evil, hatred and every dark things that ever exists...


         Some weapons for example:
         

         Updated starmap:


         Updated primary stats' table:


         Updated alignments' table:


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