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Heroes Community > Heroes 6 - The New Beginning > Thread: Should I buy heroes 6?
Thread: Should I buy heroes 6? This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted September 29, 2011 03:03 PM

As soon as i find a store in Croatia where i can buy collector edition - I will be in the "bought it" club.

Then again, given Ubi's policy - that wait might be long, or even futile.
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Raelag84
Raelag84


Famous Hero
posted September 30, 2011 03:45 AM

I don't want to be a sucker for advertising but...this trailer makes me want to buy the game a little more.

http://www.gamespot.com/pc/strategy/might-and-magic-heroes-vi/news/6336620/might-and-magic-heroes-vi-updated-qanda-alignment-and-the-future-of-might-and-magic?sid=6336620&tag=newsfeatures;title;1&mode=previews

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andy_dandy
andy_dandy


Adventuring Hero
posted October 13, 2011 05:37 PM

Quote:
My opinion - Heroes 6 is the best game in series. Multiplayer balance look much better compared to H5, is not ideal for now, but promice to be good. Duel mode is incomparable better compared to H5.
As multiplayer user i miss the most the simultaneous turns, no RMG, no real ranking on UBI server, no Sylvans.
Conclusion - to buy but to keep pressure on developer ...
 


What, no simultanious turns? That was the only reason I bought this game. What's the point then, when Heroes 3 and 4 are better games (but miss sim turns)? Argh, well, I will wait to play it until an expansion fixes this.

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andy_dandy
andy_dandy


Adventuring Hero
posted October 13, 2011 05:40 PM
Edited by andy_dandy at 17:42, 13 Oct 2011.

Quote:
I can answer your question with a question instead: Did you like Heroes 4?

Let me explain. Heroes 3 and Heroes 5 share many common features that have been changed or removed from Heroes 6. The only other game that did some many changes to the series, was Heroes 4 and for that it was disliked by many fans.

How did you feel about it? Did you like despite of it breaking the traditional gameplay style of the Heroes series? If you did, then you have a fair chance of liking Heroes 6. If not, then the possibility is you're not gonna like Heroes 6 either.




I actually think Heroes 4 is the best game in the series, the others are too childish for me. But of course the weak AI and the unbalanced death faction was ruining alot of the fun. It has to be played MP, and on huge well made maps (if it only had simultanious turns.... sigh....)

H6 disapointed me in the beta, so I don't have my hopes too high.

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Nejisan
Nejisan

Tavern Dweller
posted October 14, 2011 11:12 AM

My advice is to wait for some patches and buy it later. The game is in a pretty poor shape at the moment, and the bugs are overwhelming. It's a fun game, but if you want to taste its true potential, then that will have to wait for a few patches.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 14, 2011 12:01 PM

That is fair to say, right now some people can play normally while others experience major issues.
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zaio-baio
zaio-baio


Promising
Famous Hero
posted October 16, 2011 07:25 PM

Well i will wait some time, no simultaneous turns is VERY BAD imo, and the reduction of resouces is the worst idea ever. The thing is that most of the homm hardcore players may not give this game a chance - what they want is a complicated game with mature looking animations.
However if the game looks as mature as homm3, then all the 10-15 years old boys are just going to buy something else. So u leave the animations like in homm 5, so that the kids like it, but u also dont change the resource system ( that btw proved to be good ), so that the game remains relatively complicated and the oldschool players still have a good reason to play it. What i fear now, is that homm 6 will fail in the eyes of the homm 3 players even more than heroes 5. I normally wouldnt care about that, but all my real life friends that play computer games are homm 3 "fanatical" fans. So if they dont switch to homm 6 then i can: A) play homm 3 with them like in the good old days when we were 10 years old and started playing it ( am 20 now), or B) play homm 6 with guys that i dont even know and  probably will never meet.Although its still fun, it just cant match the atmosphere playing with the same guys i have played homm3 10 years ago. So either we all switch to homm6, or all stick to homm 3 and starcraft 2. And speeking of Starcraft 2 - Blizard managed to make a game with nice graphics, saying welcome to all 10-15 years old players, AND a smoking and dirty marine with scars on his face for all of us that are 20+ years old.

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18w4531g00
18w4531g00

Tavern Dweller
posted October 16, 2011 10:00 PM

I played the game for two days. My impressions:
- A lot is added, mainly from Disciples, but not bad at all...
- Resources reduction - I do not like this
- Town building/upgrade layout - I do not like
- Issues like a flickering cursor and some terrain objects, something that is seen in a Ubi video, which shows they are aware of this but decided to release the game. Some other minor bugs noticed
- Good split of might and magic heroes, I like it
- Boring to death units and very limited long term strategy ( because of low difference between factions ).
- Excellent graphics, this game shines in this
- Champion units have growth of about 20-25% of base units growth, which I find highly unbalanced and somehow makes low level units useless in the late game ( unlike 10k skeletons in H3 )
- Necromancy is stupid and useless
- No more split damage and attack
- Very slow beginning of the game due to high hit points
- Blood/Tears idea is very interesting, liked it

Overall, I would rate it 5/10. Goes to disappointing for me ( personal opinion ). I wouldn`t buy this game. If you`re the Heroes 3 guy - I bet you won`t do more than 3 days of playing H6.

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nejisan
nejisan

Tavern Dweller
posted October 17, 2011 04:02 PM

Quote:
Well i will wait some time, no simultaneous turns is VERY BAD imo, and the reduction of resouces is the worst idea ever.


I really don't understand the point you are trying to make here. Simplicity works best, and I don't miss 5 resources that do the same thing but have different names and looks.

Both in Heroes 3 and Heroes 5, some buildings asked you for ridiculous resources, and the market's stalls acquired a mountain on dust, because nobody used it.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 17, 2011 04:11 PM

Heck, we don't need any resources at all.
Simplicity works best.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 17, 2011 04:18 PM

Quote:
I played the game for two days. My impressions:
- Boring to death units and very limited long term strategy ( because of low difference between factions ).
- Champion units have growth of about 20-25% of base units growth, which I find highly unbalanced and somehow makes low level units useless in the late game ( unlike 10k skeletons in H3 )
- Necromancy is stupid and useless
- Very slow beginning of the game due to high hit points

Boring to death units.. seriously? Most are very rich in gameplay potential with all those abilities and combo interactio with others.

Champions do not come soon in the game and lategame core stacks should eb strong enough due to conversion mechanic. Same resources required for all(wood/ore/crystal) and high elite/champion dwelling costs ensure that you'll be getting more plenty of core units for a while.

Necromancy is very good if not even better. It looks weak early but its effect increases a lot as stacks grow.

Slow beginning? Quite the contrary, those high hp allow you to creep faster and faster as you can survive easier than other heroes games.

In short you seem to only have brushed the surface.
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Map also hosted on Moddb

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ledger
ledger

Tavern Dweller
posted October 17, 2011 04:23 PM

I've seen so many people bring out that "old resource system was better" -rant, but never really seen any convincing arguments for it. :/

Map making was absolute nightmare with that old resource system in H3 for both multiplayer and single player.

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syllogism
syllogism


Adventuring Hero
Gazebo Slayer
posted October 17, 2011 04:52 PM

I don't play the game for multiplayer so can't comment on that, but the basic mechanics appear superior to HoMMIII. Creatures have more depth and variety as does hero customization. Obviously the number of towns is the weak point, but other than that the hate here is quite baffling

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Towerlord
Towerlord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted October 17, 2011 05:16 PM
Edited by Towerlord at 18:16, 17 Oct 2011.

My answer would be not yet

The game seems to be very interesting, a whole new damage system, skill system ... but sadly only 5 towns. Also very few creatures with magic attack, though magic heroes are gonna have to rely on them to compete with might heroes because of the new system. After two add-ons I think it might be a very good game

Oh yeah ... and one other thing, blazing glories are insane, strike and return and big damage + great "spell" + light bonus vs two towns!!!
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 17, 2011 05:27 PM
Edited by Avirosb at 18:29, 17 Oct 2011.

It's still gonna be a GGAS.
Meaning; Great Game; Atmosphere Sucks/sucked.
I just invented it.

EDIT: I give this game 2 blahs out of 5.

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mike80d
mike80d


Famous Hero
Map Maker
posted October 17, 2011 07:46 PM

YES

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Inudaughter
Inudaughter

Tavern Dweller
posted October 18, 2011 01:45 AM

I say that this game has much more artistic troops and is more pleasantly balanced between super-powered generals and the rest of Ashan than the previous games.  There is more depth and richness to the "world" too.  There is history there imbedded in the generals bios which could lead to a another game set earlier.  It's like the previous game was corrupt and ruined (and weak) version of Ashan after the apocolypse, which is exactly what fits in with the story so I say hats off to this.  This is Ashan in the good-old-days before everything became so perverse, with the blood griffens and other hypocrisies.  I say buy the game but you will have an impossible time finding a copy at stores, online is the only place to get it just now.

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Brukernavn
Brukernavn

Hero of Order
posted October 18, 2011 11:07 AM

The game has a lot of potential, and I'm sure it will end up being very good. But at the moment there are too many unfinished elements, bugs, and balancing issues for me to buy the game.

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pacifist
pacifist


Famous Hero
posted October 18, 2011 11:30 AM
Edited by pacifist at 09:33, 19 Oct 2011.

No way I buy the game for now. I'll wait at least one expansion hoping they will fix the numerous bugs in the meantime and not add new ones...Also if they suppress the check for minimum requirements that prevents to play the game even if it would run ok otherwise. I will not buy a new laptop just to play a game and my desktop is very good but with old graphic card.

edit : finally I decided to buy the basic version in the store for 45 eur (I was undecided for more than 5 minutes to buy the collector edition for 70 eur but in the end I don't need those bonuses, except maybe the new map). So now, I hope with that money Ubisoft will have the means to do something good. I didn't have any problems installing and with the unofficial black screen fix it runs ok on my computer after 2 tries. I'll see next connection if it's confirmed. Only played the beginning of prologue campaign for 1/2 hour before my cat asked all my attention . So forget what I said before, there will be bugs (already stumbled on the luck one) but I have faith that it will be fixed eventually .
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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted October 19, 2011 02:38 PM
Edited by feluniozbunio at 15:17, 19 Oct 2011.

I think the game is good. I have been playing homm series since homm1 and this part is innovative and good(which was innovative and bad).  It lacks simultaneous turns which is big pain but they said they will add them. It has couple bugs too but not very many major ones. Game looks beautiful, it has A LOT of strategy potential. There are things introduced that help you keep control in the game in regions which homm series was lacking from very beginning. Reducing number of resources, which might be a bad thing on the first glance, allows players to pay more attention to what this game is really about: fighting. Secondary heroes have higher levels now so they now can roam around with some army and kill neutrals. There is possibility of turning castles to your own and connecting them with the web of portals through which you can defend your kingdom.Town portal have all the heroes now so its easy to kill scouts when they get too far to your lands. My only fear is that with no randomness in hero leveling the game might be too repetitive and become boring much quicker. But i think the gameplay might be very interesting and different from previous parts because of the points i mentioned. Even with no randomness game might be fun(chess). When it comes to balance i can find couple op things but its way to early to talk about bad balance or balance at all, people need to learn stuff before saying something needs balancing.

Quote:
The game seems to be very interesting, a whole new damage system, skill system ... but sadly only 5 towns. Also very few creatures with magic attack, though magic heroes are gonna have to rely on them to compete with might heroes because of the new system. After two add-ons I think it might be a very good game


I think the new damage system is very good. It filled gap what old one didnt have. Units resistant to spells. In old heroes tier 7 units were crushed by destructive magic, now they have basic 50% or so resistance and it increases with hero atributes.

5 towns is ok for the beginning , have you seen all other games lately? 2,3,4 factions at most

Last thing you mention is really thought through by them i think. For me having 2 casting units in army vs 5 might is because you use might stat of your hero only to increase those units damage, while you use magic attribute to increase spell effects. They needed to keep some balance and that's how they did it. I like it. In previous parts magic heroes didn't contribute enough to units combat effectiveness and became weaker when game went long. Now its more balanced giving might and magic heroes good chances early and late game.  

Long story short: h6 in my mind fixes many issues that were troubling homm series since homm1: might heroes vs magic heroes, keeping control over your teritory, destructive magic too good vs high tier creatures.

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